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Thread Statistics | Show CCP posts - 1 post(s) |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3186
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Posted - 2014.02.18 23:24:00 -
[31] - Quote
Damn it I now officially miss my Prometheus
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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Fire of Prometheus
Alpha Response Command
3716
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Posted - 2014.02.19 00:38:00 -
[32] - Quote
Bojo The Mighty wrote:Damn it I now officially miss my Prometheus That makes 2 of us...I miss the magic flying school bus
Scout: I'm going to knife you my commando!!!
commando turns around
Commando:FAAAAALCCCOOOOONNNNNN PUUUUUUNNNCCCCHH!!
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3189
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Posted - 2014.02.19 00:56:00 -
[33] - Quote
Fire of Prometheus wrote:Bojo The Mighty wrote:Damn it I now officially miss my Prometheus That makes 2 of us...I miss the magic flying school bus I never used it when Uprising came out.... only in Chromosome and little of Codex
(I Enjoy Difficulty); GB-9 Breach AR, EK-AR Breach Mass Driver, GK-13 and Allotek Burst AR
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MRBH1997
Knights Of Ender Galactic Skyfleet Empire
66
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Posted - 2014.02.19 01:14:00 -
[34] - Quote
Brush Master wrote:Just a reminder to CCP that vehicle users would still like a simple +25 on mobile CRU spawns. It's been a requested feature for at least a year. Is there something complicated that's holding this back?
And sense there only seems to be a standard simply add the advanced and proto with quicker spawn times to put the skill more useful past lvl 1.
CEO of Knights of Ender
Corporation Website: http://koe.shivtr.com
Public Channel: Knights of Ender Public
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
508
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Posted - 2014.02.19 02:37:00 -
[35] - Quote
as a support logi, I think mCRUs should definitely be awarded the same as uplinks. However, I agree. no seats, no spawn. I get really angry when my screen lights up and i'm being steamrolled.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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deepfried salad gilliam
Sanguine Knights
432
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Posted - 2014.02.19 04:12:00 -
[36] - Quote
honestly could be abused but i think wp for any type of spawn, uplink or crew should be
5% of wp earned by that person till they die
Proud Christian
add p2p already!
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Thrillhouse Van Houten
DIOS EX. General Tso's Alliance
83
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Posted - 2014.02.19 04:35:00 -
[37] - Quote
deepfried salad gilliam wrote:honestly could be abused but i think wp for any type of spawn, uplink or crew should be
5% of wp earned by that person till they die
This is a great idea, frankly. It encourages people to place GOOD/SAFE uplinks rather than getting points even if someone just spawns and dies on the uplink.
I like the no seats/no spawn rule for mCRUs. The only problem? What if nobody will vacate the seats once spawned. It'd tick me off if I built a non-ADS Dropship for personnel insertions with a mCRU and a bunch of clueless blue dots just camped my open seats, making it impossible to spawn more people. An eject option? Could lead to blue griefing...and result in booting blues you want to keep (gunners).
I also think there should be no spawn limit or cooldown, frankly. I run logi and I've played matches where, literally, my entire team has spawned only on my links. I have to die to throw down more links but I completely dominate the WPs for my team. If a driver/pilot can stay alive long enough to have everyone on their team spawn on their rig, I say they DESERVE the WP.
The only problem is HAVs. HAV drivers can rack up sick amounts of WPs, they don't need massive spawn WPs too. Make mCRUs basically impossible to fit on rigs with ANY main guns (ADS and HAVs) by ramping up their CPU/PG costs and then it would be completely fair. |
Gabriel Ceja
Knights of Eternal Darkness League of Infamy
0
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Posted - 2014.02.19 09:19:00 -
[38] - Quote
What about if instead of being passive they turn it into an active module with a fair cooldown time therefore setting a limit in a way and like somebody had mentioned earlier, higher levels of mcru with faster spawn time depending on its level |
Brush Master
HavoK Core RISE of LEGION
1073
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Posted - 2014.02.19 14:44:00 -
[39] - Quote
Varjac Theobroma Montenegro wrote:Voted!
Great, more votes and interest in this issue, the higher it gets on CCP radar. Post here and vote if you agree with mCRU WP, only way this moves up the list.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Komodo Jones
Chaotik Serenity
514
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Posted - 2014.02.19 18:25:00 -
[40] - Quote
My guess is they're going to have mcrus come with a limit as to how many spawns they will support and this is what will set apart basic from proto mobile crus, but that's the only change I can see coming to them.
It's simple, the guy who called in the vehicle with the cru is the one that gets the team respawn points, just like throwing down an uplink.
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You're now reading it.
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KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1017
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Posted - 2014.02.19 19:14:00 -
[41] - Quote
Vell0cet wrote:This is a no-brainer.
indeed.
Masochism L5.
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AP Grasshopper
The Unit 514
179
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Posted - 2014.02.19 19:29:00 -
[42] - Quote
Gabriel Ceja wrote:What about if instead of being passive they turn it into an active module with a fair cooldown time therefore setting a limit in a way and like somebody had mentioned earlier, higher levels of mcru with faster spawn time depending on its level
I Like this alot |
Brush Master
HavoK Core RISE of LEGION
1074
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Posted - 2014.02.20 14:32:00 -
[43] - Quote
Cross Atu wrote:Brush Master wrote:Cross Atu wrote:Brush Master wrote:Just a reminder to CCP that vehicle users would still like a simple +25 on mobile CRU spawns. It's been a requested feature for at least a year. Is there something complicated that's holding this back? I support this +1 Also if there are any concerns from a balance standpoint about mCRU spawns, please still give the WP and just add a cooldown or cap on them. That can be fine tuned to the right level as needed but our vehicle support crews really do deserve to get earnings for their contributions. 0.02 ISK Cross There are already global limit in place, spawns take 10 seconds already so few are spawning on them at the moment, so for the time being, just add the reward and then when they implement tiers of mCRUs, then they can add timer limits and faster spawn times. Seems solid to me. mCRUs cost SP, ISK, and CPU/PG, just like anything that a Merc is spending resources/taking on risk to field they deserve to have a robust and balanced earnings reward potential linked to their use. I hope we see WP for mCRUs coming to Dust very soon. Cheers, Cross PS ~ If it matters to anyone I say this as an infantrymen and support Logi so more effective and used mCRUs will likely cut my own WP a bit, but I 100% they they are a good thing for the game and should be rewarded for the tactical value they're providing. I want to earn my WP for doing my job well, not by stopping players from having any other option, so again as an infantry player, please CCP give our vehicle Mercs WP for mCRU spawns, they're doing the work, they deserve the reward.
Ya I run logi as well but only because Dropships were basically useless to gain WP and help the team in many of the previous builds.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Brush Master
HavoK Core RISE of LEGION
1074
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Posted - 2014.02.20 19:58:00 -
[44] - Quote
Bojo The Mighty wrote:Damn it I now officially miss my Prometheus
Yes and it shall be some time before we see them again
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Brush Master
HavoK Core RISE of LEGION
1074
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Posted - 2014.02.21 06:12:00 -
[45] - Quote
deepfried salad gilliam wrote:honestly could be abused but i think wp for any type of spawn, uplink or crew should be
5% of wp earned by that person till they die
interesting idea.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Brush Master
HavoK Core RISE of LEGION
1075
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Posted - 2014.02.23 19:00:00 -
[46] - Quote
Gabriel Ceja wrote:What about if instead of being passive they turn it into an active module with a fair cooldown time therefore setting a limit in a way and like somebody had mentioned earlier, higher levels of mcru with faster spawn time depending on its level
Module activation on dropships can already be difficult, I would vote no on making it activate only.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
0
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Posted - 2014.02.23 20:17:00 -
[47] - Quote
Adding this would entice more players to at least try to use vehicles - especially dropships.
Should only be +25 like uplinks - people on the ground have to use up resources to fit it too. WIth 1.8 changes (and CCP's hints of making equipment spam go away) mCRU's will be a lot more valuable tactically too, not just WP valuable.
I do think that a mCRU's should also load people out faster than uplinks always. The difference here is risk/reward - that vehicle is a fatter and more expensive target than a scout/logi with an uplink. |
Derpty Derp
It's All Gone Derp
35
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Posted - 2014.02.23 23:48:00 -
[48] - Quote
Should limit the height that people can spawn on them... Or don't allow people to dampen their fall... Otherwise we'll have 10 Gorgons doing nothing but hovering at the map roof every match for free war points, would be as bad as red liners... I'm thinking have the pilot see a timer on how long until someone spawns, which gives them time to get down to a safe drop point. |
Brush Master
HavoK Core RISE of LEGION
1077
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Posted - 2014.02.24 14:01:00 -
[49] - Quote
Aerius Corius wrote:Adding this would entice more players to at least try to use vehicles - especially dropships.
Should only be +25 like uplinks - people on the ground have to use up resources to fit it too. WIth 1.8 changes (and CCP's hints of making equipment spam go away) mCRU's will be a lot more valuable tactically too, not just WP valuable.
I do think that a mCRU's should also load people out faster than uplinks always. The difference here is risk/reward - that vehicle is a fatter and more expensive target than a scout/logi with an uplink.
Fitting a mCRU does take away the survivability of a vehicle and yes with future updates, it looks like uplinks are getting nerfed to make CRUs and mCRUs more beneficial then link spam.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Takahiro Kashuken
Red Star. EoN.
2687
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Posted - 2014.02.24 14:06:00 -
[50] - Quote
Reminder we need adv/proto MCRU aswell
Intelligence is OP
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Iron Wolf Saber
Den of Swords
13172
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Posted - 2014.02.24 19:30:00 -
[51] - Quote
To be fixed eventually, lot of things are still getting unfubared from beta if you take a look through the SDE and realize that the mCRU is a weird piece of the puzzle.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Brush Master
HavoK Core RISE of LEGION
1077
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Posted - 2014.02.25 17:55:00 -
[52] - Quote
Derpty Derp wrote:Should limit the height that people can spawn on them... Or don't allow people to dampen their fall... Otherwise we'll have 10 Gorgons doing nothing but hovering at the map roof every match for free war points, would be as bad as red liners... I'm thinking have the pilot see a timer on how long until someone spawns, which gives them time to get down to a safe drop point.
maybe, if we find people doing this a lot but I could not see someone doing it that often, for one they have to die to spawn, 2 its most likely only going to be done if they are red lined. 3 you can counter it with another dropship.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
11
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Posted - 2014.02.25 19:48:00 -
[53] - Quote
Brush Master wrote:Derpty Derp wrote:Should limit the height that people can spawn on them... Or don't allow people to dampen their fall... Otherwise we'll have 10 Gorgons doing nothing but hovering at the map roof every match for free war points, would be as bad as red liners... I'm thinking have the pilot see a timer on how long until someone spawns, which gives them time to get down to a safe drop point. maybe, if we find people doing this a lot but I could not see someone doing it that often, for one they have to die to spawn, 2 its most likely only going to be done if they are red lined. 3 you can counter it with another dropship.
The more dropships hanging around for spawns the less fighters on the ground doing what actually wins any of the current modes: body count and capturing points. Not an actual issue anymore than spamming uplinks and nanos. Also - it's pretty easy to see folks sky-diving from a dropship (and thus find and shoot them) and inherent in the inertial dampener animation is a 2 second window of 'standing up' before they can actually fight back...all thing in balance, no?
Dropships in general need a good look at assists - Assault Ships are a little better off by virtue of not being dependent on squad mates for kills. But typical dropships could benefit from variations or bonuses such as...
-Improved scanning for scan assists (the distance for a dropship is much greater than the avg HAV/LAV but they have much higher mobility). A scanning Dropship (the alternative to an Assault for example skill wise) could be called "Scout Ship" or some such. Bonuses to scanning enemies to provide insertion teams more battlefield intel. Would function same as existing scan assists.
-Remote demolitions or bomb dropping. Careful aim and such would be needed, but dropships can become artillery platforms at high speeds as opposed to the current, "HOLD STILL I KEEP MISSING!!!" of the side mounted turrets. WP awarded for kills or assists, not the act in case a dud/miss preventing exploitation.
-Vehicular Transport Tethers: seen in other games with dropship type vehicles, the ability to 'lift' an HAV or LAV and rapidly relocate on the battlefield. Juicy target for AV, but very useful role in cluttered 'urban' maps. Lifting would be a dual confirmation system - dropship requests to lift the LAV/HAV, LAV/HAV confirms the lift or denies (prevents mean pilots from screwing with ground vehicle pilots). WP awarded for when a vehicle transported travels over 300m (or some abitrary distance) or attains a kill or assist within 30 seconds of the dropoff.
-Deployable Installations / Ground Equipment: Similar to vehicle tether, as CCP expands installations and eventually makes them player owned, dropship pilots would be awarded for the successful deployment of an asset (25 WP - nothing amazing and the asset is already team owned, preventing another 50 WP for 'hacking). Assets can only be deployed once - so dropping assets at the start for easy WP would be very pointless. (See Note at bottom how this is prevented also) Additional WP (perhaps 10 or less based on installation) would be awarded each time a DEPLOYED installation is used. EX: 1) 5 Points each time a team member spawns from a deployed CRU. 2) 10 Points each time a team member gains a kill from a deployed turret. 5 points if the turret kill was an assist. 3) I don't know how you could track a Supply Depot without creating unnecessary lag from the point system since it does so much. You can't reward suit changes because that is exploitable without timers, which adds more game lag in tracking. I'd recommend no bonus for Supply Depot usage and perhaps change to 50 WP on deployment.
Note: To prevent exploitation of the mechanic, no two 'alike' installations can be deployed with 100m of each other. This could be suspended in the 'hardcore' matches of PC, but in standard matches this prevents "Bunkers" where a team of dropships could deploy four turrets to a small, ideal location and then provide two CRUs and two depots...potentially match breaking to say the least. Asset deployment is not allowed in red zone nor within a set distance of the MCC (Say 100m from the point on the ground that represents its location) and starting CRU's (Also 100m).
Just various ideas for the dropship class and how it could be expanded without turning it into a WP farming addict. Vehicles should never devolve into WP farming as it can easily break infantry gameplay...and thus the game. Bad game = players leave = sad face.
I'd be open to the idea of an activated mCRU that has distinct tactical advantages such as 3 second or less spawn times and unlimited spawns for, say, a 30 second duration with a 2 minute CD. Calls to mind "Hot Dropping" from EvE. In general though, I think they should not be activated for the sake of not further complicating an already difficult to FLY, let alone tactically use, vehicle.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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Brush Master
HavoK Core RISE of LEGION
1078
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Posted - 2014.02.26 13:58:00 -
[54] - Quote
Takahiro Kashuken wrote:Reminder we need adv/proto MCRU aswell
one step at a time.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Brush Master
HavoK Core RISE of LEGION
1079
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Posted - 2014.02.26 17:37:00 -
[55] - Quote
Iron Wolf Saber wrote:To be fixed eventually, lot of things are still getting unfubared from beta if you take a look through the SDE and realize that the mCRU is a weird piece of the puzzle.
Thanks for stopping by and commenting! It does seem like it is out of place. In SDE it was some how connected to the blackops hav and then ported to other vehicles? I get the gist that its hacked together pretty badly and that why they can't simply through +25 on spawns like uplinks give us.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Brush Master
HavoK Core RISE of LEGION
1079
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Posted - 2014.02.27 15:18:00 -
[56] - Quote
@Aerius Corius I'd suggest starting a feedback thread of your own for all those ideas
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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The-Errorist
518
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Posted - 2014.03.01 22:30:00 -
[57] - Quote
Brush Master wrote:Just a reminder to CCP that vehicle users would still like a simple +25 on mobile CRU spawns. It's been a requested feature for at least a year. Is there something complicated that's holding this back? Update from later in the thread: Vote on how many points a mCRU should give a pilot http://strawpoll.me/1178317 It's really been over 2 years since the idea was brought up on the forums. |
Brush Master
HavoK Core RISE of LEGION
1083
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Posted - 2014.03.04 14:18:00 -
[58] - Quote
Poll Update 87 total votes thus far 59 of those are for 25 WP 16 and 16 for 35/15 WP
have you voted? http://strawpoll.me/1178317
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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DUST Fiend
OSG Planetary Operations Covert Intervention
11924
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Posted - 2014.03.04 15:03:00 -
[59] - Quote
It took over a year to fix the PG on logistics dropships, so I'm not holding my breath for MCRU WP in 2014
Videos / Fiction
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
253
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Posted - 2014.03.04 17:20:00 -
[60] - Quote
Still want these.
FAME
Click for Vehicle Support
Click for Recruitment
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