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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9001
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Posted - 2014.02.10 03:22:00 -
[1] - Quote
Stasis webifiers, those things CCP promised us back in 2011. I want them. In EVE Online stasis webs "Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down". I want this to come to Dust as it was promised years ago, as an equipment to slow down targets that are hit; primarily vehicles.
It should work like a pistol with around a 50 meter range. You point, shoot an energy blast, and whatever infantry or vehicle you hit should be slowed down for a period of time. It could have limited ammo, or it could have a very long cooldown; whichever works.
Race: Amarr (they usually do energy tech, and makes sense they develop it to counter Minmatar speed) Type: equipment Range: 50 meters Effect: 50-75% (depending on tier) reduction in speed of infantry and vehicles hit.
I want it.
Gû¦n+++Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6849
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Posted - 2014.02.10 03:46:00 -
[2] - Quote
I wouldn't mind seeing something like a Repair tool, with better range, and perhaps locking..... but unlike the rep tool it has ammunition that eventually depletes.
Something like an Energy Lasso.
Though I'd rather see a Cap neutraliser or energy vampire for the Amarr. That's the kind of thing we do.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9001
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Posted - 2014.02.10 03:53:00 -
[3] - Quote
True Adamance wrote:I wouldn't mind seeing something like a Repair tool, with better range, and perhaps locking..... but unlike the rep tool it has ammunition that eventually depletes.
Something like an Energy Lasso.
Though I'd rather see a Cap neutraliser or energy vampire for the Amarr. That's the kind of thing we do. That lockon this could work great energy lasso thing for a stasis web.
/me googles cap neutralizer and energy vampire.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6850
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Posted - 2014.02.10 03:56:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:I wouldn't mind seeing something like a Repair tool, with better range, and perhaps locking..... but unlike the rep tool it has ammunition that eventually depletes.
Something like an Energy Lasso.
Though I'd rather see a Cap neutraliser or energy vampire for the Amarr. That's the kind of thing we do. That lockon this could work great energy lasso thing for a stasis web. /me googles cap neutralizer and energy vampire.
I know you do. Amarrians do a lot of draining of weapons systems. We sap the will and capacity to fight from our enemies, so we can roll over our enemies later while they are weak and sick of battering themselves against our ships and lines.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9002
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Posted - 2014.02.10 04:01:00 -
[5] - Quote
True Adamance wrote:KAGEHOSHI Horned Wolf wrote:True Adamance wrote:I wouldn't mind seeing something like a Repair tool, with better range, and perhaps locking..... but unlike the rep tool it has ammunition that eventually depletes.
Something like an Energy Lasso.
Though I'd rather see a Cap neutraliser or energy vampire for the Amarr. That's the kind of thing we do. That lockon this could work great energy lasso thing for a stasis web. /me googles cap neutralizer and energy vampire. I know you do. Amarrians do a lot of draining of weapons systems. We sap the will and capacity to fight from our enemies, so we can roll over our enemies later while they are weak and sick of battering themselves against our ships and lines. Wouldn't these things require a capacitor system be implemented? Also, you know I do what?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Tolen Rosas
Kang Lo Directorate Gallente Federation
355
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Posted - 2014.02.10 04:02:00 -
[6] - Quote
yes |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6852
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Posted - 2014.02.10 04:28:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:KAGEHOSHI Horned Wolf wrote:True Adamance wrote:I wouldn't mind seeing something like a Repair tool, with better range, and perhaps locking..... but unlike the rep tool it has ammunition that eventually depletes.
Something like an Energy Lasso.
Though I'd rather see a Cap neutraliser or energy vampire for the Amarr. That's the kind of thing we do. That lockon this could work great energy lasso thing for a stasis web. /me googles cap neutralizer and energy vampire. I know you do. Amarrians do a lot of draining of weapons systems. We sap the will and capacity to fight from our enemies, so we can roll over our enemies later while they are weak and sick of battering themselves against our ships and lines. Wouldn't these things require a capacitor system be implemented? Also, you know I do what?
Have to look up what those things are....you non EVE player.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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The-Errorist
501
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Posted - 2014.02.10 04:42:00 -
[8] - Quote
For the tiers, it could as follows:
40% reduction in speed and acceleration; 60% reduction in speed and acceleration; 80% reduction in speed and acceleration. |
Ivy Zalinto
Bobbit's Hangmen
284
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Posted - 2014.02.10 04:47:00 -
[9] - Quote
Honestly, i wouldnt let this work on infantry...too powerful in gameplay perspective. Vehicles sure but never infantry.
That being said it cant be a huge reduction if it has long range. It can be quite large if you catch it in close but should probably have power reduction based on range, similar to the laser rifle.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9003
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Posted - 2014.02.10 04:56:00 -
[10] - Quote
Ivy Zalinto wrote:Honestly, i wouldnt let this work on infantry...too powerful in gameplay perspective. Vehicles sure but never infantry.
That being said it cant be a huge reduction if it has long range. It can be quite large if you catch it in close but should probably have power reduction based on range, similar to the laser rifle. We have equipment that just outright kills infantry (REs), so I don't see the problem with equipment that slows infantry down for a few second as long as its limited by long racharge or limited ammo.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Texs Red
DUST University Ivy League
182
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Posted - 2014.02.10 04:58:00 -
[11] - Quote
Webifiers are a Minmatar thing, not Amarr. Amarr does tracking disruption and energy drain/vampire.
That said, I see this coming in two forms.
Grenade: Toss it and where ever it lands it creates a temporary disruption field that slows anybody caught in it. Lasts maybe 5 seconds, it most of a breach-and-clear weapon for holding down opponents or a stop-gap measure against vehicles.
Equipment: A rather large piece of equipment with a long setup duration that leaves you vulnerable (probably like 3-4 seconds), this prevents it from being overly useful vs infantry unless they fail to notice it but it's large area of effect and duration makes it very potent against vehicles. |
Dreniella
Expert Intervention Caldari State
21
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Posted - 2014.02.10 08:22:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:CCP promised us back in 2011 I love these.
They promised us things for the game that old Executive Producer worked on. Then they changed executive producer, and shifted whole development of the game.
Calling these "promises" is like saying "Blizzard promised us higher res characters 3 years ago because they said that's what they want to do 3 years ago".
They never said when those are coming so there is no promise that they will come in X time. |
Bat Shard0
D3LTA FORC3
39
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Posted - 2014.02.10 13:17:00 -
[13] - Quote
You can check here my idea about different bombs including WEB bomb
http://dust514-bg.blogspot.com/
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shaman oga
Nexus Balusa Horizon
1582
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Posted - 2014.02.10 13:27:00 -
[14] - Quote
I imagine a grenade, amarr nade is still missing.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
1938
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Posted - 2014.02.10 13:42:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Ivy Zalinto wrote:Honestly, i wouldnt let this work on infantry...too powerful in gameplay perspective. Vehicles sure but never infantry.
That being said it cant be a huge reduction if it has long range. It can be quite large if you catch it in close but should probably have power reduction based on range, similar to the laser rifle. We have equipment that just outright kills infantry (REs), so I don't see the problem with equipment that slows infantry down for a few second as long as its limited by long racharge or limited ammo. Yeaa letting this work on infantry would be a huge demoralizing factor especially if your a scout, slow assault, or a heavy no matter what role you play speed is the name of the game.
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3411
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Posted - 2014.02.10 14:20:00 -
[16] - Quote
For infantry, I'd envision it like this:
1. Equipment - (limits how many can be brought, say to 1 or 2, and avoid having a persistent effect like what would be required with a grenade, or a lock on which would be impractical compared to just shooting at that point)
2. Gives a snare within a radius, as if it were a nanohive, with better/different models have different radii or effect sizes. This reduces people's ability to put them at far corners away from doors since the effect is reduced when a person only runs through part of it, leaving them open to flux grenades, etc.
3. The effect has a large-ish falloff (similar to grenade damage being weaker at the edges, etc.). That is, the effect is largest right on top of the web generator, and a fraction of the full effect at the edges. This means scouts/players would get a warning of sorts as they "start" to slow down upon reaching the edge of the effect.
4. Overlapping "fields" cancel each other out. So, spamming stasis webs is counterproductive since the "Venn Diagram" area of the effect would effectively produce zero slowing. This is aside from the limitations on numbers active. So, two identical stasis webs thrown in the same doorway effectively mean there's no effect.
- some of the replies are correct in that Amarr don't necessarily do Stasis webs normally, that is Minmatar. However, some acknowledgment of the lack of actual appropriate EWAR should be noted, such as how tracking disruption would be applied to infantry (turn speed and optimal range hit somehow?) or Energy Neutralizer/Vampire without capacitors? Similarly, the Caldari EWAR of ECM/target-lock break would only "kinda" work in the context of a Swarm Launcher... a Caldari weapon.
Dren and Templar equipment stats, wrong since release.
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Texs Red
DUST University Ivy League
182
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Posted - 2014.02.10 14:51:00 -
[17] - Quote
Zeylon Rho wrote:For infantry, I'd envision it like this: - some of the replies are correct in that Amarr don't necessarily do Stasis webs normally, that is Minmatar. However, some acknowledgment of the lack of actual appropriate EWAR should be noted, such as how tracking disruption would be applied to infantry (turn speed and optimal range hit somehow?) or Energy Neutralizer/Vampire without capacitors? Similarly, the Caldari EWAR of ECM/target-lock break would only "kinda" work in the context of a Swarm Launcher... a Caldari weapon.
I don't think tracking disruption would work on infantry well, I would see it more as something that increase shot dispersion thus making it harder to apply DPS. The Amarr can't move (webifier) but Minmatar can't hit him (shot dispersion).
The Minmatar like skirmish warfare so I would see them using webifiers more as traps or quick effects to gain the upper hand. The Amarr are the opposite of the Minmatar so they do information warfare (defensive), therefore I would see them using Disruption Fields as more of a deployable defense equipment. Not quite a shield as much as a deflector.
Energy neutralizer/vampire could work well on vehicles (stealing cool down to hasten your own or making active modules last less time) but on infantry it's a bit harder. Messing with stamina makes sense but offers limited tactical advantage vs Minmatar target painters. Perhaps make it have a large area of effect, useful for slowing down those jumping/sprinting scouts before they get to you?
The Minmatar target painter I could see as an equipment that tags a single enemy but has a long visibility duration and allows the entire team to see them. You have to have your painter on them for at least 3 seconds for it to tag them. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9019
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Posted - 2014.02.11 02:56:00 -
[18] - Quote
Why can't I have cool stuff?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
506
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Posted - 2014.02.13 00:19:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Why can't I have cool stuff? CCP makes promises that they can't deliver in the time-frame they propose, then changes their minds and focuse on other stuff. |
tastzlike chicken
ROGUE SPADES
176
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Posted - 2014.02.13 01:31:00 -
[20] - Quote
True Adamance wrote:I wouldn't mind seeing something like a Repair tool, with better range, and perhaps locking..... but unlike the rep tool it has ammunition that eventually depletes.
This I like. I had envisioned a fitting intensive LOS module on a suit fitted with kincats. The HAV, for example, still would have the option of destroying the tackler to escape. The threat of tacklers would increase the value/need of infantry escort. It would augment the currently underpowered SL's. nicely. I think you would see more AV teamwork immediately. -Maybe a vehicle fitted module, too. Lets see those scout LAV's make an appearance again.
I am averse to the idea of grenades. Too easy to hide and spam -it feels a little cheap. A deployable unit, as has been suggested sounds reasonable, also. Expensive, and destroyable.
Alternatively, let me bring my Rapier into matches. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7032
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Posted - 2014.02.13 01:39:00 -
[21] - Quote
tastzlike chicken wrote:True Adamance wrote:I wouldn't mind seeing something like a Repair tool, with better range, and perhaps locking..... but unlike the rep tool it has ammunition that eventually depletes.
This I like. I had envisioned a fitting intensive LOS module on a suit fitted with kincats. The HAV, for example, still would have the option of destroying the tackler to escape. 1. The threat of tacklers would increase the value/need of infantry escort. 2. It would give a reason to slap turrets back onto HAV's. -which would have some downstream fitting consequences for tankers 3. It would augment the currently underpowered SL's. nicely. -Give me webs and you can leave the SL exactly how they are. 4. I think you would see more AV teamwork immediately. -Maybe a vehicle fitted module, too. Lets see those scout LAV's make an appearance again. I am averse to the idea of grenades. Too easy to hide and spam -it feels a little cheap. The vehicle should A deployable unit, as has been suggested sounds reasonable, also. Make it expensive, and destroyable. Alternatively, you could let us bring our Rapiers* into matches. : ) * evil webbing ships from EVE.
Exactly. Grenades are a bad idea, thowning illogically designed metal hunks at tanks makes no sense. But in the future and energy beam that saps the velocity and vector of something could make sense.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Killar-12
The Corporate Raiders Top Men.
2321
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Posted - 2014.02.13 03:02:00 -
[22] - Quote
https://docs.google.com/spreadsheet/ccc?key=0ArzOvMM8KzmDdENKc2VrQ0V6UmU1b015TmpIeDhCbUE&usp=drive_web#gid=0
I've had this sitting in my docs, I know no need to thank me
I didn't think of Ammo, but it'd be easy to add...
Listen
I'll change the song every week
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tastzlike chicken
ROGUE SPADES
176
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Posted - 2014.02.13 07:50:00 -
[23] - Quote
Killar-12 wrote:https://docs.google.com/spreadsheet/ccc?key=0ArzOvMM8KzmDdENKc2VrQ0V6UmU1b015TmpIeDhCbUE&usp=drive_web#gid=0
I've had this sitting in my docs, I know no need to thank me
I didn't think of Ammo, but it'd be easy to add...
Yes, like that!
Nice! |
Killar-12
The Corporate Raiders Top Men.
2325
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Posted - 2014.02.13 22:27:00 -
[24] - Quote
tastzlike chicken wrote:Killar-12 wrote:https://docs.google.com/spreadsheet/ccc?key=0ArzOvMM8KzmDdENKc2VrQ0V6UmU1b015TmpIeDhCbUE&usp=drive_web#gid=0
I've had this sitting in my docs, I know no need to thank me
I didn't think of Ammo, but it'd be easy to add... Yes, like that! Nice! Thanks, anyone else?
Listen
I'll change the song every week
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9354
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Posted - 2014.02.18 17:42:00 -
[25] - Quote
Killar-12 wrote:https://docs.google.com/spreadsheet/ccc?key=0ArzOvMM8KzmDdENKc2VrQ0V6UmU1b015TmpIeDhCbUE&usp=drive_web#gid=0
I've had this sitting in my docs, I know no need to thank me
I didn't think of Ammo, but it'd be easy to add... Nice spreadsheet, though I think the speed reduction against vehicles is way too low on the equipment one. +1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9521
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Posted - 2014.02.22 23:55:00 -
[26] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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