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1. Different Name for 'Dusters' - in General Discussions [original thread]
God Eater Name was used by character in Templar One, term in dead ancient tongue translated as God Eater. The character thought we were such an unholy abomination our existence proved there was no god. Since surly if there was a god our creation ...
- by Ten-Sidhe - at 2016.01.04 04:23:00
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2. I opened 256 strong boxes, here's what I got - in General Discussions [original thread]
I opened 161 boxes. 1 quafe saga bpo, some officer weapons for types i don't use, few quafe large turrets, quafe dropship bpc(looks cool, but i don't fly dropships), mostly junk. If I didn't already have Blood Raiders, Ishukone Watch, and Gurista...
- by Ten-Sidhe - at 2015.02.03 14:52:00
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3. Factional Loyalty Point Store - in General Discussions [original thread]
You can use any races suit with any races mods regardless of charactor's race. Char race has no effect besides setting what local channel, merc quarters, fourm icon, starter fits, and background for roleplay. All in battle game effects are by t...
- by Ten-Sidhe - at 2013.12.06 19:16:00
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4. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
Put a delay on full auto that stop firing and start. Most turbocontroller fire 900 rpm. If delay between burst is set to say, 290. Game ignores trigger pulls till rate cool down to next allowed pull is over, so first 3 shots are ignored and fort...
- by Ten-Sidhe - at 2013.11.15 18:18:00
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5. IDEA: Create "mid" slots - in General Discussions [original thread]
Rigs like eve would be nice. For none eve players, rigs fit in their own slots and have a bonus and a penalty, the skill for them reduces the penalty for that rig type but never removes it completly. Rigs use calibration instead of cpu/pg. All e...
- by Ten-Sidhe - at 2013.11.15 18:03:00
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6. IDEA: Create "mid" slots - in General Discussions [original thread]
EvE has high mid and low high= weapons/remote rep(like repair gun)/cloak/salvage modules/ capacitor drain/ command modules(buff for allies) Mid=tackle(to slow enemy), shield mods, active speed mods, some damage mods/ sensor mods low=pg and cpu mo...
- by Ten-Sidhe - at 2013.11.14 20:04:00
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7. Flaylock seeker missile. - in General Discussions [original thread]
Yeah, seeker variant would be interesting. I assume the damage would be lower for balance, or it would be a light av that locked vehicles. Either would be interesting.
- by Ten-Sidhe - at 2013.11.14 19:54:00
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8. Nova Knife as default melee weapon - in General Discussions [original thread]
Why not just make it... A] if knife is in sidearm slot you attack with uncharged knife instead of weapon stock. B]If no knife is equipped you still use the weapon stock, like it is now C]New melee weapon slot added only to certain suits, not all,...
- by Ten-Sidhe - at 2013.11.03 07:39:00
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9. Weapons, Companies, and Their Makers - in General Discussions [original thread]
Ishukone trades with minmatar, they developed the antidote for Vitoc drug addiction used to control minmatar slaves by the Amarr. There are other cases of cross faction items, the nanohives are caldari but one varient is Allotek. Allotek is part ...
- by Ten-Sidhe - at 2013.10.26 18:08:00
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10. Announcement:Weapon stats! - in General Discussions [original thread]
ROF is in time interval between shots. 60 divided by the decimal will give the rounds per minute.
- by Ten-Sidhe - at 2013.10.25 07:41:00
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11. Announcement:Weapon stats! - in General Discussions [original thread]
AR get the sharpshooter skill, rail may not. I would also expect more kick from a rail then a plasma weapon. So, the actual applied dps may be lower for the rail if it has more kick and dispersion. The applied damage should be lower, if it is as h...
- by Ten-Sidhe - at 2013.10.25 07:39:00
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12. Charge shot solid slug shotguns?? - in General Discussions [original thread]
The current shotgun fires a spread of plasma out a odd shaped barrel. A single shot would probably need a different barrel, similar to modern slugs need a straight choke. The Minmatar shotgun, once we have it, should be more conventional and a sl...
- by Ten-Sidhe - at 2013.10.23 10:04:00
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13. - EVE Vegas 2013 GǣDust 514: Past Present & FutureGǥ Lecture Notes. - - in General Discussions [original thread]
The EvE warbarge mechanic sounds good, nice role for those of us that play both eve and dust. I belive they were only hoping for the main racial varients in 1.8, with other stuff being next year or so. If we get 1/2 the racial varients by then an...
- by Ten-Sidhe - at 2013.10.20 08:18:00
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14. Scanners, minimap and pulsing - in General Discussions [original thread]
In closed beta, base range was 15m and 25m for scouts. Scan range was nerfed to 10m for all. It would be nice if scouts kept a proportionally longer scan range, say 15m base vs 10m for other suits.
- by Ten-Sidhe - at 2013.08.29 19:11:00
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15. Scanners, minimap and pulsing - in General Discussions [original thread]
The scanner skills are not all 5% per level. The scan resolution and signature skills are 2% per level and the scan radius is 10% per level. So an assault can scan a max of 15m before mods. With a complex range extender, it is 21.75m. With 2 it ...
- by Ten-Sidhe - at 2013.08.29 19:07:00
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16. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
CCP has said the scan profile and range is separate from chevron the showing up when target is aimed at. The range you get chevron when aiming at is suppose to be the absolute max range of the weapon. 599m for sniper and rails 300m for forge 250m...
- by Ten-Sidhe - at 2013.08.27 07:44:00
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17. Damage Mods? - in General Discussions [original thread]
It is supposed to still be a light weapon no matter what slot it is in. Still worth testing, if it turns out to not work that way report the bug so it gets fixed. I have found scrambler charged shots at unhacked emplacements cause enough damage ...
- by Ten-Sidhe - at 2013.08.26 20:29:00
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18. Will we ever see light Caldari suits? - in General Discussions [original thread]
Pics of suits from fanfest weapons for other races shown at fan fest Note the Minmatar knife, nova knife is place holder for the three missing melee weapons as well as the caldari melee weapon.
- by Ten-Sidhe - at 2013.08.26 20:26:00
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19. The newest heavy Weapon designs - in General Discussions [original thread]
Rpg rounds do airburst when they reach max range. The mk-19 rate of fire is almost 1/2 of dusts assault rifle, that is not a slow rate of fire. Over 5 grenades per second with more ammo before reload then a mass driver can carry as reloads. A he...
- by Ten-Sidhe - at 2013.07.01 05:47:00
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20. This game is not a tactical shooter - in General Discussions [original thread]
Realistic tactics in a scifi or fantasy setting would not match real tactics. Infantry tactics in the greek times, 15th century, Napoleonic period, civil war, WWI, WWII, and modern times would all not work if put in a different time period. Mode...
- by Ten-Sidhe - at 2013.06.28 05:06:00
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