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1221. Tactical Advice needed - in Rookie Training Grounds [original thread]
The best counter to a group of TARs is more TARs. The possibilities are endless. You can bring one more TAR than they have, or bring two more TARs. Alternatively you could field three more TARs or go with the tried-and-tested approach of bringing...
- by Stefan Stahl - at 2013.05.28 21:13:00
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1222. Increasing hip fire spread on the TAC AR won't solve anything. - in General Discussions [original thread]
I really wonder why CCP thinks they need to reinvent every game mechanic they encounter. This isn't the first time that there's a semi-automatic rifle in a competitive multiplayer game. Just look at how other games did it and go from there. Fewer ...
- by Stefan Stahl - at 2013.05.28 19:52:00
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1223. what puts you on the map? - in Rookie Training Grounds [original thread]
The system is simple: - If you are in their dropsuit's passive scanning range and your scanning profile is larger than their scanning precision you appear on the radar. - If you get looked at you appear on the radar. - If you get scanned by an act...
- by Stefan Stahl - at 2013.05.27 15:44:00
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1224. Your opinion: The current state of dropships. - in General Discussions [original thread]
Dropships are too expensive for what they do and they don't do enough for what they cost. I expect a hotfix on wednesday. Thanks.
- by Stefan Stahl - at 2013.05.27 14:20:00
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1225. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: Active Scanner Operation: A cute novelty toy but better left to the scouts and assaults who can actually take advantage of the data on the front line for their own uses. It will gain viability as people start to make more ...
- by Stefan Stahl - at 2013.05.27 14:15:00
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1226. The invention of the Forge Gun - in General Discussions [original thread]
DUST Fiend wrote: Forge guns are very very easy to use, and highly efficient at what they do. They need falloff with their optimal tweaked back. I personally don't think ANY FG should let you hold the charge, that's the only reason the Assaul...
- by Stefan Stahl - at 2013.05.27 13:49:00
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1227. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have other priorities / tasks right now, but as I have stated ...
- by Stefan Stahl - at 2013.05.27 13:36:00
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1228. Not sure if lag or actual designed feature - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Hi, Since the damage is done on the server, it takes some time for the client to get the replicated information. The delay for this part is the network lag and there is little we can do to reduce it. Once the client gets ...
- by Stefan Stahl - at 2013.05.27 13:28:00
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1229. Is there a way to "rig" the matchmaking? - in Rookie Training Grounds [original thread]
CCP has been talking about doing something about the matchmaking really soon for almost a year now, so don't hold your breath. The best course of action would likely be to activate passive SP on your main character and then continue to use the tw...
- by Stefan Stahl - at 2013.05.24 19:44:00
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1230. Give small railguns less "bump" - in Feedback/Requests [original thread]
I didn't notice this before since no one ever uses small railguns because their efficiencies are broken, but I'm bumping it anyways since this looks like a likely thing CCP would do. Do they even have a QA department?
- by Stefan Stahl - at 2013.05.24 19:40:00
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1231. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: I am struggling to blame this on anything other than pure programming incompetency. And there isn't really an answer to fix that. You can't just yell at an incompetent individual and expect them to suddenly be better. We...
- by Stefan Stahl - at 2013.05.24 17:02:00
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1232. Option to disable fog, instead of everyone playing at 480p - in Feedback/Requests [original thread]
At least get rid of godrays. They look horrible and reduce the game's performance. Everyone wins if they remove it.
- by Stefan Stahl - at 2013.05.24 16:53:00
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1233. Logi support role - in Feedback/Requests [original thread]
Herpn Derpidus wrote: and for nano hives i have a crazy idea that all of you are going to hate for dumb reasons, instead of tosing the nano hive down, hold it and shoot a cluster of nanites that will swarm around the spot you shot them at, the...
- by Stefan Stahl - at 2013.05.24 16:23:00
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1234. ZOOOMMBBBIIEEE - in General Discussions [original thread]
Who got their hands on that Jove tech?
- by Stefan Stahl - at 2013.05.23 20:34:00
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1235. Dedicated DS pilots. - in General Discussions [original thread]
Fiasco Llana wrote: See here's the other thing. You don't always have to use that python. Why not get in a Myron with all your advanced, proto shield hardeners and stuff and that would lower the cost drastically. It's true, the rate of one-hit...
- by Stefan Stahl - at 2013.05.23 20:31:00
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1236. Pick what Mr Zitro specs into - in General Discussions [original thread]
Aqua-Regia wrote: -----BPO MASTER'S DEGREE CHALLENGE----- -DO NOT SKILL IN TO ANYTHING FOR 6 MONTHS! -CANNOT USE ANY BPC DROPSUITS! -CANNOT USE ANY BPC WEAPONS! -CANNOT USE ANY BPC EQUIPMENT! -CANNOT USE ANY BPC VEHICLES! -CANNOT USE ANY BPC MI...
- by Stefan Stahl - at 2013.05.22 20:39:00
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1237. Sticky:Communications Outpost Feedback - in Outposts [original thread]
To me this outpost feels much too flat. The walls are so low that even the turrets directly in front of the walls can shoot inside. There are very few places in this outpost where you are actually safe from being shot at from the outside by a snip...
- by Stefan Stahl - at 2013.05.22 19:54:00
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1238. Plasma Cannon Thread! - in General Discussions [original thread]
I guess the unique selling point of the plasma cannon is that it can be used as support against both infantry and vehicles. I assume its designed role is to stand back behind the fight and shoot at either infantry or vehicles its operator can spot...
- by Stefan Stahl - at 2013.05.22 19:34:00
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1239. Another Video of New Players Struggling to understand the game - in General Discussions [original thread]
Dust gameplay is unfortunately worst with a new character. Later on you have your advanced suits and lots of customization. At the start the lack of passive skills makes weapons feel unresponsive. Without the ability to choose the right variants f...
- by Stefan Stahl - at 2013.05.22 17:55:00
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1240. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
General gameplay feedback: I think this is the best outpost of Dust yet. There's lots of verticality to enjoy and fights happen at varying ranges. Every infantry role can find an area where they can contribute to the battle using it's unique stren...
- by Stefan Stahl - at 2013.05.22 16:42:00
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