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Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
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Posted - 2012.07.03 09:13:00 -
[61] - Quote
aden slayer wrote: Could a DEV or GM reply about this topic? it would stop some tension.
I don't think they'll give us an answer unless it's already set in stone for them. It is, in part, this kind of feedback they use to make the decisions. Seeing which way the wind's blowing and how feasible it is to go along with it. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 09:53:00 -
[62] - Quote
Cobalt Monkey wrote:aden slayer wrote: Could a DEV or GM reply about this topic? it would stop some tension.
I don't think they'll give us an answer unless it's already set in stone for them. It is, in part, this kind of feedback they use to make the decisions. Seeing which way the wind's blowing and how feasible it is to go along with it.
They might reply. just wait. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.07.03 11:11:00 -
[63] - Quote
No tbh
I could run around in a super fast scout suit and come behind ppl and basically instantly kill them even tho they maybe a heavy rocking 200 shield hp and 800armor hp which will count for nothing |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 11:51:00 -
[64] - Quote
^^^ Did you bother reading our posts: we said no instant kill.
The real problem is that now we have a "Slash Melee" and this kind of melee is designed for games in which you can melee OHK anyone (Couner Strike) With slash melee the moment you can't OHK the enemy is the moment yo start dancing...which is purely frustrating in FPS.
If CCP wants to keep the Slash melee, keep the armor advantage for heavies, but make it fluid than it must use the Killzone 2 singleplayer melee system. This is how the melee would work then:
R3 = Sheathe & Unsheathe knife.
R1 = Quick slash, that can be chained in a combo.
We will see lot of people running with knives but at least CCP won't have to create animations from scratch. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 12:54:00 -
[65] - Quote
still no reply from DEV. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 14:01:00 -
[66] - Quote
bump |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.03 15:30:00 -
[67] - Quote
Bump again |
Antilles Maximus
ZionTCD Legacy Rising
80
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Posted - 2012.07.04 01:55:00 -
[68] - Quote
Templar Two wrote:Antilles Maximus wrote: Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts?
Do you mean in the animations? Surely if we could slash the knife multiple times as in Killzone 2 it would be easier/faster to kill someone than now. I liked that in Killzone 2...then they introduced the Brutal Melee and achived perfection
That's exactly what I meant. If you're able to get close enough to an opponent, you should be given a decent opportunity to land a fatal melee attack. By incorporating a 2-3 slash "combo", you'd have a better chance. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.04 01:57:00 -
[69] - Quote
No to the kill animations like that. cause i'd be to dependant on if the knifer had gotten your shield and armor down to able to hit you like that.
I'd like to see a knife i can make as a sidearm and run at people like i'm some crazy person though. |
Zach Shanna
Algintal Core Gallente Federation
77
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Posted - 2012.07.04 02:02:00 -
[70] - Quote
aden slayer wrote:Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote: Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
BOY! Y U NO RUN FASTER?! I was strolling! I should be able to stroll in a battlefield without being in danger! BOY! Y U NO STROLL SAFER?! Battlefields aren't safe???? When did this happen? |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.07.04 03:25:00 -
[71] - Quote
I was thinking it would be nice as a sidearm also, but still keep the standard knife too. One of the problems I had with using it was when I pushed the r3 it would tilt the stick and make it hard to keep aimed at fleeing enemies. If it was equipped in the sidearm slot I could aim with the stick and swing with r1, but trade off is losing a smg/pistol.
This would also allow purchasing better knives(reach/swing speed/damage just like guns have different clip size/rof/damage). Maybe even a sword in the light weapon slot, require melee 4 or 5 and then seeing someone draw a sword would be a warning they have a lot a skill points sunk into melee and a fit built around it (also probably very good at using it or they would use a gun fit)
I think a hit indication of sparks coming of what ever it hits like a welding arc would be good, it is basically a knife shaped plasma cutter.
I played killzone 3, the brutal melee was cool, but I don't think animations would work well with the skill system. A well fit heavy dropsuit with near max skills would have more hit points then some vehicles, so it would be just a reasonable to have anti-vehicle animations, or slice up wiring on emplacement animations. The number of animations would snowball very fast.
hmm, I will have to try to blowup a drop ship by jumping on roof and slashing it to death when servers back up. Even makes sense from background point of view, heavy dropsuit arnour is inch thick sci-fi super material. Dropship roofs are probably much thinner material. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.04 03:27:00 -
[72] - Quote
Graphic finishers would be intense for cutting off someone's ability to be revived, but I'd like to see revives used more often before they start including something like that. |
Eli Kaufman
Osmon Surveillance Caldari State
1
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Posted - 2012.07.04 07:24:00 -
[73] - Quote
I think it would be sweet if when someone attacked you from behind with a knife and you were a heavy, you could have a splitsecond to hit a button chosen at random by the game and crush the persons head with your fist. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.04 07:31:00 -
[74] - Quote
Longshot Ravenwood wrote:Graphic finishers would be intense for cutting off someone's ability to be revived, but I'd like to see revives used more often before they start including something like that.
I am starting to use nanite injectors.
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.04 07:35:00 -
[75] - Quote
Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote:aden slayer wrote:Zach Shanna wrote: Just strolling about then BAM! 10,000 Isk gone because of a fast recon.
BOY! Y U NO RUN FASTER?! I was strolling! I should be able to stroll in a battlefield without being in danger! BOY! Y U NO STROLL SAFER?! Battlefields aren't safe???? When did this happen?
since the start of battlefield 2. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.04 11:49:00 -
[76] - Quote
Eli Kaufman wrote:I think it would be sweet if when someone attacked you from behind with a knife and you were a heavy, you could have a splitsecond to hit a button chosen at random by the game and crush the persons head with your fist.
Oh you mean counter-melee yes would be fun. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.04 15:00:00 -
[77] - Quote
Any developer reading this thread please reply to this idea. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.05 08:27:00 -
[78] - Quote
bump |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.05 13:33:00 -
[79] - Quote
bump again |
RydogV
57
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Posted - 2012.07.05 14:30:00 -
[80] - Quote
I am not going to lie. I have always been a big fan of the brutal melee system in Killzone 3. The animations are very fulfilling and I think that killing someone with a knife should never be a split second swipe job...you should be exposed for a couple of seconds. That way it requires the player to use some amount of situational awareness before attempting such an attack.
However, I doubt the developer will choose to invest in such flourishes for this game. But the melee mechanics do need some tweaking. At a minimum there needs to be some type of hit detection (audio with force feedback on the DS3/Move would be ideal) so you know if you are at least making contact.
In terms of melee strength that will be a tougher thing to balance out. There are already skill based levelings factored into melee effectiveness. Of course having built up all these skills to make a more effective dropsuit, the last thing I want is some low level player being able to make me lose all my gear to a one hit melee. That seems neither practical or realistic. Although there should be some reward for being stealthy...so I would be inclined to accept a one hit melee from behind so long as the target zone ensured the player would pretty much have to sneak up and hit you while you were stationary.
But for those players who want to do the "melee dance" in the midst of head to head gunfights then multiple strikes should be required. Say start with 4 with no skill and progress down to 2 as skill levels are advance. To be honest, melee seems almost silly in an advanced sci-fi shooter but I understand that it is pretty much a staple of the genre at this point. |
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Draa Kisahi
Villore Sec Ops Gallente Federation
0
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Posted - 2012.07.05 14:59:00 -
[81] - Quote
A counter-finisher system would be effin' sweet. I see it playing out like an active reload ping-pong match. Guy one shanks at your back for the assassination. You twich your melee as the animation starts to block him. Then a kind of timing system where you hit x to "bounce" the melee back to them, slightly faster with each successful block. Epic knife fight until someone misses.
It would make you both vunerable to fire during the kinfe fight too so you wouldn't risk it if you weren't sure. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.06 06:48:00 -
[82] - Quote
Draa Kisahi wrote:A counter-finisher system would be effin' sweet. I see it playing out like an active reload ping-pong match. Guy one shanks at your back for the assassination. You twich your melee as the animation starts to block him. Then a kind of timing system where you hit x to "bounce" the melee back to them, slightly faster with each successful block. Epic knife fight until someone misses.
It would make you both vunerable to fire during the kinfe fight too so you wouldn't risk it if you weren't sure.
i think counter-melee should only be active when your enemy attacks from the front. |
Khun-Al
135
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Posted - 2012.07.06 10:15:00 -
[83] - Quote
The nova knife should be taken as long you hold R3 you can look around and the mrec makes a knife attack in the direction you look |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.06 11:40:00 -
[84] - Quote
Khun-Al wrote:The nova knife should be taken as long you hold R3 you can look around and the mrec makes a knife attack in the direction you look
yeah |
Dudeman Jones
Doomheim
3
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Posted - 2012.07.06 13:23:00 -
[85] - Quote
Heck if I could just make a melee attack without having to wait a day after the button for it to come out I'd be happy. That and maybe a decent rate of attack so you can keep slashing.
~Dudeman Jones |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.06 14:53:00 -
[86] - Quote
Dudeman Jones wrote:Heck if I could just make a melee attack without having to wait a day after the button for it to come out I'd be happy. That and maybe a decent rate of attack so you can keep slashing.
~Dudeman Jones
erm... ok... |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.06 16:55:00 -
[87] - Quote
Bump |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.06 16:58:00 -
[88] - Quote
CCP will eventually respond. Anyway silence is eloquent enough. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.07 03:23:00 -
[89] - Quote
Templar Two wrote:CCP will eventually respond. Anyway silence is eloquent enough.
So feel free to bump this thread. |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2012.07.07 15:58:00 -
[90] - Quote
bump |
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