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Thread Statistics | Show CCP posts - 5 post(s) |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
231
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Posted - 2015.04.04 20:28:00 -
[31] - Quote
I know it's supposed to put like players but matches don't really "feel balanced". Tbh, it was better like half a year ago.
48th Special Operations Force.
Twitter- @48SOF
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Flint Beastgood III
GunFall Mobilization
1584
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Posted - 2015.04.04 20:37:00 -
[32] - Quote
The 2nd day was the best for me. Had some absolutely epic (lag free) games. I don't mind the (now standard) 4-5min queueing for these matches.
Since then (today/yesterday), most battles have been one sided and it seemed like there were a lot more nooby players (1-16 etc) in my games (maybe dragged in via squads). There is the odd epic game here and there but overall matches have been pretty "meh".
Rare Item Trades
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Peter Hanther
Kottentale Solutions
87
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Posted - 2015.04.04 21:43:00 -
[33] - Quote
Short answer No. Long answer Noooooooooo.
Matches have been so much better for except in Domination. and I don't think that is balance so much as the way the game mode is set up. once you set up a good stronghold, it is difficult for people to oust you. Maybe it needs a faster conversion time during the virus upload for Domination...
How can Kottentale Solutions help you?
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Henchmen21
Planet Express LLC
1202
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Posted - 2015.04.04 22:03:00 -
[34] - Quote
One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games.
Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided.
/Faceplam
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2638
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Posted - 2015.04.04 22:09:00 -
[35] - Quote
Maken Tosch wrote:It depends on who you ask.
As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player perspective, I think it needs work. I haven't tried it with a new character yet, what did you find Maken?
Also, i've been noticing big variation from playsession to playsession on my main and my alt. At this point don't know what part of that variation is natural, what part is CCP experimentation and what part is the matchmaker adjusting each toon's mu.
PSN: RationalSpark
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Maken Tosch
DUST University Ivy League
11415
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Posted - 2015.04.04 22:19:00 -
[36] - Quote
Henchmen21 wrote:One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games. Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided.
Do what I do.
At the start of every match, look at the roster. Count how many players are on both sides. Midway through the match, check again. And then once more at the end of the match. Doing that along with observing their scores relative to each other should give you an idea on what's going on.
As I fight in my main character with tons of SP invested in it, I see balanced matches. However, looking at it from my newbie alt, it's completely different story. What I suspect is going on here is that the matchmaker is accidentally pitting new players against maybe low-tier veterans who are not as good compared to the high-tier veterans, but are still overwhelmingly powerful against a newbie because they happen to have better weapons overall.
Remember, I managed to leave the academy in just 3 matches in a new character. That is nowhere near enough time for a new player to be able to build up enough SP to optimize their fittings.
What I recommend to remedy this problem is to split the academy into two tiers. Low-tier new players would stick around for a while even after grinding (let's say) 20 matches so they can get a chance to build up their SP before moving onto the second tier where they then face off against slightly-better new players for about the same amount of time or maybe longer. By the time they graduate from the academy, they should be able to accumulate enough SP to at least beef up their core skills and maybe some of their guns.
Also, the tutorial system needs to be re-enabled to help the players better understand the game.
A new player should never have to face off against a veteran after just 3 matches in the academy.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
11415
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Posted - 2015.04.04 22:22:00 -
[37] - Quote
Vrain Matari wrote:Maken Tosch wrote:It depends on who you ask.
As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player perspective, I think it needs work. I haven't tried it with a new character yet, what did you find Maken? Also, i've been noticing big variation from playsession to playsession on my main and alt. At this point don't know what part of that variation is natural, what part is CCP experimentation and what part is the matchmaker adjusting each toon's mu.
See my recent post above.
Also, CCP will be posting their findings soon enough. Hopefully by next week if it takes that long.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Cordera Ray
Galactic Warrior Corporation
67
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Posted - 2015.04.05 02:58:00 -
[38] - Quote
Onesimus Tarsus wrote:Cordera Ray wrote:Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best. It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit. I'm sorry... What?
Im surprise that u didn't take liberty of understand what I meant and since u decide not to really pay any mind of what said there no point of explaining it to you again. |
Cordera Ray
Galactic Warrior Corporation
67
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Posted - 2015.04.05 03:11:00 -
[39] - Quote
Maken Tosch wrote:Henchmen21 wrote:One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games. Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided. Do what I do. At the start of every match, look at the roster. Count how many players are on both sides. Midway through the match, check again. And then once more at the end of the match. Doing that along with observing their scores relative to each other should give you an idea on what's going on. As I fight in my main character with tons of SP invested in it, I see balanced matches. However, looking at it from my newbie alt, it's completely different story. What I suspect is going on here is that the matchmaker is accidentally pitting new players against maybe low-tier veterans who are not as good compared to the high-tier veterans, but are still overwhelmingly powerful against a newbie because they happen to have better weapons overall. Remember, I managed to leave the academy in just 3 matches in a new character. That is nowhere near enough time for a new player to be able to build up enough SP to optimize their fittings. What I recommend to remedy this problem is to split the academy into two tiers. Low-tier new players would stick around for a while even after grinding (let's say) 20 matches so they can get a chance to build up their SP before moving onto the second tier where they then face off against slightly-better new players for about the same amount of time or maybe longer. By the time they graduate from the academy, they should be able to accumulate enough SP to at least beef up their core skills and maybe some of their guns. Also, the tutorial system needs to be re-enabled to help the players better understand the game. A new player should never have to face off against a veteran after just 3 matches in the academy.
I like the idea what u said of split into tiers but say do that with the loyalty rank. How many player do you think that are rank low than high.
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Onesimus Tarsus
is-a-Corporation
3244
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Posted - 2015.04.05 03:21:00 -
[40] - Quote
Cordera Ray wrote:Onesimus Tarsus wrote:Cordera Ray wrote:Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best. It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit. I'm sorry... What? Im surprise that u didn't take liberty of understand what I meant and since u decide not to really pay any mind of what said there no point of explaining it to you again. I would sincerely hope not.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Henchmen21
Planet Express LLC
1204
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Posted - 2015.04.05 03:24:00 -
[41] - Quote
Cordera Ray wrote:Onesimus Tarsus wrote:Cordera Ray wrote:Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best. It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit. I'm sorry... What? Im surprise that u didn't take liberty of understand what I meant and since u decide not to really pay any mind of what said there no point of explaining it to you again.
Or.... its that I can only assume English is not your native language because what you type is so hard to read. At least I hope that's the reason, otherwise its just kind of sad.
/Faceplam
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CCP Rattati
C C P C C P Alliance
19825
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Posted - 2015.04.05 03:27:00 -
[42] - Quote
Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo.
literally impossible
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19826
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Posted - 2015.04.05 03:32:00 -
[43] - Quote
7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky
It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles.
Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 114v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Soraya Xel
Abandoned Privilege Top Men.
6027
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Posted - 2015.04.05 03:37:00 -
[44] - Quote
CCP Rattati wrote:perfect balanced 114v14 or higher
Does not seem perfectly balanced... :D
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
6027
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Posted - 2015.04.05 03:38:00 -
[45] - Quote
CCP Rattati wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. literally impossible
Note that a lot of people from different corps do squad together. Also, Rattati can look up what matches you were playing and literally confirm you are wrong. If you so wish. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3026
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Posted - 2015.04.05 03:39:00 -
[46] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 114v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end.
Just saying, but I've had to wait upwards of 35 mins. for a single match to start.
click me
Blup Blub Bloop. Translation: Die -_-
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Henchmen21
Planet Express LLC
1204
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Posted - 2015.04.05 03:58:00 -
[47] - Quote
Henchmen21 wrote:One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games. Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided.
Now as I moved out of my timezone I keep getting laggy matches where I get shot before they even round the corner. Fun times...
/Faceplam
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CCP Rattati
C C P C C P Alliance
19827
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Posted - 2015.04.05 04:11:00 -
[48] - Quote
Soraya Xel wrote:CCP Rattati wrote:perfect balanced 114v14 or higher Does not seem perfectly balanced... :D
lol, edited
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Avallo Kantor
595
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Posted - 2015.04.05 04:47:00 -
[49] - Quote
I think the match making is significantly improved. I am in the lower-tier MU because I am not that good, but the matches down here have felt extremely balanced. I run into the occasionally super skilled player (like that one guy who went something like 25 / 1 or some other incredible score) but I think that's more to variance in a battle more so than a mis-match. (everyone can have good battles and bad battles)
One question to Rattati, since he seems to be lurking: Is it possible to rank players by top MU rankings in the Leader boards? |
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CCP Rattati
C C P C C P Alliance
19832
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Posted - 2015.04.05 04:56:00 -
[50] - Quote
I am working on a combined combat rank score to display on EOM
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vell0cet
OSG Planetary Operations Covert Intervention
2906
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Posted - 2015.04.05 05:51:00 -
[51] - Quote
CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could add assists as well as ISK-efficiency to the EoM as well?
Best PvE idea ever!
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
533
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Posted - 2015.04.05 08:54:00 -
[52] - Quote
Knightshade Belladonna wrote:it's been mostly good for me. Slightly longer que time for matches, the occasional unbalanced team numbers. When it's full game , I have had much beter fights. Had a skirmish last night that was the closest game I have ever played.
We were losing , the enemy had control of 3 out of the 4 objectives. We had about 10% armor left on MCC , they had over half of their armor still. It looked to be a loss, but I managed to hop into a scout with uplinks and hacked 2 of the objectives and dropped the links and fought off glimmerin inivsa scouts with shotguns and a plasma cannon wielding sentinal on one of the objectives , while the rest of the team secured the 3rd objective and attempted to hold on. We were both sitting there with just a sliver of MCC health, it was over any time and the enemy had managed to hack back 3 of the null cannons , but before they could get online ofr their side we pulled off the victory.. one more null shot and we were going to be the loser, **** was epic. Pretty sure i was there. Lag facility right? That moment of anticipation when you have less than a tick left.... All came down to whether i hacked alpha fast enough or not... Best match ever!!
IJR took my soul. RIP 20/3/15 5:14
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Kevall Longstride
Dust University Ivy League
2704
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Posted - 2015.04.05 09:07:00 -
[53] - Quote
Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM?
Pretty please....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5679
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Posted - 2015.04.05 09:16:00 -
[54] - Quote
Kevall Longstride wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? Pretty please.... Seconded.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Protected Void
Nos Nothi
402
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Posted - 2015.04.05 10:13:00 -
[55] - Quote
I'm mostly having a blast with the new matchmaking. Judging from the opposition, I'm in the vet bracket. Matches have certainly gotten a lot more intense and close, but that's 100% positive in my book.
Since I mostly play base HP, advanced scout suits and have always enjoyed the challenge of disrupting proto stomp squads, I'm used to being the underdog. So the main thing that's changed for me is that my team is no longer bursting at the seams with clueless blueberrie, and are a great help instead of just cannon fodder.
Yesterday my team even faced a Prima Gallicus stomp squad, and most of my team actually tried beating them, instead of just giving up after the first two minutes! Imagine that :-D |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1223
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Posted - 2015.04.05 10:43:00 -
[56] - Quote
TheD1CK wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. What are you lifetime stats though?? I have a 1.50 KDR, low enough, but glady I fight the better players (before+after update) Adding in my 8mil + lifetime WP, maybe Scotty has me confused with someone who isn't a scrub I'm seeing a few posts regarding this, and one guy was boasting that he was in lower-tier.. I REALLY hope that our playerbase doesn't become a pack of window lickers trying to lower their stats So they can avoid getting murdered, let's just pray that CCP have this one figured out (pllleeeeaaassseee) ^ This is why I think an Easy/Hard mode should be available... Obviously different rewards for each, why have players given no incentive to fight at a higher level?
A mass of people were artificially inflating their stats. Why is it bad that they get punished for doing so?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
675
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Posted - 2015.04.05 11:09:00 -
[57] - Quote
Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions. |
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CCP Rattati
C C P C C P Alliance
19844
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Posted - 2015.04.05 11:24:00 -
[58] - Quote
Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM?
I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing.
I know when I made money, and when I didn't, as a veteran.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5597
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Posted - 2015.04.05 11:32:00 -
[59] - Quote
Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed.
Usually banned for being too awesome.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3057
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Posted - 2015.04.05 12:00:00 -
[60] - Quote
CCP Rattati wrote:I am working on a combined combat rank score to display on EOM
I hope it also take into account both the time spent away from an objective (like more than 200 meters) and the time spent in the redline.
Guinea Dust Bunnies are watching you, CCP Rouge.
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