Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
DUST University Ivy League
1238
|
Posted - 2013.07.14 03:58:00 -
[31] - Quote
hamual jackson wrote:Kane Fyea wrote:hamual jackson wrote:Iron Wolf Saber wrote:Learn 2 Launch Better. How do you launch swarms, might i ask? please do teach the way...... Try them and find out. O have proto swarms so i def have tried them, as well as fly assault drop ship so i know what the op is saying. But thanks for your non help.... Your welcome. I'm glad I didn't help you. |
hamual jackson
OSG Planetary Operations Covert Intervention
23
|
Posted - 2013.07.14 04:01:00 -
[32] - Quote
Kane Fyea wrote:hamual jackson wrote:Kane Fyea wrote:hamual jackson wrote:Iron Wolf Saber wrote:Learn 2 Launch Better. How do you launch swarms, might i ask? please do teach the way...... Try them and find out. O have proto swarms so i def have tried them, as well as fly assault drop ship so i know what the op is saying. But thanks for your non help.... Your welcome. I'm glad I didn't help you. O had to look at what corp you where with, now i know why you had no advice....Thanks |
Rynoceros
Rise Of Old Dudes
299
|
Posted - 2013.07.14 04:04:00 -
[33] - Quote
Kane Fyea wrote:Rynoceros wrote:AV grenades travel faster. My swarms pack a bigger punch though. Swarms > AV Grenades.
Some of these pilots have gotten cocky lately and coming in real low. I'll toss all of my grenades and be able to 1or 2 shot them with a CBR7 as they try to escape. |
hamual jackson
OSG Planetary Operations Covert Intervention
23
|
Posted - 2013.07.14 04:07:00 -
[34] - Quote
got swarms on you a$$ hite the burners and run for the around a structure or for the high ceiling, swarms are idiot rockets |
Kane Fyea
DUST University Ivy League
1238
|
Posted - 2013.07.14 04:21:00 -
[35] - Quote
hamual jackson wrote:Kane Fyea wrote:hamual jackson wrote:Kane Fyea wrote: Try them and find out.
O have proto swarms so i def have tried them, as well as fly assault drop ship so i know what the op is saying. But thanks for your non help.... Your welcome. I'm glad I didn't help you. O had to look at what corp you where with, now i know why you had no advice....Thanks Your very welcome sir. I hope you have a very wonderful day and I hope I get to speak to you again soon .
(BTW my 9 mil SP is specialized in AV) |
Mobius Wyvern
BetaMax. CRONOS.
2448
|
Posted - 2013.07.14 04:25:00 -
[36] - Quote
maluble wrote:Why can dropships out run my swarm launcher that is ridiculous please fix. I'm gonna call troll post on this. Not a bad one, to be honest.
In all seriousness, give Plasma Cannons the damage of Swarms, give Swarms the damage of Plasma Cannons, give Swarms a major speed boost and make them track predicatively, and you've got yourself some much better balance. |
Texs Red
Sver true blood Public Disorder.
50
|
Posted - 2013.07.14 04:33:00 -
[37] - Quote
Banning Hammer wrote:Funny.. they never outrun my Swarms Specially the pilots that thinks that they can just sit in midair, shooting down at people.
So basically any pilot who is actually to contribute anything meaningful to a game other than a single trip somewhere? |
Cy Clone1
Internal Error. League of Infamy
119
|
Posted - 2013.07.14 05:08:00 -
[38] - Quote
maluble wrote:Why can dropships out run my swarm launcher that is ridiculous please fix.
are you kidding me right now? The only way I can escape with assault dropships(fast) is if im a fair distance away from shooter and already moving near max speed. As if having an auto tracking weapon wasn't enough now you want forgegun projectile speeds. Sir Remove your head from that hole between your legs. |
Sgt Buttscratch
Algintal Core Gallente Federation
460
|
Posted - 2013.07.14 05:23:00 -
[39] - Quote
I agree with the OP, it bulls*** that drop ships dont get raped by swarmers, I mean rail turrets, rail tanks and forge guns all can obliterate dropships, why cant the swarmer, why should a pilot be able to fly for more than 20 seconds.....
|
Beld Errmon
D3M3NT3D M1NDZ
712
|
Posted - 2013.07.14 05:30:00 -
[40] - Quote
maluble wrote: REALLY BUDDY LAST TIME I CHECKED SL DO 330 DAMMAGE PER SHOT 6 SHOTS PER SWARM 330 TIMES 6 IS NOWHERE NEAR 3000, I THINK U NEED TO ASSES YOUR MATH SKILLS
Mmmm you run stacked dmg mods and probably have proficiency to 4 or 5 and yet you quote the base dmg to deny how much dmg they do, your mind would absolutely be blown to realise they actually do extra dmg to armour as well.
You're as re-tarded as your weapon is OP. |
|
Shadow of War88
0uter.Heaven EoN.
5
|
Posted - 2013.07.14 05:47:00 -
[41] - Quote
Iron Wolf Saber wrote:Learn 2 Launch Better.
damn straight or you can just keep shooting them as area denial weapons |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
199
|
Posted - 2013.07.14 07:22:00 -
[42] - Quote
maluble wrote:Why can dropships out run my swarm launcher that is ridiculous please fix.
swarms need a speed buff but with a nerf on the push collision done so when they go faster they don`t flip the DS, full speed light frame ADS and aerial active fuel mods do shouldn`t get a nerf since they should get you out of the area very quickly to get away from the swarms but I can`t say its balanced that they can out run, it seems odd saying full speed light frame DS can`t outrun them but balance wise its fine, us air guys got plenty of room to get out of range. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
199
|
Posted - 2013.07.14 07:27:00 -
[43] - Quote
Iron Wolf Saber wrote:Learn 2 Launch Better.
Iron wolf tries to mimic the majority of the public by saying a simple statement without saying anything to add reason to the claim, DS are UP but that doesn`t mean the OP is wrong to say this, he is actually right (read my last post). Nothing to make the swarms super fast and a nerf on their collision push so DS don`t flip is a good balance, considering the delay of implementing it we can expect this to be added along with DS buffs for balance and this balance is the right way to go. |
Garrett Blacknova
Codex Troopers
3298
|
Posted - 2013.07.14 08:48:00 -
[44] - Quote
hamual jackson wrote:Iron Wolf Saber wrote:Learn 2 Launch Better. How do you launch swarms, might i ask? please do teach the way...... Since nobody else seems to want to explain, I'll cover this one.
When the enemy Dropship is flying away from you, DON'T launch if you intend to hit them. If they're flying at an angle or towards you, line up, lock on, then aim at where they're traveling. Unless they're heading directly at you, DO NOT FIRE STRAIGHT AT THE TARGET.
If you fire straight at a Dropship that's moving on an angle past you, the missiles will arc around behind the target and follow it at about the same speed the Dropship is moving. Obviously, this doesn't achieve much except forcing the Dropship to keep moving.
If you aim ahead of the target, the shot will arc in and hit the Dropship from the front.
If you're good, and fast, you can land 2 Swarms before a non-Assault Dropship can turn away from you. If you arc your shots in the right direction, you can sometimes get lucky on an ADS and make them turn towards you for a second hit, but it's not something to rely on.
Also, 330 splash damage, and a bit extra for direct damage on top, plus the damage from damage mods because almost everyone uses them, multiplied by the number of missiles (4 to 6), then usually multiplied by the fact that Swarm Missiles are ridiculously bad at hitting Dropships anywhere but their weak points. |
Iron Wolf Saber
Den of Swords
6048
|
Posted - 2013.07.14 09:06:00 -
[45] - Quote
The basic skills needed for Swarm Launcher Operation in order of importance
Situational Awareness Superior Positioning Target Prediction Angle of Attack Target Window Calculation
Another tip is if the ship is in the air and out in the open up high is to launch away from the dropship on the first volley then lock your second up this shortens the delay between first and second salvo by a few mere seconds. Learn your launch cadence too.
Also try not to launch at a dropship at speed, a full speed DS can outrun a swarm pack easy. Instead predict where its going to do a flight correction and fire in such a manner that when the flight correction to his lowest speed and reaction and your swarms meet him would nearly coincide.
For other vehicles Don't launch at an LAV coming at you most of the time the missiles wont turn fast enough to nail it and will hit the ground instead.
HAVs you really need to be in a superior position and focus on widening the window of opportunity. HAVs are generally tough without a wide window that doesn't at least allow for a reload or two depending on your meta level.
Also when possible work as a team. |
ADAM-OF-EVE
Svartur Bjorn
102
|
Posted - 2013.07.14 09:36:00 -
[46] - Quote
Jason Pearson wrote:Because Dropships require skill, Swarms do not.
Skill > Hand holding.
actually swarms do require some skill to use. if you just fire and forget then 9/10 times your going to hit nothing or something that is not your target or do little damage. too far and he escapes, too close and your dead, in the open your asking to be sniped.
you have to find that perfect spot and:
1) have clear sight of the target but not be exposed 2) you need to have enough missiles to kill the target so be close to re-supply or carry a nano hive. 3) you need the target to be exposed in the open or driving towards you 4) you need to be vigilant or people locating you(changing positions and never stop moving) 5) forget about av grenades, your using a long range missile launcher. if the vehicle is close then bug out and find a new position. fit some contact grenades and a smg and you wont have much issues doing so.
when it comes to dropships i do take some out on occasion but primarily i harass them from below until other swarmers or forge gunners arrive to assist me.patience and coordination are key. it takes skill to pick the right moment to shoot to catch the pilot off guard and send them to the ground as a burning pile of scrap metal. |
EnglishSnake
Zumari Force Projection Caldari State
1414
|
Posted - 2013.07.14 11:16:00 -
[47] - Quote
OP must be a troll
I mean he has a weapon that auto aims at the target already and also the missiles are smart enough to avoid cover and agile enough to do 270deg turns on the spot while having a unique cloaking ability so vehicle pilots dont see it coming literally |
Kasote Denzara
A Vulture
2
|
Posted - 2013.07.14 11:30:00 -
[48] - Quote
If the dropships get nerfed anymore, pilots might as well grab a handful of feathers, jump off a building, and hope for the best. |
Sylwester Dziewiecki
BetaMax. CRONOS.
106
|
Posted - 2013.07.14 11:52:00 -
[49] - Quote
Iron Wolf Saber wrote:T HAVs you really need to be in a superior position and focus on widening the window of opportunity as much as possible. HAVs are generally tough without a wide window that doesn't at least allow for a reload or two depending on your meta level means that the HAV is going to slam shut that window and get out of harms way. Wow, HAV with best armor tank, drop after 2 volleys of proto-swarm's(thats how unbalance they are), but hey thank you for your great advice sir, I will pay attention to my 'view window' with close range blaster agains guy that **** me because he can lock me in 1,7 sec, hide and fire from some cave till I die :) Thanks once again.
ADAM-OF-EVE wrote:Jason Pearson wrote:Because Dropships require skill, Swarms do not.
Skill > Hand holding. actually swarms do require some skill to use. if you just fire and forget then 9/10 times your going to hit nothing or something that is not your target or do little damage. too far and he escapes, too close and your dead, in the open your asking to be sniped. you have to find that perfect spot and: 1) have clear sight of the target but not be exposed 2) you need to have enough missiles to kill the target so be close to re-supply or carry a nano hive. 3) you need the target to be exposed in the open or driving towards you 4) you need to be vigilant or people locating you(changing positions and never stop moving) 5) forget about av grenades, your using a long range missile launcher. if the vehicle is close then bug out and find a new position. fit some contact grenades and a smg and you wont have much issues doing so. when it comes to dropships i do take some out on occasion but primarily i harass them from below until other swarmers or forge gunners arrive to assist me.patience and coordination are key. it takes skill to pick the right moment to shoot to catch the pilot off guard and send them to the ground as a burning pile of scrap metal. Everyone who want to kill vehicle with AV weapon need to meet that 5 points - it's basic stuff - thats why we call SL noob weapon that require no skill to use. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
230
|
Posted - 2013.07.14 11:56:00 -
[50] - Quote
Outrunning them is their only defence, and if they run, they also can't cause damage.
Dropships are the last thing that needs a nerf in this game! |
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
487
|
Posted - 2013.07.14 11:57:00 -
[51] - Quote
God dam it . The op appears to be the only person tgat has trouble taking down the flying fire bricks that were once proud death machiens. Whats the ops beef with dropships anyway those poor pilots have it bad enough and he wants to put some more hurt on them. Shame on you op you shoukd feel bad and I hope no I pray that you find the deacency to throw yourselve under a train. |
Princeps Marcellus
Expert Intervention Caldari State
110
|
Posted - 2013.07.14 13:06:00 -
[52] - Quote
Scheneighnay McBob wrote:Nguruthos IX wrote:hackerzilla wrote:maluble wrote:Why can dropships out run my swarm launcher that is ridiculous please fix. lol if they didnt allow them too out speed swarms then derpships would be even worse off lol@ auto lock smart guns that do 3000 damage and can't be dodged or outrun. Dropships with afterburners can outrun them, and dodging them is as easy as driving around a corner.
He was laughing at how ridiculous the proposed notion of having swarm launchers that can't be outrun by a dropship is, rather than the current balance. |
Princeps Marcellus
Expert Intervention Caldari State
110
|
Posted - 2013.07.14 13:08:00 -
[53] - Quote
Garrett Blacknova wrote:hamual jackson wrote:Iron Wolf Saber wrote:Learn 2 Launch Better. How do you launch swarms, might i ask? please do teach the way...... Since nobody else seems to want to explain, I'll cover this one. When the enemy Dropship is flying away from you, DON'T launch if you intend to hit them. If they're flying at an angle or towards you, line up, lock on, then aim at where they're traveling. Unless they're heading directly at you, DO NOT FIRE STRAIGHT AT THE TARGET. If you fire straight at a Dropship that's moving on an angle past you, the missiles will arc around behind the target and follow it at about the same speed the Dropship is moving. Obviously, this doesn't achieve much except forcing the Dropship to keep moving. If you aim ahead of the target, the shot will arc in and hit the Dropship from the front. If you're good, and fast, you can land 2 Swarms before a non-Assault Dropship can turn away from you. If you arc your shots in the right direction, you can sometimes get lucky on an ADS and make them turn towards you for a second hit, but it's not something to rely on. Also, 330 splash damage, and a bit extra for direct damage on top, plus the damage from damage mods because almost everyone uses them, multiplied by the number of missiles (4 to 6), then usually multiplied by the fact that Swarm Missiles are ridiculously bad at hitting Dropships anywhere but their weak points.
This and
Iron Wolf Saber wrote:The basic skills needed for Swarm Launcher Operation in order of importance
Situational Awareness Superior Positioning Target Prediction Angle of Attack Target Window Calculation
Another tip is if the ship is in the air and out in the open up high is to launch away from the dropship on the first volley then lock your second up this shortens the delay between first and second salvo by a few mere seconds. Learn your launch cadence too to minimise the time from the first launch and second launch, you want as many swarms in the air as possible.
Also try not to launch at a dropship at speed, a full speed DS can outrun a swarm pack easy. Instead predict where its going to do a flight correction and fire in such a manner that when the flight correction to his lowest speed and reaction and your swarms meet him would nearly coincide. If you watch enough Dropship pilots long enough you know everything they're going to do as a swarm launcher operator.
For other vehicles Don't launch at an LAV coming at you most of the time the missiles wont turn fast enough to nail it and will hit the ground instead.
HAVs you really need to be in a superior position and focus on widening the window of opportunity as much as possible. HAVs are generally tough without a wide window that doesn't at least allow for a reload or two depending on your meta level means that the HAV is going to slam shut that window and get out of harms way.
Also when possible work as a team if you're really into killing vehicles.
Also do know there is great value in the swarm launcher as a vehicle suppression tool.
This. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
199
|
Posted - 2013.07.14 13:41:00 -
[54] - Quote
I still think giving them a MINOR speed buff with the cost of collision push on impact and lowering there turn speed is fare, that allows swarmer's to be better at A2A especially when LAAs arrive and allow pilots to dodge, all it takes is them to be ready and hope there aren't to many swarms.
I was talking to a clan mate last night and I happen to agree, pilots can get out of dodge to fast and are cowardly as tankers in the redline. The maps only get bigger from here and having a pilot able to escape after taking 1-3 swarm packs if he reacts immediately (that's considering the average AV numbers) is low, I`m not saying buff the swarms any where else my buff / nerf opinions were listed but from a pilots perspective when swarms are going at me:
militia: not a care in the world, they need 4-5 to be an issue STD: meh, I`ll move when they have 3 ADV: I can stay here and take some shots just for 1 more moment PRO: pull out and run directly at him and back repeatedly till I got his position and lower his ammo then go for the kill (as long as he doesn`t have ammo regain that I can`t shoot as I fly by and if he doesn`t have good meta AV buddy's I`ll be fine, but at the cost of a lot of battle time in ambushes, objective modes don`t have this issue so commonly. |
Iron Wolf Saber
Den of Swords
6091
|
Posted - 2013.07.14 18:33:00 -
[55] - Quote
Sylwester Dziewiecki wrote:Iron Wolf Saber wrote:T HAVs you really need to be in a superior position and focus on widening the window of opportunity as much as possible. HAVs are generally tough without a wide window that doesn't at least allow for a reload or two depending on your meta level means that the HAV is going to slam shut that window and get out of harms way. Wow, HAV with best armor tank, drop after 2 volleys of proto-swarm's(thats how unbalance they are), but hey thank you for your great advice sir, I will pay attention to my 'view window' with close range blaster agains guy that **** me because he can lock me in 1,7 sec, hide and fire from some cave till I die :) Thanks once again. ADAM-OF-EVE wrote:Jason Pearson wrote:Because Dropships require skill, Swarms do not.
Skill > Hand holding. actually swarms do require some skill to use. if you just fire and forget then 9/10 times your going to hit nothing or something that is not your target or do little damage. too far and he escapes, too close and your dead, in the open your asking to be sniped. you have to find that perfect spot and: 1) have clear sight of the target but not be exposed 2) you need to have enough missiles to kill the target so be close to re-supply or carry a nano hive. 3) you need the target to be exposed in the open or driving towards you 4) you need to be vigilant or people locating you(changing positions and never stop moving) 5) forget about av grenades, your using a long range missile launcher. if the vehicle is close then bug out and find a new position. fit some contact grenades and a smg and you wont have much issues doing so. when it comes to dropships i do take some out on occasion but primarily i harass them from below until other swarmers or forge gunners arrive to assist me.patience and coordination are key. it takes skill to pick the right moment to shoot to catch the pilot off guard and send them to the ground as a burning pile of scrap metal. Everyone who want to kill vehicle with AV weapon need to meet that 5 points - it's basic stuff - thats why we call SL noob weapon that require no skill to use.
Stop outrunning your infantry escort. |
Sgt Buttscratch
Algintal Core Gallente Federation
468
|
Posted - 2013.07.14 19:25:00 -
[56] - Quote
Iron Wolf Saber wrote:Sylwester Dziewiecki wrote:
Wow, HAV with best armor tank, drop after 2 volleys of proto-swarm's(thats how unbalance they are), but hey thank you for your great advice sir, I will pay attention to my 'view window' with close range blaster agains guy that **** me because he can lock me in 1,7 sec, hide and fire from some cave till I die :) Thanks once again.
Anti-infantry Tanks needs to focused on a few things 1. Stop outrunning your infantry escort. 2. Squad Up and get infantry escort especially a sniper to deal with the AV launchers and Forgers. 3. Destroy Supply Depots that cannot be maintained control of by your team. 4. Be mindful of your surroundings, always plan an escape route, and a fall back point and what can and cannot be used as a cover. 5. Situational Awareness is ultra critical in an HAV, you are not paying attention to what is happening on the entire battlefield you're going to get blown to pieces easily. 6. If you are no where near your infantry escort DO NOT STOP MOVING!!!! 7. Hardeners, Toughen up. 8. HP, get it. 9. Resistances, get it. 10. Shield tank against swarms if they're that much of an issue. 11. Be paranoid of any infantry rushing you. they most likely have a satchel full of grenades with your name on it.
just about it, also run tanks when you can afford it, cuz you will loose them with the state av is in. roll in with resistance, roll out before its gone, tanks are nasty when they just come rolling thru gunning and thn leave
|
Gigatron Prime
The.Primes
228
|
Posted - 2013.07.14 19:36:00 -
[57] - Quote
Swarms... Ah, where to start.
Well, I think the damage for what you skill into needs to increase a bit. I say that because most often a full clip isn't going to take down even a Logi LAV, but that, I think, is more of a LAV balancing issue.
Swarms just need better tracking. For state of the art electronics, I'd prefer it if they could at least somewhat try to avoid that slight rise in the hill or turn around the building instead of into it.
I think the problem people have with swarms is that they feel OP or UP depending on what you are trying to destroy.
DP usually can just fly away easily and hide behind the redline. However, a team of 2 dedicated swarms can deal with them before they get the chance. Maybe even a forge gunner.
Tanks are the easiest because they tend to be slow and team support will most likely be there too. So, tanks tend to be the ones getting wrecked by swarms.
Now LAVs are where the issues stem from.
Swarms don't do **** against the Logi murder taxis. They're way too fast, can zip away easily, and then just come back. Even a forge gunner can't off them fast enough and seeing how much of a problem LAVs are right now, that's what everyone is trying to destroy and yell buff swarms or nerf LAV because that's what is blatently shrugging off the AV attackers.
So, it's not really a buff swarms issue (save for the tracking me thinks) it's a nerf LAV issue that is the bane of all AV. |
Xender17
Intrepidus XI EoN.
327
|
Posted - 2013.07.14 19:38:00 -
[58] - Quote
They also go around corners and objects as long as the target would only cause a certain degree turn. |
Gigatron Prime
The.Primes
265
|
Posted - 2013.07.16 05:04:00 -
[59] - Quote
To balance vehicles, whatever you take from one, you should give to another.
For example, if LAV's armor was reduced by 10%, that 10% would go to either DPs or HAVs or split between them. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |