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Ripley Riley
Incorruptibles
1135
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Posted - 2014.03.20 13:27:00 -
[1] - Quote
The Gallente, Caldari, and Minmatar 1.8 scout bonuses seem to be decent. I'm liking the Caldari scout myself.
Everyone is complaining loudly that the Amarr scout bonus is ******. I've heard the arguments on WHY it is ****** and they are compelling. What bonus would you give the Amarr scouts and why? What do you see their role as?
Note: if you want some kind of armor or shield tanking bonus on a scout please go sit in the corner.
He imposes order on the chaos of organic evolution...
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CRYPT3C W0LF
Auraxis Special Forces
468
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Posted - 2014.03.20 13:30:00 -
[2] - Quote
Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done.
Cloak Engaged~
Can I Haz A Cheezburger?
SlayerScout, I feast on you're Proto Remains!:)
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7679
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Posted - 2014.03.20 13:32:00 -
[3] - Quote
CRYPT3C W0LF wrote:Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done. https://forums.dust514.com/default.aspx?g=posts&t=148362
Please, for the love of all that is good, stop using the "it's not even out yet" argument. That's just a cop out that doesn't prove anything.
"You're not even Aero, you're just Aero's friend."
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CRYPT3C W0LF
Auraxis Special Forces
468
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Posted - 2014.03.20 13:34:00 -
[4] - Quote
Aero Yassavi wrote:CRYPT3C W0LF wrote:Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done. https://forums.dust514.com/default.aspx?g=posts&t=148362Please, for the love of all that is good, stop using the "it's not even out yet" argument. That's just a cop out that doesn't prove anything.
Its not even out yet:)
And I think the Stamina bonus will be useful if played correctly with the Amarr scout
Cloak Engaged~
Can I Haz A Cheezburger?
SlayerScout, I feast on you're Proto Remains!:)
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
594
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Posted - 2014.03.20 13:34:00 -
[5] - Quote
What I've gathered is that most people would be happier with it being simply a larger bonus. 7% per level is something that keeps popping up. Not sure on the math, but, yea, that's what I remember most.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1134
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Posted - 2014.03.20 13:36:00 -
[6] - Quote
The Minmatar's quick recharge is IMO much better than the flat bonus for Amarr. Since you consume stamina while jumping too, it's better to have a stamina bar that recharges quickly rather than one that lets you sprint longer but takes the same amount of time to recharge. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1585
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Posted - 2014.03.20 13:37:00 -
[7] - Quote
I'll paste my other responses here:
I was mentioning this in Aisha's thread. The almost constant sprinting can help immensely to get around, deploy links, speed tank, maybe good for jumping out of the way more. Also, you can run around the enemy cloaked to passive scan. Shimmer won't be as big a deal if you keep moving.
Amarr have the near constant sprint speed so:
No speed mods needed so you can double up other mods. Be true Amarr and armor up. Be a light assault! Get ahead of the main group foe link placement without having to drive, therefore remain stealthy. Be a spotter or bait for the heavies.
Rommel, you magnificent bastard, I read your book!
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steadyhand amarr
TeamPlayers Negative-Feedback
2640
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Posted - 2014.03.20 13:56:00 -
[8] - Quote
Im going to prove to you all that suit is to be respected.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
850
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Posted - 2014.03.20 14:01:00 -
[9] - Quote
If you brick tank the amarr suit it will still get around great because it can sprint forever, if you brick tank the galente it will not get as far and have to take more walking breaks. Personaly i think the amarr scout gets the bonjs so it can just brick out its lows witbout worrying about mobility.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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steadyhand amarr
TeamPlayers Negative-Feedback
2641
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Posted - 2014.03.20 14:04:00 -
[10] - Quote
Aero Yassavi wrote:CRYPT3C W0LF wrote:Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done. https://forums.dust514.com/default.aspx?g=posts&t=148362Please, for the love of all that is good, stop using the "it's not even out yet" argument. That's just a cop out that doesn't prove anything.
Its a bounes to a playstyle its a perfectly valid execuse this conmunty has real trouble seeing anything outside predefined COD classes. A flat leg it around bounes makes a very effective defense suit for example amarr scouts will be able to get to trouble spots in one go. While mimatar run the risk of being blasted while recharging
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Korvin Lomont
United Pwnage Service RISE of LEGION
781
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Posted - 2014.03.20 14:09:00 -
[11] - Quote
CRYPT3C W0LF wrote:Aero Yassavi wrote:CRYPT3C W0LF wrote:Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done. https://forums.dust514.com/default.aspx?g=posts&t=148362Please, for the love of all that is good, stop using the "it's not even out yet" argument. That's just a cop out that doesn't prove anything. Its not even out yet:) And I think the Stamina bonus will be useful if played correctly with the Amarr scout
That what I think as well, but every one believes the grass is a bit greener on the other side. And they expect that whatever suit they choose it should be perfect for their play style, nearly no one come to the conclusion to chose a suit based on their play style .
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Aszazel
R 0 N 1 N
122
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Posted - 2014.03.20 14:13:00 -
[12] - Quote
It is a little known fact that the devs have stated that at a certain speed you can break the game. i.e. your sprint speed will break auto aim. Amarr scout is one of only two scouts that have 4 lows, Kin kats work in lows. If you stack four lows on a Gal you will run out of stamina quickly without a cardio reg in one of the slots. However, Amarr can reach speeds of 11 with extended stamina. That's only one way to play it, most people won't. But those that do, with a cloak, can literally outdistance or outflank any threat. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1323
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Posted - 2014.03.20 14:14:00 -
[13] - Quote
CRYPT3C W0LF wrote:Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done. While this may be true for some things, like that nobody will know for certain how useful the updated and new weapons will be when all the other changes to dropsuits are taken into account, we don't know how it will react to all the variables out there due to the human factor involved, it doesn't apply to everything. With things like dropsuits, we know detailed stats of all its aspects and we know how it compares to other suits. From this, we can objectively say that an Amarr scout has a sub-par fitting due to the fact that a different suit can perform all these aspects objectively better. Objectively, a Gallente scout can have a comparable fit to an Amarr one with negligble drawbacks.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Mar. 18th
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2014.03.20 14:15:00 -
[14] - Quote
It's a difficult one. The stamina bonus is good, even though it's only one basic module it's as much stamina as you need so that's not really an issue, it still saves you a slot if you were going to use a regulator.
However, it feels like only one bonus when the other scouts have two so I agree it's underwhelming. The suit will still be good even if it won't be quite as good as the other scouts but I do agree it needs another bonus. I propose -
5% per level nova knife damage.
I know this is the same as Minmatar, but why not? Caldari and Gallente both have a scan range bonus. Knifing people feels just as Amarr as Minmatar plus the Amarr knife concept art looks awesome.
It would have great symmetry. Caldari and Gallente are Ewar scouts, Minmatar and Amarr could be "stab in the back" scouts. What do you think? To be honest I couldn't think of anything else I liked. I've gone off the idea of a scrambler pistol bonus.
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Korvin Lomont
United Pwnage Service RISE of LEGION
784
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Posted - 2014.03.20 14:42:00 -
[15] - Quote
Varoth Drac wrote:It's a difficult one. The stamina bonus is good, even though it's only one basic module it's as much stamina as you need so that's not really an issue, it still saves you a slot if you were going to use a regulator.
However, it feels like only one bonus when the other scouts have two so I agree it's underwhelming. The suit will still be good even if it won't be quite as good as the other scouts but I do agree it needs another bonus. I propose -
5% per level nova knife damage.
I know this is the same as Minmatar, but why not? Caldari and Gallente both have a scan range bonus. Knifing people feels just as Amarr as Minmatar plus the Amarr knife concept art looks awesome.
It would have great symmetry. Caldari and Gallente are Ewar scouts, Minmatar and Amarr could be "stab in the back" scouts. What do you think? To be honest I couldn't think of anything else I liked. I've gone off the idea of a scrambler pistol bonus.
Nah I don't think NK is a good choice (IMHO the NK bonus belongs either to caldari -it's their tech or gallente - they cqc masters and lovers).
I would suggest a bonus to armor like fitting reduction (5%/lvl) or a small health boost (2%/lvl) or a small bonus to SCP (2% damage/lvl) this would fit the amarrian way better |
Onesimus Tarsus
Amarr Templars Amarr Empire
1674
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Posted - 2014.03.20 15:02:00 -
[16] - Quote
CRYPT3C W0LF wrote:Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done.
"I know these blueprints don't include a roof, but let's hold judgement until the house is built and we've seen a few rainy seasons."
Unless you're just addicted to wetsuit paperdolls...
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Ripley Riley
Incorruptibles
1139
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Posted - 2014.03.20 15:06:00 -
[17] - Quote
Onesimus Tarsus wrote:"I know these blueprints don't include a roof, but let's hold judgement until the house is built and we've seen a few rainy seasons."
Yes, that is comparing apples to apples
But don't derail please.
He imposes order on the chaos of organic evolution...
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Onesimus Tarsus
Amarr Templars Amarr Empire
1674
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Posted - 2014.03.20 15:11:00 -
[18] - Quote
Ripley Riley wrote:Onesimus Tarsus wrote:"I know these blueprints don't include a roof, but let's hold judgement until the house is built and we've seen a few rainy seasons." Yes, that is comparing apples to apples But don't derail please.
Oh, I forgot the "done".
Done.
Unless you're just addicted to wetsuit paperdolls...
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Onesimus Tarsus
Amarr Templars Amarr Empire
1674
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Posted - 2014.03.20 15:12:00 -
[19] - Quote
Ripley Riley wrote:Onesimus Tarsus wrote:"I know these blueprints don't include a roof, but let's hold judgement until the house is built and we've seen a few rainy seasons." Yes, that is comparing apples to apples But don't derail please. "I know these train tracks incrementally diverge, but let's not judge until we've run a few passenger trains on them."
Done.
Unless you're just addicted to wetsuit paperdolls...
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Ripley Riley
Incorruptibles
1139
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Posted - 2014.03.20 15:14:00 -
[20] - Quote
Onesimus Tarsus wrote:Done. Done.
He imposes order on the chaos of organic evolution...
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Onesimus Tarsus
Amarr Templars Amarr Empire
1674
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Posted - 2014.03.20 15:15:00 -
[21] - Quote
Ripley Riley wrote:Onesimus Tarsus wrote:Done. Done.
Done done doooooone!
Unless you're just addicted to wetsuit paperdolls...
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Ripley Riley
Incorruptibles
1139
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Posted - 2014.03.20 15:16:00 -
[22] - Quote
Onesimus Tarsus wrote:Done done doooooone!
It's threads like these that give me hope for our community.
He imposes order on the chaos of organic evolution...
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
968
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Posted - 2014.03.20 15:18:00 -
[23] - Quote
Its difficult to say what bonus' to give the Amarr scout as the general philosophy of the race isn't exactly subtle. I don't think Amarr make natural scouts like the other races so their's was always going to be the weaker in that field.
That said they are also very good at offering their warriors good personal protection - which their scout certainly does. So again you can't fault them there.
Their race is also very combat orientated but again that isn't something that's easy to incorporate into their scouts, which again is more a passive role so it doesn't seem very appropriate to give it something there.
The stamina bonus may not be the most exciting but it is something scouts do consider. It allows for some very impressive evasive tactics and increases survivability - being caught without stamina is a death sentence for a scout.
I dunno... If Amarr had something like flash grenades I can imagine the scouts having a great bonus to that but I can't suggest anything else.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Onesimus Tarsus
Amarr Templars Amarr Empire
1676
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Posted - 2014.03.20 15:20:00 -
[24] - Quote
Broonfondle Majikthies wrote:Its difficult to say what bonus' to give the Amarr scout as the general philosophy of the race isn't exactly subtle. I don't think Amarr make natural scouts like the other races so their's was always going to be the weaker in that field.
That said they are also very good at offering their warriors good personal protection - which their scout certainly does. So again you can't fault them there.
Their race is also very combat orientated but again that isn't something that's easy to incorporate into their scouts, which again is more a passive role so it doesn't seem very appropriate to give it something there.
The stamina bonus may not be the most exciting but it is something scouts do consider. It allows for some very impressive evasive tactics and increases survivability - being caught without stamina is a death sentence for a scout.
I dunno... If Amarr had something like flash grenades I can imagine the scouts having a great bonus to that but I can't suggest anything else. (bolds mine) Being caught without shields and armor is what gets me most.
Unless you're just addicted to wetsuit paperdolls...
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
968
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Posted - 2014.03.20 15:24:00 -
[25] - Quote
Onesimus Tarsus wrote:Broonfondle Majikthies wrote:Its difficult to say what bonus' to give the Amarr scout as the general philosophy of the race isn't exactly subtle. I don't think Amarr make natural scouts like the other races so their's was always going to be the weaker in that field.
That said they are also very good at offering their warriors good personal protection - which their scout certainly does. So again you can't fault them there.
Their race is also very combat orientated but again that isn't something that's easy to incorporate into their scouts, which again is more a passive role so it doesn't seem very appropriate to give it something there.
The stamina bonus may not be the most exciting but it is something scouts do consider. It allows for some very impressive evasive tactics and increases survivability - being caught without stamina is a death sentence for a scout.
I dunno... If Amarr had something like flash grenades I can imagine the scouts having a great bonus to that but I can't suggest anything else. (bolds mine) Being caught without shields and armor is what gets me most. You've never been fired at on a ledge then go to jump over to safety only to find you can;t jump high enough to go over the rail? Thats more the point I was making
I think you'll find even heavies have the same issue you have
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Scout Registry
Nos Nothi
1662
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Posted - 2014.03.20 15:28:00 -
[26] - Quote
If you're looking to Brick or Dual Tank your Scout, the Amarr is the way to go. Fact: You can push 1000 HP then run dang-near forever. And fit a cloak.
As a Scout, I'm not looking to squaring off with a "Scout" w/900 HP. As a Scout, I think it pretty fun dang funny that you Amarr Heads want more.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7681
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Posted - 2014.03.20 15:31:00 -
[27] - Quote
steadyhand amarr wrote:Aero Yassavi wrote:CRYPT3C W0LF wrote:Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done. https://forums.dust514.com/default.aspx?g=posts&t=148362Please, for the love of all that is good, stop using the "it's not even out yet" argument. That's just a cop out that doesn't prove anything. Its a bounes to a playstyle its a perfectly valid execuse this conmunty has real trouble seeing anything outside predefined COD classes. A flat leg it around bounes makes a very effective defense suit for example amarr scouts will be able to get to trouble spots in one go. While mimatar run the risk of being blasted while recharging I don't think you understand steady. You can make an Amarr scout that plays to any playstyle you want, not just "predefined COD classes," and the Gallente scout can still do it better. This includes working the stamina. Just read the thread I linked.
"You're not even Aero, you're just Aero's friend."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7681
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Posted - 2014.03.20 15:33:00 -
[28] - Quote
Scout Registry wrote:If you're looking to Brick or Dual Tank your Light-Frame, Amarr is the way to go. Fact: You can push 1000 HP then run dang-near forever. And fit a cloak.
As a Scout, I'm not looking forward to squaring off with a 900HP "Scout" with an SG or ScR. As a Scout, I think it pretty fun dang funny that you Amarr Heads want more. Gallente scout can brick tank better because it doesn't need to waste one of its four lows on a repairer.
You keep misinterpreting this as "Amarr scout sucks." Amarr scout may very well be great, but Gallente scout is better in every way, including stamina based roles (again, read thread I linked above). I just figure I'd be nice and suggest buffing the Amarr scout to compensate rather than nerfing the Gal scout.
"You're not even Aero, you're just Aero's friend."
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Scout Registry
Nos Nothi
1669
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Posted - 2014.03.20 15:44:00 -
[29] - Quote
Aero Yassavi wrote: You keep misinterpreting this as "Amarr scout sucks." Amarr scout may very well be great, but Gallente scout is better in every way, including stamina based roles (again, read thread I linked above). I just figure I'd be nice and suggest buffing the Amarr scout to compensate rather than nerfing the Gal scout.
Pack a Compact next to that Cloak. No GalScout will run 2 Shields, 4 Armor. Being that slow requires a Stamina Pool.
The Amarr will be the absolute best choice if you're looking to Brick Tank or Dual Tank your Light-Frame. Seriously. No funny business.
As for an eventual GalScout nerf ... that is a certainly a possibility. We won't know 'til we've had sufficient time to compare it against the others post 1.8. |
Sgt Buttscratch
R 0 N 1 N
2072
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Posted - 2014.03.20 15:57:00 -
[30] - Quote
The realistic Amarr scout bonus 10% chance to beg for mercy from their pathetic god as I sever their spinal cord with my blades
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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