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181. Assault shotty > Scout shotty - in General Discussions [original thread]
Many Caldari loyalists see Heth as an enemy of the state, The gallente president Rodan is closer to Caldari ideal then crazy Heth, in my opinion. Kill the Templis Dragonaurs, so the real Caldari can resume control I say. Ishknone, Guristas, and Mo...
- by Ten-Sidhe - at 2013.02.10 09:03:00
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182. new dropsuit designs - in General Discussions [original thread]
different patterns and colour options would be nice. Corp and/or alliance logos would be great if feasible. Different corps could have different signatures or rank marking, like one corp could have it's directors have red right hands, and all juni...
- by Ten-Sidhe - at 2013.02.10 08:56:00
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183. Old-School Aurum/Award BPCs - Strutting Your Stuff - in General Discussions [original thread]
I didn't buy until they announced they were being removed, now I look different in war barge.
- by Ten-Sidhe - at 2013.02.09 20:30:00
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184. The Rares and Special Items List - in General Discussions [original thread]
'relic' assault, vanity suit removed after carbon and firebrand where. 'Anathema' and 'colossus' were aur vanity heavies if I remember right.
- by Ten-Sidhe - at 2013.02.09 20:06:00
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185. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Quote: Start by adding wp/h, then drop KDR if there is consensus for it. I doubt there would ever be consensus on this, adding wp/h would be good. I would rather have wp/match or wp/death though. kdr has uses, it just isn't the end all be al...
- by Ten-Sidhe - at 2013.02.09 12:36:00
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186. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
I favor adding more stats to game and leaderboards for them. kills per match would also be nice. looking at this along side kdr would help tell if player is aggressively looking for enemy or hiding looking for safe kills. wp per match and warpoi...
- by Ten-Sidhe - at 2013.02.09 12:25:00
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187. Assault, skilled for complex shields & advanced AR, get dunked on by starter... - in General Discussions [original thread]
An enforcer starter fit with militia could have hidden buffs. They could have few levels ar proficiency adding damage bonus, maxed weaponry and added complex damage mods. The militia does same damage as standard ar, just has worse fitting and smal...
- by Ten-Sidhe - at 2013.02.09 12:16:00
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188. Officer weapon drop rates - in General Discussions [original thread]
It was said to be random by dev, this doesn't mean all things have equal chance. Roll two dice and you will total 7 much more then 2 and 12 combined. The "dice" for salvage are probably weighted, so some things have better odds while still being ...
- by Ten-Sidhe - at 2013.02.08 19:44:00
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189. Sharpshooter on a Mass Driver - in General Discussions [original thread]
Haven't checked this build, in old build sharpshooter made the arc flatter with faster grenade flight. So there was less compensation for drop and lead.
- by Ten-Sidhe - at 2013.02.08 19:39:00
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190. *Edited title* Greater differentiation between weapon tiers - in General Discussions [original thread]
A militia nerf is a new player nerf, not good. They need help not nerfs.
- by Ten-Sidhe - at 2013.02.08 10:39:00
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191. New dropsuits - in General Discussions [original thread]
No, i'm not even planning on getting first proto-suit till early may. Need 2 weeks to get ar/light weapon were I want them. A week of random little skills, few weeks to max out core fitting/defence skills. week or two on secondary suits and weap...
- by Ten-Sidhe - at 2013.02.08 09:09:00
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192. Neo Proto Suits - in General Discussions [original thread]
It could be money maker for ccp, and it is not adding something time wouldn't give you. I would rather see neo-proto then bpo b-type. During the time it takes to grind the 1.2 mil, it would tempt people to spend the cash. Some may even skill 2 s...
- by Ten-Sidhe - at 2013.02.08 02:19:00
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193. Shields 514 - in General Discussions [original thread]
I run with 2 complex damage and a armour plate on type-ii. Not much speed hit, 269 shield and 190 armour, for 459ehp and 132.1% bonus damage with skills and mods. I often kill target before shield drops, so more shield is not needed. Many of EvE'...
- by Ten-Sidhe - at 2013.02.07 11:50:00
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194. I thought Goonswarm was going to run Dust. What happen? - in General Discussions [original thread]
We don't know how many maps can be in play on planet at once yet. If they can start 50 battles at same time, elite corp can't even contest some of them unless they spread out. 300 spartans in open steppe would not have gone as well, with no goa...
- by Ten-Sidhe - at 2013.02.07 00:09:00
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195. I Hit the Cap! All 285,600 sp - in General Discussions [original thread]
I ground 150-160k sp today, and hit cap everyday last week. I also had ps3 on when downtime hit. So, I have no idea why some people capped early.
- by Ten-Sidhe - at 2013.02.06 11:34:00
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196. I Hit the Cap! All 285,600 sp - in General Discussions [original thread]
I hit cap everyday last week, and I have well over one days worth of active sp today. So If ccp wanted it to only be pool leftover, it is glitched. I'll probably have few days worth of sp before bed today(I work weekends and have tue/wed off), day...
- by Ten-Sidhe - at 2013.02.06 05:25:00
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197. Are EVE Players the capsuleers? - in General Discussions [original thread]
They can leave pods, there is short story on this site where balac(user of the ar we get in salvage) shots one in a bar. The ishkone ceo was asked where his clones were before he died, he died since they were at the station he was one being destr...
- by Ten-Sidhe - at 2013.02.06 04:54:00
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198. Are Aurum Blueprints worth the money? - in General Discussions [original thread]
Items you use a lot are worth it, especially ones that may not be worth upgrading. Sidearms and equipment may not be used every time you use fit, but they cost when you die still. So it may be best to have unlimited item in slot, so it's there whe...
- by Ten-Sidhe - at 2013.02.06 04:45:00
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199. Dropsuits and compatible equipment - in General Discussions [original thread]
In old builds, the starter heavy had a swarm instead. Not even a heavy weapon, and can't fire at infantry at all. So, forge is better then nothing. Train hmg to get an anti-infantry weapon for the heavy suit, or you could put ar in slot forge uses...
- by Ten-Sidhe - at 2013.02.05 10:15:00
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200. how are the racial dropsuits skills going to be handled? - in General Discussions [original thread]
In the cast514 they said it would get more eve like, with suit specializations of the base type. So, it would be one 2x skill for each race and suit combination. 16 skills with types we have now, 24 once we have crusader and pilot suits. Then the...
- by Ten-Sidhe - at 2013.02.05 10:06:00
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