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Vell0cet
SVER True Blood Public Disorder.
869
|
Posted - 2014.01.31 19:26:00 -
[31] - Quote
Iron Wolf Saber wrote:This actually sounds more fun than the wis station exploration escort I thought of. Thanks for taking the time to read my post and reply. I have a few questions.
Without violating your NDA (of course), and given what you know about the pace of development internally, especially with the EVE-DUST link (like seeing FW 2.0 go from concept to reality), would this be realistic to do in 12-18 months of development? What do you see as the major challenges with implementing the core concepts in this idea? Are there things you would change? Would you be able to point a DEV at this thread at some point?
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
869
|
Posted - 2014.01.31 19:29:00 -
[32] - Quote
Ecshon Autorez wrote:Vell0cet wrote:Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Lol I know they can scan down sites, I play EVE and my main focus is on exploration. The Dust merc controlled ship idea is so Dust mercs can still do this without EVE support. What I meant when I said that the dust mercs could scan it manually I meant that they could have they could have the scanning window from EVE appear, but I don't know how well that would work since I know people who have no clue how to scan, even when I give them step by step instructions through skype. Or alternatively the ship could automatically scan sites down when it enters the region, but take a bit of time doing it. (not long though) (and possibly dock in a station while scanning (o boy, imagine if capsuleers could do that)) So the Dust merc would be able to: - Buy a special Dust merc exclusive ship in EVE
- Order the ship to use a station as its home base
- Fit the ship using Dust ship exclusive modules and weapons (otherwise the merc would probably need to skill into the EVE skill tree... yikes. This way it can be from a Dust skill tree)
- Order the ship to a solar system through the starmap (able to decide which systems to avoid, etc, just like in autopilot)
- Have it scan down the solar system for anomalies (and only the anomalies that Dust mercs can do, don't want this getting *abused by EVE pilots for mass automated anomaly hunting)
The Dust merc would not be able to:
- Go mining
- Do missions
- just fly around
- Any other kind of anomaly
- Cargo hauling (well... I suppose they'd need to if they want to sell their loot at another station)
- See their ship and personally control it like an EVE capsuleer can (limited to go to that station, go to that anomaly, go to that system, etc) (view is from starmap/solar system map)
- Pretty much everything that isn't explicitly labeled "Yes, you can do this."
*By abused by EVE pilots I mean this: EVE pilot corp sets up a bunch of alts in Dust, they send out Dust ships to scan down every system within 15 jumps, EVE pilots look through scan results for any D/R sites, Ghost sites, or whatever else it is that they're looking for. They have just found all the systems that are actually worth their time without having to even leave station. Potential Ganks avoided, time saved. Apologies, I misunderstood your earlier post. I think Dust mercs flying around EVE in space ships would be incredibly hard to implement. They're running two completely different game engines, and would basically require CCP to port the EVE engine to the Unreal engine, all so some Dust mercs wouldn't have to rely on EVE players. I'm not sure if that's a very practical solution.
Best PvE idea ever!
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Ecshon Autorez
Villore Sec Ops Gallente Federation
220
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Posted - 2014.02.02 05:59:00 -
[33] - Quote
I'm not sure how hard it would be to implement when compared to other things that have already been done/will be done/have been asked about.
We already know mercs can access the starmap just fine. (we used to have it in MQ and in the War Barge, but it got removed)
The mercs wouldn't be actually viewing the ship, they'd be restricted to using the starmap and solar system map to order it from place to place. (try ordering you ship to go somewhere and switch to your solar system map, that's all they'd be able to see)
Since they wouldn't be in direct control of their ship it wouldn't need fast connection, a bit of lag would be fine. They wouldn't be able to order the ship to attack specific targets, orbit at specific distances, activate modules, etc. All that would be the ship AI (essentially the same as NPC pirates and the like)
Recruiter Link
thread
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Brasidas Kriegen
The Southern Legion The Umbra Combine
15
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Posted - 2014.02.02 18:07:00 -
[34] - Quote
Here is a way to keep the EVE-Dust link going through the mission; the new hacking system. EVE player 'launches' the mercs onto the 'station'. At certain stages the Dust players require a new door opened, certain defences taken down etc, the EVE player will have to hack the system in order to achieve this. Couple this with some bombardment help and/or occasional rat spawns and we can keep the pilots pretty busy. This could be scaled, and/or added to incursions (new incursion sites?). Making it a higher-end PvE content thing for EVE will mean you can make it more challenging/interesting than if a day old character can jump in.
Perhaps incursion-style difficulty, but for smaller level ships like T1 Cruisers etc (FW style)? Or all of the above? |
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
80
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Posted - 2014.02.02 18:20:00 -
[35] - Quote
+1
"Anybody order chaos?"
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xXCleopatra FlippantXx
Red Star. EoN.
35
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Posted - 2014.02.02 20:46:00 -
[36] - Quote
[quote=Vell0cet. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo.[/quote]
btwWhy not just launch the cloner in to the wreck? This is suck a good idea. It was suggested a couple of years ago as the new game to coincide with Eve so i guess its plausible they could make it!. The Isk insentive to Eve pilots aswell is a good point for it to work smoother, it would be delish to have a greedy pilot on the comms. Maybe you should make a petition? Like, "We refuse to forget about this idea! tell us more" petition. I absolutely Love it! cheers |
xXCleopatra FlippantXx
Red Star. EoN.
36
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Posted - 2014.02.02 21:03:00 -
[37] - Quote
Fox Gaden wrote:To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying GÇ£I am reading life forms approaching you, 100 m...... 50 m....GÇ¥
Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.
Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.
The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.
EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way.
Great stuff |
xXCleopatra FlippantXx
Red Star. EoN.
36
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Posted - 2014.02.02 21:06:00 -
[38] - Quote
For more integration between the Pilots and the Dusters one could livestream from the dust side to see what goes on inside the ship |
Bat Shard0
D3LTA FORC3
35
|
Posted - 2014.02.02 23:01:00 -
[39] - Quote
Nice idea!
+1 |
Kharga Lum
Arcana Imperii Ltd. Northern Army.
270
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Posted - 2014.02.02 23:12:00 -
[40] - Quote
This is exactly the idea I posted back when the game was in Beta and several times since. Along with several other ideas similar involving sleeper stations etc etc etc.
We all want it. Dev's have never commented on a PVE thread. I suspect any PVE will happen once all the suits/weapons/etc are introduced. Possibly Dust514-2.0. |
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xXCleopatra FlippantXx
Red Star. EoN.
48
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Posted - 2014.02.03 17:06:00 -
[41] - Quote
Kharga Lum wrote:This is exactly the idea I posted back when the game was in Beta and several times since. Along with several other ideas similar involving sleeper stations etc etc etc.
We all want it. Dev's have never commented on a PVE thread. I suspect any PVE will happen once all the suits/weapons/etc are introduced. Possibly Dust514-2.0.
PCM member just commented on it tho. Hopefully he can try and bring forth some of the iteration that was made here in relation to the game mode |
Bax Zanith
17
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Posted - 2014.02.07 01:14:00 -
[42] - Quote
This is an epically awesome idea. i had a few suggestions to add onto it, but the forums thought it was a HTML, and wouldn't let me post it.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Vell0cet
SVER True Blood Public Disorder.
905
|
Posted - 2014.02.07 03:38:00 -
[43] - Quote
Bax Zanith wrote:This is an epically awesome idea. i had a few suggestions to add onto it, but the forums thought it was a HTML, and wouldn't let me post it. Please post them when you get the chance. I'm interested in any/all ideas about how to improve and expand this idea. There have been many awesome suggestions so far.
Best PvE idea ever!
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Piercing Serenity
Fatal Absolution Public Disorder.
516
|
Posted - 2014.02.07 05:43:00 -
[44] - Quote
Just to respond to the fellow who said that there was no vehicle involvement, and a few insights of my own
Every wreck should be generated so that squads need specific tools in order to access certain "treasure rooms" (because this is essentially a dungeon raid). For example
- There is a large pile of rubble in front of a door. Squads need to have REs or an MTAC to blow it up, or try to take it down with small arms weapons (which would take tons of ammo)
- These automated anti-personnel sentry have been destroyed, Squad needs a rep tool to get them working again
- We are in the weapon's bay with a bunch of live ammo, Squad needs active scanner to safely figure out what's safe and what's not
- There is an automated infrared turret guarding the treasure, squad needs someone with a cloak to get it, or risk a costly fight
- There is a mobile anti-personnel drone stalking the squad. Squad needs Proxies to take it down quickly and remotely
- This treasure needs to be moved to the docking bay to be retrieved, but it is extremely heavy. Squad needs some LAV esqe vehicle to tow the treasure, or risk moving super slowly (with the hazards on the ship) to the loading bay
- We've accidentally triggered the self-destruct sequence, Squad needs someone with high sprint speed and stamina (read: scout) to run to the other end of the ship and deactivate it
- This piece of machinery needs a little more power to run, squad needs a laser rifle to help power the machine
- The wreck has sent off an SOS beacon. Reinforcements are on the way. Squad needs flux grenades to shut down all equipment, or try to hack the numerous panels one by one
- We've found the body of an capsuleer, we might be able to revive him. Squad needs nanite injector to claim a backup clone for the EVE player
- There is a blank automated anti-personnel sentry drone that we've managed to hack, but it has no ammo. Squad needs nanohives to replenish the stocks
All of these obstacles should be randomly generated so that a team might run into a particularly dilapidated ship that requires tons of REs, or a ship that had tons of drones on board. The point is that a team can't do a full sweep of the wreck. That way there can be some corps that really focus on getting the most out of a wreck. However, there has to be some way for the wreck to be scanned before hand (Maybe only EVE players can do this, to promote interaction) so that DUST mercs can have an idea about what equipment to bring with them
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Bax Zanith
18
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Posted - 2014.02.07 07:20:00 -
[45] - Quote
Vell0cet wrote:Bax Zanith wrote:This is an epically awesome idea. i had a few suggestions to add onto it, but the forums thought it was a HTML, and wouldn't let me post it. Please post them when you get the chance. I'm interested in any/all ideas about how to improve and expand this idea. There have been many awesome suggestions so far. Here is attempt number two, if you see this, then the forums didn't mistake it for a HTML.
How to get the mercs: in normal situations, the eve pilot can send out a public contract that can be fillid up by 6 or 8 mircs, like how where currently qued for gamemodes. But what if the pilot knows some mircs that would be perfect for the job? The pilot cans send invites to mircs like how we invite are friends to are squad. Sending an invite to a squad leader will bring the whole squad with him.
Getting the mircs there: like the warbarge, we can chill in the pilot's cargo hold untill he gets there. When we all arrive he loads as many clones as he can or willing to lose into a special CRU that he fires like a torpedoe. That CRU will act as are default spawn point unless uplinks are present.
The CRU: this special CRU should be built like a small ship. Somewhere for the first batch of clones (the boddies we inhabit at that time) to ride in, as well as hold what were after when we head back to the eve pilot's ship.
Lighting: I like the idea of the lights might not be working, in witch case will need flashlights. Gun mounted lights sound a bit old fashined, and if I recall right, the triangle button dosent do anything unless your in a vehicle. So maby dropsuits should have a built in light that can be toggeled with the triangle button.
What the eve pilot can do: He could eather scan, or fight what ever comes his way if needed be. If the pilot can't scan, then will have to use dropsuit passive scaners, and active scanner equipment. The pilot may also want to see how the mission is going. He could just right click a mirc in the team chat, select "spectate mirc", and then a window will pop up showing the eve player what the dust player sees. If a pilot wants to spectate a mirc in a different channel, then the mirc will get a notifacation asking if he wants so and so to spectate him. And this might be much but if the mirc says no then the pilot can always hack his way into your eyes.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Xaviah Reaper
Nyain San Renegade Alliance
252
|
Posted - 2014.02.11 14:43:00 -
[46] - Quote
time required to implement this idea aside, +1
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
110
|
Posted - 2014.02.11 14:54:00 -
[47] - Quote
YES! completely agree!
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Bax Zanith
19
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Posted - 2014.02.11 17:04:00 -
[48] - Quote
Ladies and gentlemen, we need to do everything in our power to never let Vell0cet's idea die. I'm determined to see this become a thing in DUST and EVE.
Additional suggestions:
Hostile environment: some sites' life support systems could be offline, in witch case mercs will have five minutes of stored oxegin. The team could dicide to go hard core and try to get the item in five minutes per spawn, or help the eve pilot rewire and hack into the life support system.
Getting the right mercs: there is talk of a social hub, for mercs and pilots to interact in the same place. This michanic could also play an important roll in getting the right mercs for the job.
Payment: as we all decided, the pilot will pay the mercs to get his treasures. It needs to be a pay will be happy with that won't brake his wallet. I for one have been okay with 200k isk after battles, so if its 200k per merc, and the gamemode allows a squad atthe most, then that would be 1mill isk out of the pilot's wallet. Is that a lot to a pilot?
I'd say walk in my shoes for a day, but you probably still won't understand.
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Kalazar Hellstorm
What The French Academie
0
|
Posted - 2014.02.11 17:51:00 -
[49] - Quote
Piercing Serenity wrote:Just to respond to the fellow who said that there was no vehicle involvement, and a few insights of my own
Every wreck should be generated so that squads need specific tools in order to access certain "treasure rooms" (because this is essentially a dungeon raid). For example
- There is a large pile of rubble in front of a door. Squads need to have REs or an MTAC to blow it up, or try to take it down with small arms weapons (which would take tons of ammo)
- These automated anti-personnel sentry have been destroyed, Squad needs a rep tool to get them working again
- We are in the weapon's bay with a bunch of live ammo, Squad needs active scanner to safely figure out what's safe and what's not
- There is an automated infrared turret guarding the treasure, squad needs someone with a cloak to get it, or risk a costly fight
- There is a mobile anti-personnel drone stalking the squad. Squad needs Proxies to take it down quickly and remotely
- This treasure needs to be moved to the docking bay to be retrieved, but it is extremely heavy. Squad needs some LAV esqe vehicle to tow the treasure, or risk moving super slowly (with the hazards on the ship) to the loading bay
- We've accidentally triggered the self-destruct sequence, Squad needs someone with high sprint speed and stamina (read: scout) to run to the other end of the ship and deactivate it
- This piece of machinery needs a little more power to run, squad needs a laser rifle to help power the machine
- The wreck has sent off an SOS beacon. Reinforcements are on the way. Squad needs flux grenades to shut down all equipment, or try to hack the numerous panels one by one
- We've found the body of an capsuleer, we might be able to revive him. Squad needs nanite injector to claim a backup clone for the EVE player
- There is a blank automated anti-personnel sentry drone that we've managed to hack, but it has no ammo. Squad needs nanohives to replenish the stocks
All of these obstacles should be randomly generated so that a team might run into a particularly dilapidated ship that requires tons of REs, or a ship that had tons of drones on board. The point is that a team can't do a full sweep of the wreck. That way there can be some corps that really focus on getting the most out of a wreck. However, there has to be some way for the wreck to be scanned before hand (Maybe only EVE players can do this, to promote interaction) so that DUST mercs can have an idea about what equipment to bring with them
^^^^^^^^^ CCP ! READ THIS (please )
Really really awesome ideas, because you are proposing situations that need almost each kind of dropsuits and vehicules. I was worried when I began to read your post that you would only propose situations only fitted for logis (and that there would be no need for a team to not play full logis) but your post turned out great. |
Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
32
|
Posted - 2014.03.08 21:45:00 -
[50] - Quote
This idea is great and should happen also it would make a cool PvP race for the goods idea. defiantly would create a stronger bond between EVE and Dust!
"These are not the mercenaries you are looking for. Turn around and walk away. We can both pretend this never happened."
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Beef Supreme 4
WEKILLING JOY
4
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Posted - 2014.03.09 05:17:00 -
[51] - Quote
I completely agree, This would be awesome! I just hope the idea doesn't die out and one of the dev's will see this thread. |
Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
5
|
Posted - 2014.03.09 06:12:00 -
[52] - Quote
A few years ago CCP did an event, in Russia, I believe, that was on youtube, I can't seem to find it atm, but it was during the Incarna era where they showed a spaceship/PvE interior game that involved hacking and exploration and puzzle solving to gain 'things'.
The demo was interesting because it was on a CCP prototype platform that basically had different blocks representing unfinished assets and art while allowing the gameplay development to take place without art elements.
The CCP representative demo'd walking through a maze with various dangerous elements (radiation leaks, booby traps, puzzles etc) and recovering valuable items with a really interesting risk/reward setup (if you didnt make it back to your pod, you lost everything).
Point is CCP has worked on similar concepts in relation to Incarna planning for EVE.
The fact that Dust is launched with Incarna completely abandoned within EVE i think is a huge hinderance to Dust/EVE interaction and something CCP isn't likely to want to talk about. Given their roadmaap for both games in 2011, 'walking in stations' was supposed to be a superior experience to Dust (non-combat environs) and drive the meta game of New Eden via direct player to player avatar interaction (slay gambling, station walking, deal making 'face to face', etc.
EDIT: http://www.youtube.com/watch?v=7qmUIDlMmQE |
Warbot Titan X
lNSURGENCY
0
|
Posted - 2014.03.09 07:19:00 -
[53] - Quote
The idea sounds great. It's different. Not sure if I agree with pve in general though. Kinda iffy about it.
Closed Beta Veteran - lNSURGENCY
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Magpie Raven
ZionTCD
382
|
Posted - 2014.03.09 23:24:00 -
[54] - Quote
Someone above mentioned this would be sort of like dungeoning and I totally agree! Would love to see this kind of thing happen in game. Why not build the maps in a way so that every wreck is unique. Make it modular so that every wreck generates a new layout for the mercs to explore and figure out. It would quickly get boring if every time we got inside one to loot it we took the same route to wherever we had to go. There could be multiple kinds of "vital locations" such as data bases, armouries, control panels, the command bridge, cargo bay and engine rooms and such which are the goals to get to hack/loot. As well as hallways, tunnels, and rooms to connect everything. Of course seeing as these are wrecks we are exploring there should be many different types of hazardous areas as well. For example, wreckage and collapsed areas needing to be blasted away, depressurized areas, gas leaks, and exposed parts of the ship to space. I figure the larger the ship the more complex the layout is and the more stuff there is to get. And the more damaged the wreck is the more hazardous areas there would be and the loot would be harder to get to. However the chances of getting something good should increase. This would encourage larger fireteams, as well as the use of scanners and drones to scout out unexplored areas to the ship.
Id like to see this type of play a little less about combat and more about teamwork, exploring, and problem solving. However of course there should be automated defenses to fight through as well as the possibility of another ship coming to drop off an opposing team of mercs who want the same loot your after |
Fox Gaden
Immortal Guides
2786
|
Posted - 2014.03.10 13:43:00 -
[55] - Quote
I posted about this, with a link back to this thread, on the DUST forums. I am interested in whether people EVE side would be interested in this.
EVE Forum post.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Oso Peresoso
RisingSuns
673
|
Posted - 2014.03.10 14:23:00 -
[56] - Quote
Dust needs its own PVE content first. Since, like, if dustbunnies are gonna shoot NPCs for loot, it would be essential to get that step handled first on its own before throwing eve pilots into the equation.
Keep in mind it would be difficult to design content that doesn't involve a lot of waiting around on the part of the Dust players. Travel to a dungeon, finding one, entering at a safe time, all that. Single squad sounds like the right number of dust players. Also, it needs to be a contract offered eve-side, and NEVER the kind of thing that can be queued up or done repeatedly. In eve, if you want to do a dungeon, you gotta find the bloody thing first.
As an explorer in Eve, explorers are not going to want to work with or have their success predicated on the performance of randoms. And most explorer's don't know or don't care to know anyone in Dust. Most explorer's explore specifically because its generally a solo profession that doesn't require involving oneself in corp politics, taking or giving orders, or playing on anyone else's schedule.
One possibility would be that the Eve pilot would carry a mobile cloning module, some raw clones, and a bunch of weapons materials directly to the site, vulnerable to loss if destroyed.
I'd much rather see co-op raids on customs offices or planetary networks. PVP stuff, but outside the realm of faction warfare and planetary conquest, which are VERY narrow in the scope of things from an Eve-perspective. But before even that, I'd like to see voice comms fixed and made reliable, proper corp management tools given to dust players, and the economy actually linked in terms of weapon production. |
Bax Zanith
74
|
Posted - 2014.03.10 15:14:00 -
[57] - Quote
Thank you for sharing this with the eve pilits, fox. I'm going to keep a close eye on it. So far it sounds like mixed feelings.
And Oso, you make a vary valid point on the weapon production, but I feel like we should be able to produce our own gear. I think I'll start a thread latter about the aspect of mining and production since it isnt the same thing as what this thread is about, but ties into it.
Getting into this game mode should defedently require an invite from a pilot, and squads may need a capsoler tab in them like the team chat has in FW.
Oso also made a point that dust needs a shared market and a PvE mode on the ground before we can dive into this idea. We all want to see this idea triumph, but we need all our basic content first before CCP can start to work on more fancy stuff like this.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Vell0cet
SVER True Blood General Tso's Alliance
1054
|
Posted - 2014.03.10 16:01:00 -
[58] - Quote
Oso Peresoso wrote:Dust needs its own PVE content first. Since, like, if dustbunnies are gonna shoot NPCs for loot, it would be essential to get that step handled first on its own before throwing eve pilots into the equation.
Keep in mind it would be difficult to design content that doesn't involve a lot of waiting around on the part of the Dust players. Travel to a dungeon, finding one, entering at a safe time, all that. Single squad sounds like the right number of dust players. Also, it needs to be a contract offered eve-side, and NEVER the kind of thing that can be queued up or done repeatedly. In eve, if you want to do a dungeon, you gotta find the bloody thing first.
As an explorer in Eve, explorers are not going to want to work with or have their success predicated on the performance of randoms. And most explorer's don't know or don't care to know anyone in Dust. Most explorer's explore specifically because its generally a solo profession that doesn't require involving oneself in corp politics, taking or giving orders, or playing on anyone else's schedule.
One possibility would be that the Eve pilot would carry a mobile cloning module, some raw clones, and a bunch of weapons materials directly to the site, vulnerable to loss if destroyed.
I'd much rather see co-op raids on customs offices or planetary networks. PVP stuff, but outside the realm of faction warfare and planetary conquest, which are VERY narrow in the scope of things from an Eve-perspective. But before even that, I'd like to see voice comms fixed and made reliable, proper corp management tools given to dust players, and the economy actually linked in terms of weapon production. I don't think merging the two games adds as much complexity as you think. There are only a few basic interactions that would be required between the games, and the Crest API already exists, so it's a matter of expanding on an existing protocol instead of starting from scratch. This may grow over time and increase in complexity, but the initial rollout would only need a handful of interactions.
As far as waiting around, I don't see why Mercs need to be standing around while the EVE pilot is traveling from system-to-system, scanning and such. They would create the contract (public, corp-only, specific to a particular merc on their contacts list, etc.) when they actually land on grid with the site.
I think many EXISTING explorers prefer the solo nature of the activity, but that may be because there aren't many opportunities for social play. One thing I know about EVE is that people follow the ISK, so if these sites pay well, there will be people interested in running them. The check on this is to have fewer sites so there is competition and success isn't guaranteed. It's a gamble: high payout, but with the risk of others deploying a competing team and getting nothing for your trouble (activities like this always pay much better than easy, guaranteed ones). This makes it less farmable, and expands the number (and type) of players interested in exploration. I personally find exploration to be tedious and dull. If I had this option, I would be pretty excited. Additionally, it may get more mercs interested in creating EVE accounts, which is a major goal for CCP, and is good for the health of both games.
I see this as a prelude to PvP-based deployments on stations rather than the other-way-around (as you seem to prefer). Having massive fleet battles on stations, designing maps for 32+ player battles, figuring out how to deal with TiDi in one game, but not in DUST, etc will all be much more complicated than this proposal. I think PvE is where some of those ideas can be developed first, before deploying it into a PvP scenario where it could have massive implications for SOV. Imagine the drama if a major corp was locked out of their station due to unpolished mechanics related to DUST. PvE is safer, much smaller in scale and less risky to the overall game if there are problems/bugs.
Best PvE idea ever!
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Fox Gaden
Immortal Guides
2788
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Posted - 2014.03.10 16:17:00 -
[59] - Quote
PVE: I expect the first iteration of PVE to be in districts on the ground, and it will probably be limited and buggy. PVE 2.0 will have many of the initial problems ironed out and have more depth. Once PVE is working properly on the ground, then this EVE/DUST integrated exploration would be feasible.
DUST waiting around: In any scenario that involved EVE pilots transporting DUST mercs, the pilots would merely be transporting empty clones. When it is time for the job to be done, that is when the DUST mercs jumpclone to the combat clones the EVE pilot has delivered to the target destination. The only waiting will be if there is a deal between a specific group of DUST mercs to help a specific EVE pilots, in which case the DUST mercs may chose not to deploy for another Ambush match because their EVE pilot is less than 10 minutes from deploying a CRU in an Exploration site.
Effect on EVE Exploration: I would not want this to replace current EVE Exploration. I would expect this to take Exploration one step further. So an EVE pilot can run an Exploration site as they do now, or they can hire DUST mercs to look for loot and salvage in any structures or shipwrecks they find. One should not preclude or replace the other.
Other things that need to be done in DUST: Yes, there are other things that need to be done in DUST before this proposal is feasible. That does not mean we should not talk about where we want the games to go. Whether we get PVP on stations, or PVE on stations first will probably depend on what is easier to develop. Creating one will work out a lot of the issues of how to create the other.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Magpie Raven
ZionTCD
389
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Posted - 2014.03.19 12:43:00 -
[60] - Quote
Bump for awesome idea. I have resolved to not let this die |
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