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chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:30:00 -
[61] - Quote
the point is, no matter what, tanks are always going to be a big part in warfare. just becouse they have a tank doenst mean you cant. you can always go rail and make sure that tanker stays out of action the entire match. if i go against a tanker with really good ground support, i go rail and he blows up in about 4 shots. you need timing is all. so no matter if your team sucks, a tank can always counter a tank. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
402
|
Posted - 2013.09.24 16:31:00 -
[62] - Quote
Of course a lone AV unit should be able to take down a solo persopn lone tank. As long as a tanker can still operate with 1 person on the wheel, this shouldn't be changing, lest you get to pre-Uprising days, where 2 solo tankers dominated the entire map, while the 14 other Infantry cleaned up the 8 people in AV suits trying to take them down and other 8 people outnumbered/fleeing. |
chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:38:00 -
[63] - Quote
yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. |
Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 16:39:00 -
[64] - Quote
chase rowland wrote:the point is, no matter what, tanks are always going to be a big part in warfare. just becouse they have a tank doenst mean you cant. you can always go rail and make sure that tanker stays out of action the entire match. if i go against a tanker with really good ground support, i go rail and he blows up in about 4 shots. you need timing is all. so no matter if your team sucks, a tank can always counter a tank.
That has nothing to do with the point I made!
10men = 10men 10men > 10 tanks 10men < 9men + 1tank
this is how tanks should work, it doesn't happen like this yet, it needs to! |
Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 16:41:00 -
[65] - Quote
chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too.
Because a tank is operated by 1 man, that is why 1 av should solo a tank. A single tank should not be better than a single man.
1 tank !> 1 man |
chase rowland
The Enclave Syndicate Dark Taboo
15
|
Posted - 2013.09.24 16:43:00 -
[66] - Quote
Monkey MAC wrote:chase rowland wrote:the point is, no matter what, tanks are always going to be a big part in warfare. just becouse they have a tank doenst mean you cant. you can always go rail and make sure that tanker stays out of action the entire match. if i go against a tanker with really good ground support, i go rail and he blows up in about 4 shots. you need timing is all. so no matter if your team sucks, a tank can always counter a tank. That has nothing to do with the point I made! 10men = 10men 10men > 10 tanks 10men < 9men + 1tank this is how tanks should work, it doesn't happen like this yet, it needs to! it should yet it doesnt. i was placing a counter to all those who think they should solo a tank, yet are saddly somehow unable given the current circumstances. and if one man can control a tank with a controller, why cant one do that in the army? oh wait, they do.... |
Justin Tymes
Dem Durrty Boyz Public Disorder.
402
|
Posted - 2013.09.24 17:15:00 -
[67] - Quote
chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too.
If that's the case 1 proximity Mine should be able to blow up or completely immobilize a tank, "Plasma Cannons" should be 1-shotting tanks. IRL tanks don't roll in the Dust's type of maps without support, you'd get eaten alive by AV. |
Vell0cet
Royal Uhlans Amarr Empire
314
|
Posted - 2013.09.24 17:19:00 -
[68] - Quote
chase rowland wrote:Dunk Mujunk wrote:If I have a decent amount of SP into AV nades and I engage a tank in a city setting where I have boxes and stuff to hide behind and or enough cover to sneak up behind a tank, then yea, I should be able to solo a tank. The tank had no business being alone in that setting, and doesn't need a buff because of the results.
Tankers can solo all they want in Pubs, and they don't dominate. Yet most Tanker QQing seems to be in relation to Pubs, so I am naturally confused. ok since you seem to want to be able to 1v1 a 2 mill tank, how about we make av 2 mill? different form of balance and you can still 1v1 tanks, yet you get as broke as us in the process. in the war against iraq, we sent in around 250 tanks, about 230 came back fine. so dont even get started about real life becouse if we made it like real life, then tanks would just dominate. cod isnt like real life my friend, you severely underestimate tanks. so explain to me why you think its possible to solo tanks irl? You're calculating this wrong. It should be balanced around the total amount of ISK in destroyed dropsuits/vehicles by tanks vs. total cost of tanks destroyed. I highly suspect tanks deal out more pain than what they cost. It's the ISK efficiency that should be important not the price of the counter. You have to remember that AV have to run a gauntlet of vehicles and infantry (especially enemy snipers) that mow down AV like its nothing. The only thing AV is good at is taking out vehicles, except you think instead of paper killing rock, it should be a stack of paper to kill a rock with rocks and scissors shredding paper like Enron.
Vehicles should be balanced around teamwork. CCP needs to fix vehicle remote repairing, so that tankers are going to want a remote-repping LLAV or dropship with them when they charge into the fray. I have no sympathy for players who want to deal millions of ISK in losses to the enemy solo, but expect to either not pay much for the privilege, or expect to be so indestructible that they can regularly do this solo AND TURN A PROFIT. That's crazy. If tanks need a buff (and I'm not convinced they do) then it should be a buff to supporting abilities of the tanks. A defender light missile turret might be cool to fit onto LLAV's for example with fitting requirements that make it difficult/impossible to fit on a tank or dropship. Give players WPs for taking out enemy swarms. Or there could be a wide energy beam that does no damage, but will cause missiles to prematurely detonate when they enter the beam's path.
I also want to see vehicle capacitors implemented. This will give skilled tankers/pilots more flexibility and opportunity to weigh their module activation choices. It also might help bring in EVE pilots to DUST. |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 17:23:00 -
[69] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to infantry, is that while people acknowledge team work is something required for infantry working with infantry, almost no one wants to acknowledge team work is a necessity between infantry and tanks.
AVers should pretty much be able to dominate a lone tank that doesn't have infantry support. Maybe, and I say MAYBE 2 AVers should be required to take down a decent, lone tank. I'll say that a rough ballpark of 1-3 AVers should always defeat a lone tank, no problem (due more in part to tactics, less in part to damage). And there is one thing Tankers are forgetting/won't acknowledge. That AV dude trying to take you out? His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades. I don't need or want to be in your tank, but if Tankers would let me, I could protect them from AV. But they don't let me/want me to.
I have seen and met a lot of REAL LIFE Military/Ex Military people here in Dust. I would like to see someone who has had REAL LIFE experience with Tanks and Tank tactics/strategy get on here and talk some sense into Dust Tankers. They would tell you that if you try and do anything with out infantry support, you are a moron and deserve the death that is coming your way. Of course, no one on here would listen to said person, so I guess that's a moot point.
In real life the 4 supposed best Main Battle Tanks (M1 Abrams, Leopard 2, Challenger 2, and AMX-56 Leclerc) cost easily into the millions of dollars to build (I wanna say the M1 Abrams is around like 54 million per tank, but i'm pulling that from memory and could be incorrect) and take massive amounts of training to make the CREW proficient.
The RPG has been the same forever, takes almost no training to use proficiently, and is basically just a tube and an exploding shell with an impact fuse. Just a guess but I would say construction of 1 RPG tube and 1 round is well under 1000 dollars, probably closer to 100 dollars.
I understand we are playing a futuristic videogame with made up weapons and technology, but if we aren't going to follow reality in any way shape or form, then everybody (tankers included) better put on their big boy pants and get ready for MAVs, Fighters, Heavy Aircraft, and those Mechs that have been rumored to be a possibility way down the road. Because if a Tank should be able to solo with no support, then so should everything else. And if they aren't, then everyone needs to get ready for Tanker QQing multiplied by 4.
EDIT: I'm not against Tank buffs. I'm against Tank buffs when considering the Tank a lone unit that doesn't work with support. I would not be against a buff that takes into consideration the fact a Tank needs to work with support forces.
you are wrong teamwork is crucial to tanking and always has been. no vet aver/tanker would ever think tactics were not crucial. avers working hand in hand with tanking teams is how dust was meant to be the problem is simple. all vet tankers know and have to admit they were better when matched with a coordinated av team. teamwork is crucial to all aspects of dust.
when tanking and av tactics were valid..if a tanking/av vet squad got dropped ina match with no dedicated and AND COORDINATED AV the tanking side automatically won. and so scrubs whined and whined until tanks were nerfed to not be able to withstand 1 aver let alone coordinated av squads .it doesnt matter if tanks use the old tanking /av tactics in current dust 514 ..its the same as running ina squad with half vet proto's half scrubs the vets survive and move on the scrubs die repeatedly ..even if not because of skills simply because they're gear cant hold up to what the proto's can...so when a tank is working with me...where as before we were equal complimentary forces now it would be better for said tank to swap to a logi lav and and proto av..
tanks were ment to be great with a dedicated squad....but a tank cant be that way when all the other aspects that compliment said tank are better than the tank itself...in general a tank cannot survive the hot spots a proto aver ina logi lav can. where as my mates used to be able to sit beside me and tank what i could and then retreat now they die in seconds |
Mortedeamor
Hellstorm Inc League of Infamy
279
|
Posted - 2013.09.24 17:25:00 -
[70] - Quote
i used to be the threat that would peak out from behind the tank and ruin your day....now i am in front and the tank hides behind my lav this is dust 514 gg ccp hope ya fix it as always |
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chase rowland
The Enclave Syndicate Dark Taboo
16
|
Posted - 2013.09.24 18:11:00 -
[71] - Quote
Justin Tymes wrote:chase rowland wrote:yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a military link that clearly states tanks dominated AV. can anyone give me a reason? im still trying to understand. and dont say tanks are limited to only one person. you can use them too. If that's the case 1 proximity Mine should be able to blow up or completely immobilize a tank, "Plasma Cannons" should be 1-shotting tanks. IRL tanks don't roll in the Dust's type of maps without support, you'd get eaten alive by AV. see? no reason given. they just say it over and over. |
taxi bastard
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.09.24 18:40:00 -
[72] - Quote
ok sure its been said before
TANKS role is infantry support or leading an assault. both require infantry support.
the defence of the tank comes in 3 ways - first armour/shields/rep - second suppression/firepower needless to say a fully manned tank has a far better chance of getting out of sticky situations with all the extra firepower and supressing fire it can provide.-thirdly the speed of the tank potentially allows it to get out of trouble providing it does not over commit itself.
TANKS cost a lot of isk, but they should NOT be invulnerable to all but mass AV attack. IF a tank goes where it should not i.e in built up area's it should be very vulnerable. If your getting hit by AV grenades, your too close don't complain if you die to one AV player you over committed and should not have got yourself in that situation.
Really I don't think a tank should go into a urban area unless it has a large amount of infantry support. currently this happens an awful lot and 9/10 times they get away with it when IMO it should be 50/50
Currently tanks have plenty of defence IMO, tankers need to ask themselves are they tanking right? is the tank full? do I have infantry support? are the gunners making the primary target the AV players either through suppression or killing?
If I had to make any changes to tanks/AV it would be with the AV weapons. make them more affective at close range and less affective at long range
I am sure many tankers will not agree but this is not world of tanks. bringing out the big guns should be a co-ordinated effort to make it work when used properly, in the same respect a well supported tank used correctly should be a challenge to take down.
any solo tanker asking for buffs I have no sympathy for, tanks are not god mode where every match you should get 30+ - 0. there are a fair few good tankers out there, but how many can say they use the tank in the correct role?
my 2 cents
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Monkey MAC
killer taxi company General Tso's Alliance
687
|
Posted - 2013.09.24 18:52:00 -
[73] - Quote
taxi bastard wrote:ok sure its been said before
TANKS role is infantry support or leading an assault. both require infantry support.
the defence of the tank comes in 3 ways - first armour/shields/rep - second suppression/firepower needless to say a fully manned tank has a far better chance of getting out of sticky situations with all the extra firepower and supressing fire it can provide.-thirdly the speed of the tank potentially allows it to get out of trouble providing it does not over commit itself.
TANKS cost a lot of isk, but they should NOT be invulnerable to all but mass AV attack. IF a tank goes where it should not i.e in built up area's it should be very vulnerable. If your getting hit by AV grenades, your too close don't complain if you die to one AV player you over committed and should not have got yourself in that situation.
Really I don't think a tank should go into a urban area unless it has a large amount of infantry support. currently this happens an awful lot and 9/10 times they get away with it when IMO it should be 50/50
Currently tanks have plenty of defence IMO, tankers need to ask themselves are they tanking right? is the tank full? do I have infantry support? are the gunners making the primary target the AV players either through suppression or killing?
If I had to make any changes to tanks/AV it would be with the AV weapons. make them more affective at close range and less affective at long range
I am sure many tankers will not agree but this is not world of tanks. bringing out the big guns should be a co-ordinated effort to make it work when used properly, in the same respect a well supported tank used correctly should be a challenge to take down.
any solo tanker asking for buffs I have no sympathy for, tanks are not god mode where every match you should get 30+ - 0. there are a fair few good tankers out there, but how many can say they use the tank in the correct role?
my 2 cents
THANK YOU, Someone gets it, a tank will make your squad more effective, assuming ccp balance tanks with pilot suits in mind. I imagine to make a tank REALLY effective it will need 3 pilot suits in! |
chase rowland
The Enclave Syndicate Dark Taboo
16
|
Posted - 2013.09.24 19:03:00 -
[74] - Quote
i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? |
chase rowland
The Enclave Syndicate Dark Taboo
16
|
Posted - 2013.09.24 19:15:00 -
[75] - Quote
i forgot to mention the 20% bonus to armour so 4500 dam from 1 lai dai and about 7k from 1 swarm and i forgot the 1k sheild for armour tanks so 2 lai dai grenades and im screwed. next time, do your homework and use your brains AVers. be sneaky and attack from behind when their modules are off and you can blow em up in 2 seconds. |
Vell0cet
Royal Uhlans Amarr Empire
314
|
Posted - 2013.09.24 19:50:00 -
[76] - Quote
chase rowland wrote:i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? How are they getting behind you? Are you staying close to your infantry support? Are they running a scanner? Do you have a friendly LLAV remote ripping you? Or are you riding around by yourself trying to play god-mode solo-tanker and failing? |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.24 19:52:00 -
[77] - Quote
so i did the math and pro swarms alone do 7840 from the back with 5 comp mods in a pro cal logi suit. 1 volly. is this reasonable? |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.24 19:58:00 -
[78] - Quote
Vell0cet wrote:chase rowland wrote:i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? How are they getting behind you? Are you staying close to your infantry support? Are they running a scanner? Do you have a friendly LLAV remote ripping you? Or are you riding around by yourself trying to play god-mode solo-tanker and failing? i ride with 2 gunners in my tank. i NEVER run solo but its hard to find a logi jeep or logi dropship. usually the gunners hop out and rep me, following me till im out of battle till hit by AV. it works well until a AV guy drops from a tower behind you and rips hell on me from suprise. usually i can call out AV for them to kill unless they are on a tower or sneak up on my like i said before.
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Monkey MAC
killer taxi company General Tso's Alliance
689
|
Posted - 2013.09.24 20:02:00 -
[79] - Quote
chase rowland wrote:Vell0cet wrote:chase rowland wrote:i just hate that they can solo tanks with three men. all they need are lai dai grenades and swarms and the brains to hit us from behind. pro swarms do about 2k dam with comp dam mods and prof being 65% bonus. thats about 3k. if you hit it from behind thats an automatic 100% addition. so 6k from a single swarm from behind isnt enough? packed lai dais do 2k plus 100%. thats 4k from a grenade.... 3 of those is 12k dam plus 3 swarms is 18k dam. 30k dam from all grenades and a clip of swarms...
a AVer that sneaks up behind you is devestating becouse of this and tanks have only about 6700 armour. thats not enough? if you attack fast enough before he notices you he wont have time to activate anything so in short, hes screwed from 1 swarm and a grenade. reppers take 3 seconds after activation to help at all so that well enough to chuck 2 extra grenades. not OP enough? How are they getting behind you? Are you staying close to your infantry support? Are they running a scanner? Do you have a friendly LLAV remote ripping you? Or are you riding around by yourself trying to play god-mode solo-tanker and failing? i ride with 2 gunners in my tank. i NEVER run solo but its hard to find a logi jeep or logi dropship. usually the gunners hop out and rep me, following me till im out of battle while hit by AV. it works well until a AV guy drops from a tower behind you and rips hell on me from suprise. usually i can call out AV for them to kill unless they are on a tower or sneak up on me like i said before. damn auto correct....
That my friend is tactics! Try dropping a module for an active scanner! |
The Eristic
Dust 90210
7
|
Posted - 2013.09.24 20:33:00 -
[80] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
Acquisition? We've got C4 on the gate!
I do think some of the forthcoming changes to vehicles (limited ammo, in particular, and did I hear that they won't be as easily recallable somewhere?) will force tankers to deploy more strategically and work with their teams to both stay alive and be effective, which is a good thing. |
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Luk Manag
of Terror TRE GAFFEL
88
|
Posted - 2013.09.24 20:53:00 -
[81] - Quote
chase rowland wrote:so i did the math and pro swarms alone do 7840 from the back with 5 comp mods in a pro cal logi suit. 1 volly. is this reasonable?
Did you account for the damage mod stacking penalty? There's little to no value in using 4 or 5 damage mods. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
131
|
Posted - 2013.09.24 21:06:00 -
[82] - Quote
chase rowland wrote:it should yet it doesnt. i was placing a counter to all those who think they should solo a tank, yet are saddly somehow unable given the current circumstances. and if one man can control a tank with a controller, why cant one do that in the army? oh wait, they do....
So, my real life examples (with links to prove facts) are no good, then you attempt to make a point using Real Life examples, but get the Real Life facts wrong. Lol. Yea, you are right. It does take 1 man to control a tank. Well, to drive it. You need at least 2 more guys to run a real tank (tanks require 3-5 men to run, some of the newer tanks incorporate an auto load system which helps to cut down on the previous standard of 5 men).
The idea of having Dust tanks REQUIRE more than 1 man to operate has already been brought up, and quickly and fervently shot down by tankers. I understand that, you bought the tank, you run the tank. Dust isn't a simulation, and that's fine.
There was a big to do about one of the paragraphs from my link, the one about only 80 tanks have been DISABLED. Oh yea, I saw that before I posted it. Unfortunately that one paragraph was considered my argument, and all my points were ignored. A tank that can't fight is a dead tank. Whether it is sent back across the ocean to be repaired and or rebuilt, or whether it is blown up on the spot, the tank is out of the fight. It is no longer a threat. Sooooo in Real Life, just as in Dust, a solo AV can remove a tank from a battle. Whether it has a blown engine, busted tread, or whatever, that tank has become a non factor.
How about we make it so that your tanks don't necessarily explode, maybe the tread just gets screwed up and the transmission gets jacked up. You then have to pay ISK to send your tank back to base, pay ISK to have it repaired, then pay ISK to ship it back to your hanger. And of course this isn't an overnight thing. Moving a tank through the distances of Dust is a tricky affair that could take weeks/months.
Lol, I can see people absolutely losing their **** reading the above paragraph. Calm down, calm down. I am in no way serious about that. If my posted article was my argument, and not supporting info for my ACTUAL argument, then I would have recommended the above paragraph, but I know that is insanity.
Why should 1 man be able to solo a tank? Because a man is FAR more maneuverable than a tank, and if a man can sneak up behind a tank, put 2 AV nades on it and fire a swarm volley or 2, that tank screwed up and should die. Having guys in your turrets may help, but having a cadre of foot soldiers makes 1-3 AVs nearly a non issue. Why should tanks not be able to be soloed by AV? The only answer I've seen for that question is "because it's a tank". I respectfully ask for clarification on that point.
Chase, I've been following your more level headed posts, and you and I seem to agree on more things than we disagree on. You run with guys in your turrets, and it sounds like you try and run with infantry support when you can. If all tankers did this, I would have no problems with buffs to tanks or nerfs to AV. But most don't operate this way, they operate alone. And I cannot endorse any buffs/nerfs when they are applied to the idea of a tank running solo.
I'll end with this single statement-
Teamwork teamwork teamwork teamwork teamwork teamwork teamwork. If everyone applied each of those 7 things to their gameplay, Dust would be a much better place for all.
My point, Chase, is a point that you not only seem to |
low genius
the sound of freedom Renegade Alliance
476
|
Posted - 2013.09.24 21:34:00 -
[83] - Quote
that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. |
KING CHECKMATE
TEAM SATISFACTION
1237
|
Posted - 2013.09.24 21:45:00 -
[84] - Quote
chase rowland wrote:if there is one thing i hate more than cod its a unconstructive post and ive yet to see one like the one im about to reveal. the wars between avers and tankers needs to stop. avers want tankers easy to blow up and not worth speccing into. this means for you avers, if you get a buff and tanks get a nerf, you wont have anything to kill with them proto swarm or lai dai grenade. tankers, if we didnt have demented avers suiciding in our red line trying to kill us and keep us under locks, than infantry would be scarce and we wouldnt have anything to kill. if either gets nerfed to the ground it means we are screwed. nobody seems to see this but me.
as for my opinion of balance, wp should be given for every thousand damage you do to tanks but not devastate tanks and blow them to bits. its not right that a guy running solo grenades that cost 10k and a swarm at 50k can blow up a 2 mill tank so you really need to consider balancing av too. we already lose plenty when we face other tankers. i really hope ccp takes this into account with 1.6 pretty soon(tm), but we need proto tanks back if we are going against this becouse this is just sad. ccp you shoulda nerfed the blaster turret instead of the tank if it was that big a deal. if you get 1.6 wrong ccp, i fear most for you. you already lost most of your good tankers. now everyone has av and tanking is a dying art.
others feel free to leave comments and thoughts about this but please, dont act like a 8 year old and argue. this game needs balance, not brainless chimps throwing **** at eachother. and im a aver too so dont even try to critisize me.
WT* ARE YOU TALKING ABOUT?
Im primary an AVer and i dont want tanks NERFED. I DONT WANT AV nerfed.
I think: -AV weapons are GOOD AS THEY ARE -Tanks need a heavy HP buff -Shield tanks need a LOT More buffs, they have less HP and regenerators than armor tanks (Yeah now i have 2 Tanker accounts biatches) -Proximity mines need to be Deadly even to Buffed tanks.
Thats what i think it should happen |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:47:00 -
[85] - Quote
low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle.
Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want.
Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon.
An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it.
We find it hard to take tankers seriously, when there are those coming up with this!
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chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:01:00 -
[86] - Quote
Monkey MAC wrote:low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want. Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR. |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:07:00 -
[87] - Quote
chase rowland wrote:Monkey MAC wrote:low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want. Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR.
Im not asking for buffs! The current av is strong enough!
But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. |
chase rowland
The Enclave Syndicate Dark Taboo
17
|
Posted - 2013.09.25 13:08:00 -
[88] - Quote
Monkey MAC wrote:chase rowland wrote:Monkey MAC wrote:low genius wrote:that's not what we want at all. we want the tank player to understand the ground game first, then skill into the tank. i don't care if you're in a hurry, tankers make some strange decisions in battle. Exactly tankers should not rule the field. Unfortunately this appears to be what SOME tankers want. Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR. Im not asking for buffs! The current av is strong enough! But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. when you 1 shot a 2 mill tank. you think thats not OP? |
CharCharOdell
Shining Flame Amarr Empire
988
|
Posted - 2013.09.25 13:10:00 -
[89] - Quote
love love love it |
Monkey MAC
killer taxi company General Tso's Alliance
722
|
Posted - 2013.09.25 13:15:00 -
[90] - Quote
chase rowland wrote:Monkey MAC wrote:chase rowland wrote:Monkey MAC wrote:Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You are aware you have just asked for tanks to become the very definition of an OverPowered weapon. An overpowered weapon is where 1 weapon is so much more effective than any other weapon that the only way to combat it in 1v1 fights is to weild it. We find it hard to take tankers seriously, when there are those coming up with this! so 7000 damage isnt enough? nor warpoints for damage? what the hell do you want? to be able to 1 shot the damn mcc??? it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and ask for buffs..... just really? and i expect a 2 mill piece of equipment to be strong. just like a duvole AR is better than a militia AR. Im not asking for buffs! The current av is strong enough! But if 1 man can drive a tank, 1 av unit should blow up a tank, like it is now! Thats all! We don't need av buffing we just want to make sure tanks don't get buffed to Spkr ridiculous levels. when you 1 shot a 2 mill tank. you think thats not OP?
If Iam in a superior posistion with proto av and I catch you off guard then that is poor situational awarness on your part. Proto doesn't 1 shot from the front or side, only in that little vent in the back.
All I said was if 1 guy can have a tank, to himself and not require passengers to make it any stronger, then 1 guy should be able to take it out, not necessarily with 1 shot, but by himself.
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