Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Taco Dropsuit
Seituoda Taskforce Command Caldari State
20
|
Posted - 2012.07.02 13:25:00 -
[1] - Quote
To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus. |
Datura Sandatsu
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.02 13:37:00 -
[2] - Quote
Taco Dropsuit wrote:To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus.
Yeah, While it is possible to restock while in game, It would be good to be able to do it when you click on the invalid character in the character selection menu, And then say how many you want. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.07.02 15:01:00 -
[3] - Quote
Datura Sandatsu wrote:Taco Dropsuit wrote:To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus. Yeah, While it is possible to restock while in game, It would be good to be able to do it when you click on the invalid character in the character selection menu, And then say how many you want.
Ditto |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.02 18:30:00 -
[4] - Quote
Personally I quite like the harshness of not being able use your stuff because you forgot to stock up before a battle, its certainly not a mistake you'll soon repeat.
But i do understand how more casual gamers may be put off and agree it might be for the best to let players restock mid match. |
Lephis Phoenix
Algintal Core Gallente Federation
24
|
Posted - 2012.07.02 18:41:00 -
[5] - Quote
i have to disagree one point of dust should be the time to plan and customize your character before going on rampage.
Its more about discipline, newer gamers are a little bit lazy, thats the real problem. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.02 18:42:00 -
[6] - Quote
Umm, isn't this in already? O_o |
Taco Dropsuit
Seituoda Taskforce Command Caldari State
20
|
Posted - 2012.07.02 18:56:00 -
[7] - Quote
I think some of you are missing the point.
Yes you can already restock mid match, in my opening post I stated the interface to restock as it is right now is a bit slow, and could be streamlined closer to the interface where you pick a loadout.
You can plan ahead, but if you ever run into a suit that's INVALID you should be able to restock it just there, instead of being denied the posibility, now you have to:
0 INVALID fitting 1 cancel, 2 click a button to open the menu, 3 select fittings, 4 select infantry, 5 select the suit, 6 select restock, press right a few times... 7 click accept, 8 close the menu and then you can use your suit
I propose a method to jump from 0 to 6 in less than 5 seconds, so fast it should be illegal. |
King Snuggler
Villore Sec Ops Gallente Federation
9
|
Posted - 2012.07.02 19:33:00 -
[8] - Quote
Lephis Phoenix wrote:i have to disagree one point of dust should be the time to plan and customize your character before going on rampage.
Its more about discipline, newer gamers are a little bit lazy, thats the real problem.
I agree as well in EVE before even if your mission running you have to setup your ship with proper fittings to each mission situation, type of enemy , armor and weapon vulnerability if they use jammers, etc. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.02 19:49:00 -
[9] - Quote
Why not go the extra mile? If you select an invalid class, you get the option to replace it as you deploy. |
Taco Dropsuit
Seituoda Taskforce Command Caldari State
20
|
Posted - 2012.07.02 20:47:00 -
[10] - Quote
King Snuggler wrote:Lephis Phoenix wrote:i have to disagree one point of dust should be the time to plan and customize your character before going on rampage.
Its more about discipline, newer gamers are a little bit lazy, thats the real problem. I agree as well in EVE before even if your mission running you have to setup your ship with proper fittings to each mission situation, type of enemy , armor and weapon vulnerability if they use jammers, etc.
Sure, but how often do you lose your ships while doing missions? your analogy would apply to dust when you don't die, but instead run to a supply depot to grab another suit according to the situation.
In dust, you will be losing your items often, so an easier way to restock is not too much to ask for.
|
|
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.08 17:54:00 -
[11] - Quote
I can now confirm you can restock mid battle :) |
Taco Dropsuit
Seituoda Taskforce Command Caldari State
20
|
Posted - 2012.07.09 14:31:00 -
[12] - Quote
Hawk Von Draum wrote:I can now confirm you can restock mid battle :)
I know you can restock mid battle.
The request is to streamline the process so you can restock right when you're picking a dropsuit. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.07.09 15:50:00 -
[13] - Quote
Noc Tempre wrote:Why not go the extra mile? If you select an invalid class, you get the option to replace it as you deploy.
+1 This idea I like.
On respawn, have it so that you can select an "invalid" fit which in turn brings up the "restock" prompt.
Streamline the user experience!
But having said. I think the way it is now adds to the meta-game for you to have to plan and stock appropriately. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.09 16:06:00 -
[14] - Quote
Lephis Phoenix wrote:i have to disagree one point of dust should be the time to plan and customize your character before going on rampage.
Its more about discipline, newer gamers are a little bit lazy, thats the real problem.
One of the biggest reasons people don't keep playing Eve is the time consuming nature of just buying crap and fitting ships. It's one thing to spend time playing with the fittings to be just right, it's another entirely to spend what little play time we have BUYING stuff we've already decided upon. Some of us would rather blow stuff up rather than spend an extra 3 minutes restocking to 10 just to get back out onto the battlefield.
I'd like to take this a step further, and allow us a list of the entire fitting, allowing us to customize how many we buy of each item.
Also keeping our current ISK/AU on the menu & purchase UI screens at all times would really be nice. |
Mirun Hirute
Algintal Core Gallente Federation
111
|
Posted - 2012.07.09 16:11:00 -
[15] - Quote
In other words this? Agreed, if so.
Lephis Phoenix wrote:i have to disagree one point of dust should be the time to plan and customize your character before going on rampage.
Its more about discipline, newer gamers are a little bit lazy, thats the real problem. No, not really. It's one thing to get podded and then return to a station and restock your capsule with ship and fittings, it's another thing entirely to get killed and returned to a respawn screen then told your dropsuit's invalid and have to flip through the Neocom to restock it.
As others have noted, it's simply a matter of streamlining the gameplay to fit the fact that this is a different type of game. |
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
|
Posted - 2012.07.09 16:31:00 -
[16] - Quote
Just a thought ...if I have lost all 100 of my stock of a specific fitting since I stocked up when logging in I switch to a different fit because the one I am using is obviously not working. If I want to mess around with the market while my team needs me to take an objective then I deserve an unwieldy interface to stop me from doing it. If my fitting will not work for the desired goal I get in a dropship or tank or lav to make up for the deficiency in my foresight. IMHO the battlefield is not the place to be purchasing a new set of sneakers people. |
Taco Dropsuit
Seituoda Taskforce Command Caldari State
20
|
Posted - 2012.07.09 18:39:00 -
[17] - Quote
Draco Cerberus wrote:Just a thought ...if I have lost all 100 of my stock of a specific fitting since I stocked up when logging in I switch to a different fit because the one I am using is obviously not working. If I want to mess around with the market while my team needs me to take an objective then I deserve an unwieldy interface to stop me from doing it. If my fitting will not work for the desired goal I get in a dropship or tank or lav to make up for the deficiency in my foresight. IMHO the battlefield is not the place to be purchasing a new set of sneakers people.
Then completely remove the ability to restock mid game. |
Mirun Hirute
Algintal Core Gallente Federation
111
|
Posted - 2012.07.09 20:53:00 -
[18] - Quote
Draco Cerberus wrote:Just a thought ...if I have lost all 100 of my stock of a specific fitting since I stocked up when logging in I switch to a different fit because the one I am using is obviously not working. If I want to mess around with the market while my team needs me to take an objective then I deserve an unwieldy interface to stop me from doing it. If my fitting will not work for the desired goal I get in a dropship or tank or lav to make up for the deficiency in my foresight. IMHO the battlefield is not the place to be purchasing a new set of sneakers people. Draco: it's not buying a new set of sneakers and it's not an absence of foresight involved with this. It's about the ability to restock a fully functional loadout for battle during the game more smoothly than the current setup of having to navigate through the Neocom to do so. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.09 21:22:00 -
[19] - Quote
Taco Dropsuit wrote:To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus. But is it really that hard to press start go to dropsuit fitting select the item your out of and remove or restock it |
Mirun Hirute
Algintal Core Gallente Federation
111
|
Posted - 2012.07.09 21:26:00 -
[20] - Quote
gangsta nachos wrote:Taco Dropsuit wrote:To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus. But is it really that hard to press start go to dropsuit fitting select the item your out of and remove or restock it It isn't hard, but it unnecessarily slows the pacing of the game. |
|
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.09 21:28:00 -
[21] - Quote
Mirun Hirute wrote:gangsta nachos wrote:Taco Dropsuit wrote:To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus. But is it really that hard to press start go to dropsuit fitting select the item your out of and remove or restock it It isn't hard, but it unnecessarily slows the pacing of the game. adapt or die herp derp |
Mirun Hirute
Algintal Core Gallente Federation
111
|
Posted - 2012.07.09 21:40:00 -
[22] - Quote
gangsta nachos wrote:Mirun Hirute wrote:gangsta nachos wrote:Taco Dropsuit wrote:To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus. But is it really that hard to press start go to dropsuit fitting select the item your out of and remove or restock it It isn't hard, but it unnecessarily slows the pacing of the game. adapt or die herp derp Lolwhat? Adapt to a tiny bit of clunky UI design? Doesn't make sense. Doesn't apply to combat. Thus, adapt or die doesn't apply.
|
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.09 21:41:00 -
[23] - Quote
Mirun Hirute wrote:gangsta nachos wrote:Mirun Hirute wrote:gangsta nachos wrote:Taco Dropsuit wrote:To create a more streamlined experience, instead of invalidating suits when some of its components have run dry, the user interface should ask if the user would like to restock the suit to have at least 1 of every module.
This way, you could go and buy a batch of items, or just purchase one of each and at each spawn you'll be warned about the cost to reuse the suit one more time.
Accessing the regular user interface while in game can be a bit slow, and some times I try to restock while bleeding out and I run out of time and the interface closes so I have to go back to the menus. But is it really that hard to press start go to dropsuit fitting select the item your out of and remove or restock it It isn't hard, but it unnecessarily slows the pacing of the game. adapt or die herp derp Lolwhat? Adapt to a tiny bit of clunky UI design? Doesn't make sense. Doesn't apply to combat. Thus, adapt or die doesn't apply.
I just love saying it because its overused just like beta
|
Mirun Hirute
Algintal Core Gallente Federation
111
|
Posted - 2012.07.10 20:23:00 -
[24] - Quote
This idea should be front page because it's made of greatness. |
Nemesis 6139
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.07.10 23:08:00 -
[25] - Quote
Its your own fault for not making sure you were well stocked up for battle. PERIOD. There should be a price to pay for not doing so. I ALWAYS make sure that I have 80-100 of each item before entering a battle. I ran out once in the previous BETA session and since then, I have always made sure that I am ready. Don't blame the game for your ****-poor planning before entering a battle. I am quite sure that you always make sure that you have enough ammo before heading out of station in EVE, the same applies here. |
Mirun Hirute
Algintal Core Gallente Federation
111
|
Posted - 2012.07.10 23:17:00 -
[26] - Quote
Nemesis 6139 wrote:Its your own fault for not making sure you were well stocked up for battle. PERIOD. There should be a price to pay for not doing so. I ALWAYS make sure that I have 80-100 of each item before entering a battle. I ran out once in the previous BETA session and since then, I have always made sure that I am ready. Don't blame the game for your ****-poor planning before entering a battle. I am quite sure that you always make sure that you have enough ammo before heading out of station in EVE, the same applies here. This. Is. Not. EVE. Same universe, completely different styles of gameplay. This is about achieving the appropriate sort of pacing for this style of gameplay. Currently, it's being arbitrarily slowed because of STOCKPILEEVERYTHING.
EVE doesn't have you getting podded at every turn (if you know what you're doing), whereas by it's very basic nature, Dust does and will have you getting killed fairly frequently. |
Nemesis 6139
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.07.10 23:21:00 -
[27] - Quote
Mirun Hirute wrote:Nemesis 6139 wrote:Its your own fault for not making sure you were well stocked up for battle. PERIOD. There should be a price to pay for not doing so. I ALWAYS make sure that I have 80-100 of each item before entering a battle. I ran out once in the previous BETA session and since then, I have always made sure that I am ready. Don't blame the game for your ****-poor planning before entering a battle. I am quite sure that you always make sure that you have enough ammo before heading out of station in EVE, the same applies here. This. Is. Not. EVE. Same universe, completely different styles of gameplay. This is about achieving the appropriate sort of pacing for this style of gameplay. Currently, it's being arbitrarily slowed because of STOCKPILEEVERYTHING. EVE doesn't have you getting podded at every turn (if you know what you're doing), whereas by it's very basic nature, Dust does and will have you getting killed fairly frequently.
You're basing that off of the DUST current build, which right now is very much run-and-gun style. The actual full release will not be played in this way due to the cost of dying will be much much greater. THAT is how it will be just like EVE. |
Mirun Hirute
Algintal Core Gallente Federation
111
|
Posted - 2012.07.10 23:36:00 -
[28] - Quote
Nemesis 6139 wrote:Mirun Hirute wrote:Nemesis 6139 wrote:Its your own fault for not making sure you were well stocked up for battle. PERIOD. There should be a price to pay for not doing so. I ALWAYS make sure that I have 80-100 of each item before entering a battle. I ran out once in the previous BETA session and since then, I have always made sure that I am ready. Don't blame the game for your ****-poor planning before entering a battle. I am quite sure that you always make sure that you have enough ammo before heading out of station in EVE, the same applies here. This. Is. Not. EVE. Same universe, completely different styles of gameplay. This is about achieving the appropriate sort of pacing for this style of gameplay. Currently, it's being arbitrarily slowed because of STOCKPILEEVERYTHING. EVE doesn't have you getting podded at every turn (if you know what you're doing), whereas by it's very basic nature, Dust does and will have you getting killed fairly frequently. You're basing that off of the DUST current build, which right now is very much run-and-gun style. The actual full release will not be played in this way due to the cost of dying will be much much greater. THAT is how it will be just like EVE. High-sec areas are likely to remain roughly similar to what we're seeing now. If players just getting into it find that it's either stockpile every bit of their loadout prior to battle or don't bother taking their isk-loadouts into the field, they're just going to end up jumping in for the occasional match and not progressing.
If anything, the implementation of a prompt to purchase items for your dropsuit fitting when it goes invalid at respawn will teach players to do what you suggest for the next matches they go into. An indirect guide, if you will. |
Taco Dropsuit
Seituoda Taskforce Command Caldari State
20
|
Posted - 2012.07.10 23:54:00 -
[29] - Quote
Wow I can't believe at how angry people get here at making better UI designs.
Look, let's close this deal, if we agree this UI tweak is not needed then CCP SHOULD ENTIRELY REMOVE THE ABILITY TO RESTOCK MID BATTLE. period.
If their suit becomes invalid, though luck, they should grab a militia suit.
Now you're so freaking hardcore because you're a stockpiling god and you'll have an upper hand on those lower newbies who aren't as good as you.
God, I solved it, case closed, let's move on. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.11 01:20:00 -
[30] - Quote
Once the player market is added stockpiling will be important, not every item will be available in all locations, few if any battles will be in Jita 4-4(main trade hub of EvE). The items needed my not be sold near the battle or for many times regular price, dust player will happily pay 5000isk for 480isk grenade if its preventing using there prototype fit.
Not allowing fittings to be changed mid battle would be good, a short cut to restock invalid from respawn screen would keep game moving. Once a player has to buy a 10,000isk standard swarm launcher to kill a dropship they'll keep stocked up.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |