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deepfried salad gilliam
Sanguine Knights
593
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Posted - 2014.03.30 19:54:00 -
[31] - Quote
also instead og pg/cpu cpst it could be increase active and decrease cooldown 15% per level
It'll help define roles, i promise:)
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Rusty Shallows
1330
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Posted - 2014.03.30 20:02:00 -
[32] - Quote
Garrett Blacknova wrote:At first, I was worried where this thread would be going.
By the end of the OP, it seemed reasonable enough.
+1 I was in the exact the same boat. It's refreshing to see outside-the-box thinking. If CCP does the Scout balancing on the Frame bonuses then these numbers are skewed upwards.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Joseph Ridgeson
WarRavens League of Infamy
900
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Posted - 2014.03.30 20:08:00 -
[33] - Quote
deepfried salad gilliam wrote:without the cloak, scouts are still much better than previous builds That isn't the point I am making. The point I am making is that Scouts have been redesigned with cloaks in mind; it is specifically why they were given an additional equipment slot. As it stands now, a Scout cannot be a 'Scout' (now classified as a Light Suit with a Cloak) without having more than a single point in X Scout.
With Dropsuit Core Upgrades, Engineering, and Electronics maxed a Caldari Scout has 238.375 CPU and 43.3125 PG. With a single point in Caldari Scout, that cloak is eating 136/29.75 CPU. That isn't enough left over to fit anything more than a Rail Rifle, Magsec, and a single basic shield extender. It just eats up so much PG and CPU.
A Militia Medium Caldari Frame, with zero SP, can fit 2 Shield Extenders, an Assault Rifle, a SMG, an Armor Plate, and a Nanohive. All Militia. It can be an "assault suit" very easily. A Scout without heavy SP investment is not going to be a "Scout", even with AUR gear.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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mollerz
3115
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Posted - 2014.03.30 20:16:00 -
[34] - Quote
You do not need a cloak to scout. There are many functions of a scout, and the cloak is only a part of some of them. While you fight your way through the ranks, you'll go from starter scout fits to much more elaborate and specialized fits as your skills allow. None of this is possible without your core skills maxed out. Especially for the minmatar scout, the hardest to fit.
In eve, trial accounts can't train cloaking, and in a F2P game like dust- the staggering SP investment is that barrier.
You gotta hustle if you wanna make a dolla
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Master Smurf
Nos Nothi
302
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Posted - 2014.03.30 21:00:00 -
[35] - Quote
The cloak bonus could be inherent the same way the dampening bonus currently is.
Replace the dampening bonus with the cloak and make the scout bonus a dampening one per level as it was before.
"Shine bright like a diamond"
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Joseph Ridgeson
WarRavens League of Infamy
911
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Posted - 2014.03.31 08:33:00 -
[36] - Quote
mollerz wrote:You do not need a cloak to scout. There are many functions of a scout, and the cloak is only a part of some of them. While you fight your way through the ranks, you'll go from starter scout fits to much more elaborate and specialized fits as your skills allow. None of this is possible without your core skills maxed out. Especially for the minmatar scout, the hardest to fit.
I highly disagree with the "you don't need a cloak to be a Scout." I think it is erroneous to say "cloaks are just a bonus for Scouts" when the entire suit has been completely redesigned with cloaks in mind. The first is the obvious 15% reduction per level as the blanket Role bonus. That isn't a "if you use a Rail Rifle as a Caldari Assault, you reload faster" nudge for players to use a certain weapon,; that is a signal flare shot into the dark of night that spells out "USE CLOAKS!" The fact that an entire equipment slot was added at the same time as cloaks lends to the notion that one was designed for the other. During the development of 1.8, the Scout was going to lose its sidearm as compensation for the extra slot:
CCP Remnant wrote: Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
I find it funny that people were saying "Slayer Logis are not what a Logistics is supposed to be; they get a bonus to equipment so they should be all about the equipment" but now that cloaks are out and the suit was heavily redesigned it is commonly stated "you don't need a cloak to Scout."
mollerz wrote: In eve, trial accounts can't train cloaking, and in a F2P game like dust- the staggering SP investment is that barrier.
What does cloaking in a subscription based game about space ships have to do with cloaking in a Free to Play FPS? The two technologies in the two game are completely different. You might as well say "cloaks in EVE are broken because they don't work like they do in X-COM." X-COM and EVE cloaks share more in common than DUST and EVE cloaks do.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Garrett Blacknova
Codex Troopers
4717
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Posted - 2014.03.31 08:58:00 -
[37] - Quote
Joseph Ridgeson wrote:mollerz wrote:You do not need a cloak to scout. There are many functions of a scout, and the cloak is only a part of some of them. While you fight your way through the ranks, you'll go from starter scout fits to much more elaborate and specialized fits as your skills allow. None of this is possible without your core skills maxed out. Especially for the minmatar scout, the hardest to fit.
I highly disagree with the "you don't need a cloak to be a Scout." I think it is erroneous to say "cloaks are just a bonus for Scouts" when the entire suit has been completely redesigned with cloaks in mind. The first is the obvious 15% reduction per level as the blanket Role bonus. That isn't a "if you use a Rail Rifle as a Caldari Assault, you reload faster" nudge for players to use a certain weapon,; that is a signal flare shot into the dark of night that spells out "USE CLOAKS!" The fact that an entire equipment slot was added at the same time as cloaks lends to the notion that one was designed for the other. Cloaks work best on a Scout. That doesn't mean that you need a cloak to be a Scout.
Scouts get a bonus to fitting cloaks. That doesn't mean you need a cloak to be a Scout.
YOU DON'T NEED A CLOAK TO BE A SCOUT. Good Scouts are good Scouts, cloak or not. Bad Scouts are bad Scouts, cloak or not. At the moment, many players are being thrown off by cloaks because they're not paying attention and they're being caught out by blue glowing enemies who they should be able to see coming. Once the novelty wears off, most people will be using cloaks primarily for their dampening effect, and the semi-invisibility will be less useful, because against someone who's paying attention it already IS less useful. |
Night Ward
123
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Posted - 2014.03.31 09:10:00 -
[38] - Quote
Django Quik wrote:I'd like to see the scout role bonus completely removed from cloaks. Having our role bonus completely associated with just one piece of equipment is far too narrow a focus to put on us and is completely irrelevant to fittings that don't make use of the cloak.
All scouts should just innately get a 75% reduction to cloak fitting no matter the suit or skill level, then the bonus can be made to something that would be useful to ALL scouts, not just those that make use of the cloak.
I APPROVE THIS MESSAGE |
bamboo x
Eternal Beings Proficiency V.
550
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Posted - 2014.03.31 09:12:00 -
[39] - Quote
cloak starter fit
also heavy starter fit
/thread
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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Joseph Ridgeson
WarRavens League of Infamy
912
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Posted - 2014.03.31 11:57:00 -
[40] - Quote
bamboo x wrote:cloak starter fit
also heavy starter fit
/thread Cloak starting fit doesn't work. How much CPU/PG would it have to be able to actually fit a cloak, and a Militia cloak at that? Let's say that our theoretical starter fit cloak has the same fitting requirement as a regular cloak, which it wouldn't, and that the Starter Fit has 33 PG and 174 CPU which is the same as a basic Caldari Scout, which it also wouldn't. Every other starter fit is worse than the variant it copies but let's keep those stats.
The cloak uses 160 CPU and 35 PG. It is instantly capped without even having a weapon. So what are you going to do?
Increase the stats on the starter fit? Then you are punishing the people that have X Scout at level 1. Decrease the fitting cost of the starting fit? Then why would you put points into cloak at all if "you can get the milk for free"? If you give the starter fit some kind of role bonus that reduces the cost of the cloak, do it to every light suit and you have my exact suggestion.
Changing it to 25 + 10 per level would mean that the lower SP players (which is who would benefit most) could try it out. They could grab a Militia Frame, an AUR cloak/put the points in it (militia cloak would be cool too). Again, good ol' Caldari:
Cloak CPU / PG: 160 / 35 * .75 = 120 / 26.25 Militia frame is: 125 / 26 Fairly close but maybe even 35 + 8% per level but let's work with 25 + 10% for now.
Add 17.3% PG/CPU from Dropsuit Core Upgrades 2 and Electronics/Engineering 3 and after putting on the Cloak with the 25% reduction you have 26.625 / 4.248 free. That isn't much, in fact it is barely enough to use a weapon... but it is enough so the thing does work. Oh, it works like a car with 2 flat tires but it works. It lets the user determine if this kind of play-style would be something they would enjoy.
For the starting Scout, it is an extra free 32 CPU and 7 free PG. It isn't huge but it is enough to get the idea if you want to continue putting points into it and gives a smoother progression with the biggest leap coming inherent to the suit. Because with the Scout suit with a Cloak and ONLY with the Scout suit with a Cloak, there is a mountain of difference between level 1 and level 5 when both players have the same suit. No other suit has that large of an advantage. Yes, level 5 should give you an advantage over level 1: that is the insensitive to increase it. However, when it is basically "get it to advanced or don't do it at all."
Even if you disagree that the Scout is now classified as "Cloak guy" (which is fine; it's an opinion that can be supported or argued against) you should be able to agree that the difference between Scout 1 with a Cloak and Scout 3 with a Cloak when using the same suit is completely out of line with Sentinel 1 to Sentinel 3 or Logistics 1 to Logistics 3.
Put a different way: Maxed Dropsuit Core Upgrades, Electronics, and Engineering makes basic Caldari Scout gain 54.375 CPU and 10.3125 PG. That costs 3,373,040 SP (not counting perquisites). 2 levels of Caldari Scout with a cloak saves/'gains' 48 CPU and 10.5 PG. That costs, counting perquisites, 497,430 SP. The Scout skill is simply too important not to get multiple points in it quickly in order to even be a basic "cloak guy." Giving it a high base and lower scaling means that a single level of Scout can be a basic "cloak guy." This means that if the player decides "I hate cloaks!" they didn't waste a weeks worth of points just to try it out.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Syeven Reed
RETR0 PR0 GAMERS
505
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Posted - 2014.03.31 12:00:00 -
[41] - Quote
+1 Great idea!
Gÿé Syeven 514
Application for CPM1
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
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Posted - 2014.03.31 13:03:00 -
[42] - Quote
I agree, cloaks should be available to new scouts. I brought this issue up when the new scout skills were first announced. I understand that new scouts need to learn to be stealthy but having a cloak won't change that, you still die if you aren't stealthy even with a cloak. |
NAV HIV
The Generals General Tso's Alliance
1299
|
Posted - 2014.03.31 13:40:00 -
[43] - Quote
Joseph Ridgeson wrote:I am not talking about any possible balance issue with Cloak or the Scout itself. I am merely talking about the bonus and the incredible unfairness it has to people that want to try it out. Please do not devolve this thread into Scout balance discussion.
So Cloaks and Scout changes are out. Cloaks are obviously meant to be used by Scouts. The incredibly high CPU/PG requirements are offset by the 15% reduction in fitting per level of Scout. Per level of Scout you save:
Basic Cloak: 24 CPU, 5.25 PG Advanced Cloak: 34.65, 6.9 PG Prototype Cloak: 49.5 CPU, 10.5 PG
Going with my love of the Caldari: Basic: 174 / 33 Advanced: 224 / 46 Prototype: 348 / 66
So a level 1 Caldari Scout with a Basic Cloak burns 147.9 / 28.05. This means that a base Caldari Scout only has 26.1 / 4.95 free space. That is hardly enough to fit a basic weapon, let alone anything else. At level 5 Caldari Scout, the basic suit would have 130.25 / 24.75 free. It becomes way too prohibitive to try out a Cloak with a fit to see if you actually want to throw points into it to do it well. No other suit basically states "you must be this tall to ride the roller-coaster." If I have a Commando at rank 1, it still works like a Commando at rank 5 just not as well as a rank 5 Commando. In the case of a Scout, it means that you can actually fit it with modules. Not higher level modules, mind you; just to not have stuff be utterly empty.
My suggestion is to change the blanket Scout bonus: "10%% reduction in Cloak CPU/PG fitting cost" but set a Role Bonus for Scouts and Light Frames to add 25% to that reduction. This means instead of 15, 30, 45, 60, 75 reduction it would be 35, 45, 55, 65, 75. This will let people test the waters far easier if they want to be a Scout before throwing in points.
At the moment, it costs 223,880 SP to get X Light Frame to 3 and then X Scout to 1. This is the lowest level to be able to test a Scout + Cloak combo. AUR doesn't help because the fitting requirements of the Cloak. If a 25% base was added to Light Frames and Scouts, you could at least try it before investing nearly a week's worth of SP. It also means that you can help the lower SP Scouts to be able to be a Scout without making the higher SP Scouts more powerful.
Comments and thoughts in regards to the suggestion?
SO far i've seen a Gal Commando, Min Commando, Min Logi M-1, Logistic gk0 using Cloak Fields. If heavies had a equipment slot, i would've seen one by now... So i don't what the issue is... I know you wont like it, but the way i see it... Customization depends on the player ... With a proper use of CPU/PG modules players can fit whatever they'd like.... No need to change things. It'd make spending SP into the Items a waste... Players have spent a good amount of SP into Dropsuits, Modules, Core Skills to use the Item properly... If someone really wants to use it, they can either find the alternative or Grind the SP to get it... |
Joseph Ridgeson
WarRavens League of Infamy
918
|
Posted - 2014.03.31 14:37:00 -
[44] - Quote
NAV HIV wrote:
SO far i've seen a Gal Commando, Min Commando, Min Logi M-1, Logistic gk0 using Cloak Fields. If heavies had a equipment slot, i would've seen one by now... So i don't what the issue is... I know you wont like it, but the way i see it... Customization depends on the player ... With a proper use of CPU/PG modules players can fit whatever they'd like.... No need to change things. It'd make spending SP into the Items a waste... Players have spent a good amount of SP into Dropsuits, Modules, Core Skills to use the Item properly... If someone really wants to use it, they can either find the alternative or Grind the SP to get it...
I was expecting this argument to come up before it now. I am going to simplify it, purely for brevity so I can more easily show what I am talking about. I do not mean to make a strawman. If I did, please tell me and I will rectify it:
"People have spent SP to be able to use items they wanted to use. If someone wants to use it, they should go through the ordeal as well." Accurate?
I agree to an extent. If someone wants to use a prototype Rail Rifle, they should have to put the points in it like I did. However, I wouldn't say if people want to use it period they should have to grind SP for it. Advanced and Prototype are a luxury or alternative choice. However, whether or not you use or don't use a basic thing that has been entwined with your suit of choice isn't an alternative choice for the people with low SP; they just can't do it. That isn't a Prototype or Advanced thing they can use. It is a single basic level item that costs 18k isk to be able to equip but far, far too much to use.
I chose 25 + 10% per level (or 35 + 8%) because it allows people with low skills to actually use it without being 'good' at it. No points would let you fit just the cloak and a light weapon/sidearm and NOTHING else on a militia light frame. 1 point in Scout would let you use a Cloak, light weapon, and fill up most of your slots with stuff. 2 points would be exactly equal to 3 points now, which is where I currently sit able to fit basic everything (extender, plate, weapon, grenades) with max CPU/PG skills. If someone wants to use cloaks effectively and efficiently, they are going to have to put points into Scout. The difference is that with my model they don't have points to test the water or have many points to do it just "not terribly."
Stating "I had to walk through glass to get to the bar so you better do it to" is a very common emotion but not one I understand. I am not suggesting that the people at the bar help clean up the glass or have to give up their seats. I am simply advocating that the patch of glass not be so dangerous to traverse.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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neausea 1987
R 0 N 1 N
96
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Posted - 2014.03.31 17:44:00 -
[45] - Quote
*phew* i almost died until i read this thread and now my belly is full
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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Joseph Ridgeson
WarRavens League of Infamy
926
|
Posted - 2014.03.31 20:41:00 -
[46] - Quote
neausea 1987 wrote:*phew* i almost died until i read this thread and now my belly is full Care to elaborate on that?
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Kevkahn
WarRavens League of Infamy
0
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Posted - 2014.03.31 21:00:00 -
[47] - Quote
Cotsy8 wrote: But what so cloaks provide. Well cloaks provide a easy button or a crutch to bad player, while making good players even better with no drawbacks. Cloaks lower the chance mistakes and bad gameplay/decisions are punished while providing the player with a significant offensive advantage even if their play is terrible and doesn't dictate such a reward. There is low risk, high reward with no drawbacks and it covers a player offensively and defensively. The cloak would therefore help bad players more than good ones, and would have a greater impact on low SP players.
Cloaks lower the skill level, awareness, strategy in pathing, skill to be selective with targets, and map knowledge required to excel. All the things would seem to help a player far more than having a boost to damage. There is also the belief that core skills are more important than weapons and weapon proficiently upgrades, so it would only make sense that a piece of equipment which greatly improves play and is an easy button would close the gap between terrible players and mediocre players who are not using cloaks.
So you did what the original poster asked you not to do: you devolved into cloaks are overpowered. They may be. This post says "you should be able to fit the basic at level 1." As to whether cloaks are overpowered, that should be a different post. |
SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
55
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Posted - 2014.03.31 21:05:00 -
[48] - Quote
Core skills, for all you noobs out their this why vets scream at you to upgrade your core skills to 5. So guess what I also run a Cal scout and I run proto cr, proto cloak, proto stamina and kincat with 3 complex shield extenders and 1 complex recharger. So guess what that means. I have all my core skills to 5 and this allows me to run all this with no problem. So there is your answer work on your SP, stop trying to go proto to early, and work on your corp skills. |
Joseph Ridgeson
WarRavens League of Infamy
934
|
Posted - 2014.04.01 09:13:00 -
[49] - Quote
SPACE SYPHILIS wrote:Core skills, for all you noobs out their this why vets scream at you to upgrade your core skills to 5. So guess what I also run a Cal scout and I run proto cr, proto cloak, proto stamina and kincat with 3 complex shield extenders and 1 complex recharger. So guess what that means. I have all my core skills to 5 and this allows me to run all this with no problem. So there is your answer work on your SP, stop trying to go proto to early, and work on your corp skills. Not everyone has the SP do max out those skills. Some people may have 15+ million and not have them capped when "they probably" should. For a lowered SP character, though, who has 5 million it is a case of "I can put points in CPU/PG skills to be able to use higher level of the stuff I can use OR "I can put points in stuff so I can use it period."
This isn't a matter of "stop trying to go proto to early". Let's take a newer Player that has 3 ranks in the three CPU/PG skills. This is more than enough to fit basic everything in an assault suit and can probably fit plenty of advanced stuff. These are not perfect skills but they are the skills of someone that has a few million SP. They started life as a Caldari Assault. They have decent shield skills, some points in armor, rail rifle, enough that it makes them a threat on the battlefield. This person decides "I want to try Scouts and Cloaks."
The Player doesn't have the core skills maxed nor weapons but they want to at least try a Scout with a cloak. If there was a 25% reduction on light frames, they could grab a militia one and try it out. They would be naked except for the cloak and weapon but they could at least try it. However, since that isn't the case, our Player goes straight for Caldari Scout 1 because they want to try out cloak. You know how people are always saying "there needs to be a militia variant for stuff so you can test if you want to be them before dumping points into them?" 25% reduction on militia light frame would be that.
So they have their Caldari Scout. With their CPU/PG skill, the suit has 206.103 CPU and 39.0885 PG. They put on a Cloak and a Rail Rifle. The Player now has 3 highs, 1 low, 1 equipment, grenade, and sidearm to fill yet only has 3 PG and 46 CPU to spare. That works as a fit but look at every other suit with 1 point in it. They can fill everything, at least with basic equipment. The Player doesn't have a chance in hell. 1 basic shield extender caps their PG at 39/39 with 28 CPU. They could throw in a basic PG extender, so they do to get more fitting. Of course, now they are 14 free CPU and 8 free PG. A bolt pistol puts them at 4 CPU and 2 PG left. They are capped completely.
Empty Highs: 2 Grenade: No Empty Equipment: 1
Let's look at the same Player that puts a single point in Caldari Logistics. Militia Injector and Militia Repair Tool (they have higher requirements) lets them fit an Advanced Rail Gun, a Basic plate, and 2 Complex shield extenders. Puts them at 8 CPU and 2 PG. They can't fit a grenade as they are over by a single CPU but all they need to do is not use a militia piece of equipment. Completely filled up, same level of skill investment, is able to do "their role a lot more proficiently."
The Scout isn't trying to get in Prototype gear too quickly; they are trying to fit a basic cloak and basic gear. That is impossible until at least level 3.
If you want to say "You don't need a cloak to be a scout", I have a question for you than: "Do you consider Logistics be be built and aimed entirely around their equipment, especially after the patch?" The reason why I ask is because the same thing that happened with Logistics, "you get better at equipment and your specific equipment", is exactly what happened to Scouts. The difference is that the SP required to play a Scout is far, far higher than the entry level to play any other suit.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Ludwig von Braun
Intara Direct Action Caldari State
15
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Posted - 2014.04.01 16:48:00 -
[50] - Quote
it would be cool to try a cloak before going scout |
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
259
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Posted - 2014.04.01 17:14:00 -
[51] - Quote
It has always been like this for scouts, just not as obvious. It's all or nothing if you want to perform well as a scout. Max core skills, lvl5 in suit skill just to get Std/Adv fits that could survive longer than a second. Weapon proficiency(cause you never seem to have enough PG), etc... |
Emperor1349
Molon Labe. General Tso's Alliance
68
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Posted - 2014.04.01 17:43:00 -
[52] - Quote
Confirmed the new starter fits (basic med, heavy, and light of each race) light suit will have a militia cloak.
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
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Asha Starwind
DUST University Ivy League
694
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Posted - 2014.04.01 20:33:00 -
[53] - Quote
Ludwig von Braun wrote:it would be cool to try a cloak before going scout
You can. Which is why I think this thread is a bunch nonsense. 2nd, a cloak is not a requirement barring anyone from playing as a scout it's just another tool that's available.
I've seen almost every suit that can fit a cloak do so. Just saw a Min commando this morning, pretty sure he didn't have any point into scout suits.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Joseph Ridgeson
WarRavens League of Infamy
955
|
Posted - 2014.04.01 22:20:00 -
[54] - Quote
Asha Starwind wrote:Ludwig von Braun wrote:it would be cool to try a cloak before going scout You can. Which is why I think this thread is a bunch nonsense. 2nd, a cloak is not a requirement barring anyone from playing as a scout it's just another tool that's available. I've seen almost every suit that can fit a cloak do so. Just saw a Min commando this morning, pretty sure he didn't have any point into scout suits. What you probably saw was an advanced or prototype Commando with PG/CPU enhancers with high skills in Electronics and Engineering. That is a thing that happens but the point of this change is for the lower SP players. The guys that don't have 2.2 million just in those CPU/PG skills.
You can say that a cloak is not a requirement to use a Scout but I have to ask if you would say that equipment isn't necessary to be a Logistics player. They both have role bonuses in doing so and Scouts were redesigned around being able to use it. Sure it isn't required but a light weapon isn't required to be an assault either; it's a tool that available. The point is that barring an aspect of the suit until you have several points in cloak is unfair to the lower SP players.
Thanks for commenting.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Joseph Ridgeson
WarRavens League of Infamy
976
|
Posted - 2014.04.02 22:28:00 -
[55] - Quote
Obviously, the +10% would be additive for the total percentage. 25% with no levels, 35% with 1 level, 45% with two levels, 55% with three levels, 65% with four levels, and 75% with five levels.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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ZDub 303
TeamPlayers Negative-Feedback
2431
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Posted - 2014.04.02 22:42:00 -
[56] - Quote
I agree, however... in the interest of NPE. I think all class-wide bonuses should be reworked as a role bonus.
Sentinel, Commando, Assault, Logistics, Scout bonuses should all be flat Role Bonuses and not per level. |
Jadek Menaheim
Xer Cloud Consortium
2567
|
Posted - 2014.04.03 02:17:00 -
[57] - Quote
Good suggestions. I'd like more information on applied bonuses for basic frames and racial suits. Are you suggesting that skilling into a light frame provides bonuses that are used by the racial tier above?
Video: I don't always fight dropships, but when I do...
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Joseph Ridgeson
WarRavens League of Infamy
976
|
Posted - 2014.04.03 12:00:00 -
[58] - Quote
Jadek Menaheim wrote:Good suggestions. I'd like more information on applied bonuses for basic frames and racial suits. Are you suggesting that skilling into a light frame provides bonuses that are used by the racial tier above? No. It would be a flat 25% reduction for all light suits. So Light Frames, Militia Light Frames, and Scouts. Scouts would provide an additional 10% reduction per level to using a cloak when fit into a Scout.
A Militia Light Frame could run a cloak with a 25% reduction but it is to the point that you are basically using an SMG as a weapon with nothing else. You are able to experiment with it at least. 35% reduction at level 1 Scout would obviously let you fit it much each than now. You can test it on Protofits compared to every other basic suit with 'required' items (Logistics with max equipment, Assault with Light Weapon + Sidearm, Heavy with HMG). They can fit their 'required' stuff and easily throw in advanced weapons and higher level modules. A level 1 scout is pretty much naked with just cloak.
Someone with level 5 Scouts using a basic Scout is disproportionately powerful and capable of fitting whatever they want compared to a basic suit used by someone with level 5 Assault/Logistics/Commando/Sentinel. That should be de-emphasized.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Jadek Menaheim
Xer Cloud Consortium
2575
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Posted - 2014.04.03 12:47:00 -
[59] - Quote
I see now. Skilling into light frames would hold no bearing on the reduction (a base 25% as you say). Going further into scout skills tree path would be what adds to this fitting reduction, just at a 10% increase per level.
I like this. Now if only basic frames were cheaper than their racial variants.
Video: I don't always fight dropships, but when I do...
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Joseph Ridgeson
WarRavens League of Infamy
978
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Posted - 2014.04.03 14:14:00 -
[60] - Quote
Jadek Menaheim wrote:I see now. Skilling into light frames would hold no bearing on the reduction (a base 25% as you say). Going further into scout skills tree path would be what adds to this fitting reduction, just at a 10% increase per level.
I like this. Now if only basic frames were cheaper than their racial variants. The idea is more of a "Do I want to try cloaks?" before having to throw points into it rather than "why go Scout if I can just use a frame?" Taking a 300k SP risk to see if you like cloak + scout is a pretty big risk. If you have near 30 million SP, no big deal. If you don't like it, you have lots of other stuff to do. If you have 5 million SP, 300k SP is a huge investment to try something.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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