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Dremel wp
Shadow Company HQ Lokun Listamenn
25
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Posted - 2014.03.19 17:54:00 -
[61] - Quote
I thought the assault versions of the sidearms are being removed altogether , and replaced by tactical versions. There's no mention of assault scp or smg in this feedback thread. https://forums.dust514.com/default.aspx?g=posts&t=136371&find=unread
http://i.imgur.com/sDVthSP.gif
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IAmDuncanIdaho II
R 0 N 1 N
280
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Posted - 2014.03.19 18:18:00 -
[62] - Quote
noooooooo
fark. fark fark fark. My fave weapon. farkers.
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Stefan Stahl
Seituoda Taskforce Command Caldari State
456
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Posted - 2014.03.19 18:36:00 -
[63] - Quote
Such a sad day. It wasn't even popular before, it'll be obscure once 1.8 hits.
...
Well, it'll still be the best sidearm in 1.8 because you still get 20% more WP per kill. |
Sgt Kirk
Fatal Absolution General Tso's Alliance
5189
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Posted - 2014.03.19 18:37:00 -
[64] - Quote
*Looks at Ion Pistol*....hmmmm.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Matticus Monk
Ordus Trismegistus
1430
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Posted - 2014.03.19 19:06:00 -
[65] - Quote
:( :(
*plays taps*
Double posting like a Kaiser.
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Musta Tornius
Molon Labe. General Tso's Alliance
1187
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Posted - 2014.03.19 20:41:00 -
[66] - Quote
This thread has awoken a lot of emotion, I thought it would get maybe 5 replies, heh. Oh well, maybe things won't be so bad, we'll know soon enough.
If they are bad then it might be worth a try using the breach and see if you can adapt to it, otherwise there's always the MAGSEC :P
DUST514 Weapon Range & Information
Team Fairy DUST
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Eskimorris
SVER True Blood General Tso's Alliance
34
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Posted - 2014.03.19 21:18:00 -
[67] - Quote
This is Very disappointing indeed. I hope ccp reconsiders this |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
577
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Posted - 2014.03.19 21:31:00 -
[68] - Quote
Mieli Sydan wrote:Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Non-Variant 285.71 RPM
Breach 133.33 RPM (unchanged)
Assault 301.51 RPM
Burst 476.19 RPM
With the exception of Breach pistols, all pistols in each tier have been nerfed by the same amount:
MLT/STD: 29% reduction to DPS ADV: 36% reduction to DPS PRO: 43% reduction to DPS
These numbers seem insane. All ScPs save for the Breach variants have gotten a *MASSIVE* nerf in 1.8, at least almost twice as much as any of the rifles. The proto variants have had their DPS almost halved. I'm a little angry that this hasn't been mentioned *at all* in the dev blogs, when it is by far the biggest weapon change coming in 1.8. I didn't even know that the ScP was a problem. When has anybody ever complained about the scrambler pistol being OP?
A more comprehensive breakdown of the ROF and DPS changes for each ScP:
Militia Scrambler Pistol & Scrambler Pistol 400 ---> 285.71 RPM (533.33 ---> 380.95 DPS, 29% nerf)
Assault Scrambler Pistol 422.54 ---> 301.51 RPM (563.39 ---> 402.01 DPS, 29% nerf)
Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
KLO-1 Scrambler Pistol 444.44 ---> 285.71 RPM (622.22 ---> 400 DPS, 36% nerf)
TT-3 Assault Scrambler Pistol 468.75 ---> 301.51 RPM (656.25 ---> 422.11 DPS, 36% nerf)
TY-5 Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
CAR-9 Burst ScP 740.74 ---> 476.19 RPM (622.22 ---> 400 DPS, 36% nerf)
Viziam Scrambler Pistol 500 ---> 285.71 RPM (733.33 ---> 419.04 DPS, 43% nerf)
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf)
I was going to take a wait and see until you posted all of the RPM numbers. They do seem quite low.
For instance, the burst: It is a 3 round burst type of weapon, the change in RPM means than it went from requiring 4.12 trigger pulss per second to max out (easy by average trigger pulling standards) down to 2.64 trigger pulls per second (which is incredibly slow).
The nerf to the carthum assault won't be quite as noticeable, as it went from 8.772 trigger pulls per second (not many people will reach this high) to 5.02 trigger pulls per second (around the average)
So while the scrambler pistols did get an unwarranted nerf, I am not entirely sure how much of a real-world condition nerf this will in fact be. Needless to say I am quite skeptical.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Scheherazade VII
354
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Posted - 2014.03.19 21:42:00 -
[69] - Quote
They were finally making progress with the shotgun just as I saw more scouts come on to the field, I had a blast tonight running at 10.38m/s with a super squishy guy having shotgun duels with scouts.
I specced to prof 4 with the 2m SP as my cores are maxed health wise and as far as I need them upgrade wise. The rof is nice but a damage bonus? hell i'll take it.
it looks like they took 2 steps forward and 1 step back when it comes to the shotgun. at least the mass driver is coming back, I had that at prof 5 for over a year, first it was fine to use next it was useless, now we'll have to wait and see. |
bamboo x
Eternal Beings Proficiency V.
289
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Posted - 2014.03.19 22:02:00 -
[70] - Quote
Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you
I've spent most of my waking life playing video games. Don't think your SP being higher than my 17M makes you better >:)
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Johnny Guilt
Algintal Core
599
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Posted - 2014.03.19 22:30:00 -
[71] - Quote
i knew this day would come the numbers were there all along and most of use just kept quite.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2326
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Posted - 2014.03.19 22:42:00 -
[72] - Quote
SPESHULz wrote:Musta Tornius wrote:SPESHULz wrote:sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. I just done a mouse click test, hit 6 times a second both times. So that would be a ROF of 360. did you do it in game against a moving target? I can reach 9 shots per second... That is more than the current ScP. I would say I can perform at 5-6 shots per second while aiming. Just because you can't do something, doesn't mean someone else can't.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2326
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Posted - 2014.03.19 22:45:00 -
[73] - Quote
I know I'm going to be oversampling the **** out of my TT-3. Stupid.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3529
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Posted - 2014.03.19 22:47:00 -
[74] - Quote
Musta Tornius wrote:So, checking some values from the old and new SDE, you can find the spreadsheets for comparison in my signature, the scrambler pistol has received about 25-30% reduction to it's ROF.
The DPS on carthum assault pistol dropped from 770 down to 420.
I really love the pistol but this makes me slightly sad, I guess you'll have to land more headshots now and take a little more time aiming.
Anyway, this was just a friendly service as this info was missing from the patch notes. Oh **** no
They give us a range buff and then poke us in the eye CCP you sods.
68 inches above sea level...
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3530
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Posted - 2014.03.19 22:51:00 -
[75] - Quote
bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage. Please point to the other weapon that's DPS was nerfed by 30%? And is also as skill intensive (not saying too much skill but relative to every other weapon in dust)
68 inches above sea level...
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Joel II X
Dah Gods O Bacon
1775
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Posted - 2014.03.19 23:00:00 -
[76] - Quote
Cat Merc wrote:Ion Pistol still worse.
That's... just wow It's sad, really.
Why are Gallente weapons always nerfed now even in their own respective ranges? |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
585
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Posted - 2014.03.19 23:16:00 -
[77] - Quote
bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you
Let me ask you something, you are a troll right?
I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right?
There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma canno kina, and the shotgun... maybe the flaylock/massdriver too)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2328
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Posted - 2014.03.19 23:55:00 -
[78] - Quote
Can someone give ma a good reason as to why they are nerfing Scrambler Pistol more than Rail Rifles?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3538
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Posted - 2014.03.20 00:03:00 -
[79] - Quote
Fizzer94 wrote:Can someone give ma a good reason as to why they are nerfing Scrambler Pistol more than Rail Rifles? No
68 inches above sea level...
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Lightning xVx
R 0 N 1 N
423
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Posted - 2014.03.20 00:08:00 -
[80] - Quote
Cody Sietz wrote:Good, I'm tired of seeing a explosion of TT3 rounds flying at me.
*Blows smoke away from TT3* (Phew)
http://www.youtube.com/watch?v=C5jOGP6Ow4U |
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Dauth Jenkins
Ultramarine Corp
267
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Posted - 2014.03.20 00:10:00 -
[81] - Quote
Well, now I don't have any reason not to run the breach.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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bamboo x
Eternal Beings Proficiency V.
292
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Posted - 2014.03.20 00:30:00 -
[82] - Quote
Magnus Amadeuss wrote:bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you Let me ask you something, you are a troll right? I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right? There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma cannon kinda, and the shotgun... maybe the flaylock/massdriver too)
I'm going to ignore the first part of that post.
Look. If you're using a weapon that has -20% damage against armor, and wondering why your DPS sucks once their shields are down, then perhaps you need to take a math class?
When you nerf damage mods and change proficiency to be shield or armor based, the solution is to switch to a sidearm that will do better against armor/shields.
That detail seems to be what EVERYONE is ignoring. I've known it for a while know because my Assault Rifle is a hybrid plasma. That's why I lose 1v1 gunfights with the enemy down to barely any armor left. Because I'm not skilled into SMGs to finish them off.
I need to cleanse myself of this forum. It's too full of stupidity.
All I need now is to pick a sidearm. Then you all die.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8426
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Posted - 2014.03.20 00:38:00 -
[83] - Quote
bamboo x wrote:Magnus Amadeuss wrote:bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you Let me ask you something, you are a troll right? I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right? There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma cannon kinda, and the shotgun... maybe the flaylock/massdriver too) I'm going to ignore the first part of that post. Look. If you're using a weapon that has -20% damage against armor, and wondering why your DPS sucks once their shields are down, then perhaps you need to take a math class? When you nerf damage mods and change proficiency to be shield or armor based, the solution is to switch to a sidearm that will do better against armor/shields.That detail seems to be what EVERYONE is ignoring. I've known it for a while know because my Assault Rifle is a hybrid plasma. That's why I lose 1v1 gunfights with the enemy down to barely any armor left. Because I'm not skilled into SMGs to finish them off. I need to cleanse myself of this forum. It's too full of stupidity.
I dont think we have even mentioned efficiency values yet? Were talking hard decrease in RoF and DPS unaffected by efficiencies.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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CRNWLLC
Screwy Rabbit ULC
128
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Posted - 2014.03.20 00:44:00 -
[84] - Quote
Ayures II wrote:Wow. I don't think I ever had any issues with or felt that those were OP at all. Maybe it's part of the cloak balance? I could see stealth scram pistol headshots being pretty brutal.
You can't use a weapon or equipment while cloaked so this shouldn't be an issue.
My other dropsuit is a Python.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
600
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Posted - 2014.03.20 01:45:00 -
[85] - Quote
bamboo x wrote:Magnus Amadeuss wrote:bamboo x wrote:Yet again more QQing with no reason.
You guys realize that EVERYTHING ELSE is getting nerfed right? And the ONLY nerf to ScP is RoF? Not damage.
My Amarr Sentinel is going to NEED that ScP with the HMG. It will be the best sidearm against shields, with a longer range than the Ion Pistol.
Think of me when you see bamboo x (Viziam Scrambler Pistol) you Let me ask you something, you are a troll right? I mean the only time I see you on the forums is when you are claiming amarr are OP or some such non-sense. Only nerf to ScP is RoF?? You realize that RoF * damage = DPS right? There are only a few weapons in game that are not concerned with DPS (the sniper rifle, the Plasma cannon kinda, and the shotgun... maybe the flaylock/massdriver too) I'm going to ignore the first part of that post. Look. If you're using a weapon that has -20% damage against armor, and wondering why your DPS sucks once their shields are down, then perhaps you need to take a math class? When you nerf damage mods and change proficiency to be shield or armor based, the solution is to switch to a sidearm that will do better against armor/shields.That detail seems to be what EVERYONE is ignoring. I've known it for a while know because my Assault Rifle is a hybrid plasma. That's why I lose 1v1 gunfights with the enemy down to barely any armor left. Because I'm not skilled into SMGs to finish them off. I need to cleanse myself of this forum. It's too full of stupidity.
lol, did you really just claim forum stupidity after you COMPLETELY failed at any level of reading comprehension for the post you quoted?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
642
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Posted - 2014.03.20 11:29:00 -
[86] - Quote
Mieli Sydan wrote:Looking into the data, it's actually worse than initially thought. It's not a flat % nerf; instead, all ScPs of a given variant have been given the same ROF, like so:
Non-Variant 285.71 RPM
Breach 133.33 RPM (unchanged)
Assault 301.51 RPM
Burst 476.19 RPM
With the exception of Breach pistols, all pistols in each tier have been nerfed by the same amount:
MLT/STD: 29% reduction to DPS ADV: 36% reduction to DPS PRO: 43% reduction to DPS
These numbers seem insane. All ScPs save for the Breach variants have gotten a *MASSIVE* nerf in 1.8, at least almost twice as much as any of the rifles. The proto variants have had their DPS almost halved. I'm a little angry that this hasn't been mentioned *at all* in the dev blogs, when it is by far the biggest weapon change coming in 1.8. I didn't even know that the ScP was a problem. When has anybody ever complained about the scrambler pistol being OP?
A more comprehensive breakdown of the ROF and DPS changes for each ScP:
Militia Scrambler Pistol & Scrambler Pistol 400 ---> 285.71 RPM (533.33 ---> 380.95 DPS, 29% nerf)
Assault Scrambler Pistol 422.54 ---> 301.51 RPM (563.39 ---> 402.01 DPS, 29% nerf)
Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
KLO-1 Scrambler Pistol 444.44 ---> 285.71 RPM (622.22 ---> 400 DPS, 36% nerf)
TT-3 Assault Scrambler Pistol 468.75 ---> 301.51 RPM (656.25 ---> 422.11 DPS, 36% nerf)
TY-5 Breach Scrambler Pistol 133.33 ---> 133.33 RPM (DPS unchanged)
CAR-9 Burst ScP 740.74 ---> 476.19 RPM (622.22 ---> 400 DPS, 36% nerf)
Viziam Scrambler Pistol 500 ---> 285.71 RPM (733.33 ---> 419.04 DPS, 43% nerf)
Carthum Assault Scrambler Pistol 526.32 ---> 301.51 RPM (771.94 ---> 442.21 DPS, 43% nerf)
If these numbers are true,then this is the straw that will break this camel's back.
As an avid user of the pistols,and a good one at that,this nerf will hurt much more than the other weapon nerfs,which will make using pistols almost completely useless.
This is a nerf that I can't even understand anyway.CCP takes that one weapon that wasn't abused and took the most amount of skill outside of the plasma cannon to use,and they nerf it into oblivion?!
If anyone thinks that this is a fair nerf obviously doesn't use pistols and doesn't understand how much this is going to effect pistol users.
So I guess when it comes down to it,1.8=1.Nerf since that's what they have done to all the light weapons,SMG,pistols,and grenades.Oh well,I guess it's a good thing I'm getting my PS4 tomorrow and will be playing inFamous Second Son so I don't have to put up with this fiasco anymore.
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alten hilt
DUST University Ivy League
116
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Posted - 2014.03.21 14:40:00 -
[87] - Quote
And the truly amazing thing about 1.8 Nerfs is that it still wont touch the dominance of the Rail Rifle. It will still do the most damage, over the longest range with no downside to CQC. Until they increase the recoil, hip fire spread, or require a charge up between each shot, you are sill going to see Rail Rifle spam.
And Tanks will still be greater than all else.
Funny how CCP wants to lower TTK, but does nothing about the TTK of Tanks while nerfing a skill shot weapon like the ScP. |
Musta Tornius
Molon Labe. General Tso's Alliance
1197
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Posted - 2014.03.21 15:15:00 -
[88] - Quote
alten hilt wrote:And the truly amazing thing about 1.8 Nerfs is that it still wont touch the dominance of the Rail Rifle. It will still do the most damage, over the longest range with no downside to CQC. Until they increase the recoil, hip fire spread, or require a charge up between each shot, you are sill going to see Rail Rifle spam.
And Tanks will still be greater than all else.
Funny how CCP wants to lower TTK, but does nothing about the TTK of Tanks while nerfing a skill shot weapon like the ScP.
I'm not sure of that, you might just be surprised with the amount of laser rifles and magsecs after 1.8.
DUST514 Weapon Range & Information
Team Fairy DUST
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Aphelion3371
RisingSuns
7
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Posted - 2014.03.24 03:36:00 -
[89] - Quote
For single-shot fire mode weapons, DPS is the maximum amount of damage that could be outputted in a second.
Before:
TT-3 Assault Scrambler Pistol RPM: 468.75 Max DPS: 656.25 HP/s Required shots for Max DPS: 7.81
After (1.8):
TT-3 Assault Scrambler Pistol RPM: 301 Max DPS: 422.11 HP/s Required shots for Max DPS: 5.01
In this case, unless you are able to fire more than five shots per second the RPM change won't affect you. |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
169
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Posted - 2014.03.24 03:47:00 -
[90] - Quote
You guys are forgetting that The ScP is the strongest headshot weapon. The ScP has a 400% effectiveness when it comes to headshots. Have you never pointed it at a friendly's face and figured that out..?
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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