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1221. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Beren Hurin wrote: Zeylon Rho wrote: And.... no changes to the Amarr scout. Still slower than the Minnie assault. Still the worst bonus. wrong. they adjusted the base stamina from where it was before. 225 to 275. N...
- by Vell0cet - at 2014.03.12 20:40:00
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1222. Amarr Scout Yay - in General Discussions [original thread]
Nocturnal Soul wrote: Nothing Certain wrote: Vell0cet wrote: The suit does look great, but the stats are complete sh*t. CCP seemed to ignore all of the well-reasoned threads discussing it. The suit is slower than the Minmatar assault, and...
- by Vell0cet - at 2014.03.12 20:17:00
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1223. Amarr Scout Yay - in General Discussions [original thread]
The suit does look great, but the stats are complete sh*t. CCP seemed to ignore all of the well-reasoned threads discussing it. The suit is slower than the Minmatar assault, and the bonus is stupid. Anyone who specs into this is wasting SP until t...
- by Vell0cet - at 2014.03.12 20:08:00
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1224. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Zeylon Rho wrote: And.... no changes to the Amarr scout. Still slower than the Minnie assault. Still the worst bonus. I'm astonished that well reasoned threads such as this one (and others focused on the bonus) have gone completely ignored. I...
- by Vell0cet - at 2014.03.12 19:34:00
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1225. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Echo 1991 wrote: Vell0cet wrote: The Amarr scout is a joke. I was looking forward to running this suit since fanfest 2013, but there's no way I'm sinking SP into this turd. It's slower than the Minmatar ASSAULT for f*cksakes. Nobody wants to...
- by Vell0cet - at 2014.03.12 18:51:00
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1226. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
The Amarr scout is a joke. I was looking forward to running this suit since fanfest 2013, but there's no way I'm sinking SP into this turd. It's slower than the Minmatar ASSAULT for f*cksakes. Nobody wants to run slowly for a very long time. Whoev...
- by Vell0cet - at 2014.03.12 17:41:00
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1227. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Oso Peresoso wrote: Dust needs its own PVE content first. Since, like, if dustbunnies are gonna shoot NPCs for loot, it would be essential to get that step handled first on its own before throwing eve pilots into the equation. Keep in mind it ...
- by Vell0cet - at 2014.03.10 16:01:00
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1228. My experience with Dust 514 as a new player - in General Discussions [original thread]
As far as the NPE goes, I'd like to see a 2-tierd academy. The first would be as it is now and would be eventually replaced by a fully interactive story-based gameplay tutorial to teach the nuances of DUST combat mechanics. The second tier would b...
- by Vell0cet - at 2014.03.10 02:55:00
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1229. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
First let me start by saying that there will certainly be further balancing necessary after 1.8. I'm sure CCP realizes this. My hope is that 1.9 will hit 3-4 weeks after 1.8 and will only contain small, incremental balancing tweaks based on how th...
- by Vell0cet - at 2014.03.10 02:29:00
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1230. My experience with Dust 514 as a new player - in General Discussions [original thread]
Welcome to DUST. It sounds like you've already done the most important thing you can as a new player--joining a corp and using teamwork. You seem to have a great attitude so you will probably do very well. You should try out a variety of suit/weap...
- by Vell0cet - at 2014.03.09 20:32:00
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1231. What should CCP prioritize now? - in General Discussions [original thread]
Amarr/Minmatar vehicles and turrets so we will finally have the full racial lineup. Vehicle Capacitors! NPE needs a complete rework. Make it awesome. P2P market so I can finally sell all of the junk I've been accruing. After that, I'd like to see...
- by Vell0cet - at 2014.03.09 03:24:00
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1232. CCP, we need answers - in Feedback/Requests [original thread]
Sole Fenychs wrote: I, for one, just want a rough outline of the overall plan for Dust. Not dates, but a timeline of milestones - e.g. "Racial parity before we add PvE" or something. I agree, we need a general timeline outlining the rough pri...
- by Vell0cet - at 2014.03.08 20:15:00
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1233. Would a ROF buff help the AR in 1.8? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Daddrobit wrote: After the update, the basic AR will already put out more DPS within its optimal than the RR and ARR at 750 RPM, so no. You mean it does 10 more DPS at half the range so it's balanced? Right, right....
- by Vell0cet - at 2014.03.08 19:46:00
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1234. Would a ROF buff help the AR in 1.8? - in Feedback/Requests [original thread]
Texas Killionaire wrote: I've maxed it out and it does shred now, but aren't they lowering the damage on it and making it less effective vs armor? Or did I not read that right? They're nerfing all hitscan weapons because they were previously ...
- by Vell0cet - at 2014.03.08 17:17:00
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1235. Would a ROF buff help the AR in 1.8? - in Feedback/Requests [original thread]
I really don't think people understand how good the AR will be in 1.8. In a high TTK environment, the ARs huge clip coupled with its laser-like accuracy will make it very nasty. Right now those advantages don't come into play very much because peo...
- by Vell0cet - at 2014.03.08 16:42:00
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1236. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
The role of the assault suit is to press objectives as a team in a coordinated attack. They are relatively fast with decent HP. Heavy suits are too slow to keep up with the advance and are better at defending and pushing forward to break a stalema...
- by Vell0cet - at 2014.03.08 16:33:00
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1237. *Clap Clap Clap* Bravo CCP - in General Discussions [original thread]
Not a fan of mods that would decrease TTK (i.e. rate of fire bonus), although I could see mods that increase falloff range (they shouldn't affect optimal). This means a weapon could hit targets at longer ranges than normally possible, but would be...
- by Vell0cet - at 2014.03.07 18:39:00
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1238. was the ar nerf justified? - in General Discussions [original thread]
Cody Sietz wrote: Dauth Jenkins wrote: Personally I think the overall nerf was required, or else the old AR would have the old TTK and dominate Na, with the change to prof and dmg mods it would have been fine. Prof and damage mods affect...
- by Vell0cet - at 2014.03.06 22:21:00
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1239. was the ar nerf justified? - in General Discussions [original thread]
RINON114 wrote: cranium79 wrote: gek38 35.7 -> 31.5, duvolle 37.4 -> 33 sl4 rr 45 -> 39, ish rr 47.19 -> 40 (assault varients) if ccp would (should) have just left the ar alone, the rr would still dominate in range and power, w...
- by Vell0cet - at 2014.03.06 22:11:00
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1240. Announcement:CPM White Paper - in The Council's Chamber [original thread]
IgniteableAura wrote: I don't think 60hrs in 12 months is a smart move. It should be closer to election time with a smaller play time required. I really think it ought to include warpoints as well. So an account can't just be afk farmed. Lastl...
- by Vell0cet - at 2014.03.06 14:53:00
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