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281. Why is the flaylock better than the MD? - in General Discussions [original thread]
Core Flaylock with level 5 Pro and Ops: 275.8 damage with 246.7 splash damage over 2.5 meters. Mass Driver with level 5 Pro and Ops: 306.1 damage with 146.7 splash damage over 4.1 meters. Proto missile launcher (small) with 15% damage bonus from...
- by Texs Red - at 2013.06.15 21:06:00
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282. all turret balance discussion. - in General Discussions [original thread]
It would be amusing if you could not equip a turret to a LAV then a forge gunner could jump on and mount his FG to the LAV (and get overheat instead of ammo consumption). That would only work if heavy weapons were equal to small turrets.
- by Texs Red - at 2013.06.15 19:30:00
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283. My idea on how to balance dropships - in General Discussions [original thread]
Rusty Shaklefurd wrote: The last thing dust needs is a tank in the sky. only thing i would change is a way to get WP for moving troops... but that will be exploited. If you think about what the application of the Blackhawk is in RL... that i...
- by Texs Red - at 2013.06.15 19:15:00
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284. My idea on how to balance dropships - in General Discussions [original thread]
I say alter the angle of the side turrets so that in an ADS you could more easily aim all 3 turrets at a single target. I would have less of an issue being a flying piece of wet toilet paper if I had the DPS to balance it out. Referencing this p...
- by Texs Red - at 2013.06.15 18:29:00
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285. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
As I have pointed out here https://forums.dust514.com/default.aspx?g=posts&m=892959#post892959 dropships are ill suited for the role of gunship for two factors; 1) To kill a decently fit tank it can take 30-60 seconds to sustained fire with ...
- by Texs Red - at 2013.06.14 19:56:00
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286. So yesterday my DS was 1-shot shot by this forge gun...6400 dmg - in General Discussions [original thread]
I've had the same thing happen to me. I was at full health (about 5k eHP) and got 1 shotted from the back, even if it was a forge that dealt 3600 damage a 30% damage boost doesn't equal 5k. Close but no cigar, I should have had 500 ish health left...
- by Texs Red - at 2013.06.13 01:15:00
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287. Uprising 1.2 from E3 - in General Discussions [original thread]
RKKR wrote: TheAmazing FlyingPig wrote: RKKR wrote: Tons of Dropships are useless threads and then a anti-air HAV, Yes CCP does indeed listens to feedback. New vehicle roles ("Destroyers" were given as one example - anti-air HAV with f...
- by Texs Red - at 2013.06.12 20:53:00
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288. Would you kindly rethink your explosives resistances? - in General Discussions [original thread]
The problem is there is nothing other than the scrambler rifle and the laser rifle (which is now rarely used) that is effective vs shields and can kill a shield user vs the abundance of things that are effective vs armor and will kill you (grenade...
- by Texs Red - at 2013.06.08 19:12:00
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289. Why dropships are not gunships, math included! - in General Discussions [original thread]
This is not a post about if a dropship should or should not fill the role of a gunship, it is simply math that suggests that it does the role very poorly. I have seen plenty of people argue both ways but have not seen anyone run the numbers so her...
- by Texs Red - at 2013.06.01 15:59:00
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290. Dropships and railguns - in General Discussions [original thread]
Knightshade Belladonna wrote: gbghg wrote: Charlotte O'Dell wrote: Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we ...
- by Texs Red - at 2013.06.01 14:21:00
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291. The DROPSHIP - in General Discussions [original thread]
Until I get points for using it as a transport and there is maps and game modes that a dropship could have a significant impact on as a transport then I will continue to have an issue with the dropship's lack of alternative means of gaining WP. As...
- by Texs Red - at 2013.06.01 12:25:00
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292. Gallente vs Caldari ADS - in General Discussions [original thread]
I use all vehicles Gallente, including the Incubus, and it has been my experience that gallente ADS have a bit more HP and are easier to fit a AB on (which helps with forge guns immensely from my experience) so they have a bit better ability vs gr...
- by Texs Red - at 2013.05.29 04:10:00
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293. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
I don't know if this was said elsewhere but has anybody noticed that large/small turret skills now only give a 1% bonus to damage instead of 3%? I don't know when that happened but it would explain why I am having a harder time killing anything wi...
- by Texs Red - at 2013.05.17 22:08:00
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294. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Okay so dropships got the shaft on this update. All vehicles except dropships gained health, due to the changes dropships actually lost health, tank turrets returned to their old ability to aim up which means dropships have to hover *exactly* over...
- by Texs Red - at 2013.05.14 15:23:00
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295. And they mess with vehicles, again! - in General Discussions [original thread]
Nexus Tau wrote: Texs Red wrote: Got into one of those new domination games and notices that I had lost 500 armor from my dropship. The vehicle armor upgrades and vehicle shield upgrades now give a +2% per level bonus to resistances instead ...
- by Texs Red - at 2013.05.14 13:34:00
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296. And they mess with vehicles, again! - in General Discussions [original thread]
Got into one of those new domination games and notices that I had lost 500 armor from my dropship. The vehicle armor upgrades and vehicle shield upgrades now give a +2% per level bonus to resistances instead of a 5% bonus to armor or shields. Oh a...
- by Texs Red - at 2013.05.14 13:22:00
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297. What Race you think is the best? - in General Discussions [original thread]
Sakari Wakuu wrote: Gallente are a democracy, but a corrupt one and a false one. They subjugated all races they encountered. Look at the Caldari-Gallente war: The Caldari wanted to leave the Federation so they bombed the Caldari home world and...
- by Texs Red - at 2013.05.08 19:07:00
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298. Pilots, how useful are assault dropships? - in General Discussions [original thread]
Nguruthos IX wrote: KAGEHOSHI Horned Wolf wrote: Are they useful? are they worth the SP and ISK cost? How hard is it to kill with them? Any advice for using them successfully? Please share your experiences so far. Base price 670,000 IS...
- by Texs Red - at 2013.05.08 12:37:00
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299. Best Dropship Matches - in General Discussions [original thread]
Chris F2112 wrote: And Texs, get your negativity out of my thread! This is a place to recount the good games! I know lol I know it isn't particularly notable but one of my most satisfying matches with a dropship was on Ashland when I got 5 ...
- by Texs Red - at 2013.04.30 03:40:00
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300. Best Dropship Matches - in General Discussions [original thread]
I was flying my 650k-ish Grimses when some redberry called in a militia dropship and rammed it into mine killing both of us. I decided to stop flying dropships for a while after that. Or the time when I had a fight with a bolas! He was nice enoug...
- by Texs Red - at 2013.04.30 03:28:00
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