Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:18:00 -
[151] - Quote
The Attorney General wrote:bear90211 wrote:
not what i meant, its just that it seems like it from all the bad replies, and calling me a bad tanker, BTW you cant get away from high points on maps, there everywhere people -_-
Any time a FG can shoot at you, if you have a rail you can hit him right back. Not knowing that is what makes you a scrub. You mentioned that you sit up on a hill and get shot in the ass by a guy with a breach forge. Yeah, you are a bad tanker. We need a basic IQ test before letting people skill into vehicles.
I agree that a FG positioned on a Tower w/ a Nanohive is OP due to Draw Distance Issues.....but & the very least it may have taken Teamwork to get them set up there. LOLSwarms on the other hand.....they can swallow my seed. I also agree that bear may very well be a bad Tanker :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:23:00 -
[152] - Quote
bear90211 wrote:and what seperates me from alot of tankers: i do groundwork as well, but for real i only have roughly 4 mill into tanks, the rest into weapons and suits.
Sorry kid....you killed your argument right there. You are not a Tanker. Y..........FUERA!!!!!!!! :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:39:00 -
[153] - Quote
Rogatien Merc wrote:CoD isAIDS wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Tracking AV that deals several thousand points of damage per hit. Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades. The dude with 3x Lai Dais also gimped himself due to fitting requirements and lack of AP 'nades against other infantry who can now slay him with abandon. He's also gotta get within blaster range of you... 'thrown over wall' issue comes with the issue that he cannot aim very effectively when he throws and any movement by you away from the killzone will nullify his grenade. Tanks are faster than any infantry. Kind of for a reason. If you want to wade into the fray at point blank range alone and unsupported and try to farm kills while standing still, well, you get what you pay for.
Your "Argument" fell apart right about there..... AR + Gheylock + AV Nade Combo invalidates all you have said :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:43:00 -
[154] - Quote
Chibi Andy wrote:i propose CCP nerfs the tanks ammo and falloff dmg.
and while we're at it, make it so that the rail gun tanks ALSO has to stand still to charge the railgun. much like the breach FG variation.
coz we all know those HAV with railguns love to snipe from a distance. make them also have a big ass ball of lightning so we can see them as well. its only fair to the FG if they decide to add in the ball of lightning effect.
lol OP wrote that the the breach FG needs 6 seconds, B-I-T-C-H please you know how long 6 seconds is to a heavy? and remember with a breach FG we can't move we literally stand still just in order to shoot your crappy ass tank.
Learn 2 Jump. Immobility Solved. You are welcome :P |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.29 17:47:00 -
[155] - Quote
Kekklian Noobatronic wrote:bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. You're either a bad troll or a complete idiot. How does a 6 second charge not matter? How does the 10k+ EHP of a tank not make a difference? How does the tank's infinite ammo not make a difference? How does the fact the tank can move and shoot, all while maintaining an infinite range not make a difference?Why is it a problem that a Breach(It's wrykomi btw) forge gun has to take well over 20 seconds to kill a tank? Why is it the Breach Forge Gunner(or any FGers) problem/fault that the tank did not react? Tanks are meant to die. Forge guns - expecially the Breach - are meant to facilitate that. HTFU, get over it, move on.
I hilighted your Weak Point brah :P Point is Irrelevant, 0% Efficiency Rating. |
Doyle Reese
OSG Planetary Operations Covert Intervention
340
|
Posted - 2013.07.29 17:47:00 -
[156] - Quote
say, do the turret upgrades affect Installation damage? |
TechMechMeds
Swamp Marines
109
|
Posted - 2013.07.29 17:49:00 -
[157] - Quote
Turn the forge gun into a massive bacon strip you slap tanks with |
Chris F2112
187.
256
|
Posted - 2013.07.29 17:51:00 -
[158] - Quote
It is practically impossible to counter forge guns on roofs unless you have a team of snipers preparing to shoot them down when they pop their head out for a second. You can try to get a dropship up there but a good forge gunner will obliterate even a well fitted dropship almost immediately.
That's what is really overpowered. While snipers need to be in the open to have a steay aim forge guns can simply pop out of cover for a second on a roof and do tons of damage with perfect accuracy, immediately popping back into cover before the tank or infantry has time to react. |
Vane Arcadia
Clones 4u
134
|
Posted - 2013.07.29 17:52:00 -
[159] - Quote
bear90211 wrote:The Attorney General wrote:bear90211 wrote:and do you know how many tanks i say get gestroyed by FG's today? 46, allied and enemy, there was around 113 tank on tank kills, FG's take almost a third of the tanks kills, and they cost NOTHIN compaired to a tank.
So you lost 46 tanks to FG's today? Damn, whoever is paying your bills must be pissed at how awful you are. Thanks for the made up numbers btw, feel free to make another thread when you need to cry about being bad. ... they werent my tanks, only about 3 were, but many tanks were destoyed by them today, and those were ones that i was in that game when it happend, so dont go thinking other wise, or quit mishearing me.
Forge guns are supposed to kill tanks - that's the point. If you stay still and let a FG get a full clip into you .. to the clone centre |
THUNDERGROOVE
ZionTCD
113
|
Posted - 2013.07.29 18:33:00 -
[160] - Quote
There is nothing wrong with forge guns, don't get rid of the ONLY heavy weapon that has any potential left.
A duvolle AR can kill infantry faster Lai Dai AV granades can kill a tank faster Proto swarms have nearly twice as much range as the forge gun and is invisible if the user is outside of the the tankers render distance with just as much damage without the need to aim. |
|
Texs Red
SVER True Blood
50
|
Posted - 2013.07.29 18:36:00 -
[161] - Quote
Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
9
|
Posted - 2013.07.29 19:37:00 -
[162] - Quote
Texs Red wrote:Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun.
This is something I actually do understand. In my opinion, the cost of these tanks need to be significantly dropped. Same for Dropships. I don't know how much, but for those who want to run their tanks and actually have fun. Most of the time can't. That single loss will set a tanker back by a huge margin. But, I'm not sure how that would affect the whole concept of Dust. I do hope ccp does justice for tanks and Dropships on 1.4. |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.30 00:56:00 -
[163] - Quote
Texs Red wrote:Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun.
This 100%. I wish the PSN Browser were more stable b/c you would get ALL of my Likes :P
Also.....it only takes 1 Bluetard Squatter Scrub to indefinitely ruin your Gameplay & increase the Risk involved, thus eliminating the Reward.....so we Pay to Get Mad |
Big miku
Internal Error. Negative-Feedback
257
|
Posted - 2013.07.30 01:28:00 -
[164] - Quote
Chris F2112 wrote:That's what is really overpowered. While snipers need to be in the open to have a steay aim forge guns can simply pop out of cover for a second on a roof and do tons of damage with perfect accuracy, immediately popping back into cover before the tank or infantry has time to react.
1st. Team work is OP, needs a nerf 2nd. FGs do not have perfect accuracy.
My FG two shots most fits, but when I am shooting at a proto fit it can take all 4 rounds to kill him with the splash.
The problem is not that the FG is OP, it is that Vehicles, except LAVs, are UP,
There is no true proto level vehicle, I'm not even sure if there is an advance level one.
another problem is tankers who either don't play smart or think that they should be able to stomp in every match, there will be some games where the AV is just to hot and has skill and they will pop you.
I played a game against Mary something another last night and even with the high ground I could not pop her tank, she had 2 swarms and me gunning for her, finally we got her down to about 5% armor and she backed into the dragons teeth on the map and exploded. She played real smart, as soon as I hit her she go up out of there.
What I be saying is play smarter yo. |
Charlotte O'Dell
0uter.Heaven EoN.
786
|
Posted - 2013.07.30 05:31:00 -
[165] - Quote
you must really suck with rails. rails also have a higher DPS than forges, more range, infinite ammo, higher ROF...wow. you should feel bad for being bad. Also, i'm a tanker so i think i know if forges are fine- they are fine. problem is we dont have proto tanks to counter proto forges. direct ur qq threads that way. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
10
|
Posted - 2013.07.30 06:40:00 -
[166] - Quote
TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP A nova knife can kill a forge gunner or a sniper. Nova knife can't kill a tank. Next |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
10
|
Posted - 2013.07.30 06:45:00 -
[167] - Quote
TITANIC Xangore wrote:Chunky Munkey wrote:Tank railguns:
Infinite ammo Can fire whilst moving at speed Can be moved at speed Several Xzoom Several thousand hp weapon platform Forge guns Mobile easy to hide can be taken to tall buildings that tank cannot fire at is harder to kill then a tank can be well over a thousand HP
|
Robocop Junior
The Surrogates Of War
71
|
Posted - 2013.07.30 07:40:00 -
[168] - Quote
I'm exhausted so quickly skimmed over these 9 pages but OP damn the one thing that sticks to me is how you keep reiterating the fact that so and so is sneaking up on you/above you/wherever that doesn't matter. Just sounds to me you are just lone wolfing it and pissed you can't do it effectively and consistently.
When my corpmate pulls out his 3 million isk tank you know what happens? We ALL keep him in mind at ALL times. Keeping tabs on what enemy vehicles are inbound, snipers calling out/shooting swarmers, infantry sticking close to take out enemy suicide AV grenaders, hell even two or three of us throwing him some armor reps perhaps to give him a couple more seconds to get to that cover, all basic military tactics/teamwork.
Have yet to see you or your corp in action so can't judge just seems you either don't have those extra eyes and ears backing you up or you simply refuse to accept that you need all the help you can get and are not an indestructable one man army. But good luck I guess keep pushing to nerf others instead of looking at yourself and well adapting gnite! |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
551
|
Posted - 2013.07.30 17:53:00 -
[169] - Quote
bear90211 wrote:look... the forge gun thing is mostly for the annoying campers up on a building or behind a rock that just moves around it and shoots and takes half your armor/ sheilds away, then kills you the next shot.
I find this hilarious since all I ever see you do is sit in the redline rail-sniping from behind hills and falling back any time you take damage. Not many forge guns to worry about when you never park more than the front tip of your tank into view of them. This has been suggested MANY times in the past, know why it's never happened? Because it's not needed. If you have a problem with forge guns now, you'd have cried yourself to sleep at night if you were here to see forge guns PRE nerf. And forge guns weren't even all that OP back then, but CCP over did it on the nerf and we now have the weak boomstick version you see today that is STILL being called OP
The trade off for using a forge gun is that you have next to no mobility unless you wanna risk getting shot out of or insta killed in a LAV, where as with a tank (with a kb/m) you can be moving at LAV speeds in seconds and avoid ALL the AV no problem. Also, a heavy has to watch out for EVERY weapon on the field while trying to shoot JUST YOU. A tank only has to worry about the handful of people willing to pull out AV.
Lastly: Find a squad to support you instead of complaining about forge guns "sneaking up on you".
TL;DR: Suck it up, forge guns are fine. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
551
|
Posted - 2013.07.30 18:26:00 -
[170] - Quote
Texs Red wrote:Let look at it like this: I like playing Dust and using vehicles. I want to contribute to my team and improve my stats. On average I am either facing enemies who can do nothing to hurt me or ones who are extremely potent. Do I have a problem with this? Not really as any specialty has something to counter it.
Problem: Unless I go 35/0 and kill tons of proto suits plus installations I cannot afford to continue to play my niche. Plus my entire play style can be complete shut down by a single well supported forge gun user, if there is two I should just quit playing and wait for the game to end. Even if I am a well supported tanker there is little my team can do to help me either unless they all switch over to a sniper fit. It is sort of like if one person switches to a sniper fit on the enemy team now all AR users can barely play and if there is 2 snipers they should just quit.
Result: Tanks are an expensive niche that can be highly rewarding (like going 35/0) but can be quickly shut down by dedicated opposition thus countering the 8M+ SP I have into vehicles and due the the number of people out there with proto AV there is far less good games and more bad ones.
Reality: I just want to play the game and have fun. In order to do that I have to run the best tank possible which equals an expensive tank. A few decent AV users on an enemy team can cost me several million ISK and more or less lock me out of the game. That isn't fun. Let's say I like to snipe in a proto-suit with a Thales. That is what makes me enjoy the game. The other team has 5 really good counter snipers, so I might as well quit or loose all those randomly gained rifles and expensive proto suits. This makes the game not fun, but happens all the time.
Let's say I like to run a proto assault suit with an Alloteck burst AR. That is what makes me enjoy the game. The other team puts 4 forge gunners on the roofs of buildings I cannot get to, so I might as well quit or loose all that hard earned ISK. This happens all the time, but takes the fun right out of the game.
Let's say I like to run proto heavy with a proto assault forge gun. That's what makes me enjoy the game. The other team is playing normally, using any variation of AR, mass driver, sniper rifle and flaylock pistol that can all out range me/flank me before I can turn around/run me down if I try to run away, plus grenades LAV's and tanks. E very day is a bad day, but I keep going because helping the team is fun, and despite the fact that I occasionally have to grind ISK in other suits to play the way I want to play, I'm here to have fun, not b*tch about how other people having fun in the same game is taking away from my fun. |
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |