Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1801. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Soraya Xel wrote: Vell0cet wrote: DUST needs to hit the point where it is a solid game with the foundation in place on terrestrial and barren planets so reviewers and new players can download it and feel like they're playing a polished FPS t...
- by Vell0cet - at 2013.09.25 17:47:00
|
1802. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Soraya Xel wrote: I'd argue doing the contents of this document is more important and higher priority than anything and everything you listed. My document also takes a lot less development time. CCP needs to capitalize on what makes their game ...
- by Vell0cet - at 2013.09.25 17:29:00
|
1803. CCP: It is all or nothing for you now - in Feedback/Requests [original thread]
Entire list is confirmed for 1.6, perfectly balanced, and guaranteed not to break the game, all because of this post. Congratulations, you saved DUST.
- by Vell0cet - at 2013.09.25 16:21:00
|
1804. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Soraya Xel wrote: I still feel this would be one of the most important ways to add uniqueness to DUST and set it apart from other shooters. Gravity, planet types, etc. need to be varied! And they will be. But they have a very long ways to go ...
- by Vell0cet - at 2013.09.25 16:13:00
|
1805. Announcement:Dev Blog: Delegating Duties: Corporation Roles in Uprising 1.5 - in Announcement and Events [original thread]
This looks nice. I do think there should be a corp role called "PC merc" or something who is always able to join PC, but can't invite others.
- by Vell0cet - at 2013.09.25 04:35:00
|
1806. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
chase rowland wrote: i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k...
- by Vell0cet - at 2013.09.24 19:50:00
|
1807. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
chase rowland wrote: Dunk Mujunk wrote: If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able...
- by Vell0cet - at 2013.09.24 17:19:00
|
1808. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
This isn't a bad idea, but I think CCP should wait for the next wave of rifles, and the changes to AR that result from that before making too many changes now--only to change them again in another 5-6weeks. This game has too much nerf/buff see-saw...
- by Vell0cet - at 2013.09.24 14:38:00
|
1809. A look at our future assets (FanFest 2013) - in General Discussions [original thread]
itsmellslikefish wrote: The cal heavy looks like he only eats at mc donalds, gallente heavy looks like a gorrilla, Minnie heavy looks like the marshmallow monster from Ghostbusters. I like the gallente and amar heavys CCP should release the m...
- by Vell0cet - at 2013.09.23 22:26:00
|
1810. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
Exponential price increase for linear performance increase. That's how the game is supposed to be balanced. If anything PRO gear should increase in price. It really should be unaffordable to run 24/7, and be more like something you pull out for im...
- by Vell0cet - at 2013.09.23 20:45:00
|
1811. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
Back to the top. Share your thoughts.
- by Vell0cet - at 2013.09.23 16:23:00
|
1812. To non-pilots making tank threads - in General Discussions [original thread]
This hasn't been mentioned yet, but I think it would be interesting to see the total ISK value of all suits/vehicles destroyed by tanks compared to the ISK value of all destroyed tanks. Tankers claim tanks are too expensive, but when they go 18-0 ...
- by Vell0cet - at 2013.09.23 16:13:00
|
1813. To non-pilots making tank threads - in General Discussions [original thread]
There are a few solutions to the tank problem. One is adding capacitors to vehicles. This will give skilled pilots/tankers the flexibility to adapt to the changing battlefield situation by intelligently managing their cap. The other thing that wil...
- by Vell0cet - at 2013.09.22 22:33:00
|
1814. A look at our future assets (FanFest 2013) - in General Discussions [original thread]
Aelita Dranoch wrote: why dont we just use the fighter craft in EVE? its just as stylish plus anything that can stand space is obviously useful in-atmosphere combat...just saying. it would CCP's job alot easier with no need to redisng a ship(s)...
- by Vell0cet - at 2013.09.22 19:33:00
|
1815. Please get EVE players interested in us Dust Bunnies - in General Discussions [original thread]
Lason Rift wrote: My idea is similar to Medic1879's but it wouldn't take place on ships, but PI (Planetary Interaction colonies) colonies. For those that don't know, PI materials make a lot of resources that eve players need to build POS fuel, ...
- by Vell0cet - at 2013.09.22 18:56:00
|
1816. Please get EVE players interested in us Dust Bunnies - in General Discussions [original thread]
Medic 1879 wrote: PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us. Obviously needs a b...
- by Vell0cet - at 2013.09.22 16:38:00
|
1817. Please get EVE players interested in us Dust Bunnies - in General Discussions [original thread]
Iron Wolf Saber wrote: How? Serious Question. Make the rewards for doing an orbital in FW very profitable (at least in the beginning). When people ask, "how do I make good ISK/hour in EVE?", CCP should tune rewards to the point where the res...
- by Vell0cet - at 2013.09.22 13:40:00
|
1818. Marketing 101 - in General Discussions [original thread]
lDocHollidayl wrote: #1 Have a great product #2 Invest in your product by marketing with ads, gimmicks, SWAG, and anything. A company with a pretty popular game netting 1 Billion $ in 3 days spent $150 million in marketing...while only spendi...
- by Vell0cet - at 2013.09.22 05:33:00
|
1819. How can we help dust 514 become better?....... READ PLZ - in General Discussions [original thread]
Befriend newbies. Give them a little ISK to help them buy skill books, answer their questions, squad up with them, give them advice for the best skills to get. The NPE sucks, so helping improve the new player retention by reaching out (and possibl...
- by Vell0cet - at 2013.09.22 02:21:00
|
1820. There is a lot of water in certain planets - in General Discussions [original thread]
We'll see these "eventually." I think one of the problems is CCP has to figure out how suits and the various vehicles behave when submerged. Could a rail tank hide at the bottom of a lake and snipe dropships? Do dropsuits float, sink, swim? Can yo...
- by Vell0cet - at 2013.09.22 00:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |