Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lason Rift
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.09.22 18:18:00 -
[31] - Quote
My idea is similar to Medic1879's but it wouldn't take place on ships, but PI (Planetary Interaction colonies) colonies. For those that don't know, PI materials make a lot of resources that eve players need to build POS fuel, T2 ships and modules, and a lot of other stuff that is useful and that they would rather not live without.
So it'd go something like this:
1. Drones attack an EvE player's PI colony with an attack strength of 0-5. The attack strength determines on average how many mercs it would take to drive the invaders out. 0 is for people in the Academy and doesn't affect EvE output, 1-3 is for individuals and have a smallish impact (10-30%), 4 is for one squad (50% impact) , 5 is for two squads (75% impact). 2. EvE player see's a notification in his mail explaining that his output has dropped anywhere from 10 to 75% due to an infestation. He has a choice, wait until it goes away in a couple of weeks time, or put up a merc contract for one of us to take and solve his problem. Either way it doesn't take a lot of attention or money, a million isk to them is almost nothing. And it's preferable to finding a new planet and starting a new colony. 3. We take his contract and drive away the drones and get paid. The EvE player's colonies go back to normal output and everyone is happy.
If that sounds familiar, it should. AFAIK, that was the original idea behind Dust's whole interaction with EvE.
Now, the next step is to make us relevant in Nullsec. I say we do that by having the various districts control various different things on and around planets. Things like:
Weapon Control - BFG we saw in the vid Planetary Defense - controls dust side turrets and number of control points, makes it easier to get other districts Intra-System communications - can Interfere with the Local Channel Planetary Electronic Warfare - interferes with enemy ships in orbit i.e. ecm, webs, scrams, and such Inter-Planetary communication - nullifies warning mails that sov holding alliances get when assets are attacked CONCORD relay - remove the system from the map completely (doesn't affect gates, just the map) Resource Management - increases PI for the owning alliance, decreases it for everyone else Planetary Power Generators - owning these can interrupt sov structure shields or reinforcement timers I could probably come up with a dozen more
Some of those districts would require a majority ownership of all of that type of district in that system to have their effect implemented (like the communications districts) and others would just be that district on that planet (like the orbital defense districts). But having it set up like that allows the coordinating party to come up with an attack or defense strategy. Plus it gives the nullsec alliances reasons as to why they should have their own Dust arm or to put out contracts for the rest of us to pursue. It would also give us reason to get involved in EvE's meta-game.
Also, Dust alliances/mercs would be fighting on behalf of the entities that hired them and so wouldn't own the districts themselves. Nothing would be holding you down except your reputation and sense of loyalty (if any). I think that's where PC fails. All I know is that I couldn't give a rats patootie about owning districts or anything else.
Would this cause upheaval? YES! And that is a good thing! Especially in Nullsec! I think this is the direction they are going, they just need to hurry the F up, lol. I want to see mercs be the first wave of an invasion, and to play a critical role in the attack itself!
TLDR: I want to MATTER in EvE! And CCP needs to stop *****-footing around the link, or at least start talking about what progress has been made and where they're going with it. |
Crash Monster
Snipers Anonymous
1357
|
Posted - 2013.09.22 18:47:00 -
[32] - Quote
Iron Wolf Saber wrote:I am welcome to newer suggestions still CPM is an intelligent bunch and so is the CSM able to come up with quite a few ideas but 20 guys creativity is nothing compared to all of the community. There is always a chance you guys could come up with something that will sell.
I'll throw out one idea that might be workable.
We live and die on the ground. How about we "discover resources" via our passive scanners and generate targeting parameters on the planets we fight on. Having these parameters grants a 1% improvement in PI yields for a single discovered resource type. These can be used as consumable items by EVE players. This type of loot can be dropped just like any other and sold into EVE for ISK.
Some notes:
- The percentages can be played with to keep the impacts on both sides at a safe but interesting level.
- Don't penalize people for not engaging in FW or PC beyond a reduced drop percentage... this is content.
- Drop suit scanner resolutions should have a small impact on the drop percentage.
- It might be worth considering an exchange rate between game currencies (even if 1:1 to start).
I don't think anyone in EVE would mind something showing up on the market that would help them earn a little more income from their activities -- as long as it doesn't cause a massive imbalance. Of course, it would be necessary to either give EVE players an augmentation or a "script" type capability to use such an item.
Early implementation simplifications:
- Avoid a cross game market by having an NPC buy the items from Dust players.
- NPC crosses the game boundary to inject items into EVE mariket (no need for a truly integrated market).
- NPC manages differentiation between currencies and prices based on supply and demand (or manually reset rates).
Of course, these market simplifications can work both ways. EVE players could manufacture Dust items and we could buy them from them. I'd propose one common pseudo-market for Dust and a way to split Dust to EVE goods between the factions in some way.
From a development point of view this should all be relatively simple and low risk. |
Vell0cet
Royal Uhlans Amarr Empire
298
|
Posted - 2013.09.22 18:56:00 -
[33] - Quote
Lason Rift wrote:My idea is similar to Medic1879's but it wouldn't take place on ships, but PI (Planetary Interaction colonies) colonies. For those that don't know, PI materials make a lot of resources that eve players need to build POS fuel, T2 ships and modules, and a lot of other stuff that is useful and that they would rather not live without.
So it'd go something like this:
1. Drones attack an EvE player's PI colony with an attack strength of 0-5. The attack strength determines on average how many mercs it would take to drive the invaders out. 0 is for people in the Academy and doesn't affect EvE output, 1-3 is for individuals and have a smallish impact (10-30%), 4 is for one squad (50% impact) , 5 is for two squads (75% impact). 2. EvE player see's a notification in his mail explaining that his output has dropped anywhere from 10 to 75% due to an infestation. He has a choice, wait until it goes away in a couple of weeks time, or put up a merc contract for one of us to take and solve his problem. Either way it doesn't take a lot of attention or money, a million isk to them is almost nothing. And it's preferable to finding a new planet and starting a new colony. 3. We take his contract and drive away the drones and get paid. The EvE player's colonies go back to normal output and everyone is happy.
If that sounds familiar, it should. AFAIK, that was the original idea behind Dust's whole interaction with EvE. The problem with PI is that it doesn't produce enough ISK for most pilots to care. I have 2 characters that can do PI and I almost never bother. If I had to deal with creating contracts for DUST players to prevent the destruction of my colony, I would probably never bother with it. It just isn't profitable enough to be worth the hassle. If the DUST-PI link becomes competitive with more interesting ways of earning ISK then it might have a chance. |
Crash Monster
Snipers Anonymous
1357
|
Posted - 2013.09.22 19:15:00 -
[34] - Quote
Vell0cet wrote:The problem with PI is that it doesn't produce enough ISK for most pilots to care. I have 2 characters that can do PI and I almost never bother. If I had to deal with creating contracts for DUST players to prevent the destruction of my colony, I would probably never bother with it. It just isn't profitable enough to be worth the hassle. If the DUST-PI link becomes competitive with more interesting ways of earning ISK then it might have a chance.
Bummer, might have to aim at miners or someone else who actually has a financial incentive to care then. Would be nice to find a lore supportable interaction (if it isn't just bombardment or PC). |
Cai Mo
Subsonic Synthesis Alpha Wolf Pack
5
|
Posted - 2013.09.22 19:37:00 -
[35] - Quote
The initial decision from CCP to focus on developping the two games independently at first doesn't help creating meaningfull relations right now. We need to be a much more valuable factor in New Eden, not just provide minimal bonusses with PC or saving a little time for capsuleers in FW, instead we should be able to fully contest/defend systems in FW by ourself for example, not to save pilots some time but do most of their work.
We should be able to drastically impact the universe to a point where capsuleers want to care about us mercs because it is (economically) benificial for them. Having a tax for mercs is technically a first start if the merc-wallet wasn't seperated from the other wallets, otherwise having mercs in your interstellar corp could be another way of generating corp income (so are we just cash-cows? No, cause mercs are not just another virtual resource as most materials in Eve, since we are living people with demands, complaints and drama).
Anyway, make us a valuable option to pilots for their economic gains and allow pilots to setup lucrative battle contracts for us. Most logical would be to start letting us fight over the planetary infrastructures those pilots have installed on the various planets, let us destoy, defend, capture, or maybe even own them ourself. (this would also justify the two iterations on PI in Eve few years ago, which did not change much except for building the dust link as we were told).
As much as I want it all, and I want it now too ... things will change in time, for now I'm mostly waiting for all the empires to release their gear and facilities to us. |
Princeps Marcellus
Expert Intervention Caldari State
229
|
Posted - 2013.09.22 20:10:00 -
[36] - Quote
Iron Wolf Saber wrote:How?
Serious Question.
I don't know about how, but in the most recent Boots on the Ground podcast, Hans indicated that he'd been hearing people say that they wanted to be more like mercenaries, taking up contracts for eve players, rather than having territories for themselves. If I recall correctly. I encourage you to look for it.
|
SgtDoughnut
M.E.R.C. Elite League of Infamy
144
|
Posted - 2013.09.22 20:18:00 -
[37] - Quote
Iron Wolf Saber wrote:SponkSponkSponk wrote:Iron Wolf Saber wrote:How?
Serious Question. make them. In short, the low-hanging fruit for Dust-Eve interaction is 1. In-space in FW (beacons for active matches) 2. Throughout the entire game, via the market (what goes on in Molden Heath no longer stays in Molden Heath) So I am Eve pilot, explain to me why i should risk my expensive arse ship to nuke a bunch of bunnies where as I could have better spent that ship blowing someone else up? Small factor, and not enough link building. And no not being mean but that's what its like talking to my counterparts from Eve-Online at times, even on ideas that seem good they shoot down.
An Easy way to make it where we can influence eve is actually somewhat integrated into our effects on FW though not fully. It would require a change to the sov system and would require the addition of new maps to the game. One of the most boring aspects of eve is called POS bashing, where after you run your enemy away from a structure, you spend a hellishly long time pushing it into a reinforced mode. If Dust mercs could be inserted into a POS we could wind up with a situation where either the dust mercs are fighting against preinstalled defenses on the POS or even another merc team the owner inserted during the initial attack. This way we can influence taking sov.
Have it where dust teams can pull their warbarges up to TCU's and insert that way, make it where the eve pilots can still blow the crap out of the TCU but the dust method is faster and just offlines it, making it where you can steal it for your own corp. Have SBU's be able to be defended/taken by dust mercs as well. The pilots are still the gods here but we can actually influence quite a big chunk of eve if we were able to do things in stations/TCU/SBU/POS. |
Xocoyol Zaraoul
Superior Genetics
1091
|
Posted - 2013.09.22 21:03:00 -
[38] - Quote
Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us.
**** EVERYTHING ABOUT THIS HORRIBLE USELESS GARBAGE IDEA.
Now In A Calmer Fashion I'll Explain Why This Is The Worst Idea I Have Ever Heard:
Imagine that you are playing dust
All of a sudden halfway through a match, your body starts flashing and you get an alert "You are being hacked by an EVE player." You start losing health, constantly, moving slower, and you start praying that some friendly EVE player is counter-hacking you... But alas, it does not work.
Boom, your clone is terminated and you lose anywhere from a week to a year+ worth of assets, on average let's say three months of DUST assets... And you are booted from your current match. You might even permanently lose skill points too.
This is exactly what you are suggesting for EVE pilots. You want our game to be under the mercy of some other game that we might not even play, and have zero influence on, that will randomly screw us out of ships and pilots and time...
Wow, that sounds like fun... I've always wanted to play a game where randomly I just "die" and lose massive amounts of progress for reasons totally out of my control due to other turds playing some other game! Oh wait no that is a horrible idea... |
Princeps Marcellus
Expert Intervention Caldari State
229
|
Posted - 2013.09.22 21:08:00 -
[39] - Quote
Xocoyol Zaraoul wrote:Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us. **** EVERYTHING ABOUT THIS HORRIBLE USELESS GARBAGE IDEA.Now In A Calmer Fashion I'll Explain Why This Is The Worst Idea I Have Ever Heard: Imagine that you are playing dustAll of a sudden halfway through a match, your body starts flashing and you get an alert "You are being hacked by an EVE player." You start losing health, constantly, moving slower, and you start praying that some friendly EVE player is counter-hacking you... But alas, it does not work. Boom, your clone is terminated and you lose anywhere from a week to a year+ worth of assets, on average let's say three months of DUST assets... And you are booted from your current match. You might even permanently lose skill points too.
This is exactly what you are suggesting for EVE pilots. You want our game to be under the mercy of some other game that we might not even play, and have zero influence on, that will randomly screw us out of ships and pilots and time... Wow, that sounds like fun... I've always wanted to play a game where randomly I just "die" and lose massive amounts of progress for reasons totally out of my control due to other turds playing some other game! Oh wait no that is a horrible idea...
As far as I can tell, boarding players ships is a pretty damned terrible idea. However, you can do whatever you want to NPC ships, and they won't complain. Aside from in the lore. But the point is, ship boarding would be hilariously ridiculous and fun. There's even a lore precedent for it, apparently! |
Robert JD Niewiadomski
NULLIMPEX INC
548
|
Posted - 2013.09.22 21:45:00 -
[40] - Quote
EVE's Planetary Interaction was suposed to be affected by DUST's Planetary Conquest. But it was suspended... There is some alliance bonus for POS operation tied with district ownership. https://community.eveonline.com/news/dev-blogs/team-true-grit-brings-some-changes-this-may/ |
|
ghjl ghjkl
Patriotic Investment Group Inc.
6
|
Posted - 2013.09.22 22:17:00 -
[41] - Quote
Zelorian Dexter snr wrote:I'm not sure if you guys agree but we need a reason for EVE to care that we exist.
Most alliances tend to be based in null sec and don't give a dam about the MH. So maybe null sec PC is the answer who knows
Player trading and manufacturing would be the best way I believe. My alliance really want to supply us but cannot.
Any other ideas? anything that threatens sov, and/or the pocketbook, and/or care bear safety will most definitely get eve players attention |
Lason Rift
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.09.23 00:34:00 -
[42] - Quote
Vell0cet wrote:Lason Rift wrote:My idea is similar to Medic1879's but it wouldn't take place on ships, but PI (Planetary Interaction colonies) colonies. For those that don't know, PI materials make a lot of resources that eve players need to build POS fuel, T2 ships and modules, and a lot of other stuff that is useful and that they would rather not live without.
So it'd go something like this:
1. Drones attack an EvE player's PI colony with an attack strength of 0-5. The attack strength determines on average how many mercs it would take to drive the invaders out. 0 is for people in the Academy and doesn't affect EvE output, 1-3 is for individuals and have a smallish impact (10-30%), 4 is for one squad (50% impact) , 5 is for two squads (75% impact). 2. EvE player see's a notification in his mail explaining that his output has dropped anywhere from 10 to 75% due to an infestation. He has a choice, wait until it goes away in a couple of weeks time, or put up a merc contract for one of us to take and solve his problem. Either way it doesn't take a lot of attention or money, a million isk to them is almost nothing. And it's preferable to finding a new planet and starting a new colony. 3. We take his contract and drive away the drones and get paid. The EvE player's colonies go back to normal output and everyone is happy.
If that sounds familiar, it should. AFAIK, that was the original idea behind Dust's whole interaction with EvE. The problem with PI is that it doesn't produce enough ISK for most pilots to care. I have 2 characters that can do PI and I almost never bother. If I had to deal with creating contracts for DUST players to prevent the destruction of my colony, I would probably never bother with it. It just isn't profitable enough to be worth the hassle. If the DUST-PI link becomes competitive with more interesting ways of earning ISK then it might have a chance.
Yeah, I know what you're talking about. I have 6 chars that can do PI but don't simply because highsec PI isn't worth my time when I can make much more by trading (used to make a crapload of coolant). But, however true that might be, there are still a LOT of players that do it actively, especially in low/null/w-space where PI output is much much higher than in highsec and having an infestation of any level would put a pretty big dent in their PI income.
|
Poonmunch
Sanguis Defense Syndicate
391
|
Posted - 2013.09.23 01:51:00 -
[43] - Quote
Iron Wolf Saber wrote:How?
Serious Question.
Oh, sh!t.
Were fukked.
Munch |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |