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21. How will jets actually function - in General Discussions [original thread]
Concept art was vertical takeoff fixed wing. Ladder to climb into from below when landed. Turrets were two groups of two light weapons. 2 small turrets on a turret and two small turrets forward firing like the assault dropship. Looked like pilot...
- by Ten-Sidhe - at 2013.06.25 19:13:00
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22. Has CCP put the bulk of their effort into PS4, over PS3? - in General Discussions [original thread]
Not all ps3 games will stream. Some designed for ps3 from ground up won't be worth time to port. For example, I doubt Sony will spent the money to port MAG to ps4, it might cost almost as much as making a MAG 2 instead. Huge hits and games on easy...
- by Ten-Sidhe - at 2013.06.24 21:32:00
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23. Has CCP put the bulk of their effort into PS4, over PS3? - in General Discussions [original thread]
It will be the same version. it may have values for draw distance raised and better graphics and it should load faster and have better frame rates. Same maps, player counts, physics, and servers as ps3. They will run the same version until ps3 su...
- by Ten-Sidhe - at 2013.06.24 21:21:00
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24. Has CCP put the bulk of their effort into PS4, over PS3? - in General Discussions [original thread]
unreal3 was designed for x86 and ported to ps3 cell, ps4 is x86. So, a game engine designed for ps3 would be hard to port, but the engine was designed for something similar to ps4 and ported to ps3. So, porting dust, borderlands, and other ps3 un...
- by Ten-Sidhe - at 2013.06.24 20:47:00
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25. Layered Objectives done Quick - in General Discussions [original thread]
If I understand correctly, if done currently they would all flip if the new console was hacked and could be hacked normally? I don't see a need to fix this in code, being able to both a hack a single turret and flip them all from the node sounds ...
- by Ten-Sidhe - at 2013.06.19 02:12:00
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26. Unofficial Roadmap: WIP Items and Expected Drop Dates - in General Discussions [original thread]
Fix hit detection is hard to put on a road map. Core things like that are worked on till they don't need work. They are working on it, and till it is fixed they won't know if next thing they try will make a small improvement or fix it. They will k...
- by Ten-Sidhe - at 2013.06.18 07:40:00
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27. CCP- whats your stance on thousands of maps - in General Discussions [original thread]
We have 2 terrains now, the 5x5 km that is almost all in redzone. We have 6 battlegrounds(the part not in redzone), 3 on each terrain. Seems like 5 since 2 are similar if you don't look close. I believe the plan is to go over each piece that can ...
- by Ten-Sidhe - at 2013.06.18 07:26:00
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28. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
The original engine was melting high end gaming pcs. It could probably melt the ps4 as well. The world of darkness team is still working on fixing that engine, if i remember right. They can't change game mechanics for ps4, graphics can look nicer...
- by Ten-Sidhe - at 2013.06.17 19:36:00
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29. ccp please explain your reasoning behind...... - in General Discussions [original thread]
It is only way to add sp to lv1 of a skill without adding 25x as much sp to the top of the skill. It is place holder, some small bonus will be attached there once they come up with a good one. Just slapping bonus all over without thinking it thro...
- by Ten-Sidhe - at 2013.06.08 19:32:00
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30. Placeholder models for missing racial varients. - in General Discussions [original thread]
I would suggest just using correct frames with reskin over model. Caldari grey camo from assault on heavy would look different enough, green on gallente, rust brown for minmatar. Scouts make amarr a gold colour gallente and caldari a grey minmat...
- by Ten-Sidhe - at 2013.05.23 21:16:00
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31. An archive of features and items to come in Dust 514 - in General Discussions [original thread]
red faction on ps2 had platform floating over planet maps. it could be done. It just may not be due to other things being done first and it being way down the list.
- by Ten-Sidhe - at 2013.05.23 03:17:00
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32. 24v24, Will it ever happen? - in General Discussions [original thread]
24 vs 24 is suppose to be coming in near future. I think they held off to reduce the number of new bugs when adding the new graphics, so it is easier tell if player count or graphics was cause. Next build(aka 1rst expansion) maybe? Ps4 and ps3 wi...
- by Ten-Sidhe - at 2013.05.21 19:08:00
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33. Viable to spec into Assault & Scout? - in General Discussions [original thread]
You can train both, they overlap core skills and weapons. It will take a lot of sp, I would suggest training one then the other. If you don't do corp matches or pc you could probably stop training first suit type at lv3 to unlock adv or lv4 to ge...
- by Ten-Sidhe - at 2013.05.21 18:56:00
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34. Is this the actual game? - in General Discussions [original thread]
EvE started small and grew gradually over ten years. Console games tend to release and have a spike at launch then drop off. COD releases more or less same game with mod every year, player base spikes each time and has grown over time. I would ...
- by Ten-Sidhe - at 2013.05.20 07:28:00
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35. Building the Amarr and Caldari Scout and their role (Criticize/Imput on my Setup... - in General Discussions [original thread]
Caldari specialize in range, so no light slot to fit sniper rifle for scout of race sniper is made by? I would assume the hi/lo slot layout of caldari would be flipped from gallente like other suits. Amarr have balanced slots, but fewer of them ...
- by Ten-Sidhe - at 2013.05.18 20:58:00
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36. Blood Raider Saga LAV vs Ishukone Watch Saga - in General Discussions [original thread]
he is trolling, or has a beneficial glitch. I have Gurista's saga, and no permanent booster.
- by Ten-Sidhe - at 2013.05.18 09:03:00
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37. Are BPOs Just Standard? - in General Discussions [original thread]
The limit should be standard variants, like a breach standard ar bpo to go with standard ar. No adv or proto. Only exception is imperfects were told they would get black ops lav for winning bta tourny. That would be a proto lav, but it is a grand...
- by Ten-Sidhe - at 2013.05.16 19:58:00
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38. What is currently considered high SP? - in General Discussions [original thread]
Also, They said "bring closer to", not match chromosome. We don't know how close they are moving sp needs, I would guess somewhere between the two builds.
- by Ten-Sidhe - at 2013.05.16 08:11:00
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39. What is currently considered high SP? - in General Discussions [original thread]
I'm at 11.6 million sp, still have core skills to train and can't get proto suit the way I want so I'm using adv suit. 30 million should be enough to effectively max a role, since many skills don't need to be lv5 to be effective. So once you hit ...
- by Ten-Sidhe - at 2013.05.16 08:09:00
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40. Anyone know how many different height-maps are planned to be - in General Discussions [original thread]
I think that will depend on how fast they need to add the other areas. They are probably making new ones at a set speed, so fewer will be ready in time if areas are needed to be unlocked fast, more if they don't need to add them all for few year...
- by Ten-Sidhe - at 2013.05.16 07:53:00
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