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61. The magsec SMG will be the next big scout weapon. - in General Discussions [original thread]
Tectonic Fusion wrote: It's got the range, the power, it probably has low CPU/PG requirements, and it's derped (not silenced). It only sucks that damage mods will be pointless, because this would be a great damage modded gun you could run aroun...
- by Texs Red - at 2014.03.07 20:48:00
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62. PROXIMITY EXPLOSIVES.... UP OR OP - in General Discussions [original thread]
You have to be tactful about where you put them and so they fair better for me on skirmish and dom because points of activity are more defined. Try to put them on the downhill side of slopes so it is harder for them to see it before it is too lat...
- by Texs Red - at 2014.03.06 18:55:00
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63. Magsec SMG OP - in General Discussions [original thread]
Asher Night wrote: Are you new to FPS's? How is that totally wrong? All weapons should compete with each other. Battlefield, Resistance, MAG (probably Cod but I've never played it) - all FPS's with SMG's make them competitive to all other run...
- by Texs Red - at 2014.03.05 19:55:00
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64. Magsec SMG OP - in General Discussions [original thread]
Leadfoot10 wrote: When do most people pull out sidearms? When their primary weapon runs out of ammo, and you need to quickly finish off your opponent. With a 0.3s delay, the Magsec SMG will have a serious disadvantage when compared with other...
- by Texs Red - at 2014.03.05 17:26:00
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65. Magsec SMG OP - in General Discussions [original thread]
To be honest I am unsure why they reduced the damage on the AR at all. If it has the shortest range, why then, does it have the second worst DPS? The Magsec SMG is OP, either reduce it's DPS notably or increase the DPS on the AR notably.
- by Texs Red - at 2014.03.05 17:00:00
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66. Magsec SMG OP - in General Discussions [original thread]
Ripley Riley wrote: The MagSec SMG has a charge up time (0.30, higher than the RR's 0.25) whereas the AR doesn't. The AR reloads faster and has a larger clip. I don't dispute that. What does bother me though is that now AR level performanc...
- by Texs Red - at 2014.03.05 14:52:00
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67. Magsec SMG OP - in General Discussions [original thread]
AR in 1.8 48 meters optimal, 78 effective 412.5 DPS at prototype 1,980 damage per clip (barely capable of killing well tanked 1.8 sentinal suits) Magsec SMG 48 meters optimal, 66 effective 427.7 DPS at prototype 2,079 damage per clp The Magsec S...
- by Texs Red - at 2014.03.05 14:38:00
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68. Hot SP tip for 1.8. - in General Discussions [original thread]
Depending on how useful cloaks are in a squad setting I may or may not use it on my scout suit. In which case I will probably end having a scout/logi type suit where I have scans and a rep tool while my buddy carries nanohives and a needle. Then m...
- by Texs Red - at 2014.03.04 21:56:00
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69. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
I think he is talking about a plate HP penalty, that way the Gallente aren't able to buffer tank like the Amarr. Although if that was his idea he did not explain it in enough detail.
- by Texs Red - at 2014.03.04 19:53:00
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70. 1.8 Caldari Sentinel and Flux Grenades - in General Discussions [original thread]
CommanderBolt wrote: Guys, dont be looking at the Caldari sentinel as a replacement or even an equal to the Amarr and Gallente sentinels. It is going to be the forge daddy. If you get caught up close by a flux then you have that 1 sec recharg...
- by Texs Red - at 2014.03.03 22:19:00
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71. I Did Some Thinking ( it thinks *GASP*) - in General Discussions [original thread]
Awry Barux wrote: I think the answer is "because Rouge thought it would be too complex for the console FPS kiddies". Herp derp. You do realize Rouge only came in several months ago? Blaming him for something that has been around long before ...
- by Texs Red - at 2014.03.02 17:34:00
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72. Holy Heavies, Batman! - in General Discussions [original thread]
It will be worse in 1.8, everyone will either be a scout or a heavy and you'll probably only ever see the heavies.
- by Texs Red - at 2014.02.27 00:39:00
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73. To Make Shield Tanking Viable.... - in General Discussions [original thread]
What do you think of this Shield Booster: Instantly recharges 1000 amount of shields. Cool down for 15 seconds. In the end the overall rate of shields restored during a period of time (say a minute) is a bit lower than an armor repper of the sam...
- by Texs Red - at 2014.02.27 00:37:00
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74. My prediction of 1.8 release date with evidence or simply coincidenc... - in General Discussions [original thread]
Sir Snugglz wrote: Texs Red wrote: What about when we were getting patches monthly? Were you having exams monthly then? Yes, because i am on the quarter system, midterms and finals happen quite often. So really you just have tests all...
- by Texs Red - at 2014.02.27 00:26:00
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75. To Make Shield Tanking Viable.... - in General Discussions [original thread]
The problem is that shields lacks any way team support where as armor can utilize triage hives and rep tools. Armor tankers, if they have support, can fully devote themselves to tanking and leave repairs to an ally with equipment. Shields on the ...
- by Texs Red - at 2014.02.27 00:23:00
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76. Holy **** - in General Discussions [original thread]
I came across a trio the other day that travelled across the whole map in a triangle formation (1 heavy and 2 logis) and there was nothing I could do. They couldn't see me but they were constantly visually covering corners and enter/exit points so...
- by Texs Red - at 2014.02.27 00:10:00
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77. My prediction of 1.8 release date with evidence or simply coincidenc... - in General Discussions [original thread]
What about when we were getting patches monthly? Were you having exams monthly then?
- by Texs Red - at 2014.02.26 22:12:00
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78. MINMATAR COMBAT PACK - in General Discussions [original thread]
Cmdr Wolfe wrote: what are the prequisites for the "republic command" MK.O prototype dropsuit?? i cant wait to try it however i dont think i have enough skill in to dropuit operation :( any stats would be great also i.e slots, pg etc.. Nob...
- by Texs Red - at 2014.02.26 14:47:00
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79. Shotguns are underpowered - in General Discussions [original thread]
A little (1 or 2 meters) would be helpful too. The range is so short that sometime I have had people accidentally avoid my shots because they walked to the left a little. Then I die because they strafe and leap so bad that it becomes extremely har...
- by Texs Red - at 2014.02.25 17:55:00
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80. The Caldari should be allied with the Minmatar... - in General Discussions [original thread]
XANDER KAG wrote: So if a Minmatar terrorist killed your President or a very important senator and we refused to give him over to your court system because he killed some of our citizens your people would sit by complacently and watch? Are ...
- by Texs Red - at 2014.02.25 17:41:00
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