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561. Orbital Bombardments? - in General Discussions [original thread]
I had a match where there was constant ps over most the game. The other side had the betamax steamroller squad placed 3rd to 4th, and 2 warriors had about 50% more sp then the zitro brothers. And two players on my team had around 3-4k wp. So, arou...
- by Ten-Sidhe - at 2012.10.04 16:20:00
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562. NOT ENOFF ISK TO RUN MILITIA GEAR - in General Discussions [original thread]
I suspect the isk payout looks at your warpoints vs team warpoint total. So if 2 team mates each have 4,000wp from repairing crashed lav, rest of team loses isk? That or isk payout broke when they fixed sp payout.
- by Ten-Sidhe - at 2012.10.04 15:47:00
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563. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Maybe have strafe speed increase with use of stamina, have the sprint button boost strafe speed as it drains stamina like if sprinting. So, it would be very hard to strafe and bunny hop at same time. Having inertia to make rapid direction change...
- by Ten-Sidhe - at 2012.10.04 07:47:00
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564. 6 man Squad - in General Discussions [original thread]
What about push to talk can be set to one channel, and non-push to talk in another, and multiple set to listen only? We have corp skills but not leadership skills, if it follows eve, the first skill will be to increase squad size, x1 skill that un...
- by Ten-Sidhe - at 2012.10.03 20:03:00
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565. Does radar seem useless now? - in General Discussions [original thread]
Last build some people were sniping from 700m+, I had a few shoots at 560m. They didn't have chevrons over them at that range unless they where near a friendly, so I assume I was just a black dot on the mountain to them. I would stand right behin...
- by Ten-Sidhe - at 2012.10.03 19:17:00
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566. Hitscan - in General Discussions [original thread]
sniper and forge fire projectile fast enough bullet drop would be irrelevant, but travel time would be nice. I would like energy hitscan, hybrid with travel time, projectile with ballistics. Smg and shotgun could probably be hitscan to save resour...
- by Ten-Sidhe - at 2012.10.03 19:05:00
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567. More assualt rifles please - in General Discussions [original thread]
We still need to see the caldari and minmatar ar or equivalent. The laser rifle seems a good amarr weapon for this role. Caldari have been mentioned as having guass rifles, it figure something between ar and sniper in damage, rof, and range. Lik...
- by Ten-Sidhe - at 2012.10.03 08:13:00
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568. The Inevitable Death of Dust 514 - in General Discussions [original thread]
Maybe ccp meant no more 1million sp for playing in corp battle, like the events we had? If that was what they meant, corp battle could give same sp as insta-battle. Sp farming could be stopped by not giving wp for team inflicted damage being rep...
- by Ten-Sidhe - at 2012.10.03 08:00:00
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569. Cant find AUR BPO Militia suits - in General Discussions [original thread]
That is a standard bpo, the starter fits can be copied and edited to get one bpo militia. Rest are not added yet.
- by Ten-Sidhe - at 2012.10.03 07:16:00
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570. I think CCP may have taken it too far. - in General Discussions [original thread]
It's happened to me. I don't think it's map size. I has done it on maps that worked fine last build, and I had games run smooth on same map that was skipping or what ever its called. I say only second to instant battle not working in annoyance it ...
- by Ten-Sidhe - at 2012.10.02 07:18:00
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571. New build Woes - in General Discussions [original thread]
Last build you could walk up behind somebody without a dot, the dots are placed when anybody on your team sees enemy. The values of the sensors were hidden last build and still there, the remote sensor and dropsuit changed the figures last build. ...
- by Ten-Sidhe - at 2012.10.02 06:54:00
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572. For those that have already created their clans - in General Discussions [original thread]
5, from eve university article.. The corporation ticker is used as a short name for the corporation, for instance in space behind ships, wrecks and containers belonging to your corporation. The maximum length of a ticker is 5 characters, again wi...
- by Ten-Sidhe - at 2012.10.02 06:39:00
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573. For those that have already created their clans - in General Discussions [original thread]
The ticker can't even match a closed corp or alliance, the name can. So it's easier to reuse the name then the ticker. I think the standing, war declarations, and other setting go off the ticker instead of name, so duplicates could cause problems...
- by Ten-Sidhe - at 2012.10.02 06:31:00
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574. For those that have already created their clans - in General Discussions [original thread]
Ticker symbols are not cap sensitive. Legacy of when stock market used ticker tape transmitted by telegraph lines.
- by Ten-Sidhe - at 2012.10.02 06:17:00
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575. For those that have already created their clans - in General Discussions [original thread]
Corps are shared between the games, so they have to allow duplicates in same game or not allow duplicates across the two.
- by Ten-Sidhe - at 2012.10.02 06:14:00
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576. Why dumb the game down even more? - in General Discussions [original thread]
Dodging bullets with wiggling is one thing, circling faster then they can turn is another. This doesn't happen in real life with infantry since people turn at same speed. It does happen with vehicles, in some cases. Strafing speed increase that ...
- by Ten-Sidhe - at 2012.10.02 04:59:00
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577. CCP What did you do to my scout suit. - in General Discussions [original thread]
The scout is unchanged, it's the hit detection that improved. Why I kept saying last build the scout didn't need nerf. New build has new hit detection bugs, but speed doesn't seem to effect them much. Maybe some speed mods for suits and scout will...
- by Ten-Sidhe - at 2012.10.02 04:33:00
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578. Precisions Strikes are worse than COD's killstreaks - in General Discussions [original thread]
Orbital strikes are a little excessive, maybe CCP could split difference next build? The kill vs assist is a good point, the whole squad helps gain the strike, so maybe give squad assists instead of leader kills? I heard if a single player gets e...
- by Ten-Sidhe - at 2012.10.02 04:28:00
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579. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
Yea, in e3 build I hack enemy turrets in red zone a lot. The red zone is not the same for each team, its like the red area is the same size, but offset a little for each, so there maybe a little on each edge only one side can go. And the large ob...
- by Ten-Sidhe - at 2012.10.02 01:40:00
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580. EVE/Dust speculations, on integration? - in General Discussions [original thread]
Null sec was not going to be effected at launch, just fw and high sec. Null will probably be first expansion. Null sec groups will have time to watch fw and make plans for when they are effected by dust. Affect of dust will probably start small an...
- by Ten-Sidhe - at 2012.10.01 16:09:00
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