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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4434
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Posted - 2014.06.15 00:56:00 -
[31] - Quote
Alabastor 'TheBlaster' Alcar wrote:ther needs to be another way to gain isk rather than pvp battles but we will never see that because its too hard
Man, it's like somehow no matter what the topic is about, somebody somewhere will find a way to insert their whine about such a boring as hell feature not being in the game. |
Martin0 Brancaleone
Maphia Clan Corporation
553
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Posted - 2014.06.15 08:40:00 -
[32] - Quote
CCP Logibro wrote:This is already the case. The pool is split 60/40 in favour of the winners so assuming you have the same WP you'll get more ISK by winning. 10% more isk is hardly an incentive.
In world of tanks (random example) the winning team gets 50% more silver and xp than the losing team. You WANT to win, because if you blow up, but win, you'll get more xp/silver than someone who survives but loses.
In dust it's not the case, often you get better isk losing a game than losing another fitted dropsuit and winning. |
Stefan Stahl
Seituoda Taskforce Command
586
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Posted - 2014.06.15 08:58:00 -
[33] - Quote
Martin0 Brancaleone wrote:CCP Logibro wrote:This is already the case. The pool is split 60/40 in favour of the winners so assuming you have the same WP you'll get more ISK by winning. 10% more isk is hardly an incentive. In world of tanks (random example) the winning team gets 50% more silver and xp than the losing team. You WANT to win, because if you blow up, but win, you'll get more xp/silver than someone who survives but loses. In dust it's not the case, often you get better isk losing a game than losing another fitted dropsuit and winning. You realize that 60% of the pool is precisely 50% more than 40% of that same pot? |
Martin0 Brancaleone
Maphia Clan Corporation
557
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Posted - 2014.06.15 09:57:00 -
[34] - Quote
Stefan Stahl wrote:Martin0 Brancaleone wrote:CCP Logibro wrote:This is already the case. The pool is split 60/40 in favour of the winners so assuming you have the same WP you'll get more ISK by winning. 10% more isk is hardly an incentive. In world of tanks (random example) the winning team gets 50% more silver and xp than the losing team. You WANT to win, because if you blow up, but win, you'll get more xp/silver than someone who survives but loses. In dust it's not the case, often you get better isk losing a game than losing another fitted dropsuit and winning. You realize that 60% of the pool is precisely 50% more than 40% of that same pot?
Ops you are right i derped. Hard. /hides in the shadow in shame. |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
61
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Posted - 2014.06.16 04:51:00 -
[35] - Quote
Stefan Stahl wrote: - Long-term I'd like to move to a situation where all players earn exactly the same amount of ISK. No performance-bonus at all. That way ISK bleeds from the vets to the new players as an incentive to keep fighting the tough enemies.
AAAAHHHHHHH!!!!!! No, you filthy commie!
In all seriousness, no that idea doesn't encourage players to do well, just participate. "I know you lost your soccer tournament, but we'll give you a participation trophy, because you're a special snowflake." Just....no.
I would support increasing the cost of proto stuff though, by say....500% maybe? It would mean less protostomping because it would be wholly unprofitable for most people. Also it would be even more satisfying to kill with cheap gear than it is now. |
iKILLu osborne
Hellstorm Inc League of Infamy
9
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Posted - 2014.06.18 10:14:00 -
[36] - Quote
steadyhand amarr wrote:the the isk system helps the protostompers by ensuring they get even more isk payout than everyone else, look i understand rewards based on skill sounds nice on paper, but 90% of player base will be causals or people who never be that good, so they will never ever see these awesome payouts.
performance based rewards in videogames just lead to lopsided metagames where the rich get richer and poor just get farmed to ****.
please just moved to fixed isk rewards with a win bonues this warpoint system was worse thing to be implemented sir no offense but on most matches i finish 1st with 2500 to 3000 wp and i get between 250k to 350k isk, but the thing is if i die twice in my proto fit i'm losing isk, so the winning side payout does not pad anybody's wallet that runs full proto trust me my wallet has been at 3m constantly fluxating up and down
hey you liar! i didn't sneak up on you, i was following you for 5 minutes , waiting for you to hack that cru for a camp
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