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261. Rush type game mode dust style - in Feedback/Requests [original thread]
Sounds like a good idea to me. +1 I see so many sub-modes that could made from this base. Doors that are jammed needing explosives, blast doors that need to be hacked, other doors that could be opened with either. Objectives could be protect ...
- by Ten-Sidhe - at 2013.03.02 19:09:00
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262. Request: Logi dropsuits with sidearm slots - in Feedback/Requests [original thread]
A variant logi with two side arms and no light slot would be nice. Giving a standard logi a sidearm...no. Same thing with heavy, a variant heavy with an equipment but no heavy slot would be nice, don't just add without removing something.
- by Ten-Sidhe - at 2013.03.02 05:05:00
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263. [Request] Day/night cycles - in Feedback/Requests [original thread]
EvE planets have years length in there stats. Day length would also need to be set. Planets in our solar system vary from about 10 hours to 248 days. So it would be realistic to set them to what ever they wanted for game play and to fit already ...
- by Ten-Sidhe - at 2013.03.02 04:59:00
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264. AR Range To Far - in General Discussions [original thread]
sniper rifle does full damage to 600m. AR does full to about 36m, 78m max range before plasma disappears. both can be improved by sharpshooter kills, my ar now has max of about 106m, my sniper does full damage to 800m+. Ar doesn't rival sniper ...
- by Ten-Sidhe - at 2013.03.01 00:30:00
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265. CCP: three to six months for a new build?? - in General Discussions [original thread]
I think they may be counting codex and chromosome as the same build. Chromosome was mostly bug fixes, not much shiny stuff. That could be the 4 month count, back to when codex was released in October. There was a wipe without new build on Jan 10...
- by Ten-Sidhe - at 2013.02.28 08:01:00
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266. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Rail gun sniper would still be affected by travel time at extreme range. Shots would need to be lead, accurate bullet drop would be a negligible number of inches best ignored. Plasma weapons are the shortest range type, so the current range is fi...
- by Ten-Sidhe - at 2013.02.27 08:08:00
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267. New equipment and HAVs? - in General Discussions [original thread]
Active scanners were glitched when in closed beta, removed to be fixed. I haven't checked if they were added back in or not. Black ops hav were to be the stealth and electronic warfare hav, but the modules for these things were not in game. This ...
- by Ten-Sidhe - at 2013.02.27 07:31:00
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268. Can someone explain how the racial suits will work? - in General Discussions [original thread]
It is confirmed, when is not. It could be years away or next patch. Once wolfman gives us the long promised dev blog we will know more. In long run we will have 6(or more) suit types for each race, 20+ dropsuit skills to train is coming someday.
- by Ten-Sidhe - at 2013.02.27 07:27:00
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269. Why do people think MTAC's will be huge? - in General Discussions [original thread]
Official eve art work shows at least 2 sizes. We will probably get one and more added later. I would assume we will get small first. lav to hav in power and size, like the pictures posted above. Once mcc is player flown we may get other large ve...
- by Ten-Sidhe - at 2013.02.24 09:11:00
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270. Female scout suits have nipples. - in The Locker Room [original thread]
Older build said in eula must be 18. Probably when under nda, since it would not be binding for minors. With how dark background is, and general anything goes sandbox eve is, both eve and dust should be rated M. A lot more questionable content c...
- by Ten-Sidhe - at 2013.02.24 08:58:00
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271. Do blaster turrets have too much range? - in General Discussions [original thread]
Projectile from 120mm smooth bore is more like a rail gun projectile. Blaster is closer to rotary cannon like gau-8 on A-10. This should have no effect on game balance though. Range of m-1 is 2.5-8km depending on version and ammo, 8km range is wit...
- by Ten-Sidhe - at 2013.02.23 20:14:00
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272. Proof that CCP is NOT working on PS4 port - in General Discussions [original thread]
list currently developing. CCP is making ps3 game at moment. They need to get ps3 out of beta before starting port. Depending on difficulty(unreal 3 to x86 used by pc should be pretty easy, since engine was ported to ps3 from x86 originally) t...
- by Ten-Sidhe - at 2013.02.21 20:17:00
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273. Skill Points Reset - in General Discussions [original thread]
When the learning skills were removed, the sp was refunded. The destroyer and battle cruiser skills used to be non-racial, they were split into 4 and the skills were gained in all 4 if you had them. This was announced in advance so everyone had ch...
- by Ten-Sidhe - at 2013.02.20 07:46:00
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274. [Suggestiont]2 Player Setting - in Feedback/Requests [original thread]
Splitting in 4 works better then 2, aspect ratio stays the same. Would make a good feature for next gen console, don't know if ps3 is up to it. EvE has multi-boxing, why not dust? It would make it easier to teach a new player the game in person...
- by Ten-Sidhe - at 2013.02.20 07:32:00
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275. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
There is a limit, I think it's 4 hav now going to 12 total vehicle per side next build.
- by Ten-Sidhe - at 2013.02.20 07:26:00
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276. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
In old build there was a standings tab, said coming soon when selected. So, I think some form of standing was planned, this suggested version would be great. In EvE, factions will let you take missions if down to -2 standing on a scale of -10 to ...
- by Ten-Sidhe - at 2013.02.20 07:08:00
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277. request jetpacks not the answer - in Feedback/Requests [original thread]
I would say make it a high slot mod to allow charge jump in first place. Like an afterburner or nitro-boost on the vehicles.
- by Ten-Sidhe - at 2013.02.20 03:45:00
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278. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
proto heavy needs buff, other heavies seem fine. HMG is working as intended, for realism range should be much longer but is pre-nerfed for balance. I play assault and see heavies as easy targets for ar when I'm at right range. The spread is horri...
- by Ten-Sidhe - at 2013.02.20 03:39:00
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279. The SP Gap - in General Discussions [original thread]
about 3.8 mil, missed some of the week's sp in a day, one or two dailies by a few thousand, and didn't turn passive on for first 6 hours or so after reset. On char Sofia Borjia, this char is at 590k but used to be my main but now only use for forum.
- by Ten-Sidhe - at 2013.02.19 08:13:00
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280. Everything a Scout suit can do..... - in General Discussions [original thread]
Sleepy Zan quote Quote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst This was what I was ref...
- by Ten-Sidhe - at 2013.02.16 09:58:00
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