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        | Author | Thread Statistics | Show CCP posts - 3 post(s) | 
      
      
        |  Spaceman-Rob
 New Age Empire.
 General Tso's Alliance
 
 543
 
 
      | Posted - 2014.09.18 20:16:00 -
          [31] - Quote 
 Posted at LHughes request, I think he felt this match was a little mismatched, I wonder why?
  http://imgur.com/nQPVeW | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 General Tso's Alliance
 
 1897
 
 
      | Posted - 2014.09.18 20:17:00 -
          [32] - Quote 
 
 Spaceman-Rob wrote:Posted at LHughes request, I think he felt this match was a little mismatched, I wonder why?   http://imgur.com/nQPVeW Broken linky.
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        |  H0riz0n Unlimit
 Inner.Hell
 
 165
 
 
      | Posted - 2014.09.18 20:22:00 -
          [33] - Quote 
 
 Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades.   http://imgur.com/3z8N19R Nice tv, maybe you can balance the bright but sure not team, atm or you clone enemies or you get cloned
 
 Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 General Tso's Alliance
 
 1897
 
 
      | Posted - 2014.09.18 20:27:00 -
          [34] - Quote 
 
 DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account??I don't know how you can do it but it would be really helpful.
 
 Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
 
 The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
 the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this.  for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK.
 
 ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king.
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        |  Thor Odinson42
 Molon Labe.
 General Tso's Alliance
 
 4634
 
 
      | Posted - 2014.09.18 20:31:00 -
          [35] - Quote 
 I think it's a lot better. It makes for more interesting matches.
 
 Although I still think overall incentives are too poor to push people to do things that influence winning matches. IE sitting on an installation that has a 5 degree view of the battlefield for an entire match.
 
 I think that putting people in squads automatically and increasing payouts for the winners might be enough though. All those randoms not getting any passive scans or EVER getting an orbital strike is a pretty big deal.
 
 Level 4 Forum Warrior Very, very bitter vet PSN: wbrom42 | 
      
      
        |  Denchlad 7
 Dead Man's Game
 
 564
 
 
      | Posted - 2014.09.18 22:22:00 -
          [36] - Quote 
 Yay go Hughes!
 
 Anywho, the few matches ive played recently do appear to be similar to your own, most balanced matches ive played in all the time ive played Dust. Its nice to fight for a win rather than stomp through the floor or be redlines from the get-go.
 
 The only person in Dust stupid enough to Proto every single god-damn weapon. 19/19. | 
      
      
        |  Spaceman-Rob
 New Age Empire.
 General Tso's Alliance
 
 543
 
 
      | Posted - 2014.09.18 22:27:00 -
          [37] - Quote 
 Second link where Hughes gets a spanking works now, funny how he ends up against this lot after I posted my first link seen by Rattati, I think Rattati sent the hit squad out on Hughes ass lol http://imgur.com/5F5fVZS
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        |  Vell0cet
 Vengeance Unbound
 Dark Taboo
 
 2259
 
 
      | Posted - 2014.09.18 22:44:00 -
          [38] - Quote 
 
 Ryme Intrinseca wrote:DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account??I don't know how you can do it but it would be really helpful.
 
 Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
 
 The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
 the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this.  for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK. ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. @DeathWind Rising is spot on.
 
 Your ISK efficiency is 0 if you AFK. It's about what you destroy minus what you loose. It has nothing to do with the end of match payout.
 
 Best PvE idea ever! | 
      
      
        |  Ablerober
 Sea of Sin
 
 144
 
 
      | Posted - 2014.09.18 23:08:00 -
          [39] - Quote 
 
 Spaceman-Rob wrote:Second link where Hughes gets a spanking works now, funny how he ends up against this lot after I posted my first link seen by Rattati, I think Rattati sent the hit squad out on Hughes ass lol http://imgur.com/5F5fVZS 
 I was on the opposing team yesterday when he went 32-0. I switched servers after this.
 
 I'll be playing with my alts during the next few days - cant wait to see who i'll be up against.
 
 | 
      
      
        |  Nothing Certain
 Bioshock Rejects
 
 1136
 
 
      | Posted - 2014.09.18 23:14:00 -
          [40] - Quote 
 Ambush presents special problems as once a stomp begins the victim team can seldom manage a comeback while all the members of the stomping team benefit. You can have teams that would result in a fairly even Skirmish match having completely lopsided results.
 
 Because, that's why. | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1302
 
 
      | Posted - 2014.09.18 23:36:00 -
          [41] - Quote 
 
 Newbs With Bewbs wrote:Because the player base is too small they were the only players searching for battle at that time. Player base is too small for any kind of match making unless you're willing to wait for games (I'm not) Lets do abit of quick math: 3000 players online at any one time (avg) 3 batlle servers 5 game "sessions" so 3000/3 = 1000 players per server 1000/5= 200 players per "session" per server So 200 players playing the same server & game mode as you. Considering you spend about 10 mins in game and 2 searching whenever you search for a gamethat leaves about 40 players searching in the two minute time frame as you. Not enough players = Not enough Players = Game is dieing. Hope this helped   Notes 1.Game session I counted Ambush, Domination, Skirmish & FW as 2 (Faction vs another Faction) 2. Results don't even include AFkers or PC 
 ^ THIS
 has bitter but necessary message.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 VP Gaming Alliance
 
 543
 
 
      | Posted - 2014.09.18 23:43:00 -
          [42] - Quote 
 
 Ryme Intrinseca wrote:DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account??I don't know how you can do it but it would be really helpful.
 
 Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
 
 The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
 the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this.  for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK. ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. 
 ive seen 5-40 win a match simply because they didnt give up trying to win. in which case they won the match and were isk efficient while mr 40-5 gets pocket change for his effort and a loss. it can go either way.
 
 isk efficiency tells me the quality of a player. 40-5 in proto is not the same as 40-5 in bpo.
 
 
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        |  Onesimus Tarsus
 is-a-Corporation
 
 2630
 
 
      | Posted - 2014.09.19 00:09:00 -
          [43] - Quote 
 Every unfair thing:
 
 "they killed me (or someone) way more than they got killed"
 
 or
 
 "they have a thing that makes them kill more than they get killed"
 
 or
 
 "they can afford stuffs that kill more than they get killed"
 
 or
 
 "they are earning ISK and SP so fast, soon they will be killing way more than they get killed"
 
 et cetera, et cetera, et munky bumpin' cetera.
 
 Ergo, fair:
 
 "they should have to fight people who kill and get killed the same as they do"
 
 The sig is back! K/D(r) matchmaking would even fix the matchmaking fix. | 
      
      
        |  Faquira Bleuetta
 Fatal Absolution
 General Tso's Alliance
 
 459
 
 
      | Posted - 2014.09.19 00:11:00 -
          [44] - Quote 
 
 Spaceman-Rob wrote:Created an alt yesterday and have just finished an ambush where I was put up against LHughes and his core locus grenades.   http://imgur.com/3z8N19R https://imgflip.com/i/c925i
 | 
      
      
        |  Ryme Intrinseca
 Fatal Absolution
 General Tso's Alliance
 
 1898
 
 
      | Posted - 2014.09.19 05:11:00 -
          [45] - Quote 
 
 Vell0cet wrote:Ryme Intrinseca wrote:DeathwindRising wrote:nicholas73 wrote:Maybe the gear used should also be taken into account??I don't know how you can do it but it would be really helpful.
 
 Imagine 2 teams with relatively equal strength based on their Mu score, but one team uses full proto and the other team is broke and running militia or basic gear. It would still be a stomping with equal skills.
 
 The gear used is equally important in Dust, so the matchmaking system of other games don't work for dust.
 the most important stat missing in the Dust is the isk efficiency ratio. how much isk are we destroying and losing per clone? it should also be a collective stat for corps as well. so we can see truly, who the more effective players and corps are. running proto and stomping std and adv gear doesnt make you good. stomping adv and proto gear while running std gear makes you good. dust doesnt acknowledge this.  for a game that is primarily about making money as effectively as possible, dust does do anything to showcase this. If the game was primarily about making ISK as effectively as possible there would be no reason to do anything except AFK. ISK efficiency would be a pointless stat. Who's doing better, the guy in proto going 40-5 and winning the game for his team, or the guy with BPO suit, BPO AR, BPO SMG, going 5-40 and losing the game? In ISK efficiency terms, Mr BPO wins, but on any dimension that matters, Mr Proto is king. @DeathwindRising is spot on.  Your ISK efficiency is 0 if you AFK. It's about what you destroy minus what you loose. It has nothing to do with the end of match payout. Learn2read
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