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41. amarr scout bonuses (new) - in General Discussions [original thread]
DozersMouse XIII wrote: 10% to scan radius per level 10% to precision per level 10% to profile per level 10% to speed and movement per level 10% to hacking and melee damage per level 5% to stamina and stamina regen per level this should d...
- by Texs Red - at 2014.03.16 21:04:00
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42. CPM, Devs, Dropships, tanks , forge, swarms, and why I left Sver - in General Discussions [original thread]
NextDark Knight wrote: The Forge performs like a light weapon class and for the money spent isn't worth even fielding half the time. I was a full time forge gunner since we came out of beta, up until the recent changes from the last two builds...
- by Texs Red - at 2014.03.16 19:16:00
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43. No Place for the Medium Frames [1.8 QQ] - in General Discussions [original thread]
Mad Syringe wrote: My proposal for this situation would have been to reduce the amount of Max active hives to 1 and keep the amount of carried hives as is. The caldari could get an additional active hive, to bring him back to current stats. Th...
- by Texs Red - at 2014.03.16 17:17:00
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44. No Place for the Medium Frames [1.8 QQ] - in General Discussions [original thread]
I think medium suits will be unpopular for two reasons: 1) They lack the stealth of scout suits and 2) They lack either the raw eHP of a sentinel or mix of eHP and damage like a commando Result: 1) Scouts will be able to easily see most medium an...
- by Texs Red - at 2014.03.16 16:24:00
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45. Vehicle power sources - in General Discussions [original thread]
Here is some ideas I had, which may or may not be tied to vehicle capacitors. 1) LAVs: Currently they are not LAVs, they are simply transport that happens to have a gun on it (or not). -a) Increase the damage it receives from light weapons -b) M...
- by Texs Red - at 2014.03.16 15:59:00
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46. CCP for the love of god. - in General Discussions [original thread]
What? Your saying the scrambler pistol doesn't need a built-in mechanic for easy head shots?
- by Texs Red - at 2014.03.16 14:51:00
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47. Vehicle power sources - in General Discussions [original thread]
Skihids wrote: Ideally we should be able to use both the DS3 for direction control and a mappable KB for module control. The selection wheel is a lousy interface for critical systems control. Imagine something like that on your car. One pan...
- by Texs Red - at 2014.03.16 14:38:00
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48. How does one shot form a RR take out 390+ shields - in General Discussions [original thread]
I Shot You wrote: Today I was running around in a commord suit You have a commord suit? Is this some sort of strange suit combination between Communists and Concord??
- by Texs Red - at 2014.03.16 12:22:00
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49. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
My prediction: A lot of players will bail out of assault and logi suits with only the truly dedicated remaining. Many players will flock to sentinel and maybe commando suits for raw eHP power that medium suits won't be able to match. Speed isn't...
- by Texs Red - at 2014.03.14 02:13:00
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50. The Return of the Flux Grenade - in General Discussions [original thread]
I have always been a fan of flux nades and have been using them regularly from the beginning (over a year ago now). They are a bit of a pain in FW though as you can easily wipe out allied shields and equipment without intending too.
- by Texs Red - at 2014.03.13 21:11:00
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51. Hey CCP, Lore question. Hybrid Railguns - in General Discussions [original thread]
The bonus on the Incubus (Gallente assault dropship) applies to both blasters and rail turrets while the Python (Caldari assault dropship) gets a bonus to missiles.
- by Texs Red - at 2014.03.13 19:18:00
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52. Dev Blog is Live - in General Discussions [original thread]
I wonder if this will get locked, CCP Logibro is going on a locking rampage right now.
- by Texs Red - at 2014.03.12 15:55:00
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53. nova knife bonus - in General Discussions [original thread]
Crimson ShieId wrote: Because nothing says **** you more than killing someone with their own tech! Can you clarify please? The tech is really Gallente but it is all of Caldari make so it that referencing to the Gallente or the Caldari?
- by Texs Red - at 2014.03.12 02:24:00
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54. nova knife bonus - in General Discussions [original thread]
LUGMOS wrote: Texs Red wrote: Reign Omega wrote: Why do minja get a bonus to caldari knives? Why do the Caldari have a Gallente weapon? Wut... are you talking about? Think about it. The Caldari favor long range, kinetic weapon...
- by Texs Red - at 2014.03.12 01:55:00
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55. nova knife bonus - in General Discussions [original thread]
Reign Omega wrote: Why do minja get a bonus to caldari knives? Why do the Caldari have a Gallente weapon?
- by Texs Red - at 2014.03.12 01:48:00
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56. High Slot Modules - in General Discussions [original thread]
Martyr Saboteur wrote: (H)Heat Sink (-Weapon Heat Generation) (L)Cooling Array (+Weapon Cool Down Speed) (L)Cycling Computer (+Weapon RoF) (H)Servo Upgrade (+Jump Height) (H)Upgraded Gyroscope (+Strafe Speed) I would want some kind of p...
- by Texs Red - at 2014.03.11 22:13:00
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57. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Personally I don't see a problem with dual tanking being a thing but what is the problem is the lack of other options that have any significance. As things look for 1.8 it will look like that only thing useful for high slots will be shield modul...
- by Texs Red - at 2014.03.10 20:10:00
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58. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
My only issue is when I am using my scout suit and manage to sneak up on a heavy with my AR. The TTK will be so great on heavies that before my AR can kill him, he will be able to turn 180 degrees and mow me down with his HMG or RR or whatever. S...
- by Texs Red - at 2014.03.09 15:21:00
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59. There needs to be a in and out of vehicle animation. - in General Discussions [original thread]
It would be nice if an animation of exiting a dropship would let me choose to exit from either side or the back. I really hate landing on a narrow platform with room to my left and right then fall because my merc got out the back, and you can't ac...
- by Texs Red - at 2014.03.08 04:21:00
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60. Let's talk dust : Should scout really be called scout? - in General Discussions [original thread]
I think the Caldari scout could be very scout like, mostly due to it's bonuses to passive scan range/precision. Perhaps the Gallente scout should get the bonus to active scanners instead of the Gal logi plus it's bonus to profile damp. Although t...
- by Texs Red - at 2014.03.08 03:43:00
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