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Thread Statistics | Show CCP posts - 2 post(s) |
Vell0cet
SVER True Blood General Tso's Alliance
1059
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Posted - 2014.03.12 18:51:00 -
[151] - Quote
Echo 1991 wrote:Vell0cet wrote:The Amarr scout is a joke. I was looking forward to running this suit since fanfest 2013, but there's no way I'm sinking SP into this turd. It's slower than the Minmatar ASSAULT for f*cksakes. Nobody wants to run slowly for a very long time. Whoever is responsible for this should be embarrassed. On the plus side it looks pretty awesome.
Why was all of our well-articulated feedback ignored? it isnt slower and you have 4 low slots. i see no problem with it. put a kincat or 2 and you have a fast suit. and still have room for other modules Edit: my bad looked at the wrong suit. but be honest is .05 of a meter much? Kincats don't affect strafe speed (which is vital for a scout), and the base speed for an assault shouldn't ever be faster than a scout, period. There are several threads with intelligent analysis of why the Amarr scout is garbage, apparently they were completely ignored.
It needs the originally proposed cloak bonus and a speed buff to at least be faster than the Minmatar assault.
Best PvE idea ever!
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lordjanuz
Norwegian Dust514 Corporation Top Men.
304
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Posted - 2014.03.12 18:53:00 -
[152] - Quote
I realy liked the Dev Blog and all the new things there. Great to finally see the new suits and for me I will never touch a Amarr heavy again, have been playing it all to long.
And a restricted respect was expected , thats all fine have saved up 3,5 mill SP to use .
And if you think about it, this dev blog is also something we new would come , but since there is around 13 days to the release of the new patch I am really beginning to look forward to the blog `s about things we did not now about.
So CCP hit us with lots of blog`s.
cheer up folks Lord have faith. |
JP Acuna
Pendejitos Canis Eliminatus Operatives
97
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Posted - 2014.03.12 18:54:00 -
[153] - Quote
Great! I'm just going to retrain all my current suits plus the new Gallente Sentinel and Commando.
I only didn't completely like the look of the Gal Heavy. I liked more one from the early designs. |
Supernus Gigas
Star Giants
441
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Posted - 2014.03.12 19:00:00 -
[154] - Quote
Just wish the Minmatar Sentinel had a third low slot for an even 3/3 layout. It's a pity that the Gallente "Foetus Face" Sentinel will be able to speed tank better than the Minmatar Sentinel will be able to.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
627
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Posted - 2014.03.12 19:00:00 -
[155] - Quote
Cal Predine wrote:But I'm a little bewildered abut the damage resists for Sentinel suits? It makes sense that the primary resist is aligned to the race's primary enemy's damage type. But the secondary resist for each suit appears to be aligned to one of the suit's racial allies... I was bewildered by this as well for a while. Then I thought about the damage profiles of the resists, and it made much more sense.
Gallente, for example, get resist bonuses to hybrid - rail and projectile. Both railguns and projectiles do bonus damage to armor, so CCP is making Gallente's armor resistances higher, increasing their armor ehp, by decreasing the effect of armor shredding weapons against their heavy suits.
Same goes for Caldari (blaster and laser), Minmatar (laser and blaster) and Amarr (projectile and railgun) gaining resistances to their shield or armor ehp, respectively.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2014.03.12 19:01:00 -
[156] - Quote
I love the tweaks to scan radius. So what does electronics + Gallente/Caldari scout bring it up to? Base level is now 20 meters, so with the racial bonus it would be 25.
I'm kind of iffy on removing explosive clip size increase entirely for Minmatar, the Amarr scout bonus (At least make it stronger - 100% at max level or something), as well as the Caldari reload speed thing, but overall this is quite nice.
Did Logis always have that huge hacking bonus?
Also, am I understanding correctly that basic suits are now priced decently? The Assault entry claims that basic suits are identical to Assaults, except for the skill requirements (and, obviously, bonuses). I wish they'd have more of an entry-level function for the other playstyle of each branch, but it's at least better than it was beforehand. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
935
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Posted - 2014.03.12 19:02:00 -
[157] - Quote
So dropped the explosive weapon clip size increase for Min assaults?
I know there was a lot of QQ from the forums along with the Mass Driver but it would have really bee nnice to give the Flaylock a bit of a break (even if it wouldn't really do much to make it work better)
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Zirzo Valcyn
Kameira Lodge Amarr Empire
188
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Posted - 2014.03.12 19:07:00 -
[158] - Quote
Broonfondle Majikthies wrote:So dropped the explosive weapon clip size increase for Min assaults?
I know there was a lot of QQ from the forums along with the Mass Driver but it would have really bee nnice to give the Flaylock a bit of a break (even if it wouldn't really do much to make it work better) simply 1 extra round would have helped us MD greatly. we did not need 11. dissapointed about this but it won't stop me from running MD, now the min assault suit is still pointless?
i can kinda see why they didn't give us a full respec tho. if they did then we'll feel entitled every time they update. sux still but i see their reasoning.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Master Smurf
Nos Nothi
202
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Posted - 2014.03.12 19:08:00 -
[159] - Quote
lrian Locust wrote:Reav Hannari wrote:Minmatar heavies have some slow shield regeneration delays. So much for hit and run tactics. More like hit 'n' waddle tactics.
Expecting a heavy to be hit and run was always suspect. Something has to stand and deliver for the rest to hit and run - Or did you expect Gallente to always be there to be the broad force
"Shine bright like a diamond"
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2014.03.12 19:11:00 -
[160] - Quote
Master Smurf wrote:lrian Locust wrote:Reav Hannari wrote:Minmatar heavies have some slow shield regeneration delays. So much for hit and run tactics. More like hit 'n' waddle tactics. Expecting a heavy to be hit and run was always suspect. Something has to stand and deliver for the rest to hit and run - Or did you expect Gallente to always be there to be the broad force Hit and run doesn't require short delays, anyway. Shield tanked direct combat requires the short delay to make use of cover. A hit and run player, meanwhile, will be able to hide, regenerate and come back - So total regeneration time is far more important for them. Not that you could do hit and run in a heavy outside of sumo combat and LAV abuse. |
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Reav Hannari
Red Rock Outriders
3210
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Posted - 2014.03.12 19:14:00 -
[161] - Quote
Master Smurf wrote:lrian Locust wrote:Reav Hannari wrote:Minmatar heavies have some slow shield regeneration delays. So much for hit and run tactics. More like hit 'n' waddle tactics. Expecting a heavy to be hit and run was always suspect. Something has to stand and deliver for the rest to hit and run - Or did you expect Gallente to always be there to be the broad force
The issue I have is the weak buffer and lousy recovery. Its almost like they were designed to have Minmatar Logistics standing behind them.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Reav Hannari
Red Rock Outriders
3211
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Posted - 2014.03.12 19:21:00 -
[162] - Quote
Sole Fenychs wrote:Master Smurf wrote:lrian Locust wrote:Reav Hannari wrote:Minmatar heavies have some slow shield regeneration delays. So much for hit and run tactics. More like hit 'n' waddle tactics. Expecting a heavy to be hit and run was always suspect. Something has to stand and deliver for the rest to hit and run - Or did you expect Gallente to always be there to be the broad force Hit and run doesn't require short delays, anyway. Shield tanked direct combat requires the short delay to make use of cover. A hit and run player, meanwhile, will be able to hide, regenerate and come back - So total regeneration time is far more important for them. Not that you could do hit and run in a heavy outside of sumo combat and LAV abuse.
The way I see the defensive strategies of the four races:
Amarr: armor buffer, slow regeneration Gallente: less armor buffer but higher armor regeneration Caldari: shield buffer Minmatar: I'd think they would be shield regeneration in order to be the "other shield race".
Quick recovery along with quick speed means you kill the Minmatar when you see them otherwise they'll run around the corner and then come right back at full strength. Instead they have less shield, slower regeneration and longer delays before recovery begins. I guess CCP is thinking we need to hybrid tank but if you do that you have to be careful and not cut into their one strength: speed. I could see the Minmatar having the 1 second shield depleted delay with it constantly bouncing between near death and ready to rock.
I'm not really sure how the Minmatar Sentinel should be run. I guess I'll burn through SP and ISK to find out.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Chibi Andy
Forsaken Immortals Top Men.
1044
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Posted - 2014.03.12 19:21:00 -
[163] - Quote
i wish CCP would just give me a dropsuit respec, i dont want to use the amarr heavy anymore i've waited since closed beta for new heavy suits and being forced to use the only heavy suit available to me and CCP wont even give me a decent suit respec
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JIMvc2
BurgezzE.T.F General Tso's Alliance
21
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Posted - 2014.03.12 19:21:00 -
[164] - Quote
Beck Weathers wrote:JIMvc2 wrote:Beck Weathers wrote:Minmatar heavy looks like a Gorila made of rusty plates The Minmatar heavy looks like the Helgast from Killzone Shadow Fall = BADASS LOL... no it is just look at his eyes, they look red :D
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Master Smurf
Nos Nothi
202
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Posted - 2014.03.12 19:25:00 -
[165] - Quote
Reav Hannari wrote: The issue I have is the weak buffer and lousy recovery. Its almost like they were designed to have Minmatar Logistics standing behind them.
- Sounds about right
But I do agree, it should get more Shield than the Gallente.
Once you add an extender or two your depleted recharge times are worse for only a bit more shield.
"Shine bright like a diamond"
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Reav Hannari
Red Rock Outriders
3211
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Posted - 2014.03.12 19:27:00 -
[166] - Quote
Chibi Andy wrote:i wish CCP would just give me a dropsuit respec, i dont want to use the amarr heavy anymore i've waited since closed beta for new heavy suits and being forced to use the only heavy suit available to me and CCP wont even give me a decent suit respec
You are getting a dropsuit respec. Just not a weapon or dropsuit upgrades respec.
Thank the CPM too. They had to fight to get any form of respec.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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bigpapamc 1977
Da Short Buss
1
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Posted - 2014.03.12 19:33:00 -
[167] - Quote
Much love and respect to the cpm on this one, keep fighting for us mercs on the ground
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
935
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Posted - 2014.03.12 19:34:00 -
[168] - Quote
Zirzo Valcyn wrote:Broonfondle Majikthies wrote:So dropped the explosive weapon clip size increase for Min assaults?
I know there was a lot of QQ from the forums along with the Mass Driver but it would have really bee nnice to give the Flaylock a bit of a break (even if it wouldn't really do much to make it work better) simply 1 extra round would have helped us MD greatly. we did not need 11. dissapointed about this but it won't stop me from running MD, now the min assault suit is still pointless? i can kinda see why they didn't give us a full respec tho. if they did then we'll feel entitled every time they update. sux still but i see their reasoning. I'm not giving up on Min Assault but i do really love the Flaylock, it is in a pretty poor state currently - I've seen players use proto ScrP primary, and that has the same damage model but reversed for shields. Yet the Flay requires a higher operation skill to unlock. Even the Core requires the entire mag to kill some starter fits.
I agree the extra rounds for the MD is not important and the lack of it won't stop me running it (the community might if they spam them though) It would have been nice to get an extra skill for the races support weapon like the Amarr does (LR) but then again it does its job very well without it.
The respec doesn't concern me. I largely have the skills I wanted so its just the same again.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1013
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Posted - 2014.03.12 19:39:00 -
[169] - Quote
NICE NICE NICEEEEEEEEEEEEEEEEE
Caldari Heavy looks bad ass! Dropsuit tree respec = what I expected would actually happen and TOTALLY FAIR PLAY CCP.
I had over 4m sp saved up as well, guess I might as well blow it now on some crazy dropsuits I will probably never use again muhaha!
Join our public channel -
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ZERG EVENT 1MILLION CLONES! LETS DO THIS
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
601
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Posted - 2014.03.12 19:39:00 -
[170] - Quote
A good result. I would have liked to siphon about 2 million SP from weapons I no longer intend to use but can live with that. I think the older concept art of the Gal heavy was WAY more badass. I said to my corpies that that marfugger's sole weapon should be picking you up and breaking your back on his knee; guns just slow him down...haha his eyes were badass, this guy just looks.....err.
Man, Matari commando here I come (if there are LP versions). Amarrians will be happy to play with those young choir boy looking scouts. Amarr scout looks badass, he has a cool face.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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JP Acuna
Pendejitos Canis Eliminatus Operatives
97
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Posted - 2014.03.12 19:54:00 -
[171] - Quote
COVERT SUBTERFUGE wrote:A good result. I would have liked to siphon about 2 million SP from weapons I no longer intend to use but can live with that. I think the older concept art of the Gal heavy was WAY more badass. I said to my corpies that that marfugger's sole weapon should be picking you up and breaking your back on his knee; guns just slow him down...haha his eyes were badass, this guy just looks.....err.
Man, Matari commando here I come (if there are LP versions). Amarrians will be happy to play with those young choir boy looking scouts. Amarr scout looks badass, he has a cool face.
Yeah, the final Gal heavy just doesn't look Gallente at all. From the back it's totally Caldari with blunt edges. The older concept that you mention was way better, it reminds me of other Gallente suits, this new one does not. It makes me think of a Caldari heavy with an ugly face. It's a shame, but what can be done. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
601
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Posted - 2014.03.12 20:01:00 -
[172] - Quote
JP Acuna wrote:COVERT SUBTERFUGE wrote:A good result. I would have liked to siphon about 2 million SP from weapons I no longer intend to use but can live with that. I think the older concept art of the Gal heavy was WAY more badass. I said to my corpies that that marfugger's sole weapon should be picking you up and breaking your back on his knee; guns just slow him down...haha his eyes were badass, this guy just looks.....err.
Man, Matari commando here I come (if there are LP versions). Amarrians will be happy to play with those young choir boy looking scouts. Amarr scout looks badass, he has a cool face. Yeah, the final Gal heavy just doesn't look Gallente at all. From the back it's totally Caldari with blunt edges. The older concept that you mention was way better, it reminds me of other Gallente suits, this new one does not. It makes me think of a Caldari heavy with an ugly face. It's a shame, but what can be done.
Fortunately I'm happy with Matari suits. I'm going Gal on my main but this alt is my pride and joy. But yeah, the other Gal, man... <3
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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NoExsplosionsMgee
The Vanguardians INTERGALACTIC WARPIGS
155
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Posted - 2014.03.12 20:09:00 -
[173] - Quote
I was kinda hoping that the minmatar heavy would look more like this bruiser right here.
a¦á__a¦¦a¦â
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JP Acuna
Pendejitos Canis Eliminatus Operatives
98
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Posted - 2014.03.12 20:13:00 -
[174] - Quote
NoExsplosionsMgee wrote:I was kinda hoping that the minmatar heavy would look more like this bruiser right here.
Well, it does pretty much. |
JP Acuna
Pendejitos Canis Eliminatus Operatives
98
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Posted - 2014.03.12 20:14:00 -
[175] - Quote
COVERT SUBTERFUGE wrote:JP Acuna wrote:COVERT SUBTERFUGE wrote:A good result. I would have liked to siphon about 2 million SP from weapons I no longer intend to use but can live with that. I think the older concept art of the Gal heavy was WAY more badass. I said to my corpies that that marfugger's sole weapon should be picking you up and breaking your back on his knee; guns just slow him down...haha his eyes were badass, this guy just looks.....err.
Man, Matari commando here I come (if there are LP versions). Amarrians will be happy to play with those young choir boy looking scouts. Amarr scout looks badass, he has a cool face. Yeah, the final Gal heavy just doesn't look Gallente at all. From the back it's totally Caldari with blunt edges. The older concept that you mention was way better, it reminds me of other Gallente suits, this new one does not. It makes me think of a Caldari heavy with an ugly face. It's a shame, but what can be done. Fortunately I'm happy with Matari suits. I'm going Gal on my main but this alt is my pride and joy. But yeah, the other Gal, man... <3
Yeah, Minmatar suit looks great. I also have a Minnie alt, so i'll be wearing those at some point. |
Dimitri Rascolovitch
The Immortal Knights
126
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Posted - 2014.03.12 20:22:00 -
[176] - Quote
Maximus Stryker wrote:at this stage of the game, honestly, who doesn't have Complex Shield Extenders AND Complex Armor Plating... That was one of the first things I did Use the million clone challenge to save up for some core upgrades
my point exactly
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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Chibi Andy
Forsaken Immortals Top Men.
1044
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Posted - 2014.03.12 20:29:00 -
[177] - Quote
Reav Hannari wrote:Chibi Andy wrote:i wish CCP would just give me a dropsuit respec, i dont want to use the amarr heavy anymore i've waited since closed beta for new heavy suits and being forced to use the only heavy suit available to me and CCP wont even give me a decent suit respec You are getting a dropsuit respec. Just not a weapon or dropsuit upgrades respec. Thank the CPM too. They had to fight to get any form of respec.
ah ok, guess i misunderstood some of the posts. so basically the suits themselves will be getting the respec then? like all my skills spent into amarr heavy will be refunded? if so then thanks for clearing it up for me
anyone noticed that the caldari heavy looks like a caldari medium suit thats buffed up a bit and the gallente heavy looks like it hasnt skipped a single day of bench pressing? the torso seems a bit funny
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Gawen Eadan
Altyr Initiative
34
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Posted - 2014.03.12 20:32:00 -
[178] - Quote
could we, as a whole, get an edit to the initial post regarding WHY you, CCP as a whole, thought it was a good idea to only respect dropsuit command, and not upgrade skills along with weaponry? Why did you decide on this when you previously overhauled vehicles and release vehicle command, turret, and upgrade sp to the players specced into those tree. this update is just as influential as the vehicle one to the reason to wear each suit, when to wear the suit, and how to make that suit effective in combat. Weapon skills affect any speccing into commandos and assault suits alike, suits where before you could generally use any weapon you liked without much of a bonus to your gun. upgrades affects all the suits, where and armor tanking amarr suit wanted to be caldari, the lack the shield skills to make that choice a viable and valuable one, where a scout may want to go caldari and was previously specced into dampening should be shifting to precision skills, where a caldari logi specced in scanners and unlink, needs to be more nanocircutry focused for its nanohive bonus. The reason the respec thread needed to be made is because there was such a large argument as to if it was needed are not, and myself, along with many others, believe CCP should pose it's argument for its decision, and maybe take a second consideration based on the feedback of Saud demanded argument. |
Cyrius Li-Moody
3980
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Posted - 2014.03.12 20:42:00 -
[179] - Quote
Minmatar sentinel is going to run into the same problem as the assault. Extra speed, low health, and poor regen do not make for a good suit.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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AmlSeb
Tech Guard RISE of LEGION
45
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Posted - 2014.03.12 20:44:00 -
[180] - Quote
As I have not seen that thread here (once again) comes here the copy of my now locked thread:
Quote:Overall the changes are good especially when it comes to effectiveness of weapons to shield and armor. But as always there are some things that still need some adjustment.
Where are the basic frames stats?
Amarr Sentinel Bonus: 2% Shield resistance on an armor suit Adjust it to 2% Armor resistance against explosives
Amarr and Gallente Sentinel Slot Layout and Shield Recharge Delay(SRD) Amarr are true armor tankers but Gallente have better layout for it. Switch these Slot Layouts and SRDs
"Neo" Sentinel A-1 It has a better SRD than the ISK Sentinel A-1
Sentinel Armor and Shield The ratio are too balanced on Caldari,Galllente and Amarr They are too imbalanced and too low on Minmatar (90HP difference to Caldari and Gallente, 135HP to Amarr) Caldari: 340(-50)/575(+50) Gallente: 575(+50)/340(-50) Minmatar: 455(+20)/410(+20) Amarr: 630(+30)/330(-30) Validates the Cal SRD of 4/1 as it-¦s a sitting duck without shields now.
Gallente Sentinel and Commando Armor Repair Rate It-¦s nothing even with additional Repairers Increase it to 2HP/sec
The look of the Amarr Heavy Frame has not been changed It looks way too bulky and improvised and not elegant and smooth enough for an Amarr suit. Create a new helmet more like the medium frames one. Flatten all the armor plates on shoulder, chest and arms and integrate them more into the coat.
Amarr and Gallente Commando Slot Layout and SRD Same as above
Minmatar Commando HP Again that huge difference (90HP to Caldari and Gallente, 120HP to Amarr) Change it to 290(+30)/320(+20)
Helmet of the Amarr Light Frame It-¦s forehead looks like that of an alien Please put the forehead part a bit backwards.
Scout bonuses The scout bonuses are completely imbalanced Caldari bonus is worth one basic range amplifier, one basic and one advanced precision enhancer Gallente bonus is worth one basic range amplifier and one proto profile dampener Minmatar bonus is worth one proto codebreaker and five proto sidearm damage mods (though only for knives) Amarr bonus is worth not even one basic cardiac regulator Adjust the values to a more suited level Caldari: 20% scan radius per level (2 proto modules) Caldari are more about range than precision Gallente: 5% scan precision and scan profile per level (1 proto module each) Gallente is about profile dampening, more on pair with Gallente logi bonus Minmatar: 5% hacking speed and 3% nova knife damage per level (1 adv code breaker and 3 proto damage mods) Amarr: 30% Stamina bonus and Stamina recharge rate per level (1,5 proto cardiac regulators)
Gallente Scout Slot Layout It should start with 2/2 instead of 1/3
Magsec SMG DPS It-¦s a sidearm but it has a higher DPS that an Assault Rifle. Reduce it ROF to 550RPM(0,109)
The AR damage nerfs The only ones that need a nerf are the Rail Rifle and the Scrambler Rifle, the AR and the CR are fine.
A dropsuit upgrade respec There was only an armor heavy so a lot of SP have been wasted into armor skills only to dust there now.
That are my points so far, more will follow once I get to try all the stuff out. Every average player might not be that fussy about everything so I can say that the DEVs did a great job, keep up the good work.
Cheers, Aml
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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