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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
471
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Posted - 2015.04.05 12:02:00 -
[61] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 14v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end. Leaving and afking wouldn't be such a problem if isk payouts were not so tight we all know increasing isk reward is like injecting crack into the average pub team ..just give up on your freemium model and worry less about making money off aurum and more on making dust fun ..scrubs need all the isk they can get ratatti
How else will they ever rise as rich as I am I can't afford that many slaves
mortedeamor ....i'm her slave because Amarrians are the best in the sheets #stamina
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WeapondigitX V7
The Exemplars
331
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Posted - 2015.04.05 12:09:00 -
[62] - Quote
Pokey Dravon wrote:Kevall Longstride wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? Pretty please.... Seconded.
I would love that. Because I could brag about my isk efficiency. (enemy isk destroyed vs my isk lost as a ratio, or my isk profit and my isk lost during a match represented as an average ratio). Perhaps have two ratios, that would be even better. |
Darken-Sol
BIG BAD W0LVES
1984
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Posted - 2015.04.05 12:43:00 -
[63] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
Make it available in the last battle screen. That way you can choose if you want to see it.
Crush them
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Vyuru
Algintal Core Gallente Federation
100
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Posted - 2015.04.05 12:46:00 -
[64] - Quote
Personally, I love the new match making system.
Average wait time when i log in for a match is about 2-3 minutes. Once I get my initial match out of the way, I seem to normally get synced to matches just starting, with under a minute of wait time for my next match.
The only time I see red lined teams now tends to be with somewhat unbalanced teams, 7 vs 11 or something like that. With that being said though, it seems the normal situation is the 11 man team has the points, with the 7 man team pulling ahead in kills, making it a MCC damage vs Clone out race to see who wins.
I've not seen ANY AFK players yet since the new match making started, or players camping out in the red line excessively.
Matches are tougher, but overall alot more fun. |
DeathwindRising
ROGUE RELICS
961
|
Posted - 2015.04.05 13:28:00 -
[65] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
and the kdr tells noobs that they suck. whats the difference?
if ISK efficiency becomes a meta then so what? all the proto stompers cry because theyll all have stat thatll be complete garbage. im not sorry.
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KEROSIINI-TERO
The Rainbow Effect
1909
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Posted - 2015.04.05 14:05:00 -
[66] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles.
@Rattati, it does happen on regular basis under some simple conditions: At night time. For example, it becomes very hard to get to ambushes in EU area after 2 am Eve Time.
Note that this was true already under the previous zero-matchmaking logic and I've been monitoring that for a year.
The solution to that is: Don't be picky. Add more game modes to the mix (domination is easier to get in the night, guess it's popular). As a final measure, swap server. That's why I can be found on US region between 02 and 06 AM.
Looking at both sides of the coin.
Even Aurum one.
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JJ'S
Krusual Covert Operators Minmatar Republic
64
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Posted - 2015.04.05 14:13:00 -
[67] - Quote
Sole Fenychs wrote:Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions.
**** THAT.
The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
Oh yea TTK is 1-2 seconds.
Who ever at CCP took the scoreboard that came up with 0 loading and you could call up quick like Counter-strike... Then decided to make it one of the worst features in the game that should be a staple to the solid FPS mechanics. Deserves a kick in the nutts.
Then be kept after work for a few hours each day until he fixes it. |
Aiwha Bait
Demonic Cowboys
94
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Posted - 2015.04.05 14:17:00 -
[68] - Quote
I think that yesterday (4/04) was the first time I saw the game replace players that had left battle. On previous days, I felt like I was screwing over the blueberries on my team when my squad left battle. Felt kinda bad. :/ I feel better knowing that my squad is being replaced when we back out though xP
"I went looking for trouble, and I found it." - Charles Ponzi
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Aiwha Bait
Demonic Cowboys
94
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Posted - 2015.04.05 14:19:00 -
[69] - Quote
JJ'S wrote:Sole Fenychs wrote:Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions. **** THAT. The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily... Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers... Oh yea TTK is 1-2 seconds. Who ever at CCP took the scoreboard that came up with 0 loading and you could call up quick like Counter-strike... Then decided to make it one of the worst features in the game that should be a staple to the solid FPS mechanics. Deserves a kick in the nutts. Then be kept after work for a few hours each day until he fixes it.
Why each day? Give the man a bucket, a sandwich, and a gallon of water. Lock him in a room until he fixes the d*mn thing.
"I went looking for trouble, and I found it." - Charles Ponzi
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Vell0cet
OSG Planetary Operations Covert Intervention
2911
|
Posted - 2015.04.05 14:22:00 -
[70] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran. CCP Rattati, with respect I think you may be confusing profit with ISK-Efficiency.
The formula for ISK-Efficiency would be:
(the ISK-value of suits/vehicles destroyed - the ISK-value of suits/vehicles lost) / some normalizer (like deaths, or matches played)
It has no relationship to match payouts or actual income. The ISK value for things like BPO's and AUR gear would be calculated as the equivalent ISK gear and the starter suits would be the only true 0 ISK suits. This should have the effect of giving NEW PLAYERS a VERY HIGH ISK-efficiency stat since they're running 0 ISK stuff (except for the special issue suits).
Additionally, we could give logistics players a "guardian" bonus like we do with WP's where they get a commission as some reasonable percentage of the kills made by other players they're repairing.
Best PvE idea ever!
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syzygiet
42
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Posted - 2015.04.05 14:58:00 -
[71] - Quote
matching making does seem to be working when you look at the top kills for the week and then look at the win ratio and kills per death are around 1-2 with the occasional outliers. |
Vell0cet
OSG Planetary Operations Covert Intervention
2911
|
Posted - 2015.04.05 15:01:00 -
[72] - Quote
Himiko Kuronaga wrote:Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed. I can see how this stat may be embarrassing to proto-stompers fat with PC-ISK who have high K/D as a result of out-gearing the competition. I think having a stat that puts social pressure to run cheaper gear in pubs would be healthy for the meta, particularly in the upper tier matchmaking bracket. Proto is only special when other players aren't using it. Having a diversity of suits and gear levels on the field is what actually makes this game fun and interesting. To your point about lots of free suits, in the above post I mentioned using the ISK-value of BPOs so the only truly free suits would be starter fits.
I do like the idea of showing the value of suits destroyed as a quick pop up on the screen.
Best PvE idea ever!
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Flint Beastgood III
GunFall Mobilization
1586
|
Posted - 2015.04.05 15:08:00 -
[73] - Quote
Soraya Xel wrote:CCP Rattati wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. literally impossible Note that a lot of people from different corps do squad together. Also, Rattati can look up what matches you were playing and literally confirm you are wrong. If you so wish. :)
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Rare Item Trades
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KEROSIINI-TERO
The Rainbow Effect
1910
|
Posted - 2015.04.05 15:13:00 -
[74] - Quote
Vell0cet wrote:CCP Rattati wrote:
I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing.
I know when I made money, and when I didn't, as a veteran.
CCP Rattati, with respect I think you may be confusing profit with ISK-Efficiency. The formula for ISK-Efficiency would be: (the ISK-value of suits/vehicles destroyed - the ISK-value of suits/vehicles lost) / some normalizer (like deaths, or matches played) It has no relationship to match payouts or actual income. The ISK value for things like BPO's and AUR gear would be calculated as the equivalent ISK gear and the starter suits would be the only true 0 ISK suits. This should have the effect of giving NEW PLAYERS a VERY HIGH ISK-efficiency stat since they're running 0 ISK stuff (except for the special issue suits). Additionally, we could give logistics players a "guardian" bonus like we do with WP's where they get a commission as some reasonable percentage of the kills made by other players they're repairing. If it's not too much trouble (and I don't think the code would be that tough), have one of your guys put together a script to crunch the numbers for what this stat would look like. Run the crazy statistical analysis stuff you do on the numbers and see how it would look for new players vs. other groups. It would be interesting to see it plotted against matches played, Mu and K/D for example. It might also be useful for informing the vehicle vs. A/V discussion as well.
I second this post.
Looking at both sides of the coin.
Even Aurum one.
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Flint Beastgood III
GunFall Mobilization
1586
|
Posted - 2015.04.05 15:16:00 -
[75] - Quote
Protected Void wrote:I'm mostly having a blast with the new matchmaking. Judging from the opposition, I'm in the vet bracket. Matches have certainly gotten a lot more intense and close, but that's 100% positive in my book.
Since I mostly play base HP, advanced scout suits and have always enjoyed the challenge of disrupting proto stomp squads, I'm used to being the underdog. So the main thing that's changed for me is that my team is no longer bursting at the seams with clueless blueberrie, and are a great help instead of just cannon fodder.
Yesterday my team even faced a Prima Gallicus stomp squad, and most of my team actually tried beating them, instead of just giving up after the first two minutes! Imagine that :-D
+1
Rare Item Trades
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PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
139
|
Posted - 2015.04.05 15:37:00 -
[76] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 14v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end.
You are right and you are wrong. I have tried to wait more then 10 Mins many times, but usually Scotty kicks me after waiting a little more then 5 mins and then I can start a new Q and wait 5 more mins to get deployed. This has happened many many times. I even tried a few of those times when I finally get deployed its at the very end of a battle and all I get to se is a big DEFEAT displayed on my screen.
And the very first fight I was in after this matchmaking thing was done started as a 16 vs 1 and ended as 14 vs 2 The secund was almost the same.
I will admit that I had some very even fights the last few days but I also had some extreme uneven and bad ones. And the waiting time SUCKS now.
I'm really not a fan of loading screens.
And you are more then welcome to look up my first fight 3 days ago to se that I tell the truth.
FAIL. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9460
|
Posted - 2015.04.05 15:43:00 -
[77] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
At the same time it could be a really good feeling for a new player to see how much ISK damage they caused. The current "damage dealt" statistic isn't very useful and is prone to context issues - you will always see higher values running AV or just shooting at Installations.
Personally, I'd love to see how much mayhem I'm causing on the enemy's wallets. Don't really have to show how much the player lost - they'll know if they really care - but showing how much they caused is important to morale.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
676
|
Posted - 2015.04.05 15:44:00 -
[78] - Quote
JJ'S wrote:Sole Fenychs wrote:Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions. **** THAT. The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily... Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers... Oh yea TTK is 1-2 seconds. Who ever at CCP took the scoreboard that came up with 0 loading and you could call up quick like Counter-strike... Then decided to make it one of the worst features in the game that should be a staple to the solid FPS mechanics. Deserves a kick in the nutts. Then be kept after work for a few hours each day until he fixes it. Your post speaks in favor of adding that information. The scoreboard is already so useless that it doesn't matter outside of gauging how ****** up your matchup is.
So it used to be usable at some point? What the **** happened to break it like this? The entire ******* thing could be stored in about one or two kilobytes and then rendered easily from that data in a split second, (Outside of WP and K/D values, which would need occasional refreshing) so what possible reason could there be for decreasing its response speed? |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3305
|
Posted - 2015.04.05 16:11:00 -
[79] - Quote
Ok so yesterday, most of my battles were fairly even and well fought but I am still seeing stomps every now and then. Maybe this match making is not so bad after all.
Guess we just needed to give the system time. Still I did love it when a team of random solo players managed to take on and eventually beat a full squad plus of the latin corps
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5682
|
Posted - 2015.04.05 17:15:00 -
[80] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
At the same time, killing an expensive suit in something cheap is exhilarating.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 17:26:00 -
[81] - Quote
Himiko Kuronaga wrote:Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed.
I'd say this more than anything is the reason why there were so many stomps. People playing Wallet Growth 514 and getting shredded in cheap suits. |
Gemini Cuspid
150
|
Posted - 2015.04.05 17:57:00 -
[82] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 14v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end. Not because it's CCP Rat saying it but I'm finding it the case that battles are starting out as full or pretty even numbers but drop down throughout the match where it's 2-3 ppl towards the end of the battle.
It's also, ironically enough, given nanohives new life! Have you ever seen a dozen or so players toss nanohives and rely on the resupply for pts since the battle is pretty much dead and do nothing but gather around the supply depot firing away happily? It's kind of a funny scene like a multigun salute to the battle.
The battles are harder and the ability to protostomp is harder. No one is ever going to be happy but finding a better matchmaking was something that players on the receiving end were demanding; i'm pretty sure the bigger corps couldn't care initially but some of them are finding it harder now to come away with wins. My KDR has stopped falling, it's been falling roughly .01 a week for the past several weeks. Warpoints I feel are a bit deceiving though; if you're sniping and rack a lot of kills you simply get the pure 50 pts kill and regardless if it's an objective kill or not. Likewise if I do really well with installation guns (for those who know, kills with them are some of the hardest in the game) keeping it up via repairs gets you nothing for the repair and that's not really something that ever gets factored in.
Actually, why don't we ever get repair pts for installations and why is there little to no splash damage on a railgun; I get that the railgun as a rifle doesn't get any but we're talking about a railgun the size of a soldier and feels odd about the need for 100% precision hits. Could be wrong but unless it's a direct hit, the railgun doesn't seem to do anything much except as a good antivehicle wpn if it's not an upgraded maddy. |
Maken Tosch
DUST University Ivy League
11421
|
Posted - 2015.04.05 18:34:00 -
[83] - Quote
Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team?
I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category.
JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match.
So far, I have not died as a result of reading the roster.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 18:40:00 -
[84] - Quote
Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets.
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JJ'S
Krusual Covert Operators Minmatar Republic
68
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Posted - 2015.04.05 19:08:00 -
[85] - Quote
Maken Tosch wrote:JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster.
Must be nice to only ever hit the exact button you intend to everytime for nearly 3 years I think you have been playing DUST.
Just seems extremely un realistic to me... call me a skeptic.
Fact still remains.. If you hit the scoreboard anywhere close to a hostile... Your rolling the dice with death... If your finger slips... Your rolling a dice with death.
For a feature that should be information we recall and reflect upon often... The scoreboard...
With it operating as terribly as it does now? It is a feature that a majority of players never use, except in the warbarge or to check their score at the end match screen.
A few years playing this game and we get jadded about certain things... But any player coming into DUST for the first time and gets to experience the score board will be extremely unhappy about it. |
CUSE TOWN333
KILL-EM-QUICK Rise Of Legion.
2358
|
Posted - 2015.04.05 19:23:00 -
[86] - Quote
CCP Rattati wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. literally impossible literally happens every day
CBM. KEQ diplomat. lolceasefire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5688
|
Posted - 2015.04.05 20:09:00 -
[87] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
You know honestly if that is your concern, perhaps an "ISK Destroyed" stat for how much you cost the enemy would be more beneficial.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Maken Tosch
DUST University Ivy League
11423
|
Posted - 2015.04.05 20:26:00 -
[88] - Quote
JJ'S wrote:Maken Tosch wrote:JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Must be nice to only ever hit the exact button you intend to everytime for nearly 3 years I think you have been playing DUST. Just seems extremely un realistic to me... call me a skeptic. Fact still remains.. If you hit the scoreboard anywhere close to a hostile... Your rolling the dice with death... If your finger slips... Your rolling a dice with death. For a feature that should be information we recall and reflect upon often... The scoreboard... With it operating as terribly as it does now? It is a feature that a majority of players never use, except in the warbarge or to check their score at the end match screen. A few years playing this game and we get jadded about certain things... But any player coming into DUST for the first time and gets to experience the score board will be extremely unhappy about it.
It's just a roster to see who is on your team and who is on the opposite team. It's also for helping people get a sense of how balanced the match currently is. It seems to me that you and I are looking at two completely different types of rosters here.
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Maken Tosch
DUST University Ivy League
11423
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Posted - 2015.04.05 20:32:00 -
[89] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets.
I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat.
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Thor Odinson42
Negative-Feedback
6478
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Posted - 2015.04.05 20:38:00 -
[90] - Quote
Maken Tosch wrote:Thor Odinson42 wrote:Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets. I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat.
It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums. |
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