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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Chesyre Armundsen
Thanes Of Dust
445
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Posted - 2014.02.27 05:32:00 -
[31] - Quote
Komodo Jones wrote:All great, 1 more suggestion, include a small see-through text box on the bottom of the screen to allow players who don't have mics to communicate effectively, any messages from your squad appear here and have the option to send messages that your entire team can see.
Simple visible text messages would be awesome!
Baal Roo wrote:The minimap already has an indicator for N, adding E, S, W would just make it harder to read at a glance.
I would argue this. I find the current mini map difficult to orient myself with because of the size and colour of the "N". Even without the addition of "E" and "W" I would greatly appreciate adjustments to the size or colour of the "N". Adding a small "S" in a different colour would also bring a bit more awareness to the table.
Mihi gravato Deus - "Let God lay the burden on me!"
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4649
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Posted - 2014.02.27 13:35:00 -
[32] - Quote
You stay classy, Wolf.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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RINON114
B.S.A.A. General Tso's Alliance
522
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Posted - 2014.02.27 15:14:00 -
[33] - Quote
Fantastic post but I am curious, howcome they removed the repair tool effect? At one point we did have golden sparkly awesomeness. What happened to it? |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
578
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Posted - 2014.02.27 15:59:00 -
[34] - Quote
RINON114 wrote:Fantastic post but I am curious, howcome they removed the repair tool effect? At one point we did have golden sparkly awesomeness. What happened to it?
We angered the devs so they took away our toys.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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Dalmont Legrand
277
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Posted - 2014.02.27 16:28:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote:The great and mighty CCP Saberwing flew to me from the heavens with his saber-sharp wings, and he has beseeched me, the glorious emperor god-king KAGEHOSHI, with a scroll with five-hundred-fourteen golden seals (Twitter message) asking me to compile a list of important HUD stuff. In the past I have made this thread ( Improving the HUD) full of ways to improve the HUD, but here I shall extract only the most important functional stuff only, as well as some new ones I have come across on the forums. [Map/minimap][Team/squad][Equipment][Weapon][Other] I noticed right now that messages about whether you are scanned, hacking taking place, and others occupy the same place, and only one can be displayed; if an enemy starts hacking a CRU, I will no longer get information about whether or not I have been scanned. It might be good idea to just stack these messages, and even the squad order, RDV, and strike messages to the right where the kill-tracker currently is, and move the kill-tracker thing lower on the screen to make room (inspired by this).
-Upper right corner may be able to display squad orders, if you have been scanned, pending RDV requests, what is being hacked, etc. -Lower right corner will show who kills who. Without doing any radical shift in layout, or getting into immersion stuff like HUD-wobble (which should have never been removed), this is what I believe is important for improving the HUD. Behold the mighty list! marvel at how I typed things! Seriously wish I could have just typed all this directly on twitter with one big direct message, I hate character limits.
Map/Minimap
Also an interchange between fixed minimap and rotating which we have now.
Rest: All that you ask are indicators for various parameters like OB or grenade or message about enemy hack.
We need a shooter but not a wall of text, so basically it should be as compact as possible.
As you are scanned suits interface changes colour, if being repaired the suit takes another colour, shield/armor indicator has for reps a sign already, but for scan it can gain colour for example.
As for the rest, all weaponry could be classified as for AV(anti-vehicle) AI(anti-individual(intelligence for drones in future)), AE(anti-electronic). If a player is set to be able to play AI AV then he will have AIV for example. You want to make icons like other FPS have about roles? So the list of six players let us say, on the right low corner where ammo capacity is; we'll have something like:
junkytroll452(logi icon)(AI)(vehicle sign of tank if in tank, aircraft triangle if in aircraft, turret if holding any) below are bars for shield/armor
That must be vary compact to ensure more visual range.
For OB there should be another call out, like on squad lead interface, on his arm a beacon with constant light of some notorious color makes him know ob is ready, no need to count WP, we lose FPS, any one who is dead can easily fast looking count WP while loading even in 3 secs spawn.
Unless we can have something like a bar on arm of the squad lead: a bar of 5 lights, every 500 wp new light flashes, rasing the bar, the last flashing will denote OB and a bar will restart, then it will start again, while the 5th light is still on, when the bar is filled again and the OB is not used the counter next to 5th light changes from 1 to 2, and so on. Here the style of bar can vary considering what faction suit you use. Or just every new OB the voice will say: Orbital strike available, holding two.(in case you dont use OB)
As for calling OB it takes time. If we can't use a button for it, the free button choice for pad would be great, as I hate sitting with triangle, so OB, why not using same as R2+R3 but using R2+R3+arrow, same arrow that is used for menu call out for OB and vehicles, for OB R2+R3+arrow and choose ob sign map opens strike, for vehicles same menu but other arrow, or different icon in same menu and after various types of vehicle appear as in old menu.
Covering this topic basically gives me this, we need to reduce all indicators on screen to minimum lights, flashes, icons and time to access menus. On suit, vehicles, on weapons, they must be present everywhere giving us relevant information, if someone thinks it will be too hard getting into notion what each sign means, but I don't think they will leave it just because it is difficult, newbies must know that game is not run'n'gun. They won't leave because they don't know what each flash means but they probably because they need to create suits and invest sp in it.
The best is yet to come
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Baal Roo
Subdreddit Test Alliance Please Ignore
3008
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Posted - 2014.02.27 23:48:00 -
[36] - Quote
Chesyre Armundsen wrote:Baal Roo wrote:The minimap already has an indicator for N, adding E, S, W would just make it harder to read at a glance. I would argue this. I find the current mini map difficult to orient myself with because of the size and colour of the "N". Even without the addition of "E" and "W" I would greatly appreciate adjustments to the size or colour of the "N". Adding a small "S" in a different colour would also bring a bit more awareness to the table.
I can see making the N more clearly visible, but I just don't think adding 3 more little indicators would help... they would just make it harder to read.
Frankly, if you don't know that south is opposite of north, I don't know what help the extra little S would do. The same goes for east and west.
All you need is an easy to read N in order to get the best usibility, adding more than that just means you have to take an extra moment to actually read the letters instead of having an automatic indicator of which direction you're facing. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1106
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Posted - 2014.02.28 00:54:00 -
[37] - Quote
We also need better grenade indicators. About half of the grenades that end up by my feet never show an indicator.
MAG ~ Raven
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3342
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Posted - 2014.02.28 00:59:00 -
[38] - Quote
KAGEHOSHI Horned Wol wrote: [Weapon]
A different crosshair to indicate when a weapon is done charging, right now its hard to tell when for example a forge gun is fully charged because the charge gauge is all the way down inside the ammo meter; I shouldn't have to take my eyes of the target to check if fully charged. This would not be needed if all weapons had a distinctive sound, animation, and/or visual effect synchronized with charge completetion to queue the user. This one isn't really that important since you can just get use to it, but I think it would be good for usability.
We used to have this, but I think it made forge gunning even easier. So instead of a complete circle, the charge icon should only portray less than half of a circle.
And I'd like to add that enemies that are scanned have a visual highlight that can be seen only in LOS. The Chevrons and scan blips do pulsate but the Chevrons are not actually the enemy.
So you can better pick them out from the back drop.
Bojo - Adding chili powder to your experience since early times
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Cross Atu
OSG Planetary Operations Covert Intervention
1940
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Posted - 2014.02.28 02:11:00 -
[39] - Quote
Baal Omniscient wrote:We also need better grenade indicators. About half of the grenades that end up by my feet never show an indicator. On a related note, REs don't show up at all which would be fine once they're set up etc but while they're being thrown and triggered like nades it seems a bit off.
SupportSP Rollover & an improved Recruting System
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The-Errorist
518
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Posted - 2014.03.01 22:19:00 -
[40] - Quote
Vrain Matari wrote:In the squad status HUD element incapacitated mercs should have a bleedout timer indicator, prolly a semi-transparent indicator bar overlaying over that merc's Squad List entry. That would be great. |
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deepfried salad gilliam
Sanguine Knights
444
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Posted - 2014.03.01 23:31:00 -
[41] - Quote
and give each race a diffrent color hud.
Proud Christian
add p2p already!
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
60
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Posted - 2014.03.02 00:14:00 -
[42] - Quote
IgniteableAura wrote:I disagree with notifications to when equipment is destroyed. That's a powerful intel tool that's unnecessary. Someone should be able to sneak into an objective, take out the uplinks, hives and remotes and get out without letting the other team be "notified"
I agree with you regarding hives, since those are autonomous. Uplinks need to connect to some system so Mercs can use them so it'd be trivial to set up some software to notify the owner if they stop transmitting/responding.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
565
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Posted - 2014.03.02 01:27:00 -
[43] - Quote
I would like some sort of distance gauge on that mini map before I have to point my weapon at them. Even though it shifts with sprinting and even though I consciously know its about 70 odd meters - having that measurement would help in decision making for tactical movements and judging the opponents weapon effectiveness before I'm shot with it.
The Logi Code. The Way of the Logibro
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Justice Darling
Themis Argonauts
40
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Posted - 2014.03.02 06:22:00 -
[44] - Quote
I posted something a while back about the OS giving out text why cant we just get a red light green light system or something along them lines really like this post +1 from me |
abarkrishna
WarRavens
325
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Posted - 2014.03.02 10:08:00 -
[45] - Quote
How did you forget the grenade indicators? They are they worst I have ever seen in a game.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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