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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.03 03:23:00 -
[1] - Quote
Do you prefer a game with ballistics calculation that requires you to lead your targets, or hitscan (game calculates position of both parties at the trigger pull and assigns damage if the cursor is lined up)? |
BLACKBERRY TORCH
Bragian Order Amarr Empire
5
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Posted - 2012.10.03 03:24:00 -
[2] - Quote
Ha, good job.
Ballistics if the leading isn't effected by lag, otherwise hitscan is probably the better choice. |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.10.03 03:25:00 -
[3] - Quote
"Do you prefer a game with ballistics calculation that requires you to lead your targets" <--- for me.
trying to predict where the enemy is going to move next while being unpredictable at the same time is fun to me |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.03 03:28:00 -
[4] - Quote
Khortez D wrote:"Do you prefer a game with ballistics calculation that requires you to lead your targets" <--- for me.
trying to predict where the enemy is going to move next while being unpredictable at the same time is fun to me It is for me too, but I'm curious to see how the community will weigh in on this. |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.03 03:30:00 -
[5] - Quote
thats what strategy games are all about as well. which involves a floor of tactics. in strategy your ALWAYS trying to be unpredictable. but anyway yeah its been suprising, ive never seen strafing to be such a issue to anyone |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2012.10.03 03:34:00 -
[6] - Quote
Ballistics! 100000000000x BALLISTICS! Nothing made me happier than playing MAG with a .50 cal sniper and picking some dude off in a dead sprint from 120+m because I had to lead the target. Assault rifles are another issue with this hitscan thing. I can understand if you are right on top of the target being able to just keep the crosshairs on it and do some serious damage, but from some of the distances that you can shoot with fully upgraded sharpshooter and proficiency skills there should be some travel time for the projectile, not this point and click buisness. It's far too easy to point and click kill with this hitscan system, especially because of the aim assist (should be removed completely) |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.03 03:36:00 -
[7] - Quote
jusst a small note here: AR's have a spray so burst firing is wise, especially at large distances |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.03 03:37:00 -
[8] - Quote
The Infected One wrote:Ballistics! 100000000000x BALLISTICS! Nothing made me happier than playing MAG with a .50 cal sniper and picking some dude off in a dead sprint from 120+m because I had to lead the target. Assault rifles are another issue with this hitscan thing. I can understand if you are right on top of the target being able to just keep the crosshairs on it and do some serious damage, but from some of the distances that you can shoot with fully upgraded sharpshooter and proficiency skills there should be some travel time for the projectile, not this point and click buisness. It's far too easy to point and click kill with this hitscan system, especially because of the aim assist (should be removed completely) You can't remove the aim assist with KBM as a control option or we'll never hear the end of the whining. If their was travel time for rounds, you'd have to have your cursor off the target anyway, so aim assist wouldn't factor as much. It would help you track targets at close range, but wouldn't assist you as much at medium-long range where you don't even need it anyway. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.03 03:38:00 -
[9] - Quote
Khortez D wrote:jusst a small note here: AR's have a spray so burst firing is wise, especially at large distances Of course! |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2012.10.03 03:54:00 -
[10] - Quote
Mobius Wyvern wrote:The Infected One wrote:Ballistics! 100000000000x BALLISTICS! Nothing made me happier than playing MAG with a .50 cal sniper and picking some dude off in a dead sprint from 120+m because I had to lead the target. Assault rifles are another issue with this hitscan thing. I can understand if you are right on top of the target being able to just keep the crosshairs on it and do some serious damage, but from some of the distances that you can shoot with fully upgraded sharpshooter and proficiency skills there should be some travel time for the projectile, not this point and click buisness. It's far too easy to point and click kill with this hitscan system, especially because of the aim assist (should be removed completely) You can't remove the aim assist with KBM as a control option or we'll never hear the end of the whining. If their was travel time for rounds, you'd have to have your cursor off the target anyway, so aim assist wouldn't factor as much. It would help you track targets at close range, but wouldn't assist you as much at medium-long range where you don't even need it anyway.
If they were able to fix the KBM to where it was actually usable, it would be alright. I've played many pc shooters without aim assist with no issues, reason I went back to DS3 for dust. I should have stated that I was talking about the close quarters and short range tracking part when I was mentioning aim assist, and longer range when dealing with travel time for rounds as the travel time to hit a close range object would be significantly less and thusly you might not actually have to lead said target. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.03 04:00:00 -
[11] - Quote
The Infected One wrote:Mobius Wyvern wrote:The Infected One wrote:Ballistics! 100000000000x BALLISTICS! Nothing made me happier than playing MAG with a .50 cal sniper and picking some dude off in a dead sprint from 120+m because I had to lead the target. Assault rifles are another issue with this hitscan thing. I can understand if you are right on top of the target being able to just keep the crosshairs on it and do some serious damage, but from some of the distances that you can shoot with fully upgraded sharpshooter and proficiency skills there should be some travel time for the projectile, not this point and click buisness. It's far too easy to point and click kill with this hitscan system, especially because of the aim assist (should be removed completely) You can't remove the aim assist with KBM as a control option or we'll never hear the end of the whining. If their was travel time for rounds, you'd have to have your cursor off the target anyway, so aim assist wouldn't factor as much. It would help you track targets at close range, but wouldn't assist you as much at medium-long range where you don't even need it anyway. If they were able to fix the KBM to where it was actually usable, it would be alright. I've played many pc shooters without aim assist with no issues, reason I went back to DS3 for dust. I should have stated that I was talking about the close quarters and short range tracking part when I was mentioning aim assist, and longer range when dealing with travel time for rounds as the travel time to hit a close range object would be significantly less and thusly you might not actually have to lead said target. Right, the travel time is negligible at close range. The other thing of note about this is that the hitscan mechanic is part of what is making this game so sniper friendly. Notice that virtually no one uses the Experimental rifle due to not only its lower damage, but also that they actually have to lead their targets. Right now a sniper is very hard to close on due to them only having to put the dot ahead of you and then pull the trigger as soon as it turns red because the round has no travel time. If snipers had to lead their targets, you'd see far less people using that as an easy way to get kills, and more people putting the effort into that specialization to be a real asset to their team. |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2012.10.03 04:06:00 -
[12] - Quote
Mobius Wyvern wrote:The Infected One wrote:Mobius Wyvern wrote:The Infected One wrote:Ballistics! 100000000000x BALLISTICS! Nothing made me happier than playing MAG with a .50 cal sniper and picking some dude off in a dead sprint from 120+m because I had to lead the target. Assault rifles are another issue with this hitscan thing. I can understand if you are right on top of the target being able to just keep the crosshairs on it and do some serious damage, but from some of the distances that you can shoot with fully upgraded sharpshooter and proficiency skills there should be some travel time for the projectile, not this point and click buisness. It's far too easy to point and click kill with this hitscan system, especially because of the aim assist (should be removed completely) You can't remove the aim assist with KBM as a control option or we'll never hear the end of the whining. If their was travel time for rounds, you'd have to have your cursor off the target anyway, so aim assist wouldn't factor as much. It would help you track targets at close range, but wouldn't assist you as much at medium-long range where you don't even need it anyway. If they were able to fix the KBM to where it was actually usable, it would be alright. I've played many pc shooters without aim assist with no issues, reason I went back to DS3 for dust. I should have stated that I was talking about the close quarters and short range tracking part when I was mentioning aim assist, and longer range when dealing with travel time for rounds as the travel time to hit a close range object would be significantly less and thusly you might not actually have to lead said target. Right, the travel time is negligible at close range. The other thing of note about this is that the hitscan mechanic is part of what is making this game so sniper friendly. Notice that virtually no one uses the Experimental rifle due to not only its lower damage, but also that they actually have to lead their targets. Right now a sniper is very hard to close on due to them only having to put the dot ahead of you and then pull the trigger as soon as it turns red because the round has no travel time. If snipers had to lead their targets, you'd see far less people using that as an easy way to get kills, and more people putting the effort into that specialization to be a real asset to their team.
Exactily, and those who did still specialize as a sniper could actually be considered an asset to their team because they took the time to learn how to snipe properly instead of waiting for the "shoot light" to come on. All this just reinforces the argument for ballistics over hitscan. I fully support this thread!
[Edit for drunken typo] [Edit again and disregard this post because I just read it again and realized that I drunkenly posted your last statement in almost the exact words agreeing with you] I'm going to bed... |
Supercakers
Algintal Core Gallente Federation
45
|
Posted - 2012.10.03 04:44:00 -
[13] - Quote
I definitely vote for ballistics and having to lead targets depending on speed/distance, other than for obvious things like the new laser rifle etc. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.03 04:46:00 -
[14] - Quote
The Infected One wrote:Mobius Wyvern wrote:The Infected One wrote:Mobius Wyvern wrote:The Infected One wrote:Ballistics! 100000000000x BALLISTICS! Nothing made me happier than playing MAG with a .50 cal sniper and picking some dude off in a dead sprint from 120+m because I had to lead the target. Assault rifles are another issue with this hitscan thing. I can understand if you are right on top of the target being able to just keep the crosshairs on it and do some serious damage, but from some of the distances that you can shoot with fully upgraded sharpshooter and proficiency skills there should be some travel time for the projectile, not this point and click buisness. It's far too easy to point and click kill with this hitscan system, especially because of the aim assist (should be removed completely) You can't remove the aim assist with KBM as a control option or we'll never hear the end of the whining. If their was travel time for rounds, you'd have to have your cursor off the target anyway, so aim assist wouldn't factor as much. It would help you track targets at close range, but wouldn't assist you as much at medium-long range where you don't even need it anyway. If they were able to fix the KBM to where it was actually usable, it would be alright. I've played many pc shooters without aim assist with no issues, reason I went back to DS3 for dust. I should have stated that I was talking about the close quarters and short range tracking part when I was mentioning aim assist, and longer range when dealing with travel time for rounds as the travel time to hit a close range object would be significantly less and thusly you might not actually have to lead said target. Right, the travel time is negligible at close range. The other thing of note about this is that the hitscan mechanic is part of what is making this game so sniper friendly. Notice that virtually no one uses the Experimental rifle due to not only its lower damage, but also that they actually have to lead their targets. Right now a sniper is very hard to close on due to them only having to put the dot ahead of you and then pull the trigger as soon as it turns red because the round has no travel time. If snipers had to lead their targets, you'd see far less people using that as an easy way to get kills, and more people putting the effort into that specialization to be a real asset to their team. Exactily, and those who did still specialize as a sniper could actually be considered an asset to their team because they took the time to learn how to snipe properly instead of waiting for the "shoot light" to come on. All this just reinforces the argument for ballistics over hitscan. I fully support this thread! [Edit for drunken typo] [Edit again and disregard this post because I just read it again and realized that I drunkenly posted your last statement in almost the exact words agreeing with you] I'm going to bed... Happens to the best of us man, no worries!
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.10.03 05:02:00 -
[15] - Quote
Just so you know this game has a combination of both going on. right now there is a sniper rifle in milita catagory labeled experimental. give it a shot. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.03 05:20:00 -
[16] - Quote
I like the idea of a sniping player having to put forth some effort to get that OHK. Unfortunately no matter what system a game developer chooses to use for its sniping mechanics its never enough to discourage players from doing it. A guy could have zero kills ten minutes into a match and hes still camped out somewhere drinkin a beer while he watches through his scope as his team is getting pounded. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.03 05:22:00 -
[17] - Quote
Iron Wolf Saber wrote:Just so you know this game has a combination of both going on. right now there is a sniper rifle in milita catagory labeled experimental. give it a shot. I haven't tried it out yet, but I've heard about its mechanics. Sounds like sniping in Planetside 2.
KripnawtiQ Prime wrote:I like the idea of a sniping player having to put forth some effort to get that OHK. Unfortunately no matter what system a game developer chooses to use for its sniping mechanics its never enough to discourage players from doing it. A guy could have zero kills ten minutes into a match and hes still camped out somewhere drinkin a beer while he watches through his scope as his team is getting pounded. I'm not saying that it should discourage that, but that it should encourage it as a specialization and not a fallback. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 05:41:00 -
[18] - Quote
+1 for ballistics. Shows more of the player's skill, imo. |
Isaa Quade
ZionTCD Legacy Rising
107
|
Posted - 2012.10.03 06:26:00 -
[19] - Quote
I wish there was a game where bullets, shrapnel, explosions etc where real, physically simulated objects within the game engine. That would be cool.... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.03 11:28:00 -
[20] - Quote
Isaa Quade wrote:I wish there was a game where bullets, shrapnel, explosions etc where real, physically simulated objects within the game engine. That would be cool.... Hard to render, but very cool. |
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HK-40
120
|
Posted - 2012.10.03 11:34:00 -
[21] - Quote
Ballistics |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.03 11:38:00 -
[22] - Quote
Mobius Wyvern wrote:Do you prefer a game with ballistics calculation that requires you to lead your targets, or hitscan (game calculates position of both parties at the trigger pull and assigns damage if the cursor is lined up)?
Depends on whether i'm playing a simulation or a game, in a sim yes in a supposed to fast paced fps game not much |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.03 14:52:00 -
[23] - Quote
fenrir storm wrote:Mobius Wyvern wrote:Do you prefer a game with ballistics calculation that requires you to lead your targets, or hitscan (game calculates position of both parties at the trigger pull and assigns damage if the cursor is lined up)? Depends on whether i'm playing a simulation or a game, in a sim yes in a supposed to fast paced fps game not much
You're going to hate it when that system is solely what drives whether or keep/lose territory. |
Ghost-33
1
|
Posted - 2012.10.03 16:31:00 -
[24] - Quote
Isaa Quade wrote:I wish there was a game where bullets, shrapnel, explosions etc where real, physically simulated objects within the game engine. That would be cool....
Grab a PC and play ArmA 2, it would be your Ballistics/Physics wet dream :)
Little bit o Sniping |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.03 19:05:00 -
[25] - Quote
sniper and forge fire projectile fast enough bullet drop would be irrelevant, but travel time would be nice. I would like energy hitscan, hybrid with travel time, projectile with ballistics. Smg and shotgun could probably be hitscan to save resources on system, since the difference is not going to matter at that short of range.
The experimental sniper seems inaccurate. I tried to counter snipe with it and it was making the blue bursts to left and right of target about 20m. If it fired in arc and had travel time, but was as accurate as regular sniper I would have used it. Maybe it was wind gusts, but it seemed just random at time. Bullets effected by wind would be interesting. The rail darts fly fast enough it shoulded affect them, so the harder to aim version should get a damage buff relative to it. |
Lonewolf514
79
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Posted - 2012.10.03 20:15:00 -
[26] - Quote
no hitscan ever. bad lazy cutting corners way to make a game. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.03 20:33:00 -
[27] - Quote
You would know that bullet drop is a significant factor as is windage if you shot competitively. Certainly at the yardages DUST snipers are firing at.
Personally I believe every role needs both player and character skill to make it rewarding.
Nothing should be button push simple. There is just no personal reward for it if any drunken squirrel can do the job just as well as you can. People are drawn to challenge. That's why I fell in love with dropships last build.
So I say remove hitscan and introduce real bullet physics. You don't have to go all the way by including wind, but make the player work at it a bit to get the shot. I think you will be pleasantly surprised by level of devotion it will generate for the class. |
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