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261. CCP: "You have too much CPU, and too little PG, huh?" - in General Discussions [original thread]
Did you actually look at the vehicle base stats? Some vehicles base CPU has almost doubled. Shield tanks are gaining like 300 PG and armor tanks are loosing like 200. The loss of the skill bonus is irrelevant; read more, complain less.
- by Texs Red - at 2013.10.02 17:28:00
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262. A.I. Turrets OP! WTF - in General Discussions [original thread]
In my flights with my ADS I have noticed that missile turrets are actually aware of me while other turrets ignore me until I shoot them. First off it doesn't even render until I am within 50 m of the darn thing so I can't see it, then it picks up ...
- by Texs Red - at 2013.10.02 16:39:00
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263. Thank you CEO Pyrex - in General Discussions [original thread]
King Checkmate why do you use bold and capitalized print all the time? I mean is it really necessary? It really does not help get your point across any better and most of the time when I read your posts I get this mental image of some red faced h...
- by Texs Red - at 2013.09.19 05:40:00
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264. Active Camo vs. Stealth Camo - in General Discussions [original thread]
This is simple, just follow the same concept ideas as in EVE. In EVE when you cloak you are totally invisible but your speed is greatly reduced and there is a delay period after decloaking before you can attack, however there would be a light fram...
- by Texs Red - at 2013.09.15 19:26:00
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265. My first match of 1.4 - in General Discussions [original thread]
It took me 15 minutes to get into a match and when I did it was an ambush (I was looking for a domination). Upon entering the match I could not find any one (even my allies) even with an active scanner. So I figured a dropship would be a great way...
- by Texs Red - at 2013.09.03 14:54:00
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266. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Armor tanking is dead! All hail shield tanks! Seriously though... A full skilled proto swarm: Lock on time: 1.12 Refire time: .3 Time between shots: 1.42 seconds (from 3.2 seconds pre-1.4) Damage: 330x6 times 1.15 equals 2277 per volley. One ...
- by Texs Red - at 2013.08.23 15:12:00
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267. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Lets all take a step back from the whole situation and view it objectively: Infantry: I get slaughtered by a tanker who is going 30/0, I need a way to effectively kill him. Tank: I like vehicles but in order to not die my vehicle fit costs betwe...
- by Texs Red - at 2013.08.03 15:18:00
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268. Question to the incubus pilots - in General Discussions [original thread]
Low: 60mm poly plate IGL armor rep Local PG extender 10% missile damage amp High: Active scanner Afterburner Turrets: XT Missile turret x3
- by Texs Red - at 2013.08.02 18:45:00
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269. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
Problem is there is a fine line between the dropship being as tough as wet toilet paper and it being practially impossible to kill. The reason why I think they left them out is because with afterburners and the ability to tank at least 3 shots fro...
- by Texs Red - at 2013.08.02 01:00:00
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270. Why nerf the Cal Logi CPU? - in General Discussions [original thread]
It wasn't just the Caldari logi either. When I logged on today some of my galente logi setups were invalid due to CPU requirement (and it wasn't like that yesterday).
- by Texs Red - at 2013.07.30 14:43:00
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271. NERF NOW! - in General Discussions [original thread]
Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with ...
- by Texs Red - at 2013.07.29 18:36:00
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272. Am I the only one that hates DS Dogfights? - in General Discussions [original thread]
I've had decent luck with a railgun on the front. If managed correctly it isn't half bad, especially if you have missile door gunners. However I dread the day when infantry can free fire from the door bay, do a pass on infantry with 6 mass drivers...
- by Texs Red - at 2013.07.27 05:49:00
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273. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
My cheap fits with lots of BPOs coast between 2.5k-8k per suit (logi, assault, AV, Forge gun) My typical run and gun logi fit (advanced uplinks, nanohives, and suit with std gear) is about 17k My all advanced logi suits are about 44-50k each and...
- by Texs Red - at 2013.07.16 15:00:00
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274. FAIL SWARMS - in General Discussions [original thread]
Banning Hammer wrote: Funny.. they never outrun my Swarms Specially the pilots that thinks that they can just sit in midair, shooting down at people. So basically any pilot who is actually to contribute anything meaningful to a game other ...
- by Texs Red - at 2013.07.14 04:33:00
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275. Run forest run. - in General Discussions [original thread]
Invisible proto swarm launchers coming from a high ground. Hard to escape what you can see and can hit you most anywhere.
- by Texs Red - at 2013.07.09 21:01:00
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276. What happened to Shotguns, CCP? (Uprising 1.2) - in General Discussions [original thread]
Modern shotguns have better range than these futuristic shotguns. With good 00 Buckshot I can hit a man sized target with all 9 pellets at 30 feet (30 ft = 9.1 meters, gallente shotgun is like 4-5 meters) and with a slug I can do 50-60ft easily (1...
- by Texs Red - at 2013.07.09 05:55:00
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277. Death of Vehicles(minus Logi LAV) - in General Discussions [original thread]
Xender17 wrote: Elijah Sol' Dzusaki wrote: I do not do vehicles but, I do believe that there are PG and CPU modules, people need to start using them. And not just in vehicles but in dropsuits too. People are always complaining about lack ...
- by Texs Red - at 2013.07.08 05:47:00
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278. Commando suits, does anyone actually use them? - in General Discussions [original thread]
I've seen two since they came out. It is not a popular suit, with good reason too (as already stated).
- by Texs Red - at 2013.07.08 05:41:00
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279. The Importance Of AV Grenades - in General Discussions [original thread]
Oddly enough it really comes down to tank tactics. Powerful AV nades encourage railgun sniping because that is the tank that is usually away from everything so it experiences maybe 1, 2, or 3 players actively trying to kill it, for the most part y...
- by Texs Red - at 2013.07.02 13:23:00
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280. Logistic Dropship - which weapon? - in General Discussions [original thread]
Welcome! As I explained here https://forums.dust514.com/default.aspx?g=posts&m=892959#post892959 turrets on dropships aren't very damaging. However, I still fly them anyway and here is what I have found: Blasters: Are the best damage dealer...
- by Texs Red - at 2013.06.16 13:25:00
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