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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9669
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Posted - 2014.03.01 00:37:00 -
[1] - Quote
A game mode that ends in only 5 minutes is stupidly too short. It can take over a minute from when Scotty starts searching for a battle and when I actually get to spawn in, and its not worth the wait if a team loses all clones in 5 minutes. Get rid of 50 clone Ambush, just keep Ambush OMS; fix the spawns, but that's a different topic.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Leovarian L Lavitz
NECROM0NGERS The CORVOS
975
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Posted - 2014.03.01 01:03:00 -
[2] - Quote
ban vehicles in matches without MCCs.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
350
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Posted - 2014.03.01 10:26:00 -
[3] - Quote
Jus get rid of ambush and ad bigger maps with more players
War never changes
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KalOfTheRathi
Nec Tributis
994
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Posted - 2014.03.01 13:41:00 -
[4] - Quote
A lot of people that aren't the very opinionated KAGEHOSHI actually like ambush.
Until CCP is fighting off customers with sticks one would suggest keeping those that like it happy versus AFK farmers that don't.
And so it goes.
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KalOfTheRathi
Nec Tributis
995
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Posted - 2014.03.01 17:53:00 -
[5] - Quote
Leovarian L Lavitz wrote:ban vehicles in matches without MCCs. Once we have the ever missing, constantly wanted and begged for over a year matchmaking ... then we can do that. Until then please remember:
Dust514 Doesn't Have Any Matchmaking
It is not in the pipeline, not announced and doesn't have a delivery date from CCP/Shanghai. We have no idea if it is because of player counts, complex system design or whatever. It will show when it shows, but it will be delivered by the same crew that gave us Scottie.
So user beware.
And so it goes.
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Telleth
Molon Labe. General Tso's Alliance
169
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Posted - 2014.03.01 18:32:00 -
[6] - Quote
I wouldn't mind seeing a 100 or 150 clone ambush. I agree that most ambushes end in 5 minutes or so. While a lot of that is stacked teams and no one wanting to switch to AV to deal with the tanks. While we would better be served with fixing those issues, they will be pretty complicated and time consuming to fix. A quick band-aid would be more clones to at least make the match run a bit longer. Would be nice to spend more time in combat than looking for a match or waiting for the game to realize you've been on 0 clones for another minute or two. |
Kigurosaka Laaksonen
DUST University Ivy League
459
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Posted - 2014.03.01 18:40:00 -
[7] - Quote
Matchmaking has no place in New Eden.
I queue specifically for ambushes because the 50 man ambushes are so short.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9681
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Posted - 2014.03.01 22:02:00 -
[8] - Quote
KalOfTheRathi wrote:A lot of people that aren't the very opinionated KAGEHOSHI actually like ambush.
Until CCP is fighting off customers with sticks one would suggest keeping those that like it happy versus AFK farmers that don't. You seem to have an odd obsession with me AFK farming, even when it is completely irrelevant. You might want to see a therapist about those personal issues. 50 clone Ambush keeps players that like it "happy"? very odd sentence, particularly because of how you use he word happy (not as a mental state, but as a description of a game mode). Are you saying Ambush makes people happy? Because if so, that's just silly; there is nothing "happy" about getting your clones all destroyed in 5 minutes by a proto squad and 4 blaster tanks before you barely got to even play. It isn't "happy" for the proto and tank squad because they also barely get to actually play, 5 minutes is too little a duration when it can take up to like 2 minutes to get into the battle.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Justice Darling
Themis Argonauts
38
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Posted - 2014.03.01 22:23:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:A game mode that ends in only 5 minutes is stupidly too short. It can take over a minute from when Scotty starts searching for a battle and when I actually get to spawn in, and its not worth the wait if a team loses all clones in 5 minutes. Get rid of 50 clone Ambush, just keep Ambush OMS; fix the spawns, but that's a different topic.
What do you think your money maker is, really win lose or draw you get paid ether way as if you really didn't do anything. Use starter fits in them, its really nothing more then pure profit at this point, all you need to do it get 3 to 4 kills then just frack off the rest of the time. Win lose you will get paid the say no matter what,
It would be nice to see some kind of jamming system that the other team, that is attacking needs to blow up in order to get tanks and what not.. |
The-Errorist
518
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Posted - 2014.03.01 22:43:00 -
[10] - Quote
Justice Darling wrote:KAGEHOSHI Horned Wolf wrote:A game mode that ends in only 5 minutes is stupidly too short. It can take over a minute from when Scotty starts searching for a battle and when I actually get to spawn in, and its not worth the wait if a team loses all clones in 5 minutes. Get rid of 50 clone Ambush, just keep Ambush OMS; fix the spawns, but that's a different topic. What do you think your money maker is, really win lose or draw you get paid ether way as if you really didn't do anything. Use starter fits in them, its really nothing more then pure profit at this point, all you need to do it get 3 to 4 kills then just frack off the rest of the time. Win lose you will get paid the say no matter what, It would be nice to see some kind of jamming system that the other team, that is attacking needs to blow up in order to get tanks and what not.. ^ Another person not getting the point of a thread or just talking about something off-topic. |
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
789
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Posted - 2014.03.02 00:07:00 -
[11] - Quote
There is a clear need for this mode to remain. Consider that on average I can make between 150-300k isk in the 50 clone ambush and you too wouldn't mind making quick isk. More battle types, not less would be beneficial. Also having the ability to pick between the Ambush and Ambush OMS types would be nice.
LogiGod earns his pips
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TheD1CK
Dead Man's Game
842
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Posted - 2014.03.02 00:08:00 -
[12] - Quote
Good fights on ambush are awesome
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9688
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Posted - 2014.03.02 02:56:00 -
[13] - Quote
Draco Cerberus wrote:There is a clear need for this mode to remain. Consider that on average I can make between 150-300k isk in the 50 clone ambush and you too wouldn't mind making quick isk. More battle types, not less would be beneficial. Also having the ability to pick between the Ambush and Ambush OMS types would be nice. You getting free ISK for little effort is hardly a good reason why 50 clone Ambush is needed. Ambush and Ambush OMS are not different enough that the removal of one would truly be less variety.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
39
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Posted - 2014.03.02 05:53:00 -
[14] - Quote
There should be 3 ambush variations.
Ambush with 50 clones ; no vehicles or orbitals Ambush OMS with 80 clones ; light vehicles only and no orbitals Ambush OMS with 150 clones; orbitals and all vehicles allowed |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9688
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Posted - 2014.03.02 06:00:00 -
[15] - Quote
Mordecai Snake wrote:There should be 3 ambush variations.
Ambush with 50 clones ; no vehicles or orbitals Ambush OMS with 80 clones ; no orbitals ; light vehicles only Ambush OMS with 150 clones; orbitals and all vehicles allowed We can't choose what variation we get, so I don't see the point.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Justice Darling
Themis Argonauts
40
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Posted - 2014.03.02 06:09:00 -
[16] - Quote
The-Errorist wrote:Justice Darling wrote:KAGEHOSHI Horned Wolf wrote:A game mode that ends in only 5 minutes is stupidly too short. It can take over a minute from when Scotty starts searching for a battle and when I actually get to spawn in, and its not worth the wait if a team loses all clones in 5 minutes. Get rid of 50 clone Ambush, just keep Ambush OMS; fix the spawns, but that's a different topic. What do you think your money maker is, really win lose or draw you get paid ether way as if you really didn't do anything. Use starter fits in them, its really nothing more then pure profit at this point, all you need to do it get 3 to 4 kills then just frack off the rest of the time. Win lose you will get paid the say no matter what, It would be nice to see some kind of jamming system that the other team, that is attacking needs to blow up in order to get tanks and what not.. ^ Another person not getting the point of a thread or just talking about something off-topic.
Off topic? Not sure if I lemming follow you,putting in idea's lemming is the point lemming of what an open topic is about, lemming if you don't under stand my point or like my idea's, that is OK. You will understand one day fare in the future at someone point before the end. I will try and help you understand the point now.
For those of us with over 12mil SP and have a lot of pretty not cheap mind you, toy's. We need something to make up for the cost of these toy's, cuss the out right random pay outs of the other two is really costly. And because of some need by CCP to make 150 clones cost only 36mil isk means we get paid like, yep you guest it, like shite, so really we need the off set of the 50 man matches cuss it pay just as much for only losing 2 to 3 units and getting 2 to 3 kills off the drop suites vs 8 to 10 losses from the other matches.
So let me put this in layman terms for you, dying less for more pay means you make money vs dying more and making less. One gives you real $$$$ and the others, are just for show at this point. Until the pay system is more refined to a point where its OK to loss dropsuites as long as you win I see no need to remove Ambush 50 man money maker at this point. If you don't like Ambush you can always walk up hit circle then hit triangle and un-select ambush in the mission ready screen, and just be done with it altogether! |
Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
39
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Posted - 2014.03.02 06:10:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:We can't choose what variation we get, so I don't see the point.
The point is that removing orbitals and vehicles from the 50 clone ambush would increase it's duration. |
Justice Darling
Themis Argonauts
40
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Posted - 2014.03.02 06:25:00 -
[18] - Quote
Mordecai Snake wrote:KAGEHOSHI Horned Wolf wrote:We can't choose what variation we get, so I don't see the point. The point is that removing orbitals and vehicles from the 50 clone ambush would increase it's duration.
My first post on this topic was saying adding something hold both team's back from put in OS and vehicles but if the other team takes out that something then both teams can have them back, but its just an idea. |
Justice Darling
Themis Argonauts
40
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Posted - 2014.03.02 06:28:00 -
[19] - Quote
TheD1CK wrote:Good fights on ambush are awesome
Some of my best fights I've been in on ambush had no vehicle in them what so ever! |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1328
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Posted - 2014.03.02 07:34:00 -
[20] - Quote
We used to be able to choose between OMS and straight ambush but lost the ability when low player counts led to us having to wait about to get into matches. I also believe that the Dev team like the more streamlined look of selecting from a smaller list of game types rather than a list of games (which was much more cumbersome).
Honestly, I don't think that more game modes is what this game needs. Sure it would be okay and I wouldn't fight it but it isn't the thing that is going to make me rave more a convince all my friends to download the game. In fact, I'd venture to say that a greater diversity of maps (I want to feel like I'm in a galaxy with thousands of planets) would actually lend more diversity to the game, and be a better improvement than more game types.
Fun > Realism
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Justice Darling
Themis Argonauts
41
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Posted - 2014.03.02 08:34:00 -
[21] - Quote
Mobius Kaethis wrote:We used to be able to choose between OMS and straight ambush but lost the ability when low player counts led to us having to wait about to get into matches. I also believe that the Dev team like the more streamlined look of selecting from a smaller list of game types rather than a list of games (which was much more cumbersome).
Honestly, I don't think that more game modes is what this game needs. Sure it would be okay and I wouldn't fight it but it isn't the thing that is going to make me rave more a convince all my friends to download the game. In fact, I'd venture to say that a greater diversity of maps (I want to feel like I'm in a galaxy with thousands of planets) would actually lend more diversity to the game, and be a better improvement than more game types.
Not sure about every one else but I've been asking for more planets for a bit now, request like this tend to get lost in the number of request per day. I would love to see more planets where bring in support isn't possible and all you have to work with is your gun skills, and maybe wouldn't hurt to have mortar's at some put. |
TheD1CK
Dead Man's Game
843
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Posted - 2014.03.02 11:25:00 -
[22] - Quote
Justice Darling wrote:TheD1CK wrote:Good fights on ambush are awesome Some of my best fights I've been in on ambush had no vehicle in them what so ever!
Same as You get fights where the 2 teams actually face-off and fight it out GG's Then you get the FoTm spammers ruining the fun...
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
791
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Posted - 2014.03.02 14:40:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Draco Cerberus wrote:There is a clear need for this mode to remain. Consider that on average I can make between 150-300k isk in the 50 clone ambush and you too wouldn't mind making quick isk. More battle types, not less would be beneficial. Also having the ability to pick between the Ambush and Ambush OMS types would be nice. You getting free ISK for little effort is hardly a good reason why 50 clone Ambush is needed. Ambush and Ambush OMS are not different enough that the removal of one would truly be less variety. Ever notice the high cost of proto weapons/suits/mods? You are derping sir. Don't be a derp.
The isk isn't free, you still need to get WP to receive benefits from being in the match and have a high risk of being killed regardless. If you don't like it there is always skirmish to make you really work for it.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
791
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Posted - 2014.03.02 14:49:00 -
[24] - Quote
Justice Darling wrote:Mobius Kaethis wrote:We used to be able to choose between OMS and straight ambush but lost the ability when low player counts led to us having to wait about to get into matches. I also believe that the Dev team like the more streamlined look of selecting from a smaller list of game types rather than a list of games (which was much more cumbersome).
Honestly, I don't think that more game modes is what this game needs. Sure it would be okay and I wouldn't fight it but it isn't the thing that is going to make me rave more a convince all my friends to download the game. In fact, I'd venture to say that a greater diversity of maps (I want to feel like I'm in a galaxy with thousands of planets) would actually lend more diversity to the game, and be a better improvement than more game types. Not sure about every one else but I've been asking for more planets for a bit now, request like this tend to get lost in the number of request per day. I would love to see more planets where bring in support isn't possible and all you have to work with is your gun skills, and maybe wouldn't hurt to have mortar's at some put. I'd like to see some Open World gameplay myself to be completely honest. Having intel means meta game and getting intel would be key to finding engagements for one side or the other.
There could also be something completely foreign to the game at this point called PVE or player vs environment wherein there would be Non-player Characters who would combat the player.
This activity would lead to ISK payouts from Mission Agents or Bounty payouts from Planetary Bounty Agents and provide us with a means to both Ambush target groups of players as well as earn ISK to combat Proto suit/weapon/module loss.
I personally don't think that removing one class of player from the match is the answer to anything, particularly the tank spam we have had recently. The answer to tank spam is more simple, kill them the way you kill other players or die. Simple.
LogiGod earns his pips
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9697
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Posted - 2014.03.02 16:59:00 -
[25] - Quote
Draco Cerberus wrote:KAGEHOSHI Horned Wolf wrote:Draco Cerberus wrote:There is a clear need for this mode to remain. Consider that on average I can make between 150-300k isk in the 50 clone ambush and you too wouldn't mind making quick isk. More battle types, not less would be beneficial. Also having the ability to pick between the Ambush and Ambush OMS types would be nice. You getting free ISK for little effort is hardly a good reason why 50 clone Ambush is needed. Ambush and Ambush OMS are not different enough that the removal of one would truly be less variety. Ever notice the high cost of proto weapons/suits/mods? You are derping sir. Don't be a derp. The isk isn't free, you still need to get WP to receive benefits from being in the match and have a high risk of being killed regardless. If you don't like it there is always skirmish to make you really work for it. Proto is not meant to be sustainable, I think the protostomping has derped up your brain. Proto is meant for extremely high stakes battle where victory is actually important, not every situation.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9843
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Posted - 2014.03.08 22:36:00 -
[26] - Quote
Get rid of it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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X7 lion
SWAMPERIUM
135
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Posted - 2014.03.09 03:02:00 -
[27] - Quote
KalOfTheRathi wrote:Leovarian L Lavitz wrote:ban vehicles in matches without MCCs. Once we have the ever missing, constantly wanted and begged for over a year matchmaking ... then we can do that. Until then please remember: Dust514 Doesn't Have Any MatchmakingIt is not in the pipeline, not announced and doesn't have a delivery date from CCP/Shanghai. We have no idea if it is because of player counts, complex system design or whatever. It will show when it shows, but it will be delivered by the same crew that gave us Scottie. So user beware. slightly wrong, match making isnt in the game due to that fact of how it works, its contract based ie a contract is generated & mercs fill it, because of the diversity in suits match making wouldn't work how ever it would be nice if players who did jack **** in a game got punished for not trying. (im sure you have seen matches where all the blueberrys just run away if a posistions attacked or they just dont do any thing at all.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10153
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Posted - 2014.03.27 19:44:00 -
[28] - Quote
I seriously don't enjoy being put into an ending Ambush battle. I know the battles are short, but damn!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Xaviah Reaper
Nyain San Dirt Nap Squad.
359
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Posted - 2014.03.27 19:47:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:When you join Ambush in the Battlefinder, you can end up in regular Ambush (50 clones), or Ambush OMS (80 clones, and installation drops). Regular Ambush ends way too fast because of how long a team can wipe out 50 clones; in fact it often takes as little as 5 minutes, which leaves many unsatisfied by barely getting to play before the battle abruptly ends.
A game mode that ends in only 5 minutes is stupidly too short. It can take over a minute or two from when Scotty starts searching for a battle and when I actually get to spawn in, and its not worth the wait if a team loses all clones, or inflict clone loss on the enemy in just 5 minutes. Get rid of 50 clone Ambush, just keep Ambush OMS; fix the spawns, but that's a different topic.
50 clones divided among 16 players, +16 starting active clones (for total of 66) is about 4 kills per player. Not enough to go around in my opinion.
i agree, however the idea of having a team death match without installations AND vehicles in a much closer quarters environment, designed "only" for infantry, sounds much much more satisfying. the reason 50 clones ambush ends so fast also needs to be discovered. personally... i blame tanks for everything everywhere related to aggro. They are so broken i feel physically ill from playing dust today. Im going to be taking a couple days break i think just to clear my head ...
Dropship Pilot
NS - Nyain San*
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Ultra Boomer3
HavoK Core RISE of LEGION
286
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Posted - 2014.03.27 19:52:00 -
[30] - Quote
KAGEHOSHI Horned Wolf wrote: 50 clones divided among 16 players, +16 starting active clones (for total of 66) is about 4 kills per player. Not enough to go around in my opinion.
you're speaking for yourself I hope. some of us like those small fast paced ambush games. I think they should be as when OMS was introduced, a different option under the public contracts button than ambush OMS.
Name: Ultra Boomer3.
Class: Heavy.
Specialty: Forge Gun.
Corp: Havok Core.
Loyalty: HavoK Core.
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