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181. Caldari/Gallente Scouts backwards - in General Discussions [original thread]
If Gallente are denial of information then in EVE why is it the Caldari who get bonuses to jammers (Scorpion) whose counter would be improved sensors?
- by Texs Red - at 2014.01.22 23:56:00
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182. Caldari/Gallente Scouts backwards - in General Discussions [original thread]
So the Caldari focus on information warfare (denial of information i.e. jamming) The Gallente focus on counter-information warfare (detecting enemies). Therefore shouldn't the Gallente scout be the one that gets the improved scan precision and th...
- by Texs Red - at 2014.01.22 23:19:00
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183. How to make those profile dampeners even more viable - in General Discussions [original thread]
Some margin of error has already been removed. It just says "No margin for error" regardless if you successfully scanned everyone or not, I have died to many a scout that way. So really you can just removed that message entirely as it makes no dif...
- by Texs Red - at 2014.01.22 23:12:00
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184. Racial equipment imbalance. - in General Discussions [original thread]
Okay so jammers are caldari. What about a Gallente equipment you put down that boosts passive scan radius and precision within a certain area, say 15 meters? Or perhaps a remote scanner? Set it down and it acts like a passive scanner, downside wo...
- by Texs Red - at 2014.01.22 21:35:00
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185. Racial equipment imbalance. - in General Discussions [original thread]
Havaru Fox wrote: what is the problem? you got armour suits that you can get from the shop. and without checking it... cant you buy FW plates as well? Those are modules and suits, I am talking about the stuff that goes in the equipment slot...
- by Texs Red - at 2014.01.22 20:37:00
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186. Racial equipment imbalance. - in General Discussions [original thread]
Reav Hannari wrote: Aren't stasis webifiers Gallente technology? Those would be good for making vehicle traps. Gallente also use sensor dampening but our passive sensors are already extremely short. Since we lack capacitors in our vehicles so...
- by Texs Red - at 2014.01.22 20:09:00
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187. Racial equipment imbalance. - in General Discussions [original thread]
What does CCP hate the Gallente and Amarr? Amarr: Uplinks Minmatar: Remote Explosives Proxy mines Repair Tools Gallente: Active Scanners Caldari: Nanohives Nanite Injectors Cloaks Based on the Gallente and Amarr combat doctrines what new equi...
- by Texs Red - at 2014.01.22 16:37:00
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188. Will Railguns ever be fixed? - in General Discussions [original thread]
Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. So tanks should have a...
- by Texs Red - at 2014.01.19 16:00:00
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189. Will Railguns ever be fixed? - in General Discussions [original thread]
Judge Rhadamanthus wrote: Cedric Reeg wrote: Dropships that "deserve" to live are those that utilize cover to evade such firepower. Moving in open sky is not cover .... What are you talking about? Cover? Lets looks at that shall we...... ...
- by Texs Red - at 2014.01.19 15:40:00
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190. CCP - AMARR ASSAULT BONUS vs Gallente - in General Discussions [original thread]
I would rather see bonuses that show's a stronger interest in ones racial weapon types rather than simply makes it have more tank. Caldari: Hybrid weapon range Gallente: Hybrid weapon rotation speed while aiming down sights and increased snap to...
- by Texs Red - at 2014.01.19 00:21:00
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191. Dropship is too weak - in General Discussions [original thread]
VonSpliff wrote: Now the ADS is probably the most OP weapon in the game (if spec'd into its core's). The rockets 1-2 shot 700hp all day. On top of that they are as mobile as RGIII out of the pocket. The ADS is the most OP weapon in the ga...
- by Texs Red - at 2014.01.18 14:54:00
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192. Vehicle Recall has no reason to exist anymore. - in General Discussions [original thread]
Here is an excellent example of an exploit: I was in my incubus (gallente assault dropship) and got the drop on a soma. I manage to put him down to half armor with my railgun right away but then he put on his hardener and recalled it, *while I was...
- by Texs Red - at 2014.01.18 14:36:00
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193. Dropship is too weak - in General Discussions [original thread]
Another thing to consider: Caldari Sentinal suits will have massive resistances to missile splash damage (currently the only realistic way to attack infantry with a dropship) to the point where it will take 6 proto missiles to take one down or a f...
- by Texs Red - at 2014.01.18 14:22:00
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194. Dropship is too weak - in General Discussions [original thread]
It's not just a matter of agility, it's size! The regular dropships are meant for troop transport so they are big to be able to hold all those troops, and if you look at it there is really room for probably twice as many mercs in there than what s...
- by Texs Red - at 2014.01.18 04:47:00
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195. I was thinking about racial heavies.... - in General Discussions [original thread]
The Caldari Sentinal would be able to reach about 1k shields and if it also has the proposed blast resistances it will be almost immune to any explosive, even a RE. I am away from my PS3 right now but I recall a RE does like 1500 damage right? So ...
- by Texs Red - at 2014.01.12 18:47:00
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196. Assault Dropships are NOT OP, and here's why. - in General Discussions [original thread]
The problem with rail tanks is that often they can hide in the redline and cover the entire map or, at the very least, a large portion of it. Now that entire area is more or less a no fly zone unless you want to die, this just strictly denies game...
- by Texs Red - at 2014.01.11 18:35:00
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197. CCP, please fix small turrets. - in General Discussions [original thread]
daishi mk03 wrote: One mistake? No, your whole text is completely bullsh't and you know that. I tell you what you did. You equipped one small turret after the other, shot an installation and watched the efficiency rating. That's all you did. T...
- by Texs Red - at 2014.01.05 15:20:00
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198. CCP, please fix small turrets. - in General Discussions [original thread]
daishi mk03 wrote: Explanation post (will edit in and tell you why you are not more intelligent than swiss cheese) Edit: Since I'm not responsible for your existence I only give you some advices, why you are totally wrong. I) Your calculation...
- by Texs Red - at 2014.01.05 13:52:00
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199. CCP, please fix small turrets. - in General Discussions [original thread]
daishi mk03 wrote: Your numbers are wrong. Care to elaborate on that?
- by Texs Red - at 2014.01.05 13:01:00
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200. CCP, please fix small turrets. - in General Discussions [original thread]
What I am talking about isn't just infantry, it's vehicles and installations. I mean look at the numbers I got from blasters, half a clip can't even take out the shields of an installation! And while managing the clip might work well on HAVs or LA...
- by Texs Red - at 2014.01.05 11:54:00
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