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201. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
DUST Fiend wrote: Vell0cet wrote: Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition t...
- by Vell0cet - at 2015.04.09 19:49:00
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202. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
DUST Fiend wrote: Vell0cet wrote: Fox Gaden wrote: Vell0cet wrote: I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It'...
- by Vell0cet - at 2015.04.09 19:34:00
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203. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
Fox Gaden wrote: Vell0cet wrote: I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those asset...
- by Vell0cet - at 2015.04.09 19:27:00
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204. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP AquarHEAD wrote: SponkSponkSponk wrote: CCP AquarHEAD wrote: We'll try to fix the problem of scotty by accepting some unbalanced battle if player really waits too long, do come back and try pubs after the event I'll also update whe...
- by Vell0cet - at 2015.04.09 17:07:00
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205. Is EVE worth playing? - in General Discussions [original thread]
What makes EVE great is that the stakes are much higher in the risk vs. ISK department. Losses can hurt a lot more, which really amps up the adrenalin. Not all combat is just clicking F1 either. In the beginning it's pretty basic, but it can ramp ...
- by Vell0cet - at 2015.04.09 17:02:00
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206. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
Vyuru wrote: Vell0cet wrote: Quote: snipped out stuff And since we're being told CCP's current ability is limited when it comes to new art assets and such, I'd rather have place holders than never seeing new weapons/vehicles/equipment/et...
- by Vell0cet - at 2015.04.09 15:54:00
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207. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
CCP Rattati wrote: Vell0cet wrote: I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Kn...
- by Vell0cet - at 2015.04.09 15:29:00
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208. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
Breakin Stuff wrote: Vell0cet wrote: I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and ...
- by Vell0cet - at 2015.04.09 15:02:00
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209. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawn...
- by Vell0cet - at 2015.04.09 14:39:00
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210. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
I'm not a CEO and never plan to be. I don't have strong opinions about any particular PC implementation detail, but I do have a set of heuristics that might be useful for guiding design. 1. Corps should be incentivized to field as many players as...
- by Vell0cet - at 2015.04.05 20:27:00
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211. Matchmaking, was it better before? - in General Discussions [original thread]
Himiko Kuronaga wrote: Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta. That said, you...
- by Vell0cet - at 2015.04.05 15:01:00
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212. Matchmaking, was it better before? - in General Discussions [original thread]
CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant...
- by Vell0cet - at 2015.04.05 14:22:00
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213. Matchmaking, was it better before? - in General Discussions [original thread]
CCP Rattati wrote: I am working on a combined combat rank score to display on EOM Any chance we could add assists as well as ISK-efficiency to the EoM as well?
- by Vell0cet - at 2015.04.05 05:51:00
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214. What is the single worst thing to happen to Dust? - in General Discussions [original thread]
The Caldari Prime and the Templar events. As I understand it, there was a massive use of resources to make those events happen at the most critical time in the game's lifecycle. If those resources had instead been spent improving the game we proba...
- by Vell0cet - at 2015.04.05 04:16:00
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215. We need a distinct indicator how good a player actually is. - in General Discussions [original thread]
This may sound radical, but have you considered squading up with applicants and seeing how they play?
- by Vell0cet - at 2015.04.04 04:44:00
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216. Worst Ambush Ever [VIDEO] - in General Discussions [original thread]
Aeon Amadi wrote: See, this is the thing that gets me... Call of Duty: You -want- to go find the action, kill people, collect bacon. Battlefield: You -WANT- to go find the action, kill people, maaaaybe wait for a cool vehicle to do it. Planets...
- by Vell0cet - at 2015.04.03 01:37:00
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217. Punishment for leaving match early - in General Discussions [original thread]
Another option is if you leave battle x times per 24 hours (downtime to downtime) then your passive ISK shuts off for 24 hours. Or you could have it where 1st offense is free, 2nd is 15% reduction to passive SP, 3rd is 30%, 4th is 60%, 5th is 100%.
- by Vell0cet - at 2015.04.02 15:19:00
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218. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
As far as quitting early, CCP could suspend passive SP gain for 24 hours if you quit match x number of times per day. X would be a reasonable number, decided by the community (3-4 perhaps?).
- by Vell0cet - at 2015.04.01 21:14:00
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219. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Is it possible for the Mu threshold to be dynamic? I.e. every hour calculate the median Mu for the entire logged in population, those above the median are in the big-boys club, and those below are in the "need more practice" group? This may help k...
- by Vell0cet - at 2015.04.01 20:02:00
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220. What's wrong with HAVs taking forever to kill? - in General Discussions [original thread]
There's noting wrong with it if we had capacitors and webs so we could "tackle" HAVs. The problem is that it's too easy to get away.
- by Vell0cet - at 2015.04.01 14:11:00
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