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101. Improved grenade interface and skills idea. - in General Discussions [original thread]
A U.S. Marine has also made a new design. A lever is turned at top of grenade, then spoon is held down, lever can be turned back while spoon is still held to re-safe the grenade. Both designs allow putting the grenade away if not needed. The gr...
- by Ten-Sidhe - at 2013.04.09 04:13:00
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102. anyone know what the amarr assault suits fitting/slots are? - in General Discussions [original thread]
The laser creates a plasma channel(plasma is made of ions) that electricity passes through. Look up electrolaser on internet. They exist in real life, just are not feasible as a weapon yet, and hundred years plus from being an effective handheld...
- by Ten-Sidhe - at 2013.04.09 04:03:00
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103. Improved grenade interface and skills idea. - in General Discussions [original thread]
Grenades can't be put away, it has to be thrown. Real grenades can have the pin put back in if the handle isn't released yet. If a digital timer is used it could be aborted and reset once cooking is started. The scope button is unused with grenad...
- by Ten-Sidhe - at 2013.04.09 03:56:00
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104. Dev Topic/Discussion: Multiple Grenades Slots - in General Discussions [original thread]
I think more grenades could be placed into the weapon and/or equipment slots. Switch active grenade type with wheel, setting wheel to a grenade selects that grenade for the next one thrown. Proto suits all gain +1 equipment slot compared to adv...
- by Ten-Sidhe - at 2013.04.09 03:36:00
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105. Why is the problem with the AR not obvious to everyone? - in General Discussions [original thread]
They don't shoot across the map. Maps are several hundred meters across. Ar loses damage after 36-50m or so depending on skills and has max of 78m to 130m or so. I have had targets out of range of sniper rifle with sharpshooter trained before, w...
- by Ten-Sidhe - at 2013.04.08 23:43:00
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106. So were the Warbarges cut? - in General Discussions [original thread]
Warbarges are coming, may be a few years. There will be builds even after the game is out of beta. CCP's EvE expansions are new builds twice a year. Warbarges will be added in one of these after launch. I think CCP wants to get data on how the pc ...
- by Ten-Sidhe - at 2013.04.08 17:13:00
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107. Will the Scrambler Rifle get a 450% HS Bonus too? - in General Discussions [original thread]
I think the scrambler pistol's head shot bonus is a combination of pistol bonus and scrambler bonus. So, maybe half way between the ar and scrambler pistol for the scrambler rifle? I would guess it will be lower dps but longer range then the ar, l...
- by Ten-Sidhe - at 2013.04.06 17:28:00
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108. Those "rumors" of new vehicle turret types... - in General Discussions [original thread]
Old build the market listed autocannon, artillery, and laser turrets. When selected it would say soonGäó Based on eve definitions, autocannon would be like a big hmg, artillery a long range slow firing like mass driver, laser..well a laser of som...
- by Ten-Sidhe - at 2013.04.05 04:38:00
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109. Analogy of SP based weapon accuracy - in General Discussions [original thread]
Your characters accuracy is represented by a mixture of the players skill and the skill the character has. You could look at the sp as skills downloaded to brain like Neo in the matrix learning Kungfu from download, player skill is like what neo ...
- by Ten-Sidhe - at 2013.04.04 21:41:00
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110. Sniper rifle scope adjusts for bullet drop. - in General Discussions [original thread]
I did calculate it, few cm at max range. Modern marksmen rifles have more dispersion from random variables like barrel heating and ammo imperfections. Aim at center of head and hit bottom of head at max range. Minmatar projectile sniper could have...
- by Ten-Sidhe - at 2013.04.04 04:39:00
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111. Why it is scientifically impossible to out-strafe someone's gunfire: - in General Discussions [original thread]
The armor doesn't add mass, it reduces speed. Mass also doesn't affect speed, in real life or in game. Mass affects acceleration. Fill the back seat of a car with concrete and it won't win drag race, because it accelerates to slow, given enough...
- by Ten-Sidhe - at 2013.04.04 04:27:00
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112. Will The Respec Equal more Protos? - in General Discussions [original thread]
I made a written skill plan back in january for my first 10 million sp(should have that week build comes out), I'll make changes to it based changes in skill tree and may swap swarm for plasma and ar for scrambler rifle, or not the 12,440sp to tes...
- by Ten-Sidhe - at 2013.04.03 19:21:00
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113. Weapon Modification? - in General Discussions [original thread]
Current ar and sniper couldn't use a suppressor. Both have extremely high muzzle velocity that will make a sonic boom anyway after the suppressor. If reduced to subsonic the rail gun loses all advantage over normal gun, and would have very high ...
- by Ten-Sidhe - at 2013.04.03 17:13:00
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114. 5 Reasons Uprising Is Already A Disappointment - in General Discussions [original thread]
1. Planetary Conquest is just bad and ccp should feel bad. It's the first iteration, more will follow to refine it. It is the foundation, more layers and levels will be built over it with future builds, and then expansions after release. 2. NO Pl...
- by Ten-Sidhe - at 2013.04.03 16:54:00
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115. The Merc Battles Today - in General Discussions [original thread]
It is always death to Heth time....he must die for the good of the state. His socialist reforms corrupt the State's capitalist purity.
- by Ten-Sidhe - at 2013.04.03 01:56:00
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116. BF3 idea! maybe - in General Discussions [original thread]
Defib wouldn't work through the armour, it has layers to protect from electric shock that would prevent defib working. If armour was removed of would work fine.
- by Ten-Sidhe - at 2013.04.03 01:52:00
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117. CCP IS GONNA RESET AGAIN? - in General Discussions [original thread]
There was reset before merc pack went on sale to buy into closed beta in e3 build, may have been more before that. E3 to precursor had a reset precursor to codex had a reset Chromosome had no reset, but reset in January before open beta. Next buil...
- by Ten-Sidhe - at 2013.04.03 01:49:00
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118. What can be done to "fix" the Scout suit? - in General Discussions [original thread]
There are things the scout does better and the future ewar and stealth mods will both help them.
- by Ten-Sidhe - at 2013.04.03 00:33:00
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119. Dust 514 on Unreal Engine 4??? - in General Discussions [original thread]
As I understand it, it could be ported, no info on ps4 has been given. All we know is they are focused on ps3, and ps3 will be supported for years Player base won't be split so when it goes on ps4, ps3 and 4 players will be in same battles and c...
- by Ten-Sidhe - at 2013.04.02 23:29:00
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120. Do Active and Passive modules for the same statistic stack? - in General Discussions [original thread]
The stacking penalties that work, match eve exactly. So it is either you get all active and passive with no penalty or all with penalty. The penalty is applied to order of highest bonus, so.. When active is off you get 10% passive and 8.7% for...
- by Ten-Sidhe - at 2013.04.02 21:53:00
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