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241. CCP, I'm losing reason to play FW... - in General Discussions [original thread]
Yesterday I got kicked from a match because my unmanned dropship I used to get to an objective exploded and killed a squad mate. I would have died too but it kicked me before I could even finish dying :/ I'm sorry my dropship exploded from being ...
- by Texs Red - at 2013.12.11 14:02:00
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242. FW: Team Kill Concerns - in General Discussions [original thread]
I would like to make a listing of things that need attention in team kills. ex: I dropped off an ally with a dropship and when I tried to recall it exploded (missile tank). The explosion killed an ally and instantly kicked me from the game. He di...
- by Texs Red - at 2013.12.11 04:12:00
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243. Assault Dropship 1.7 - in General Discussions [original thread]
Which one are you using? Incubus or python?
- by Texs Red - at 2013.12.10 15:10:00
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244. 5 MINUTES!!!!!! Derpship!!! Derpship!!! Derpship!!!! - in General Discussions [original thread]
The increased ROF is amazing, but blasters are still worthless and rails only good against vehicles. Blasters will need greater bullet spread if they are going to hit anything, this pinpoint shootings makes it impossible to hit infantry to any me...
- by Texs Red - at 2013.12.10 14:34:00
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245. Explosives are sticky now! - in General Discussions [original thread]
Redline Railgun RE strategy: 1) Get cheap suit with best RE you can use and basic nano hive 2) Call in militia LAV 3) Drive up behind redline railgun 4) Put down nano hive and apply 6 REs to vehicles weak spot in back 5) Die from redline 6) Spawn...
- by Texs Red - at 2013.12.10 14:25:00
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246. Let me just clear things up here... - in General Discussions [original thread]
Seeing as you have two of these silly things running, you get this twice. Math: Quote: If they ScR really were OP at hip fire then you would continue to see it used on maps with lots of CQC, like the gallente research lab map. In reality you s...
- by Texs Red - at 2013.12.09 15:09:00
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247. SCR is OP...Discuss... - in General Discussions [original thread]
Spartan MK420 wrote: I love how everyone says that it's balanced because it overheats. News flash, most SCR users glitch the overheat out of the equation. That is the fault of mechanics, not the weapon. I could say the same about AR users us...
- by Texs Red - at 2013.12.09 14:50:00
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248. SCR is OP...Discuss... - in General Discussions [original thread]
If they ScR really were OP at hip fire then you would continue to see it used on maps with lots of CQC, like the gallente research lab map. In reality you see almost no ScR users, maybe a few AScR users, and a huge amount of ARs (and maybe a mass ...
- by Texs Red - at 2013.12.09 14:47:00
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249. what tank will u use in 1.7 - in General Discussions [original thread]
My thoughts: A surge of people will skill into combat rifles and rail rifles. People will realize the burst style combat rifles are total poop and that the assault ones are far more efficient at tearing through armor very quickly, tears from armo...
- by Texs Red - at 2013.12.09 05:50:00
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250. FOTM fixes - in General Discussions [original thread]
The ScR is great against shield tanked suits but most of them time I have to almost over heat my weapon to kill a decent armor tanked medium suit and I cannot kill a heavy without overheating the weapon, and that is with a proto weapon and double ...
- by Texs Red - at 2013.12.07 14:33:00
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251. How to fix Armor v Shield - in General Discussions [original thread]
Okay all, instead of chanting "Death to logi's" and "nerf, nerf, nerf!" how about we go with "Give us new content!". The true imbalance is that armor actually has equipment that supports it and shields do not. What if CCP introduced some sort of...
- by Texs Red - at 2013.12.07 13:42:00
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252. 1.7 - The Two Things that Matter Most - in General Discussions [original thread]
Well people used to only complain about ARs, now they complain about scrambler rifles too. I would call that progress! Now we just need to improve the other light weapons to the point where people complain about them too and I would call it balanc...
- by Texs Red - at 2013.11.22 01:09:00
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253. 19 days - in General Discussions [original thread]
If you follow the weapon ideas behind the EVE equivalent weapons it looks like this: Short range Autocannons (minmatar) Blasters Pulse lasers Long range Artillery (minmatar) Beam lasers Railguns So based on that then the beam laser should ha...
- by Texs Red - at 2013.11.21 15:06:00
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254. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Pokey Dravon wrote: You have to think of it as an investment however. The Vehicle itself is actually not THAT bad of an SP sink, its the defensive skills. However, since those defensive skills will be applied to all vehicle releases in the futu...
- by Texs Red - at 2013.11.20 05:09:00
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255. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
I don't really care about it taking a long time to max out everything but there should be enough niches that a person can quickly and effectively fill a few roles. CCP should be focusing on creating new roles for us to skill into, not turning the ...
- by Texs Red - at 2013.11.20 04:43:00
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256. looks like vehicle tree is setting itself up for worse SP scaling - in General Discussions [original thread]
I did the math in my post here
- by Texs Red - at 2013.11.20 01:08:00
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257. 1.7 worse for av or tankers? - in General Discussions [original thread]
I believe this is a great video of the problem with swarms as they are currently (1.6) http://www.youtube.com/watch?v=3au9H-NcgSw&list=PLE03F8kPr_F_wrgd9bl_bTpqNU9Q_SKys
- by Texs Red - at 2013.11.20 01:06:00
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258. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
CCP needs to lower the SP cost for the proposed vehicle changes in 1.7, as it stands right now vehicles in general with be massive SP sinks that offer very limited diversity of game play. Here is the 1.7 infantry vs vehicle math for you. Gallen...
- by Texs Red - at 2013.11.20 00:25:00
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259. A Question For ADS, LDS, LLAV, SLAV, and ENFORCER Pilots - in General Discussions [original thread]
I will probably skill into my core skills enough that I can fit a tanked dropship with a CRU (Fantastic for tactical play on bigger maps), and I love dropships. What irritated me though is, based on the proposed skill changes , the total multipl...
- by Texs Red - at 2013.11.17 20:02:00
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260. What do you guy's think of Dropsuit Race Bonuses?(Idea sharing thread) - in General Discussions [original thread]
Here is my idea based on combat ideologies from each race: Caldari Assault: +X%/level maximum (not optimal) range of hybrid weapons and +X%/level Shield recharge rate Caldari Logi : +X%/level to Nanite clusters effectiveness and nanite injecto...
- by Texs Red - at 2013.11.10 16:12:00
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