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Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 02:06:00 -
[31] - Quote
Cruor Abominare wrote:Spkr4theDead wrote:Cy Clone1 wrote:
i also agree, but still give it very little tracking,
There should be an increase in tracking capability concurrent with the meta level. Militia grade, very little/stupid tracking. ADV, decent tracking but ditches about 35% of the time with little tracked-player input. PRO level, good tracking, tracked player needs to actively evade. Also, auto explosion needs to remain. While I can enjoy the compromise, this is ultimately still just a lav buff. It's incredibly hard to not hit the hav, a hav pilot mightlike to ***** about the tracking but the nades rarely land far from the things. So hav pilots will still be back to complain, meanwhile all you really accomplish is buffing lavs and giving another, un needed incentive to have even more lavs out on the field. I still feel that ultimately the problem is that the current hav mentality is to ram all the things because they feel the isk tag price should entitle them to invincible solo pwn mobile, and their deaths tend to be around mostly ramming the red dot line and beingnsurprised when half a dozen av nades land on them. If anything maybe a Beefier tank class role might be healthier one that gives up extra turrets for more hp so they don't feel as squishy as the enforcer glass cannon frame but have more blind spots from not having the extra two turrets.
Well, there is these things called Swarm Launchers, they can lock targets, just like the AV Nades, now here is the thing, you're gonna have to give up your precious Duvolle to use them. |
Cat Merc
Oculus Felis
1375
|
Posted - 2013.07.02 02:07:00 -
[32] - Quote
Until LAV's are fixed, AV grenades should stay in the game. Heck, buff them, I've thrown three AV grenades at a LLAV and only half it's shields got scratched. |
Kane Fyea
DUST University Ivy League
554
|
Posted - 2013.07.02 02:07:00 -
[33] - Quote
TheAmazing FlyingPig wrote:That guy in the video basically states why AV grenades need to be nerfed / removed - Why run a swarm launcher and hinder yourself when you can have an assault rifle with some AV grenades? Because I can one shot LAVs, destroy installations, and destroy dropships without them hovering 5 feet above you. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 02:09:00 -
[34] - Quote
Cat Merc wrote:Until LAV's are fixed, AV grenades should stay in the game. Heck, buff them, I've thrown three AV grenades at a LLAV and only half it's shields got scratched.
NO!
This wouldn't only ruin things for LAVs, but also for HAVs, which are already pretty damn weak to AV. |
Kane Fyea
DUST University Ivy League
554
|
Posted - 2013.07.02 02:14:00 -
[35] - Quote
Spkr4theDead wrote:lowratehitman wrote:Spkr4theDead wrote:Cruor Abominare wrote:TheAmazing FlyingPig wrote:That guy in the video basically states why AV grenades need to be nerfed / removed - Why run a swarm launcher and hinder yourself when you can have an assault rifle with some AV grenades? The problem is more that the swarm is hilariously bad. The rocket spread usually means that other than completely open terrain that at least on rocket will find a crate to run into instead, you're stuck in Los of the tAnk to kill you and you're totally worthless against any shield tank. While av grenades are mostly pointless against non militia shield tanking vehicles, you can at least toss them from cover and use them quicker. Though you're mostly useless against ds unless they get a little too aggressive in ground hunting. The current confusion in tankers is that while armor beats shields, nearly all infantry av is anti armor. So they turn to the forums when they get over run with av shooting them in their weak spot. Introducing some form of shield av for infantry might actually help since itll thin down the armor av and as a plus thin out the logi lav spam. No, we complain that the two forms of AV that are most effective, are auto targeting, and get a damage bonus against armor. We complain because they're so stupidly damn effective. Ok..no auto target..but bigger payload? Perfectly fine with me. I want a dumbfire RPG type of rocket launcher but it does like 75% reduced damage to infantry. I would love that. |
lowratehitman
Subdreddit Test Alliance Please Ignore
704
|
Posted - 2013.07.02 02:20:00 -
[36] - Quote
Knight SoIaire wrote:Remove tracking all together, make them explode on contact with a vehicle, damage remains the same.
Done.
Umm....no |
IRuby Heart
DIOS EX.
788
|
Posted - 2013.07.02 02:25:00 -
[37] - Quote
Knight SoIaire wrote:So.... your dream is to want HAVs to constantly Redline Snipe?
AV Nades should be removed or seriously nerfed, like almost all other AV weapons they require no skill, but except these can be carried around by a Cal Logi packing a Duvolle.
lol Do you even tank? |
lowratehitman
Subdreddit Test Alliance Please Ignore
704
|
Posted - 2013.07.02 02:25:00 -
[38] - Quote
What happened to the good old days where a tank driver knew better than to "rush" with no fear of assault av classes, and expected squad cohecison to take out enemy av and assault.
A tank is not a "rambo" class....and should never be allowed to be one...bottom line.
The lav death taxi thing is just a huge joke.....there is no room for these player types in a squad unless its ambush. |
Draxus Prime
BurgezzE.T.F
794
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Posted - 2013.07.02 02:53:00 -
[39] - Quote
gg lowrate i was the guy who suck up on u with the duvolle and cost u that proto suit earlier |
Kane Fyea
DUST University Ivy League
554
|
Posted - 2013.07.02 02:57:00 -
[40] - Quote
lowratehitman wrote:What happened to the good old days where a tank driver knew better than to "rush" with no fear of assault av classes, and expected squad cohecison to take out enemy av and assault.
A tank is not a "rambo" class....and should never be allowed to be one...bottom line.
The lav death taxi thing is just a huge joke.....there is no room for these player types in a squad unless its ambush. Ever since the build where tanks were pretty much unstoppable they thought they should be like that. |
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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
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Posted - 2013.07.02 03:06:00 -
[41] - Quote
Their a big different between STD and PRO asset. I hard to take a beating when i'm in my Madruger with is dmg control, armor hardener, and armor rep on. That all of the vehicle are still STD. Please CCP give us at least a ADV vehicle PPPLLLEEEAAASSEE!!! |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
142
|
Posted - 2013.07.02 03:26:00 -
[42] - Quote
lowratehitman wrote:I wish there was a way I could start a crusade in which EVERYONE runs AV grenades 24/7. Could you imagine how peaceful the Dust world would be once all vehicle operators have a constant fear of not being able to call in their vehicles due to constant AV pressure at all times. Make them run the red line and play the outskirts of the maps with fear of joining the front lines due to constant AV pressure...... It may seem like a dream, but we can make this a reality Dust 514 : The Importance Of AV Grenades https://www.youtube.com/watch?v=laoXHCsk3hw
Dont worry brobro.
Assault rifle + Swarm Launcher Commandos are coming soon.... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
13
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Posted - 2013.07.02 03:27:00 -
[43] - Quote
Kane Fyea wrote:lowratehitman wrote:What happened to the good old days where a tank driver knew better than to "rush" with no fear of assault av classes, and expected squad cohecison to take out enemy av and assault.
A tank is not a "rambo" class....and should never be allowed to be one...bottom line.
The lav death taxi thing is just a huge joke.....there is no room for these player types in a squad unless its ambush. Ever since the build where tanks were pretty much unstoppable they thought they should be like that.
We were balanced in Codex. We were fine. You couldn't solo a HAV unless you were good, but some people decided to try and do that like it was BF3. So, that's what happened. HAV's need to go back to Codex stats, and then I will be fine with them. |
lowratehitman
Subdreddit Test Alliance Please Ignore
705
|
Posted - 2013.07.02 12:40:00 -
[44] - Quote
KING CHECKMATE wrote:lowratehitman wrote:I wish there was a way I could start a crusade in which EVERYONE runs AV grenades 24/7. Could you imagine how peaceful the Dust world would be once all vehicle operators have a constant fear of not being able to call in their vehicles due to constant AV pressure at all times. Make them run the red line and play the outskirts of the maps with fear of joining the front lines due to constant AV pressure...... It may seem like a dream, but we can make this a reality Dust 514 : The Importance Of AV Grenades https://www.youtube.com/watch?v=laoXHCsk3hw Dont worry brobro. Assault rifle + Swarm Launcher Commandos are coming soon....
That will be interesting indeed!
Perhaps dual swarm launchers |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 12:41:00 -
[45] - Quote
lowratehitman wrote:Knight SoIaire wrote:Remove tracking all together, make them explode on contact with a vehicle, damage remains the same.
Done. Umm....no
Umm yeah.
Afraid you'll lose your crutch, heck this way you have to use actualy skill to play AV, imagine that?
Either this, or HAVs get a high slot module (High slot because all tracking AV is Anti-Armour) that disables all tracking for a short period of time within a limited range, AV Nades can still damage a HAV, but they have to rely on direct contact, not their tracking. |
Knight SoIaire
Rent-A-Murder Taxi
998
|
Posted - 2013.07.02 12:44:00 -
[46] - Quote
negative49er wrote:Their a big different between STD and PRO asset. I hard to take a beating when i'm in my Madruger with is dmg control, armor hardener, and armor rep on. That all of the vehicle are still STD. Please CCP give us at least a ADV vehicle PPPLLLEEEAAASSEE!!!
Dont use Damage Control, you're better off using that slot for something else. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
355
|
Posted - 2013.07.02 12:50:00 -
[47] - Quote
lowratehitman wrote:Make them run the red line
What ??? So your saying youd rather tanks returned to unkillable redline sniping. I serioisly dont think you mean that. This thread tbh looks like a cod514 promotion cause believe it or not thats what would happen if everyone ran av nades.
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lowratehitman
Subdreddit Test Alliance Please Ignore
705
|
Posted - 2013.07.02 13:03:00 -
[48] - Quote
Knight SoIaire wrote:lowratehitman wrote:Knight SoIaire wrote:Remove tracking all together, make them explode on contact with a vehicle, damage remains the same.
Done. Umm....no Umm yeah. Afraid you'll lose your crutch, heck this way you have to use actualy skill to play AV, imagine that? Either this, or HAVs get a high slot module (High slot because all tracking AV is Anti-Armour) that disables all tracking for a short period of time within a limited range, AV Nades can still damage a HAV, but they have to rely on direct contact, not their tracking.
If I hear skill one more time from a "death taxi" user...im puke |
lowratehitman
Subdreddit Test Alliance Please Ignore
705
|
Posted - 2013.07.02 13:05:00 -
[49] - Quote
pegasis prime wrote:lowratehitman wrote:Make them run the red line What ??? So your saying youd rather tanks returned to unkillable redline sniping. I serioisly dont think you mean that. This thread tbh looks like a cod514 promotion cause believe it or not thats what would happen if everyone ran av nades.
Tanks was not ment to be "rambo" devices....do you remember how tanks and av was 1 yr ago....have you been "cod514" that long? |
Texs Red
SVER True Blood Public Disorder.
39
|
Posted - 2013.07.02 13:23:00 -
[50] - Quote
Oddly enough it really comes down to tank tactics. Powerful AV nades encourage railgun sniping because that is the tank that is usually away from everything so it experiences maybe 1, 2, or 3 players actively trying to kill it, for the most part your average blueberry will see it as too far away to bother with and just want to kill the next redberry. What AV nades really hurt though is blaster tanks (and stupid railgunners who get too close). This is because they have to be close to function and often attract the attention of the entire enemy team due to short proximity. One moment you will being shooting away, the next thing you know the right flank of blueberries collapsed and you are AV nade spammed so hard you are dead before you can roll 10 feet.
I don't know the numbers but I would imagine blaster tank drivers probably complain the most about AV nades. |
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