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241. So I did some physics on the railguns.... - in General Discussions [original thread]
The forge gun is listed as 7000m/s, tank rail guns would be the same or faster. So, the same weight projectile at 7k m/s would have 5.4444... times the energy at the same weight. I would guess the 80gj also counts the thermal energy, rail guns r...
- by Ten-Sidhe - at 2013.03.16 10:19:00
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242. Wheres the information on the new Build due by April tenth?? - in General Discussions [original thread]
We had a new build just before Christmas. The chromosome build, it just looked so similar to the codex build from October people forgot about it, mainly re-balance and bug fixes. No new weapons, but ar gained recoil so the tac ar couldn't get 7 he...
- by Ten-Sidhe - at 2013.03.14 19:53:00
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243. Dev Blog: 16v16 CB's and 6 man squads Questions - in General Discussions [original thread]
Real armies have units of different sizes. Two common unit structures are "square" units with 4 sub units, and "triangular" formations with 3 sub units. Different armies have favored one or the other at different times depending on tactics they fa...
- by Ten-Sidhe - at 2013.03.14 19:26:00
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244. Reload from enemies corpse. Swap equipment. - in Feedback/Requests [original thread]
Game won't even let you share ammo when you have same weapon. Fit two smg and check ammo, they keep separate totals and don't pool together.
- by Ten-Sidhe - at 2013.03.11 23:00:00
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245. A good (questionable) idea about new skills - in Feedback/Requests [original thread]
EvE had mission payout skills under social. Skill background made it sound like extra isk was from knowing the right people and being better at negotiating the terms of contract. I don't think anybody would trade sp for isk. EvE has sales tax a...
- by Ten-Sidhe - at 2013.03.11 22:55:00
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246. Caldari Gauss rifle? - in General Discussions [original thread]
The in game info says it is a marvel to make a railgun small as the sniper or forge. This suggests it is a new development, gauss was probably the weapon used before infantry rails. Like the automatic rifle being around in wwii, but most troops ...
- by Ten-Sidhe - at 2013.03.11 09:24:00
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247. Racial Variants - important questions! - in General Discussions [original thread]
CCP didn't say they will, they said they reserve the option to do or not do it at their option.
- by Ten-Sidhe - at 2013.03.08 17:47:00
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248. L Weapon Sharpshooter -> Mass Driver: Useless? - in General Discussions [original thread]
I think the sharpshooter skill increases range by making arc flatter, and thus easier to aim but harder to arc over obstacles. If the arc is based on real ballistic equation, this would require faster speed and less travel time to distant target. ...
- by Ten-Sidhe - at 2013.03.08 06:32:00
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249. BPO Thales - in General Discussions [original thread]
He may have just been using wrong terms not knowing what you meant. Since a thale's bpo would still be officer gear and he said it wasn't, I question if he knows what he was talking about. There was no sniper tournament, at least since last June...
- by Ten-Sidhe - at 2013.03.07 23:26:00
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250. a Sensible Fix to AV Grenades - in General Discussions [original thread]
If shield extenders raised signature radius this would be particularly good. longer homing distance would be decent drawback for shield extenders to balance with armour plates speed penalty.
- by Ten-Sidhe - at 2013.03.07 23:20:00
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251. a Sensible Fix to AV Grenades - in General Discussions [original thread]
Having them blow like normal grenades was tried and allowed use vs infantry. Current grenades was fix for this. Having them home in on tank, stick to it and explode after a delay could work. As long as they still home and stick. The instant explo...
- by Ten-Sidhe - at 2013.03.07 23:17:00
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252. Black Eagles dropsuit is an A-Series - in General Discussions [original thread]
I believe they were 150/150 shield/armour instead of 125/175 also, based on what was posted after winners received them.
- by Ten-Sidhe - at 2013.03.07 19:55:00
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253. Who would like to see Heavy aircraft? - in General Discussions [original thread]
Perhaps a large dropship that can pick up and move an hav or a dozen dropsuits. Like a C-130 vtol. No AC-130 though, that would just suck to be on other team against. Not needed till we have much larger maps.
- by Ten-Sidhe - at 2013.03.06 20:59:00
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254. {Request} Heavy Mass Driver - in Feedback/Requests [original thread]
Bigger blast radius but same damage as normal mass driver in a heavy slot. An av variant could be the breach with same blast but higher direct hit damage. sniper vs forge comparison could fit if range was halved by making round move at half spee...
- by Ten-Sidhe - at 2013.03.04 20:01:00
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255. are we gonna be getting a player size increase in matches? - in General Discussions [original thread]
They said in a interview they considered 24vs24 the minimum. Would be nice to have at least the minimum soon, next update I think it is coming. We used to have 12vs12, so it is growing. They are rumored to have tested 64vs64, i would love that b...
- by Ten-Sidhe - at 2013.03.04 18:57:00
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256. Has the weekly cap dulled Dust? - in General Discussions [original thread]
They could prevent this issue by removing active completely and buff passive to make up for it. There are reasons to play besides gaining sp, like for the fun of playing. Especially once we have battles that matter and effect boarders and/or powe...
- by Ten-Sidhe - at 2013.03.04 18:52:00
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257. afk during drone/pve match - in General Discussions [original thread]
I assume pve won't give 5 sp per second like pvp before cap. So, afk won't be farming sp there.
- by Ten-Sidhe - at 2013.03.04 18:33:00
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258. SP Reallocation/Respeccing vs Attribute Reallocation - The Compromise - in General Discussions [original thread]
discount on skill based on relevant attributes. Rather then earning sp faster when training the skill, a discount in sp needed when upgrading it based on same attributes. I don't think it's needed for dust, would add more eve flavor. Maybe in fut...
- by Ten-Sidhe - at 2013.03.03 20:01:00
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259. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
Each skill is added with it self, so weaponry 3 would be 2+2+2=6. After this they are all multiplied together. So, the bonus is 1.06%. This is how eve works also. This gives the correct numbers, fitting screen doesn't show skill bonus, only modul...
- by Ten-Sidhe - at 2013.03.02 19:32:00
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260. [Request]High slot fitted nanite autoinjector (for logis mainly) - in Feedback/Requests [original thread]
Killzone 3 had a logi self revive. One time use per respawn, and had to wait till end of bleed out before the prompt to use it. If it was a light weapon slot, it would be balanced by lack of offence. Logi that chooses it would have almost no abil...
- by Ten-Sidhe - at 2013.03.02 19:14:00
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