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The Dark Cloud
Negative-Feedback.
4292
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Posted - 2015.04.04 03:51:00 -
[1] - Quote
With the recent matchmaking it has become impossible to figure out if somebody is suited for the corp he applied to or not. Previously we could just look up their weekly K/D, win/loss etc. But with the recent seperation from vets and scrubs there is no telling if a player is good in the scrub bracket or good in the vet bracket of the matchmaking.
We need a stat that displays your skill lvl. That way we can figure out if a player is good for the corp hes joining or not. Call the thing skill lvl which is visible on your playercard (when you hit triangle on your name for example). It helps aswell making squads. Not every 1 in a corp is at the same skill lvl and if they get dragged up into the higher bracket they might have a horrible time playing the game.
I would aswell like to know if MU is based on weekly, monthly or lifetime stats. Weekly MU rating would make more sense cause you will not be aible to get your A game on every time you play.
I make the scrubs scream and the vets cry.
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Michael-J-Fox Richards
The Scope Gallente Federation
306
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Posted - 2015.04.04 03:55:00 -
[2] - Quote
lifetime KDR is what you're looking for. you're welcome
I got that john elway arm to proficiency level 5.
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The Dark Cloud
Negative-Feedback.
4292
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Posted - 2015.04.04 03:58:00 -
[3] - Quote
Michael-J-Fox Richards wrote:lifetime KDR is what you're looking for. you're welcome That does not display your current performance in any way. Beeing capable to sit with a sniper in a redline and going 8-0 every match while contributing 0 to your team is not what i recall "skill".
I make the scrubs scream and the vets cry.
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1470
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Posted - 2015.04.04 04:12:00 -
[4] - Quote
War Points per Death has been the de facto standard, imho. Anything above 300 is decent. I think mine is about 330.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
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Thor Odinson42
Negative-Feedback
6453
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Posted - 2015.04.04 04:15:00 -
[5] - Quote
I think it would sort itself out though. If you are being drug into matches too tough for you repeatedly, most people will seek refuge elsewhere.
The carrot for being a try hard needs to be bigger. For nothing else than to give the lower SP guys something to strive for. But that's the missing factor in the equation, people don't care enough to put the effort into winning the tough matches. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1216
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Posted - 2015.04.04 04:36:00 -
[6] - Quote
Booby Tuesdays wrote:War Points per Death has been the de facto standard, imho. Anything above 300 is decent. I think mine is about 330. Farming uplinks and nanohives, which some do just to get payout for the match anymore, can inflate your number. Not reliable.
Are people here really just too ignorant to try to PLAY WITH the people they want to hire to see if they are any good? I mean seriously? You want to just regulate your selections down to elitist number crunching? Go ahead, then wonder why you got mashed by a corp whose overall rating is less than half of your calculated standings.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Vell0cet
OSG Planetary Operations Covert Intervention
2901
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Posted - 2015.04.04 04:44:00 -
[7] - Quote
This may sound radical, but have you considered squading up with applicants and seeing how they play?
Best PvE idea ever!
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Operative 1174 Uuali
Y.A.M.A.H
576
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Posted - 2015.04.04 04:55:00 -
[8] - Quote
So, you want segregation? Lol. How about play for fun; it works better that way.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1470
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Posted - 2015.04.04 05:47:00 -
[9] - Quote
Dovallis Martan JenusKoll wrote:Booby Tuesdays wrote:War Points per Death has been the de facto standard, imho. Anything above 300 is decent. I think mine is about 330. Farming uplinks and nanohives, which some do just to get payout for the match anymore, can inflate your number. Not reliable. Are people here really just too ignorant to try to PLAY WITH the people they want to hire to see if they are any good? I mean seriously? You want to just regulate your selections down to elitist number crunching? Go ahead, then wonder why you got mashed by a corp whose overall rating is less than half of your calculated standings. I was assuming the OP was referring to PC. Farming deployables in PC is a whole different monster. Especially if you're in the city squad.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
696
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Posted - 2015.04.04 05:51:00 -
[10] - Quote
Fight against or beside the person for a match or two and you'll know how good they are c:
Trying to rely on numbers is lazy and never gives a good reading, all those "Oh em ggeeee, this match looks tough -leaves-" guys will have stacked numbers and you'll end up with b*****s :D
You usually know who are the hard hitters after a match is over with and there is always those mercs you remember for wrecking your team ~(._.~)
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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nelo kazuma
Da Short Buss Driving School
61
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Posted - 2015.04.04 06:08:00 -
[11] - Quote
Heres a good one show how often they leave battle lol guarantee itll show how good allot of them are |
zDemoncake
Horizons' Edge
447
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Posted - 2015.04.04 06:27:00 -
[12] - Quote
I'm having flash backs of animal ranks and GP requirements all over again...
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Joseph Ridgeson
WarRavens
3618
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Posted - 2015.04.04 06:31:00 -
[13] - Quote
The Dark Cloud wrote:With the recent matchmaking it has become impossible to figure out if somebody is suited for the corp he applied to or not. Previously we could just look up their weekly K/D, win/loss etc. But with the recent seperation from vets and scrubs there is no telling if a player is good in the scrub bracket or good in the vet bracket of the matchmaking. The problem you are talking about is the problem that has already existed.
"My KD is like 3.8, spiked as high as 4.2 a couple of times."
That is okay, right?
"I am a Redline Sniper." "I have less than 1,000 kills." "I am a dedicated Blaster Tanker." "I only ever run in Squads of 5 other people." "I am a solo player." "I am a dedicated Logistics."
Anything like that can drastically change if someone is going to be useful to your team. KD was just as bad at determining skill level as you assume it is now. Stating "KD doesn't work anymore because people might just be in the kiddie pool" doesn't change the fact that those same people could have already been in the kiddie pool.
The best thing you can do is just squad with them, see if they are decent both in play and in temperament. Or you could continue to use the same metric that was already faulty with the only change being you now know it is faulty.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Union118
Heaven's Lost Property
537
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Posted - 2015.04.04 06:55:00 -
[14] - Quote
There is a difference between moders n raw skill. Most people on dust have mods to make them play better than what they actually can. Since every game can be hacked n cheated on there will never be a true indicator of who is really good vs who is good cuz they have mods.
Starter Fit Suits are OP :-)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7830
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Posted - 2015.04.04 07:10:00 -
[15] - Quote
Dovallis Martan JenusKoll wrote: Farming uplinks and nanohives, which some do just to get payout for the match anymore, can inflate your number. Not reliable.
this post, combined with sniper KD padding is why I hold evaluation by stats in contempt. You can artificially inflate all of them.
Looks like people are going to have to squad up and evaluate actual in play skills rather than being lazy f*cks and looking at a ratio number to gauge skill.
Meanwhile, I'll be over here lowering more k/d ratings.
Later.
AV
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Orion Sanjeet
Fatal Absolution Negative-Feedback
287
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Posted - 2015.04.04 07:38:00 -
[16] - Quote
We had a way, it was called dust514stats.com.
Ebola makes me feel all warm and squishy inside.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5585
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Posted - 2015.04.04 08:39:00 -
[17] - Quote
The Dark Cloud wrote:With the recent matchmaking it has become impossible to figure out if somebody is suited for the corp he applied to or not. Previously we could just look up their weekly K/D, win/loss etc. But with the recent seperation from vets and scrubs there is no telling if a player is good in the scrub bracket or good in the vet bracket of the matchmaking.
We need a stat that displays your skill lvl. That way we can figure out if a player is good for the corp hes joining or not. Call the thing skill lvl which is visible on your playercard (when you hit triangle on your name for example). It helps aswell making squads. Not every 1 in a corp is at the same skill lvl and if they get dragged up into the higher bracket they might have a horrible time playing the game.
I would aswell like to know if MU is based on weekly, monthly or lifetime stats. Weekly MU rating would make more sense cause you will not be aible to get your A game on every time you play.
Take KDR, take W/L.
If KDR is above 4.0 and W/L ratio is higher than 3.0 it means they run with squads a lot to a reasonable level of synergy.
If KDR is above 3.0 and W/L ratio is between 1.0 to 2.0 (roughly), it means they are an extremely effective individual who isn't afraid to run solo.
If KDR is extremely high and W/L ratio is even or negative, they are doing the Duna thing and just being a pansy.
Usually banned for being too awesome.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1221
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Posted - 2015.04.04 08:49:00 -
[18] - Quote
Himiko Kuronaga wrote: Take KDR, take W/L.
If KDR is above 4.0 and W/L ratio is higher than 3.0 it means they run with squads a lot to a reasonable level of synergy.
If KDR is above 3.0 and W/L ratio is between 1.0 to 2.0 (roughly), it means they are an extremely effective individual who isn't afraid to run solo.
If KDR is extremely high and W/L ratio is even or negative, they are doing the Duna thing and just being a pansy.
Lovin how idiots still think it's a measure of competency.
KDR of 0.2 on one guy, and a win ratio of over 4. Would you want him? Nope. Retards will be retards when it comes to elitism. Doesn't matter if the guy can do what is needed for victory. being the meat shield while hacking, sacrificing oneself to resupply allies.
Numbers are all you'll look at, and you won't even look past the KD/R readings to find out otherwise.
If you say "we would accept anyone who can perform x y or z exceedingly well" we all know you're lying
Duna is a mirror of the KD/R elitists. Only taking people with numbers they like, not people who work well together.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ghosts Chance
Intara Direct Action Caldari State
3262
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Posted - 2015.04.04 09:14:00 -
[19] - Quote
the simple answer is to play with them yourself. its easy to see what strength and weaknesses a player hass after a few matches.
additionally give them squad lead and see how they use it.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5586
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Posted - 2015.04.04 09:26:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:Himiko Kuronaga wrote: Take KDR, take W/L.
If KDR is above 4.0 and W/L ratio is higher than 3.0 it means they run with squads a lot to a reasonable level of synergy.
If KDR is above 3.0 and W/L ratio is between 1.0 to 2.0 (roughly), it means they are an extremely effective individual who isn't afraid to run solo.
If KDR is extremely high and W/L ratio is even or negative, they are doing the Duna thing and just being a pansy.
Lovin how idiots still think it's a measure of competency. KDR of 0.2 on one guy, and a win ratio of over 4. Would you want him? Nope. Retards will be retards when it comes to elitism. Doesn't matter if the guy can do what is needed for victory. being the meat shield while hacking, sacrificing oneself to resupply allies. Numbers are all you'll look at, and you won't even look past the KD/R readings to find out otherwise. If you say "we would accept anyone who can perform x y or z exceedingly well" we all know you're lying Duna is a mirror of the KD/R elitists. Only taking people with numbers they like, not people who work well together.
The numbers do not serve Duna, though. Everyone knows he is a bad, selfish player and that having him on your team means you are going to lose. The only person Duna has ever fooled was himself.
But the thing about numbers is that they can point to things. Not one number specifically, but a combination of numbers are signs of certain things.
If you're winning a lot as a solo'r it means you are doing things that put yourself in extreme danger for the benefit of your team. This means that KDR is going to drop a bit, whether you are a superior slayer or not. But it's still going to show, and those are the general averages.
There are exceptions to every rule, of course, but you don't establish a logical foundation based on the exception.
Usually banned for being too awesome.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1221
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Posted - 2015.04.04 10:04:00 -
[21] - Quote
Himiko Kuronaga wrote:The numbers do not serve Duna, though. Everyone knows he is a bad, selfish player and that having him on your team means you are going to lose. The only person Duna has ever fooled was himself.
But the thing about numbers is that they can point to things. Not one number specifically, but a combination of numbers are signs of certain things.
If you're winning a lot as a solo'r it means you are doing things that put yourself in extreme danger for the benefit of your team. This means that KDR is going to drop a bit, whether you are a superior slayer or not. But it's still going to show, and those are the general averages.
There are exceptions to every rule, of course, but you don't establish a logical foundation based on the exception.
He serves the numbers. You have mistaken what I wrote, by subconsciously veering away from it.
Duna padding his KD/R for the sake of KD/R is like how some large corps only hire high KD/R for the sake of KD/R. It doesn't matter if they win a lot of battles, they just do it for the numbers because that's the "best of the best of the best sir!" way to do things.
Some others do game hopping in hopes of inflating their W/L ratio as well...
If everyone in the corp has to actively try to inflate their KD/R and W/L ratios, what kind of a corp is that? It's a job, not a game? They keep raising "the bar" higher and higher, until no one person in their corp can attain said levels without artificially inflating their score... pubstomping, queue synching, the works. Many of these large Corp members are afraid to run solo, because they know their KD/R will fall if they aren't in a group. This seems to be the rule with the "higher ranked corps" instead of an exception. The "higher end" the corp, the more of a dead-end corp they become.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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jane stalin
Ametat Security Amarr Empire
255
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Posted - 2015.04.04 11:00:00 -
[22] - Quote
The Dark Cloud wrote:Michael-J-Fox Richards wrote:lifetime KDR is what you're looking for. you're welcome That does not display your current performance in any way. Beeing capable to sit with a sniper in a redline and going 8-0 every match while contributing 0 to your team is not what i recall "skill".
Most snipers that shot me didn't make it to 8, I usually checked at the end, trying to understand the behavior because it would be a fairly dull game. |
shaman oga
Dead Man's Game
4302
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Posted - 2015.04.04 11:17:00 -
[23] - Quote
You need a way to judge players? Good old mode, squad with them.
You get lost in a teacup.
Pimp my Barge
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