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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ZDub 303
TeamPlayers EoN.
702
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Posted - 2013.07.09 01:28:00 -
[31] - Quote
DJINN Marauder wrote:shottys are fine .imo. the only things that sucks about it is when the shots dont register
Pretty sure thats what everyone is talking about... Stats are fine, but the hit detection is poor. |
Doc Noah
Algintal Core Gallente Federation
198
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Posted - 2013.07.09 01:55:00 -
[32] - Quote
You can shotgun a sniper now, the bullets go into infinity |
IgniteableAura
Pro Hic Immortalis League of Infamy
44
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Posted - 2013.07.09 05:29:00 -
[33] - Quote
I think devs are looking for some video to help them out.
https://forums.dust514.com/default.aspx?g=posts&t=92763&find=unread |
Texs Red
SVER True Blood Public Disorder.
41
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Posted - 2013.07.09 05:55:00 -
[34] - Quote
Modern shotguns have better range than these futuristic shotguns. With good 00 Buckshot I can hit a man sized target with all 9 pellets at 30 feet (30 ft = 9.1 meters, gallente shotgun is like 4-5 meters) and with a slug I can do 50-60ft easily (15-18 meters). |
First Prophet
Jaguar Empire
402
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Posted - 2013.07.09 06:06:00 -
[35] - Quote
No buff or nerf needed. Just make them hit when they should. |
Doc Noah
Algintal Core Gallente Federation
198
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Posted - 2013.07.09 06:13:00 -
[36] - Quote
Texs Red wrote:Modern shotguns have better range than these futuristic shotguns. With good 00 Buckshot I can hit a man sized target with all 9 pellets at 30 feet (30 ft = 9.1 meters, gallente shotgun is like 4-5 meters) and with a slug I can do 50-60ft easily (15-18 meters).
How far do plasma buckshots go in real life? |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
16
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Posted - 2013.07.09 06:50:00 -
[37] - Quote
Solaire Randash wrote:Seriously? I was doing pretty good with the shotgun the other day. Usually one shotting with basic shotgun and no damage reps. I love the strafe speed with the shotgun. Makes it feel like it's Unreal Tournament :) I loved Unreal Tournament then Halo 1 and 2. Give me an energy sword with the shotgun and nobody could stop me. |
Vesperz
Nightingale Logistics Pty Ltd
1
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Posted - 2013.07.09 10:41:00 -
[38] - Quote
Lightning xVx wrote:I am not asking for a buff or a nerf, just fix the damn weapon. Its unfair when people just casually walk by a full blast TO THE FACE or IN THE BACK, then I just get blown away. This needs to be addressed.
Had this happen to me more than once, needless to say I wasn't very happy. At. All.
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Remm Duchax
ParagonX
61
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Posted - 2013.07.09 11:01:00 -
[39] - Quote
Myself I've noticed the hit detection that seems to be even worse now. I do like the new improved range, but then again you have AR's hitting you from kitten far away. With my lack of decent HP those little tickles for most guys are damn alligators biting me. |
Lightning xVx
Manifestos
93
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Posted - 2013.07.09 17:50:00 -
[40] - Quote
There you have it CCP, please address. If you want to meet up with some Shotgunners then look at the Scout Leaderboard Thread, Scouts United Group or just ask some of the guys 1 on 1. |
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Lightning xVx
Manifestos
100
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Posted - 2013.07.11 23:29:00 -
[41] - Quote
BUMP |
Lightning xVx
Manifestos
100
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Posted - 2013.07.18 00:57:00 -
[42] - Quote
Addressed yet CCP? |
Jackof All-Trades
Bojo's School of the Trades
162
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Posted - 2013.07.18 02:56:00 -
[43] - Quote
This needs more coverage. The shotgun is ridiculous - the only use for it is flanking people. You can do that with nova knives. That's how silly it is. In a CQC environment, it isn't hard for the assault rifle to almost always win. What?
Give us back the shotgun of old, CCP.
P. S. I also suspect most people having problems with this use the DS3. The shotgun is still effective, you just need to have the inhuman accuracy granted by the mouse and keyboard. If this suspicion is correct, please fix it. You're appealing to console gamers, and that includes the controller. |
10123Jman
KILL-EM-QUICK RISE of LEGION
7
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Posted - 2013.07.18 03:02:00 -
[44] - Quote
I still think shotgun should have something more special
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Delta 749
Kestrel Reconnaissance
1320
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Posted - 2013.07.18 03:04:00 -
[45] - Quote
From playing around with it myself it just seems to have a pretty tight spread rather than a cone of destruction I figure most dedicated shotgun players got used to that and need to learn how to aim |
IRON PATRIOT 1
Not Guilty EoN.
14
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Posted - 2013.07.18 03:20:00 -
[46] - Quote
Can a dev respond and let the community know that they're looking into this. |
Lightning xVx
Manifestos
105
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Posted - 2013.07.18 11:45:00 -
[47] - Quote
Delta 749 wrote:From playing around with it myself it just seems to have a pretty tight spread rather than a cone of destruction I figure most dedicated shotgun players got used to that and need to learn how to aim
Learn how to aim.... Right.... You must not have read anything I put in the OP. go back and read before typing next time. |
Lightning xVx
Manifestos
106
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Posted - 2013.07.19 14:59:00 -
[48] - Quote
Still waiting for confirmation, CCP why don't you send me an in game camera and I will GIVE YOU proof. |
Johnny Guilt
Algintal Core Gallente Federation
193
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Posted - 2013.07.22 01:41:00 -
[49] - Quote
increaces aim assist, movement speed while ADSsing,and maybe increase it's effective range by 3-4 meters and you got a better shotgun that's comfortable to use in CQC.(Using a DS3) |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
204
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Posted - 2013.07.22 02:09:00 -
[50] - Quote
Bump |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
289
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Posted - 2013.07.22 05:01:00 -
[51] - Quote
Shotgun is an ok weapon for assault suit. It is garbage for scout - you just dont have that buffer HP to close the gap to get into CQC range. People who think that signature profile and spring speed bonuses on the scout suit are enough to make up the difference are deluded. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
289
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Posted - 2013.07.22 05:03:00 -
[52] - Quote
Lightning xVx wrote:Still waiting for confirmation, CCP why don't you send me an in game camera and I will GIVE YOU proof.
If CCP truly wanted to collect data they would have done it a year ago. I think they know all the issues with weapons but cant fix them due to network issues - just my opinion. |
Lightning xVx
Diamond-Dogs
107
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Posted - 2013.07.22 05:40:00 -
[53] - Quote
Ludvig Enraga wrote:Shotgun is an ok weapon for assault suit. It is garbage for scout - you just dont have that buffer HP to close the gap to get into CQC range. People who think that signature profile and spring speed bonuses on the scout suit are enough to make up the difference are deluded.
I guess that makes me lucky? |
Dysnomia Pandora
Third Rock From The Sun
15
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Posted - 2013.07.22 06:12:00 -
[54] - Quote
A shotty should not 1 shot a proto thats OP no matter what distance.
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CRISIS BATTLESUIT
Sebiestor Field Sappers Minmatar Republic
7
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Posted - 2013.07.22 06:14:00 -
[55] - Quote
Ludvig Enraga wrote:Shotgun is an ok weapon for assault suit. It is garbage for scout - you just dont have that buffer HP to close the gap to get into CQC range. People who think that signature profile and spring speed bonuses on the scout suit are enough to make up the difference are deluded. It doesn't matter which suit anyone that run's straight at the enemy deserves to die |
Medical Crash
Vacuum Cleaner. LLC RUST415
23
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Posted - 2013.07.22 06:35:00 -
[56] - Quote
Something is seriously wrong with Shotguns, and CQC in General. As other here have pointed out, there are times when accurately shot shells do little to no damage. Also, and I can only speak for DS3 users, the aiming system this build is HORRIBLE. The main problem for us is this: It takes us too long to aim from point A to point B. When I'm not flanking with Dampners, I'm engaging enemies within cover(SInce I'm in sight of my enemies, Dampners are useless here, I still get put on the radar). I have very little time to properly aim once I step out of cover. The enemy/ies will "Mario" strafe and it's stupid hard to keep up with that since the aiming is gimped.
I'll try to describe a 1 v 1 scenario in detail, and how this goes for us:
1. Scan Enemies with Proto Active Scanner, the version I use keeps the scanned enemies on my teams radar for a whopping 25 seconds....Rarely does it have errors.
2. An enemy is scanned near my location, he is not in a flankable position, so the only option is to take him head on.
3. I catch my enemy by surprise (Let's assume I'm out of grenades before this started). I engage said enemy.
4. Reticule is lined perfectly on enemies chest. First shell fired. No damage given.
5. Enemy is fully aware he is in danger and now fights back, he is now moving....
6. Enemy strafes side to side and is firing at me with his AR. You try to engage but he is strafing faster than you can aim. Reagardless, you still try to kill him. Clip fully exhausted, two shells hit, negligible damage given.
Reload Reload *Click -Click- Click -Click*
7. You retreat to recover your health. Healing interrupted by the same enemy.
8. Once again your enemy fires his AR at you in close quarters, you are taking heavy damage. You try to fire back to save your life, but the inability to aim properly leads to your downfall.
9. Too much damage recieved, you are downed.
10. No Medic near bye, so you die. ************************************************************************************************************************************** --The current aiming system is problem # 1. The sensitivity is too slow at max, it's just not enough. It needs to be at least three times that amount as it's max.
--There's some weird acceleration going on when you turn your reticule, get rid of that, that's not helping. When I turn my reticule, I need it from point A to point B as soon as possible. I'm in close quarters, I don't have the luxury of extra time. Give us an option to disable acceleration, or get rid of it all together.
--Hit Detection?! Shots that should have hit aren't......It's not only effecting shotguns either from what I've seen so far.
In every FPS all I use are shotguns, I have much experience with using them. COD1 I used the M1014, in MW2-the AA12 with Extended Mags. In BO, it was the Bull-pup SG, although the 4 shell clip really gimped that one. In BF3 I used the 870 MCS with Slugs, which demand extreme accuracy to OHK efficiently in CQC, sway shots in particular are extremely difficult. In all my previously played FPShooters the aiming system has never been a problem for me.
Only in Dust514 have I ever had to endure such a gimped setup. Ridiculous CCP, this needs to be addressed. I read that the mouse at one time could bypass the aiming limitations, but that's been nerfed as well apparently. There are many other shotgunners out there similar to me, and when they try to play Dust 514 with shotguns for the first time, they will get frustrated and many will leave.
CCP you need to fix this, and you need to give us a SPECIFIC time table of when you'll implement the fix. A two month window of a guaranteed fix should suffice. This "Soon^tm" bs has got to stop, this just makes many of your player base angry. It's as if you mock us.
I have 15 million SP, and I'm a Minamatar Logi in case anyone was wondering.
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Lightning xVx
Diamond-Dogs
108
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Posted - 2013.07.22 06:37:00 -
[57] - Quote
Dysnomia Pandora wrote:A shotty should not 1 shot a proto thats OP no matter what distance.
Sir, what in the hell are you smoking? The only time this is applicable would be if it WAS a head shot or a point blank shot 1-2 feet away. And even then this game barely registers it so sometimes it takes two hits and you probably don't notice the second shot. |
Dysnomia Pandora
Third Rock From The Sun
15
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Posted - 2013.07.22 07:56:00 -
[58] - Quote
Lightning xVx wrote:Dysnomia Pandora wrote:A shotty should not 1 shot a proto thats OP no matter what distance.
Sir, what in the hell are you smoking? The only time this is applicable would be if it WAS a head shot or a point blank shot 1-2 feet away. And even then this game barely registers it so sometimes it takes two hits and you probably don't notice the second shot.
Hey everyone is nagging about flaylock that takes 3 shots to kill someone, and a 1 shot shotty cant be nagged about? Thats WACK dude.
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Protected Void
STRONG-ARMED BANDITS
58
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Posted - 2013.07.22 09:24:00 -
[59] - Quote
My limited forays into shotguns have made me give it up in frustration, precisely due to hit detection issues. On the other hand, as noted by other posters in this thread, the problem isn't limited exclusively to the shotgun. As an example, I've had a couple of incidents where I empty entire SMG clips at point blank into the head of stationary targets (they were hacking null cannons) and they take no damage at all. |
Vesperz
D3M3NT3D M1NDZ
2
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Posted - 2013.07.22 09:33:00 -
[60] - Quote
BUMP |
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