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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.23 09:23:00 -
[91] - Quote
Quote: I agree with you 100% now someone fit a HMG to my scout suit PRONTO!!!
I also think people are forgetting that the scout suit has the lowest radar profile, I believe that is their best asset. It gets even sneakier with all the modules that help in that aspect.
Yep that lower profile is brilliant for sneaking into range so you can get killed quicker at the minute..... |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.23 09:26:00 -
[92] - Quote
Sha Kharn Clone wrote:CRY MOAR MOFOS DA SCOUTS ARE BAK
Ah I hope so, wouldn't hold your breath tho yet. If its not much more than an assault, then might aswell use that. 50% more everything. But scout gets 10% speed bonus, but only in a straight line. Sure has not been a level playing field so far since their nerf. |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2012.10.23 23:27:00 -
[93] - Quote
I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up. |
FatalFlaw V1
ISK Faucet Industries
76
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Posted - 2012.10.24 00:23:00 -
[94] - Quote
The thing is...nobody is playing scout this build. They took away the most significant strength of the scout suit, leaving it only marginally faster than assault with half the HP.
Why the dev team bought into all of the "realism" arguments presented by no-aim-havers as an excuse to nerf strafe speed is beyond me.
Scout has been nerfed every single build now.
First jumping was nerfed so it consumed stamina. That wasn't enough, so then they nerfed shield recharge so there is a long pause before regen once you lose all shield. Yes, both of these affect other classes but not nearly to the same degree as scout.
People still cried so they nerfed strafe speed...
Why does this game have to be a battlefield clone? Of course if you do something unlike other mainstream fps games there will be resistance to that change. |
xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.10.24 00:33:00 -
[95] - Quote
if they can't increase the strafe speeds again they need to give dropsuits their old base health back |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.24 00:36:00 -
[96] - Quote
Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up.
The reasons for bullets being dodged had nothing to do with the speeds as much as it was the hit detection! |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.24 00:37:00 -
[97] - Quote
xjumpman23 wrote:if they can't increase the strafe speeds again they need to give dropsuits their old base health back
I say start from scratch IMO. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.24 00:45:00 -
[98] - Quote
If the ballerinas want to strafe and jump to dodge incoming fire fine. They can have it as long as auto-aim is fixed to bring "less skilled" players close to the level of the pros aim wise. :P
I never used auto-aim before, but if scouts want to move at ludicrous speed, then I want an equalizer for my old eyes. |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2012.10.24 00:57:00 -
[99] - Quote
Regis Mk V wrote:Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up. The reasons for bullets being dodged had nothing to do with the speeds as much as it was the hit detection!
This is a valid point, that being said let 'em bring it up a few notches and we'll play around with it to make sure it doesn't become ludicrous again. Spray and pray just seems too COD for me, but I think there should be a more obvious difference between the assult and scout fits. |
Tyrus Four
128
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Posted - 2012.10.24 01:34:00 -
[100] - Quote
finally, real concrete info from a source that actually matters.
Now, all you Scout Shottie dancers that can't play unless you are twice as fast as everyone else, shuddup.
you are getting your dancing speed back, just not to the extreme that it was before. |
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Tyrus Four
128
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Posted - 2012.10.24 01:36:00 -
[101] - Quote
Shijima Kuraimaru wrote:I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconceptions.
Yes the game is based on Sci-Fi and it not in total compliance to RL. But the game is more hard sci-fi than fantasy sci-fi and I think that's the feel CCP is trying to stay with.
absolutely. our Turn speed is currently abysmal, even worse than the Scout's current strafe speed. |
Tmills6
Tronhadar Free Guard Minmatar Republic
23
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Posted - 2012.10.24 02:34:00 -
[102] - Quote
Tyrus Four wrote:Shijima Kuraimaru wrote:I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconceptions.
Yes the game is based on Sci-Fi and it not in total compliance to RL. But the game is more hard sci-fi than fantasy sci-fi and I think that's the feel CCP is trying to stay with. absolutely. our Turn speed is currently abysmal, even worse than the Scout's current strafe speed.
THIS is that I ment earlier....... cool buff strafe speed but also buff turn speed so we can still keep up....... |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.24 06:50:00 -
[103] - Quote
Scouts are meant to be able to out turn heavies
from a dev blog DROPSUITS IN DUST 514 PART 2 Reported by ccp cmdr wang
Quote:Speed is the Scout dropsuitGÇÖs primary advantage. Combined with a low scan profile, it allows the wearer to move undetected by basic EW equipment and rapidly close in on enemy units if spotted. Armed with a shotgun or module-enhanced nova knife, the Scout is lethal at close-range. Despite being grossly outmatched, skilled Scouts are able to kite the slow-turning Heavy, methodically whittling away its armor while staying out of harmGÇÖs way.
This only works with a lone heavy, it's friend 10m away could easily kill scout. The dancing in stream of bullets from old builds should not return. The accuracy penalty while strafing at high speed could go up, so the scout has to use 2 magazines of smg to eat through heavy's armour. Speaking of armour, heavies should have their armour 800hp back.
The out turn speed tank is from EvE. In EvE, there was a weapon called a smart bomb to counter this. It was a aoe(splash damage) centered on user with few second cool down and unlimited ammo. Like the emp the ships in the matrix had, or the typhoon from Deus Ex: human revolution. Something with the radius, rof, and damage(never hurts user) of mass driver centered on user as a side arm would work well. Since scouts mainly shield tank a em damage would work well on them and be more realistic to have infinite ammo.
EvE also had modules to up turning speed, so a fast turn heavy could be made as a scout trap if we had similar mods. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.24 08:03:00 -
[104] - Quote
Heavies and their monstruous HMG dont need a boost to turn speed..... They already can chase you on foot around a small obstacle while shooting when they shouldnt be able to...
And btw, scout's strafe speed has been enhanced since yesterday, it's obvious. But assault ? No difference at all. Or at least, i didnt feel it. But scouts, hell they can strafe again. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.24 08:17:00 -
[105] - Quote
Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up.
There is an absolute difference between dodging and avoiding. No suit has ever been able to dodge bullets. Last patch hit detection was shocking and it may have looked like that, but no dodging was done. If your cross hairs are on the hit box when ou fire, then you hit there is no bullet travel time for 95% of weapons in dust |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.24 08:23:00 -
[106] - Quote
Ten-Sidhe wrote:Scouts are meant to be able to out turn heavies from a dev blog DROPSUITS IN DUST 514 PART 2 Reported by ccp cmdr wang Quote:Speed is the Scout dropsuitGÇÖs primary advantage. Combined with a low scan profile, it allows the wearer to move undetected by basic EW equipment and rapidly close in on enemy units if spotted. Armed with a shotgun or module-enhanced nova knife, the Scout is lethal at close-range. Despite being grossly outmatched, skilled Scouts are able to kite the slow-turning Heavy, methodically whittling away its armor while staying out of harmGÇÖs way. This only works with a lone heavy, it's friend 10m away could easily kill scout. The dancing in stream of bullets from old builds should not return. The accuracy penalty while strafing at high speed could go up, so the scout has to use 2 magazines of smg to eat through heavy's armour. Speaking of armour, heavies should have their armour 800hp back. The out turn speed tank is from EvE. In EvE, there was a weapon called a smart bomb to counter this. It was a aoe(splash damage) centered on user with few second cool down and unlimited ammo. Like the emp the ships in the matrix had, or the typhoon from Deus Ex: human revolution. Something with the radius, rof, and damage(never hurts user) of mass driver centered on user as a side arm would work well. Since scouts mainly shield tank a em damage would work well on them and be more realistic to have infinite ammo. EvE also had modules to up turning speed, so a fast turn heavy could be made as a scout trap if we had similar mods.
Well that's the most useful post iv seen in this thread so far and confirms everything iv been trying to say and puts all the scout haters dreams of 'scouts are snipers' to rest
+1
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.24 08:24:00 -
[107] - Quote
Drommy Hood wrote:Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up. There is an absolute difference between dodging and avoiding. No suit has ever been able to dodge bullets. Last patch hit detection was shocking and it may have looked like that, but no dodging was done. If your cross hairs are on the hit box when ou fire, then you hit there is no bullet travel time for 95% of weapons in dust
Except there is. At long range it's obvious on AR. |
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