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641. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.03.02 18:43:00
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642. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
After several threads asking for the same thing, they never responded. They don't like things that makes sense or follow the rules they set up.
- by The-Errorist - at 2014.03.02 18:37:00
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643. Game Mode from Closed Beta - in Feedback/Requests [original thread]
They have plans to bring something like that back and its going to be Skirmish 3.0. Unfortunately they haven't said when they're bringing that game mode.
- by The-Errorist - at 2014.03.02 18:35:00
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644. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Talos Vagheitan wrote: The-Errorist wrote: I propose for better matchmaking, a skill level stat should be used to match player of similar skill levels. The monthly Personal Effectiveness value should be used for matchmaking players doing pub...
- by The-Errorist - at 2014.03.02 07:54:00
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645. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: i like the idea of separating the layer base for skill and stuff but to maintain competitiveness i suggest the computer checks to see if your player rating is above or below the median rating and puts you in bott...
- by The-Errorist - at 2014.03.02 07:39:00
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646. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Meeko Fent wrote: Using a player stat based system will always lead to somewhat skewed results. Yeah, only slightly . Nothing is perfect. Meeko Fent wrote: What if he had a bad day at work? 1 bad day isn't going to effect your score th...
- by The-Errorist - at 2014.03.02 06:37:00
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647. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Archbot wrote: I do believe this would be a good idea. Although, I also believe that DUST's playerbase is, right now, a little too small to support something like this. The time it takes to make a match would be extended, and that's against man...
- by The-Errorist - at 2014.03.02 02:15:00
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648. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
I've updated it to take into account costs of fittings and for vehicles.
- by The-Errorist - at 2014.03.02 01:44:00
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649. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
Justice Darling wrote: KAGEHOSHI Horned Wolf wrote: A game mode that ends in only 5 minutes is stupidly too short. It can take over a minute from when Scotty starts searching for a battle and when I actually get to spawn in, and its not wort...
- by The-Errorist - at 2014.03.01 22:43:00
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650. Have map names on load screen before battle - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.03.01 22:35:00
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651. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Brush Master wrote: Just a reminder to CCP that vehicle users would still like a simple +25 on mobile CRU spawns. It's been a requested feature for at least a year. Is there something complicated that's holding this back? Update from later in ...
- by The-Errorist - at 2014.03.01 22:30:00
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652. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Vrain Matari wrote: In the squad status HUD element incapacitated mercs should have a bleedout timer indicator, prolly a semi-transparent indicator bar overlaying over that merc's Squad List entry. That would be great.
- by The-Errorist - at 2014.03.01 22:19:00
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653. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
CLONE117 wrote: id like a skill that makes my armor tank turn faster by 1% per level. Having a skill that would increase turning speed or torque of all vehicle by 1% like the old powerplant modules would be great too. Heathen Bastard wrote...
- by The-Errorist - at 2014.03.01 22:00:00
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654. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Still want this; it would be great for weapon variety.
- by The-Errorist - at 2014.03.01 17:51:00
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655. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
There aren't enough skills out there for vehicle users that actually do anything. Some examples of skills that could be added are: skills that affect scan precision, profile, and radius; a skill that increases the top speed by 1% per level; a ski...
- by The-Errorist - at 2014.02.26 18:37:00
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656. [Request] Add the Last Online and In Match feature - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2014.02.14 18:08:00
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657. [Request] Improving in-game information display - in Feedback/Requests [original thread]
I would really love to see the the other 3 cardinal directions, besides North around the minimap. I also would like the old satellite/bird's eye view of the map back, either through a pilot suit and or skills/modules.
- by The-Errorist - at 2014.02.13 00:22:00
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658. [Suggestion] Improving restocking - in Feedback/Requests [original thread]
Still want this feature back.
- by The-Errorist - at 2014.02.13 00:20:00
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659. [Idea] Stasis webifiers - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Why can't I have cool stuff? CCP makes promises that they can't deliver in the time-frame they propose, then changes their minds and focuse on other stuff.
- by The-Errorist - at 2014.02.13 00:19:00
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660. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
General12912 wrote: Garth Mandra wrote: I'm not sure I agree with your numbers but they do need to look at the scaling. Spare low slot? Slap on a basic plate! Spare hi slot? Uh... The way armour plates scale makes even the basic useful. Th...
- by The-Errorist - at 2014.02.13 00:10:00
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