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841. T3 dropsuits - in Feedback/Requests [original thread]
It would be cool. It would also be pain to balance, would be a good main feature of future expansion. Probably to complicated to do right away though.
- by Ten-Sidhe - at 2012.10.25 09:56:00
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842. [Suggestion/Request] "Jet" Classifications and Capabilities. - in Feedback/Requests [original thread]
The rdv that brings in tanks is a medium aircraft, so I figure a heavy aircraft must be bomber size. So are eve fighters, so they may be what the heavy aircraft icon is for. I am hoping for dropship directed thrust combined with aerodynamic cont...
- by Ten-Sidhe - at 2012.10.25 09:54:00
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843. Flame thrower or Arc Cannon - in Feedback/Requests [original thread]
In real life flamethrowers are replaced by incendiary rockets, I could see these,plasma flamethrower and arc cannon all being included. We need racial variants, different races could fill same role with different approaches that we mercs mix and m...
- by Ten-Sidhe - at 2012.10.25 09:35:00
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844. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
Maybe just give 50 points to the person that did the most instead of the last bit of damage. Would be simpler to code and leave wp given out the same. I don't think it's really a issue though, as it roughly cancels out.
- by Ten-Sidhe - at 2012.10.25 09:28:00
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845. idea: need opinion - in General Discussions [original thread]
defensive modules in particular. Maybe shield extenders, shield rechargers, armour plates, and armour repairers should work by percentage like the damage mods do.
- by Ten-Sidhe - at 2012.10.24 19:45:00
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846. "Monday. #Dust514" Speculate inside ! - in General Discussions [original thread]
They said strafe was to low, so it will probably be somewhere between now and last build after next change. Fighters, mtacs, and weapon mods are all said to be coming, but not for a long time. Last I heard the launch was probably going to be nex...
- by Ten-Sidhe - at 2012.10.24 19:29:00
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847. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Resistance had bullet speed, I remember firing earth weapons at enemy with alien weapon and ducking into cover before the enemies tracers hit me. Unreal had many slow plasma ball and other odd weapons. Borderlands uses bullets with travel time a...
- by Ten-Sidhe - at 2012.10.24 19:11:00
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848. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
I think it depends on weapon, and is less important then game performance. So if there are not enough resources to do it save it for expansion in few years. Laser should be hitscan.
cqc weapons it would probably make no difference, so hit sc...
- by Ten-Sidhe - at 2012.10.24 18:51:00
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849. Update on Strafing - in General Discussions [original thread]
Scouts are meant to be able to out turn heavies from a dev blog DROPSUITS IN DUST 514 PART 2 Reported by ccp cmdr wang Quote: Speed is the Scout dropsuitGÇÖs primary advantage. Combined with a low scan profile, it allows the wearer to move und...
- by Ten-Sidhe - at 2012.10.24 06:50:00
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850. Colbert Bumb - in General Discussions [original thread]
The Gallente were space French at one time, kind of like modern france with the military power it had at its peak as an empire and hollywood relocated to it meddling in others affairs like U.S. during the cold war. The Caldari are more a mix of c...
- by Ten-Sidhe - at 2012.10.24 06:30:00
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851. It's a good thing this game is gonna be free... - in General Discussions [original thread]
Last I checked you can but multiple of any skill book, the check mark means if you buy it it can be trained. A can be trained, bought, and trained icon in market would be nice. The market needs more complication, being able to sell things for exa...
- by Ten-Sidhe - at 2012.10.24 03:34:00
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852. Broke the thukker - in Feedback/Requests [original thread]
There is hidden resistance on shields and armour, why laser cut through shields so well. If it is the same as EvE the shields have 60% reduction and armour 0%. So my type-ii assault with 280 shields can take 700 explosive damage before falling, ...
- by Ten-Sidhe - at 2012.10.24 01:40:00
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853. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
i play over wireless router no fps issue most of the time unless dusty like the known memory leak.
- by Ten-Sidhe - at 2012.10.24 01:26:00
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854. Burning Armor needs to be removed - in Feedback/Requests [original thread]
EvE had burning and it didn't unbalance shield vs armour. Maybe have it start burning when 90% of ehp are gone, then a shield tank with barely any armour might have its hp start dropping from fire before shield is completely gone. Damage contr...
- by Ten-Sidhe - at 2012.10.23 20:29:00
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855. 3 week SP totals? - in General Discussions [original thread]
Just over two million sp, but I haven't played much this week so I have day off and 20k sp matches still to get higher by downtime. E3 build I was hitting 400k plus some games without farming.
- by Ten-Sidhe - at 2012.10.23 18:52:00
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856. Names of the maps - in General Discussions [original thread]
The structure complexes will eventually be race specific, devs said they won't all be ready at launch. So the Gallente communications array may be used by all races till a patch adds the other races communication models for example. If the name o...
- by Ten-Sidhe - at 2012.10.23 18:46:00
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857. larger squads - in General Discussions [original thread]
The people that decided to make a 10 person squad would have to figure that out. For example could be 3 2 person squads for holding objectives once 10 man squad zergs them. I wouldn't do this but some may, if we ever get 100+ player teams then 10 ...
- by Ten-Sidhe - at 2012.10.23 08:07:00
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858. Request: slow grenade/ aoe attack - in Feedback/Requests [original thread]
The devs said they had web grenades in internal testing last spring. I wonder when we will get to see them?
- by Ten-Sidhe - at 2012.10.23 07:53:00
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859. [REQUEST] Add team and Corp deployment - in Feedback/Requests [original thread]
At launch this will be good, with current matchmaking it would cause more lopsided quick matches. Maybe allow for corp matches now to test it, and add it at launch. Would be very useful in null sec and faction war.
- by Ten-Sidhe - at 2012.10.23 07:51:00
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860. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
Everybody was using breach in e3 because of hit detection not registering all the hits from high rate of fire. The breach used to have more damage per clip but less damage per second then other ar. i used smg instead of ar that build so I don't r...
- by Ten-Sidhe - at 2012.10.23 07:22:00
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