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Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.04 04:48:00 -
[61] - Quote
I honestly don't think it's needed at this point, but that's imo territory.
As far as how is would work everyone seems to be in agreement that it has to eat up stamina like a beast. I don't think there should be more than one "evasion action" for any class. The distance of the slide can vary from suit to suit, sure, but each slide should take up 3/4 of your stamina bar. You'd have to be in sprint for a good 5 meters first (about five running footsteps) before you could initiate the action. Once you do the base distance is determined by your suit type.
At the end of each slide you should automatically move to crouch, where you still have to press a button to get out of crouch. Also from this point there should only be enough stamina left to scuttle a little bit, just in case you missed sliding behind that life saving wall by a meter. This way there's no stamina regen freaks who can dirt dive, sprint around in circles and play tag with a knife WHILE your bullets try to match up with any server latency/lag between your shots and the other player's hit box. The hit box position in relation to time on both consoles is really what's holding me back from +1 at this point.
There's no way a heavy should be able to do anything other than a sideways skip. And by skip I mean like the heavy is hopping over a cute woodland creature while furiously clenching his butt cheeks together in an effort to hold back the impending deluge of crap that is the result of a 3 a.m. fourth meal from Taco Bell.
Since logistics is carrying all that gear maybe they could get a wider skip. But no commando roll.
Assault, other lighter suits, and Scout suits, of course, having proportionately acceptable slide distances.
Of course no one should be able to shoot, or swap weapons while sliding. Grenade tossing.....eh, if you can make the toss work then good on you.
The crosshairs should also be locked in place once the slide starts. Dunno about you guys but sliding AROUND corners doesn't work so well IRL.
Since this is all just speculation and requests anyway, I would personally like to add in to the slide request:
PLEASE add in stamina calculations for variable weight to base DS fits. Reasoning: If you have a logistics suit that is fully loaded with armor plates, drop uplinks, armor regen, shotgun, grenades, SMG, and whatever else they could possibly pack in- there is no way that fitting should do more than the butt clench side skip a heavy does.
If the devs from CCP can make the slide an "evasion action" instead of a "slide" I think it would really cut down on the ground pounders trying to abuse the extra movement. It would also make it a more "tactically acceptable strategy" since every player would have to weigh the balances of sliding vs. the decrease to stamina/ moving out of crouch/ inability to fire whilst sliding/ initial distance to begin said slide.
You're going to have people abusing the jump function no matter what you do to it. Bunnies hop, it's just what they do. I'd like to keep dolphins, ground pounders, dirt devils, face floppers, skippers, n00b tailed sliders, and all other species of sliders out. BUT like I said, that's just my own opinion, it's not 100% right, not 100% wrong.
Dust is amazing as it is. There's no real need for sliding. More over wouldn't that take a good bit of coding to get the mechanic to work properly? That's a lot of hours for the dev team to log just to TEST an idea in a Beta. Kinda redundant to test a test of something in a test build. If the devs could make it happen though, I'd be happy to try out a slide mechanic. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 04:55:00 -
[62] - Quote
RolyatDerTeufel wrote:Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down. I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it. please use those threads for feedback or opinions on prone. there are many of them.
IMO Prone is tied into sliding since it's a movement/body stance... And could possible be tied into the same button. I'll save the Dev's some extra leg work by just combining. The point of a conversation is to cover all things that are similar...
The point of prone is for snipers to be less visible... If that is not reason enough for you put on a scout suit and grab a sniper rifle. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:56:00 -
[63] - Quote
Very well thought out responce. +1 for that alone.
Quote:And by skip I mean like the heavy is hopping over a cute woodland creature while furiously clenching his butt cheeks together in an effort to hold back the impending deluge of crap that is the result of a late morning fourth meal from Taco Bell.
lol
I personally didn't find anything in your responce to discuss further. but it's possible i read it again tomorrow and find something for us to go further into.
it's 1am right now and 6 hours till beta is up, so i need sleep. I'll deffinitely look back over it tomorrow. thanks for puting great thought and time into your responce. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 04:59:00 -
[64] - Quote
Nick Phantom wrote:RolyatDerTeufel wrote:Nick Phantom wrote:I didn't like this at first but sliding would be kinda cool and give us some more options when moving into cover. I would however like to be able to lay down as well. Hold triangle while sprinting to slide. Hold triangle while standing still to lay down. I've still yet to see a real explaination to having prone added in, i've posted many times in other threads that request it that i'm against it because of the slower gameplay that will come with it. please use those threads for feedback or opinions on prone. there are many of them. IMO Prone is tied into sliding since it's a movement/body stance... And could possible be tied into the same button. I'll save the Dev's some extra leg work by just combining. The point of a conversation is to cover all things that are similar... The point of prone is for snipers to be less visible... If that is not reason enough for you put on a scout suit and grab a sniper rifle.
But I use scoutsuit, AR + SMG, and i've always [EDIT: in other games] dropped down in close quarters to lose almost all of my hitbox and personally with a possible tank over 300 EHP in just type II suit, that would cause alot of cries to nerf the **** out of the scout. which is already happening and the scout is squisy in the new build with the improved hit detection. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.04 05:24:00 -
[65] - Quote
what if slide distance was based off movement speed? If the slide distance was based of movement speed the different classes would have appropriate slides distances and movement mods/skills would have logical affect on the slide.
What about stamina keeps draining while in slide at sprint rate till coasts to stop, or hit a object in way. No way to stop slide once started. slide starts at speed suit was sprinting and slows at a constant rate, so faster suit slides farther.
If prone is added, have slide end in prone, facing opposite direction, then its use would be to dive behind cover, since doing it in open would not work as well as normal sprint. For slide into prone, I was thinking it would be baseball slide followed by rolling over onto belly prone. Doing in open would just slow down sprint and remove ability to turn around corners, serpentine, etc...
slide would be nice, but not needed and defiantly shouldn't allow shooting during slide.
For buttons I suggest squat button while sprinting slides, while walking/still/prone squats, stands if squatting, prone if held down. if prone is added I suggest the movement and turning while prone be very slow, to point a scout prone is slower then a squatting heavy. So people don't go prone without reason, and are very vulnerable to flanking. this should make it an additional option instead of something that is always used. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 05:30:00 -
[66] - Quote
Good point but if a scout is laying down sniping they will be a lot easier to sneak up behind if you can find them then they have to get up before they can start moving at an amazing speed. People that are using them with a shotgun and running around will suffer from a nerf while the actual snipers would be calling for prone so they are less visible. Thus causing the suit to be utilized more for what it was meant to be used for and less for a blitz on the enemy which should be reserved for Assault.
Sliding for all classes would be useful.
it can be utilized by a scout/sniper that is moving quickly behind rocks then sliding between gaps that may expose them.
Sliding in an assault class would be for moving from cover to cover and allow us to slide before jumping behind a vehicle so those heavies might miss for a second or 2 which is almost all they need to mow us down.
Sliding for heavies would be used to perhaps damage a vehicle lmao! (just kidding) Seriously though sliding for them might be to hopefully escape that incoming tank shell.
If you can slide even if you are put standing up afterward would help the players that like to move from cover to cover. Which is a good way to save some money on those protosuits.
Pushing triangle for both prone and sliding could work more like this.
Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position.
I realize that is a lot of things to have the triangle button do however I would like to try at the very least. We are far enough along in the beta that i could see the dev's not wanting to give this a try but it could pay off pretty well and for me seems like it would come natural once people learned triangle has multiple functions for stance and movement.
Edit: I just wanted to add that some of the folks that are hopping around and making the game feel less real(myself included) are just wanting something more realistic to do.(such as sliding) so instead of us bouncing around like a bouncy ball we will be sliding which imo will seem more realistic it'll give us another button to mash lol. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.04 10:43:00 -
[67] - Quote
I don't know WTF this forum is doing any more. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.04 10:43:00 -
[68] - Quote
Nick Phantom wrote:Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position.
I don't like the option of going prone in shooters that are otherwise fast-paced, because it either slows things down in a bad way or it gets exploited even when well-implemented. If the game was a slow-moving tactical shooter, I'd be ok with it, but it isn't, and prone would work against the flow of gameplay.
Also, sliding will either require you to stay partly upright (preventing a direct-to-prone option) or will prevent you from seeing where you're going.
Press triangle while NOT sprinting to toggle between standing and crouching. Press triangle while sprinting for a short slide from which you can come up still sprinting. Hold triangle for a longer slide that ends with you crouching. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.04 15:06:00 -
[69] - Quote
As much as i like the idea pls don't talk about sliding tackle, this isn't soccer. |
Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.04 20:13:00 -
[70] - Quote
Nick Phantom wrote: People that are using them with a shotgun and running around will suffer from a nerf while the actual snipers would be calling for prone so they are less visible. Thus causing the suit to be utilized more for what it was meant to be used for and less for a blitz on the enemy which should be reserved for Assault.
Nothing should be "reserved" for anything. If you want to reserve what suits can do then you might as well limit skills to classes and call this Battlefield 4: Space Ops. The point of the skills is that anyone can play any way they want. Scout can play any way they want to if heavies can tote around sniper rifles, double equip SMG, or any other combo. And they might as well throw in a bumper car version of the drop ship for people that want to squash everyone all game.
If someone wants to play a force recon (Scout with offensive style of play) then let them! They're crazy enough to start with. They're faster than anyone else which means they get to the fight first with PAPER THIN shields and armor- they'll be the first to die. And die fast. If someone has already whittled your shields and armor down to minimal and a scout guns you down from behind it's not the scout that out right killed you; it's the guy who couldn't manage to get the last shot in before someone cleaned up his mess. Believe me, it's not easy playing a shotgun scout. Most of my games are spent running away and hiding until everyone passes by.
There should also be no slide to prone mostly because there would be too many controls on movement actions. Crouch, prone, back to crouch, back to standing, slide to crouch, slide to stand, slide to prone.....nah console people are already challenged enough with the learning curve in the game. If slide is implemented it should be a slide to one position and one position only.
Slide distance based on speed isn't a bad idea, at all. Most suits have a pre determined sprint speed so there is the balance issue solved. Heavies shouldn't slide though, dead set on that point. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 22:35:00 -
[71] - Quote
Garrett Blacknova wrote:Nick Phantom wrote:Tapping triangle once while standing still will put you in crouch. tapping it again will put you standing up again. Holding triangle while crouching or standing still will put you in prone. Tapping triangle while sprinting will cause you to slide then put you back up standing so you can continue running. Holding triangle while sprinting will cause you to slide into a prone position. Press triangle while NOT sprinting to toggle between standing and crouching. Press triangle while sprinting for a short slide from which you can come up still sprinting. Hold triangle for a longer slide that ends with you crouching.
No prone. it slows down the game.
sprint then slide, you should stop in crouch and have to press it again to stand and go around the corner.
I don't think slide to sprinting again would be good cause of the stamina that it'd take up. but some people would get good at it and it might seem like they are going straight to sprint but no doing it for the player i think. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 22:43:00 -
[72] - Quote
It wouldn't be reserved for anything it was a figure of speech. Let me clarify........
Scout Class - seriously it's called a scout suit for a reason it's for RECON and sniping. It should be stealthy and tissue paper thin. It shouldn't allow a one hit shot gun to be equipped but perhaps a scout shot gun that takes 2 hits lol. Assault class - proficient at blitz style game play and attacking. Heavies - clear out fortified positions and reinforce defensive positions.
It's not that they are reserved for anything its what each class suit is best suited for. A scout suit shouldn't be good at running up to people and blasting 5 guys in the face with a shot gun it's not what it was meant for.
In EVE if you have a Frigate you aren't going to be able to take out a battle cruiser. Point is different classes are going to have different things they are good at stop whining and put on an assault suit and grab a shot gun. Stick some movement enhancers on it and you'll have something better suited for something your trying to do.(oh no i compared something to EVE hate on me for it whether people like it or not it is within the EVE universe and EVE's doing pretty good so they should defiantly strive to make similarities)
If you want to continue using it the way you are using it then go ahead and suffer. I would say i'm not stopping you but i think shooting you in the face with my assault rifle probably qualifies.
If you still haven't figured out what i'm trying to tell you then think of it this way. Real life combat has things specifically made to do a job and so should DUST. A Hummer isn't a Fighter Jet. A Tank isn't a Battleship. A stealth bomber isn't a stealth fighter. You get it? COMBAT ROLES DUDE. The Marines aren't the Coast Guard... US Navy Seals aren't the Air Force.... A sniper isn't meant to be a breach and clear Special Forces operative..... Ugh must I continue?
Prone helps defenders and Snipers do what that class is meant to do. Sliding helps Attackers and Assault class guys do their job better. Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game. Also who says slowing it down is a bad thing anyway? Long as my team wins and we get the big contract bonuses which is what the game will be about for me then it's a great addition. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 23:02:00 -
[73] - Quote
I just wanted to add something. Why should this game only cater to the guys that want fast paced action? I want prone and to be sneaky or at least the ability to. If I'm out voted then there ya go not enough people will use Prone to slow the game down for the guys that want in your face fast paced gameplay. Seriously Sliding AND Prone should be added. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.04 23:04:00 -
[74] - Quote
Nick Phantom wrote:I just wanted to add something. Why should this game only cater to the guys that want fast paced action? I want prone and to be sneaky or at least the ability to. If I'm out voted then there ya go not enough people will use Prone to slow the game down for the guys that want in your face fast paced gameplay. Seriously Sliding AND Prone should be added.
Sneaking / cloaking will be in there.
thanks for your feedback. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 23:11:00 -
[75] - Quote
Exactly why not put Prone and sliding in there for those guys that play like that? Besides it'll give us away when you see the DUST kick up behind us lol.
And your welcome Thanks for suggesting slide it made me realize how much I wanted it and how much i want prone. |
GIZMO2606
80
|
Posted - 2012.07.04 23:22:00 -
[76] - Quote
Sliding should only be limited though for what suit you is if they added it in. Like a scout should slide further then a heavy or assault were a heavy should have a slightly less sliding range. As or Prone, I think it would be the worse thing to add in a game like this. The movement speed of getting up from prone would leave you so open and you could be easily killed why getting up. Gotta remember Dust is a tactical shooter also. So yes it's meant to be slower paced. Why make it even slower by adding in prone to it?
Anyways +1 for sliding. |
Celix Kitannen
Covenant Security Solutions
12
|
Posted - 2012.07.05 00:35:00 -
[77] - Quote
Don't get me wrong, I'm 100% in for prone, I'm a scout/sniper- laying down and humping a hill is in my blood. If you put prone in you'd have to figure out how to limit it to suits. I mean, c'mon, a heavy with a forge gun laying down? Why, and then WTF! Prone won't be "Scout" specific.
*Miniature Derail* It's called SCOUT! Scout means advanced observation. It means AHEAD of everyone else, not laying on a hill watching everyone run in front of you. Have you ever heard of Force Recon? Advanced Scout? Marksman? Direct Action? Ninjas? They're offensive, front line, and behind line roles. If there was a quick firing sniper rifle (ala Dragunov) then I'd be right next to any assault trooper providing cover fire and objective denial. As it is I've got the single fire assault rifle variant on a FORCE RECON fitting to do just that.
A shotgun is not a 1shot kill weapon unless you're within 5 feet and get a good hit. Do you know how many times people catch me at 20 yards and up? Know who wins? Take a guess but I'll give ya a hint, it's the dude with a smaller grouping. When I play with my shotgun I'm not even in the fight, I'm skittering around like a nervous rat from objective to objective actually trying to avoid people. The shotgun is simply the only weapon that could possibly get me out of a jam when I've got my back turned and someone gets too close. Here, read up on the "real world".Force Recon
If you're talking about sniping don't lump it in with Scout. Call it sniping because I've seen every suit from scout to heavy use a sniper fitting. Recon is observation, report, surveillance. Scout is advanced party, observation, objective denial, and precision objective denial. Sniping is observation, surgical removal of key individuals, and mostly suppressing fire. You're talking about sniping. There is also no "class" in Dust. There are combat roles, check your character sheet, it doesn't say "classes". However you want to accomplish your role is up to that player. Everyone else has to adapt or die. Need I go on?
The only reason I've got issues with prone is it historically gets the sniping builds nerfed in the first few months of play. If you're in a good corp they won't let everyone lay on a hill just outside the spawn, or tote around long rifles, so that's not my argument. I just don't want it added so just as I get used to it everyone else cries about how cheap it is for snipers to use and then sniper damage and accuracy gets blown to smithereens.
*Apologies for the rant/derailing of the thread*
After thinking about this, and talking to my Dust mates about it- if the sliding is kept to a minimum (one slide per stamina bar, not 2 or 3) and the slide distance is proportional to weight of the toon. Then yes,
+1 for sliding.
I'd like to see it kept to prone once the slide is done, but if not we'll just have to deal with it. I suppose you should shoot at their feet at that point anyway, lol. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 01:02:00 -
[78] - Quote
force recon is different in EVE universe, that'll be the cloaking and being able to get past enemy lines.
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Covert ops are just small ships that can cloak and are hidden from scans, used as scouts in fleets to know whats on the other side of a gate.
but in relation to an FPS, they would be cloaking and going to objective, unable to fire while cloaked for balance purposes, but that's covered in a friends thread: https://forums.dust514.com/default.aspx?g=posts&m=137323#post137323 POST THERE FOR CLOAK IDEAS TO NOT CLUTTER THIS THREAD ( thanks )
cloaking would allow the relay of intel without having prone.
No problem for the rant/derail, but you brought it back. Kinda. lol
Prone when the slide is done doesn't make sense to me, the slide i'm talking about is like feet first so you would be backwards prone if you stopped like that.
Thanks for input though, any is good. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.05 01:44:00 -
[79] - Quote
imo no prone or football sliding ..due to the fact that you really dont want to have prone snipers with cloaking devices, invisible lying down snipers O_O |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.05 01:48:00 -
[80] - Quote
Cool instead of going prone to tea bagg or do the duggie on someones face I can slide it home and grind it in their face. I lol at the thought of a fat suit sliding and coming to a screeching hault and tearing a whole in their britches. |
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Bob Deorum
15
|
Posted - 2012.07.05 05:27:00 -
[81] - Quote
as long as they make it so you cannot fire when sliding i am down with it haha |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 05:37:00 -
[82] - Quote
Darkz azurr wrote:imo no prone or football sliding ..due to the fact that you really dont want to have prone snipers with cloaking devices, invisible lying down snipers O_O
Football sliding? I was thinking like a baseball player going in for home but stopping in crouch. |
Slick Vulpes
Seituoda Taskforce Command Caldari State
5
|
Posted - 2012.07.05 16:13:00 -
[83] - Quote
RolyatDerTeufel wrote:Darkz azurr wrote:imo no prone or football sliding ..due to the fact that you really dont want to have prone snipers with cloaking devices, invisible lying down snipers O_O Football sliding? I was thinking like a baseball player going in for home but stopping in crouch.
Why would they use a football slide. We are talking about sliding into cover, not sliding to take the running back out.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 16:43:00 -
[84] - Quote
Nick Phantom wrote:Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game.
I was one of the people saying this, but I specifically mentioned that it doesn't HAVE to slow the game down.
Slowing the game down is one possible outcome (and it HAS happened in some games with a prone option). The other possible outcome is the introduction of cheap exploits of the system. Usually these result in players going prone in CQC or switching to prone in mid-air and exploiting the system to be near-invulnerable.
While it's probably technically possible, I'm yet to see (or even hear about) a single game that has neither of those problems. You also don't get BOTH problems, because the causes for them are mutually exclusive, but having either one is a negative for many games.
As for the argument that slowing the game down isn't a bad thing? For some games it may not be. But with how this game is shaping up, and with some of the already-confirmed future developments, it would DEFINITELY cause problems to slow it down as much as a slow-paced prone system would. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 17:32:00 -
[85] - Quote
Garrett Blacknova wrote:Nick Phantom wrote:Does it slow the game down? It didn't in COD. It hasn't in a lot of other games. It won't in this game. I was one of the people saying this, but I specifically mentioned that it doesn't HAVE to slow the game down. Slowing the game down is one possible outcome (and it HAS happened in some games with a prone option). The other possible outcome is the introduction of cheap exploits of the system. Usually these result in players going prone in CQC or switching to prone in mid-air and exploiting the system to be near-invulnerable. While it's probably technically possible, I'm yet to see (or even hear about) a single game that has neither of those problems. You also don't get BOTH problems, because the causes for them are mutually exclusive, but having either one is a negative for many games. As for the argument that slowing the game down isn't a bad thing? For some games it may not be. But with how this game is shaping up, and with some of the already-confirmed future developments, it would DEFINITELY cause problems to slow it down as much as a slow-paced prone system would.
Good post of why Prone shouldn't be in Dust514.
/derailed
but thanks for bumping lol
Back to sliding! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.05 17:38:00 -
[86] - Quote
RolyatDerTeufel wrote:Back to sliding!
I'm definitely in favour of sliding. Not sure whether you should be "no shooting" or "impractical no-aim shooting" during the move, but definitely no ability to consistently hit a target while sliding. I also agree with the people saying movement speed (which is mostly influenced by your Dropsuit choice) should alter how far you can slide. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 23:51:00 -
[87] - Quote
Garrett Blacknova wrote:RolyatDerTeufel wrote:Back to sliding! I'm definitely in favour of sliding. Not sure whether you should be "no shooting" or "impractical no-aim shooting" during the move, but definitely no ability to consistently hit a target while sliding. I also agree with the people saying movement speed (which is mostly influenced by your Dropsuit choice) should alter how far you can slide.
I do like that possibility of just spray firing your weapon as you slide maybe.
Although depending on how you do a slide, only one hand might be available to fire, making it incredibly inaccurate.
Could be something CCP should look at. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.06 08:06:00 -
[88] - Quote
No more feed back?
I know someone's opinion isn't shown here. So don't just read, post up your feedback on sliding, how to balance it or whatever. |
Khun-Al
135
|
Posted - 2012.07.06 10:43:00 -
[89] - Quote
Weather could have an effect on the sliding distance. If it rains the distance could be x1,3 or something similar. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.06 11:42:00 -
[90] - Quote
ppl complain about strafe speed and how they cant track targets but want gimmicky sliding and shootin and ppl wonder why FPS genre is so much **** these days |
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