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701. God, I wish I was Dust Famous. - in General Discussions [original thread]
He's got a very respectable gun game, and puts out a lot of content, so for that he gets some love. I really dislike his attitude though. It's always lag, the enemy is OP, they're cheating, using bad tactics, his teammate stole his kill, etc. mean...
- by Vell0cet - at 2014.09.20 17:26:00
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702. Two weeks away from Dust - in General Discussions [original thread]
Having the same issue. I'd love to see CCP Rattati reverse engineer the controls of Destiny. In that game the controls are non-linear, so you can have very fine control and fast tracking based on how far you move the stick. The AA in Dust is fine ...
- by Vell0cet - at 2014.09.20 05:59:00
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703. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread]
Cpt McReady wrote: the increased fitting requirements do not make any sense at all and there will simply be no incentive to fit a flaylock when you can take an SMG with the proposed fitting requirements. advanced SMG is ahead in terms of perfo...
- by Vell0cet - at 2014.09.20 00:27:00
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704. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
What about the fitting costs? Should these be easier or harder to fit than extenders/plates?
- by Vell0cet - at 2014.09.19 05:05:00
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705. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
Yes armor and shield would be separate modules. I realized my post was a bit unclear on that point. I was thinking these should compete with buffer modules (like in EVE), so armor in the lows and shield in the highs.
- by Vell0cet - at 2014.09.19 02:29:00
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706. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
One thing DUST is missing from EVE is resistance modules. We should have modules that resist damage from specific damage types for both shield and armor. This would allow players to better adapt to shifting FOTM metas, by allowing suits to counter...
- by Vell0cet - at 2014.09.19 01:29:00
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707. Matchmaking not working to well? - in General Discussions [original thread]
Ryme Intrinseca wrote: DeathwindRising wrote: nicholas73 wrote: Maybe the gear used should also be taken into account?? I don't know how you can do it but it would be really helpful. Imagine 2 teams with relatively equal strength based o...
- by Vell0cet - at 2014.09.18 22:44:00
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708. The Plasma Cannon needs something.... - in General Discussions [original thread]
I'd like to see the projectile get adhesion to vehicles like AV grenades have. It would be based on vehicle speed. 0 adhesion on a stationary vehicle and significant adhesion for a fast moving vehicle.
- by Vell0cet - at 2014.09.18 21:36:00
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709. Game got Boring - in General Discussions [original thread]
postapo wastelander wrote: Im for it too, bing back idea of Drone Raids. Dust 514 should and DEFO can have PvE. Shooting drones with bad AI (and let's be honest here, does anyone expect CCP to pull off top-of-the-line AI?) will get really old...
- by Vell0cet - at 2014.09.18 21:31:00
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710. Matchmaking feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: TheD1CK wrote: Overall, not much has changed, though teams 'look' more even, I think the matchmaking is better But exactly what CUSE points out, balancing the teams in terms of 'MU' leaves a hole where You have mercs that ...
- by Vell0cet - at 2014.09.18 14:29:00
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711. Lesson from Destiny: Controls - in Feedback/Requests [original thread]
One of the best parts of Destiny is how smooth the controls feel, it's pretty shallow/gimmicky I'm many respects, and I don't think it's PvP is anywhere near the level of depth and strategy that DUST has. It does have silky smooth controls though....
- by Vell0cet - at 2014.09.17 16:25:00
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712. Has CCP Rattati & Logibro Done It? - in General Discussions [original thread]
CCP Rattati wrote: send me direct feedback to [email protected] . Screenshots welcome and ranting "I shouldn't be against these guys etc." Then I can look up the characters and their stats and see if it worked correctly Are you g...
- by Vell0cet - at 2014.09.17 16:00:00
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713. Has CCP Rattati & Logibro Done It? - in General Discussions [original thread]
I hope they used WPs per death (excluding teamkills and suicides) as the balancing metric. It's the hardest to game/manipulate, and it punnishes redline snipers by putting them in harder matches. It also tracks well with win/loss without the huge ...
- by Vell0cet - at 2014.09.17 14:28:00
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714. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
I'd like to see vehicle prices balanced around ISK efficiency. Total ISK value of all assets (suits and vehicles) destroyed by ADS divided by total number of ADS destroyed. The current changes will alter ADS survivability, so this data should be e...
- by Vell0cet - at 2014.09.15 16:10:00
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715. I think its time to talk about Capacitor. - in General Discussions [original thread]
I'd love to see capacitors for vehicles and drop suits. It would add more depth to gameplay. It's particularly important for vehicle balance. You could make a maxed out vehicle a very expensive badass toy, that is always at risk of being crippled ...
- by Vell0cet - at 2014.09.14 15:45:00
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716. Welp, it's over. - in General Discussions [original thread]
o7 Keep your PS3. Passive SP is like crack. And who knows, we may get the missing racial stuff in a patch at some point.
- by Vell0cet - at 2014.09.14 15:01:00
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717. CANCELED PROJECT LEGION ? - in General Discussions [original thread]
SoTa Senpai wrote: medomai grey wrote: I've read that it's not. The silence is because "there's nothing to share yet". But it's odd that they have nothing to tell their targeted audience about the project they're currently working on. took...
- by Vell0cet - at 2014.09.13 17:31:00
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718. For the New Players - in General Discussions [original thread]
Joel II X wrote: Increase Academy Graduation to 15k WP. Boom. Better solution: graduate at current WP. After graduation, add a game mode called Academy that is the only mode checked by default. This is available until you hit an SP cap of a...
- by Vell0cet - at 2014.09.13 14:52:00
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719. Deployable active scanners. What do you think? - in General Discussions [original thread]
Along these lines you could have deployable cloak field inhibitors that decloak anything within a radius of 15m or-so until destroyed. They would have to have a distinct visual look though (perhaps a strobe effect), otherwise it would be too hard ...
- by Vell0cet - at 2014.09.12 19:07:00
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720. Could we get more weapon modules? - in Feedback/Requests [original thread]
I think a range extender would be cool, but only if it extends falloff. That would a lot more balanced since you're already doing reduced damage. That's a fair trade for sacrificing a high slot. It would have to be percent-based and subject to sta...
- by Vell0cet - at 2014.09.12 13:52:00
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