Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The-Errorist
968
|
Posted - 2015.01.26 02:12:00 -
[1] - Quote
As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile; to fix that I propose giving them double racial bonuses:
Caldari: Recoil and reload speed reduction Gallente: Recoil and dispersion reduction
You might ask why these? RR has kick and takes the longest out of all the rifles to reload The ARs have kick and dispersion, especially the Tac AR
Does this really fit the assault role? Well IMO, the point of assaults is to be slayers who get bonuses to make their weapons more efficient by fixing inherent weaknesses, and those do just that.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12001
|
Posted - 2015.01.26 02:16:00 -
[2] - Quote
+1 I like
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
|
AC Vintage
Osmon Surveillance Caldari State
1
|
Posted - 2015.01.26 05:28:00 -
[3] - Quote
That is already the Gallente bonus, is it not? The Caldari sounds better than just the reload bonus now.
I would much prefer the Caldari to get a Reload & Charge Time reduction. My reasoning being that the bonuses for all assaults address the unique characteristics of their racial weapons. Since Caldari weapons are the only weapons with charge times, then the "Assault Protocols" attached to the dropsuit's onboard computer should optimize the weapon systems. Shorter charge times INDIRECTLY aid in recoil management by making "burst-fire" an actually practical option.
-25% Charge times (Lvl 5 Caldari Assault) Rail Rifle: 0.45s > 0.3375s Assault Rail Rifle: 0.3s > 0.225s
Cable & Internetworking Technician in-training
Studying for the CompTIA A+, N+, and CCNA
Tips 'n Tricks appreciated!
|
Adipem Nothi
Nos Nothi
6069
|
Posted - 2015.01.26 06:19:00 -
[4] - Quote
The-Errorist wrote:As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile
They seem to be performing as well as the others, both on the field and in the market data: http://dust.thang.dk/market_tryhardinator.php
Any chance that buffing an item which isn't UP might make it OP?
Shoot scout with yes.
- Ripley Riley
|
The-Errorist
971
|
Posted - 2015.01.26 10:56:00 -
[5] - Quote
Adipem Nothi wrote:The-Errorist wrote:As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile They seem to be performing very well, both on the field and in the market data: http://dust.thang.dk/market_tryhardinator.phpAny chance that buffing an item which isn't UP might make it OP? Just because people use those dropsuits or not is not the only indicator of whether the skill for the suit is OP or not; there's more to a suit than just skill bonuses. Also and compared to the other assaults, the cal bonuses are just plain lacking.
AC Vintage wrote:That is already the Gallente bonus, is it not? The Caldari sounds better than just the reload bonus now.
I would much prefer the Caldari to get a Reload & Charge Time reduction. My reasoning being that the bonuses for all assaults address the unique characteristics of their racial weapons. Since Caldari weapons are the only weapons with charge times, then the "Assault Protocols" attached to the dropsuit's onboard computer should optimize the weapon systems. Shorter charge times INDIRECTLY aid in recoil management by making "burst-fire" an actually practical option.
-25% Charge times (Lvl 5 Caldari Assault) Rail Rifle: 0.45s > 0.3375s Assault Rail Rifle: 0.3s > 0.225s Yeah it is the current gal bonus, I just edited the OP to reflect that.
So you would want to give a charge time bonus that would decrease the charge time by around a tenth of a second, which to some is insignificant, coupled with a good, but not immediately noticeable bonus (reload speed)?. That would be a little underwhelming and like you said, only indirectly alleviate the high recoil of the weapon.
Are you really sure you and others would prefer charge time reduction over recoil reduction?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
|
MINA Longstrike
Kirjuun Heiian
2005
|
Posted - 2015.01.26 11:00:00 -
[6] - Quote
This will be the 199billionth time weve made this thread, and were getting pretty efficient at it!
Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick reduction.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
The-Errorist
971
|
Posted - 2015.01.26 11:02:00 -
[7] - Quote
MINA Longstrike wrote:This will be the 199billionth time weve made this thread, and were getting pretty efficient at it!
Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick reduction. I was a bit late to the party.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
|
GLOBAL RAGE
Consolidated Dust
75
|
Posted - 2015.01.26 11:03:00 -
[8] - Quote
The-Errorist wrote:As we all know, the bonus for the Caldari assault is a bit underwhelming and not very worthwhile; to fix that I propose it a double racial bonus like the Gallente assault:
Caldari: Recoil and reload speed reduction Gallente: Recoil and dispersion reduction
You might ask why these? RR has kick and takes the longest out of all the rifles to reload
Does this really fit the assault role? Well IMO, the point of assaults is to be slayers who get bonuses to make their weapons more efficient by fixing inherent weaknesses, and those do just that.
CAL: Charge delay reduction & Recoil reduction on RR only GAL: Can suck it bonus. |
Breakin Stuff
Internal Error. Negative-Feedback
6760
|
Posted - 2015.01.26 11:03:00 -
[9] - Quote
Reload and recharge would be my recommendation.
Or charge and recoil.
AV
|
The-Errorist
971
|
Posted - 2015.01.26 11:13:00 -
[10] - Quote
Trello card to vote on for the Cal Assault bonus
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
|
|
Juedfin90
BLACK-GUARD E.B.O.L.A.
12
|
Posted - 2015.01.26 15:31:00 -
[11] - Quote
+1 its nessesary its to similar to the calmando...
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
|
Killer's Coys
Prima Gallicus
225
|
Posted - 2015.01.26 20:57:00 -
[12] - Quote
2 month ago Rattati said "the probably futur Caldari assault bonus will be kick reduction (or charge time reduction)"
Ho baby We do are still waiting
I'm sorry for my bad English writting and comprehension.
|
Buwaro Draemon
WarRavens Capital Punishment.
879
|
Posted - 2015.01.26 22:09:00 -
[13] - Quote
Reduced recoil while ADSing and charge up time per level.
Gallente's is Rediced recoil and dispersion when hipfiring.
This can add a flavour to Caldari Assault vs Gallente Assault battles
Changes to Damage mods!
|
Baal Omniscient
Qualified Scrub
2133
|
Posted - 2015.01.26 23:32:00 -
[14] - Quote
MINA Longstrike wrote:This will be the 199billionth time weve made this thread, and were getting pretty efficient at it!
Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick reduction. And we discovered over the course of multiple threads that kick and charge are it's only weaknesses. And that removing the only weaknesses on a weapon that is already overused due to it's amazingly high viability at all ranges (and it's usage stats still dwarf other supposedly 'OP' weapons) would only serve to make a new Caldari FotM fit.
Just pointing it out, no need to thank me. But if you want to nerf the RR by that much and make it work normally on the assault, I'm cool with that. Might actually stop being the most used weapon by every suit in the game then
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
GLOBAL RAGE
Consolidated Dust
76
|
Posted - 2015.01.27 00:09:00 -
[15] - Quote
Baal Omniscient wrote:MINA Longstrike wrote:This will be the 199billionth time weve made this thread, and were getting pretty efficient at it!
Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick reduction. And we discovered over the course of multiple threads that kick and charge are it's only weaknesses. And that removing the only weaknesses on a weapon that is already overused due to it's amazingly high viability at all ranges (and it's usage stats still dwarf other supposedly 'OP' weapons) would only serve to make a new Caldari FotM fit. Just pointing it out, no need to thank me. But if you want to nerf the RR by that much and make it work normally on the assault, I'm cool with that. Might actually stop being the most used weapon by every suit in the game then
nerf/buff is the wrong solution to FOTM, as you clearly state making it work at 100% on it's racial suit is a playstyle balance. When racial playstyle is finalized then suite/weapon choice is a tactical decision based on environmental variables.
|
Ku Shala
The Generals
1188
|
Posted - 2015.01.30 17:00:00 -
[16] - Quote
although somewhat lackluster that reload is vital to caldari playstyle, kick as a secondary bonus would be nice but not over the reload reduction.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
|
The-Errorist
1053
|
Posted - 2015.02.17 03:02:00 -
[17] - Quote
bump
Suits, Tanks, a mode
|
noob cavman
Fatal Absolution General Tso's Alliance
2136
|
Posted - 2015.02.17 09:12:00 -
[18] - Quote
But... There is very little kick or dispersion with the plasma rifle Going from my maxed gal assault to my assault c1 I feel very little difference
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7239
|
Posted - 2015.02.17 09:17:00 -
[19] - Quote
Ku Shala wrote:although somewhat lackluster that reload is vital to caldari playstyle, kick as a secondary bonus would be nice but not over the reload reduction. I have never found a situation where the reload speed of the rail rifle was insufficient. None of the rifles are dependent upon reload speed to do the job. its a perk, not a necessity.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7239
|
Posted - 2015.02.17 09:19:00 -
[20] - Quote
noob cavman wrote:But... There is very little kick or dispersion with the plasma rifle Going from my maxed gal assault to my assault c1 I feel very little difference You are aware that the C1 and Ck.0 benefit from the full bonus equally?
AV
|
|
Adipem Nothi
Nos Nothi
6751
|
Posted - 2015.02.17 16:37:00 -
[21] - Quote
Breakin Stuff wrote:noob cavman wrote:But... There is very little kick or dispersion with the plasma rifle Going from my maxed gal assault to my assault c1 I feel very little difference You are aware that the C1 and Ck.0 benefit from the full bonus equally?
Gal ---> Cal
Shoot scout with yes.
- Ripley Riley
|
Soul Cairn
Fatal Absolution
35
|
Posted - 2015.02.18 01:54:00 -
[22] - Quote
How many of these threads are we going to keep making?
CalAssault - Recoil and Kick (lol at chargetime, and lol at reload speed)
GalAssault - Range or Reload (PR doesn't really need recoil reduction when the recoil on the TAR and Burst are easily manageable)
Born Ammatar, Caldari at heart.
|
The-Errorist
1058
|
Posted - 2015.02.18 03:38:00 -
[23] - Quote
Soul Cairn wrote:How many of these threads are we going to keep making?
CalAssault - Recoil and Kick (lol at chargetime, and lol at reload speed)
GalAssault - Range or Reload (PR doesn't really need recoil reduction when the recoil on the TAR and Burst are easily manageable) Recoil and kick are two words that mean the same thing.
The TAR's recoil isn't as manageable to a lot of other people that's not you.
Range buff would make the TAR have more range than the scrambler rifle and in general there should be no range skills. Mostly because it would mess with the racial ranges, and it ruined the game back in beta.
Suits, Tanks, a mode
|
DDx77
The Exemplars RISE of LEGION
131
|
Posted - 2015.02.18 16:52:00 -
[24] - Quote
Reduce kick 5% per level Reduce kick 5% per level Reduce kick 5% per level Reduce kick 5% per level
This would help the magsec as well
Charge time reduction is not necessary. The people complaining about the bolt pistol would give birth to prehistoric whales
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |