Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vitharr Foebane
Terminal Courtesy
1346
|
Posted - 2014.06.14 04:28:00 -
[1] - Quote
Do I not have enough likes to be relevant? Am I not being respectful enough? I'm genuinely curious at this point. In all seriousness though I want to hear the Devs vision for the Amarr scout.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Nocturnal Soul
Immortal Retribution
3306
|
Posted - 2014.06.14 04:33:00 -
[2] - Quote
CCP" We are currently working on a better bonus for the Amarr Scout".
But behind the scenes they're really just like F*ck they know it sucks rubber booty butt cheeks and we obviously don't know good bonus for it even though there have been maybe 10+ threads predicting how UP its bonus is.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Aisha Ctarl
Praetoriani Classiarii Templares
4809
|
Posted - 2014.06.14 04:53:00 -
[3] - Quote
I saw one blue tag about a week ago saying that CCP is in fact aware that the Amarr Scout is terrible, but since then, nothing.
It's pretty sad that CCP didn't get the memo the weeks before the 1.8 release proving that the Amarr Scout would be UP and not on par to the other scouts.
The silence on the Amarr Scout is likely due to the fact that they can't think of a better bonus.
Scrambling brains since 5/14/13
|
Vitharr Foebane
Terminal Courtesy
1373
|
Posted - 2014.06.14 16:15:00 -
[4] - Quote
Le Bump
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Lynn Beck
NoGameNoLife
1804
|
Posted - 2014.06.14 16:51:00 -
[5] - Quote
Honestly just make it like .3 faster, and give it an extra 10-30 HP, or make it's slot loadout 0-4 at basic, 1/5 at proto.
General John Ripper
Like ALL the things!!!
|
Llast 326
An Arkhos
3622
|
Posted - 2014.06.14 17:08:00 -
[6] - Quote
Lynn Beck wrote:Honestly just make it like .3 faster, and give it an extra 10-30 HP, or make it's slot loadout 0-4 at basic, 1/5 at proto. 0-4, 1-4, 1-5 Well that would be interesting You could do some interesting things with that slot lay out. Though only being able to fit one Precision Enhancer might not be fun, but the trade off of Stealth, Armour, Reps, Range, SpeedGǪ I am intrigued by this.
KRRROOOOOOM
|
The Eristic
Dust 90210
477
|
Posted - 2014.06.14 18:35:00 -
[7] - Quote
Til they come up with a better bonus, could at least double or even triple the current one to make it reasonably worthwhile. Desperately needs a speed buff, too.
Reality is the original Rorschach.
Verily! So much for all that.
|
CLONE117
True Pros Forever
814
|
Posted - 2014.06.14 18:47:00 -
[8] - Quote
if it was the best suit in game and free i still wouldnt use it.
its so ugly ppl wish they couldnt see it..
dust 514 shall be eternal.
pve for dust 514.
dont worry my logis. i will protect u.
unless its a scout. itd be too late
|
Vitharr Foebane
Terminal Courtesy
1380
|
Posted - 2014.06.14 19:55:00 -
[9] - Quote
CLONE117 wrote:if it was the best suit in game and free i still wouldnt use it.
its so ugly ppl wish they couldnt see it..
You say ugly i say intimidating
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Llast 326
An Arkhos
3634
|
Posted - 2014.06.14 20:22:00 -
[10] - Quote
CLONE117 wrote:if it was the best suit in game and free i still wouldnt use it.
its so ugly ppl wish they couldnt see it..
That's a bit harsh The Cal Heavy is an affront to the senses
KRRROOOOOOM
|
|
Stefan Stahl
Seituoda Taskforce Command
585
|
Posted - 2014.06.14 22:21:00 -
[11] - Quote
Llast 326 wrote:That's a bit harsh The Cal Heavy is an affront to the senses I will correct your eyesight with a forgegun blast to the face. Please hold still, this will only hurt once...
...Though the Caldari Commando really is pretty messed up.
Ontopic: I'm sure Mr. Rattati is well aware of the issue. We just need to figure out how high up the Amarr Scout is on his to-do list and in which hotfix changes will be discussed. Charlie? Delta? Likely the latter. |
Vitharr Foebane
Terminal Courtesy
1391
|
Posted - 2014.06.16 01:28:00 -
[12] - Quote
bumpy bump
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10647
|
Posted - 2014.06.16 03:19:00 -
[13] - Quote
Lynn Beck wrote:Honestly just make it like .3 faster, and give it an extra 10-30 HP, or make it's slot loadout 0-4 at basic, 1/5 at proto.
Or make it faster than the Caldari and Gallente Scouts..... Amarr do have some ungodly fast drones and frigates.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
THUNDERGROOVE
Fatal Absolution
925
|
Posted - 2014.06.16 03:50:00 -
[14] - Quote
True Adamance wrote: Or make it faster than the Caldari and Gallente Scouts..... Amarr do have some ungodly fast drones and frigates.
"B-but it's armor tanked and all armor is supposed to be slow"
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10649
|
Posted - 2014.06.16 03:54:00 -
[15] - Quote
THUNDERGROOVE wrote:True Adamance wrote: Or make it faster than the Caldari and Gallente Scouts..... Amarr do have some ungodly fast drones and frigates.
"B-but it's armor tanked and all armor is supposed to be slow"
I'll back hand anyone else that says that.
I have an Imperial Navy Slicer that overheats to about 4.5 KM per second and the one who gave me the fit hits about 5/7 km/s.
The Amarr can make uber fast stuff if they want to.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Gavr1Io Pr1nc1p
482
|
Posted - 2014.06.16 03:59:00 -
[16] - Quote
if you want a fast scout, you're gonna have to sacrifice Hp and ewar (minja) If you want a tanky scout, you have to sacrifice regen, ewar , and speed (amarr)
This is 3 sacrifices for amarr, 2 for min=unbalanced
amarr gets bonus to scan range per level, problem fixed
Amarr-long range, weak scans, helps benefit their weaponry and general combat mantra
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10650
|
Posted - 2014.06.16 04:37:00 -
[17] - Quote
Gavr1Io Pr1nc1p wrote:if you want a fast scout, you're gonna have to sacrifice Hp and ewar (minja) If you want a tanky scout, you have to sacrifice regen, ewar , and speed (amarr)
This is 3 sacrifices for amarr, 2 for min=unbalanced
amarr gets bonus to scan range per level, problem fixed
Amarr-long range, weak scans, helps benefit their weaponry and general combat mantra
No but you don't you see. Amarr are able to have Fast things within their racial sphere and line up of dropsuits as they do in their space vessel line up.
You are addressing the preconceived notion that Amarr always have to be slow with highest EHP. This is a fallacy, the Amarr scout could be the Slicer of Dust Dropsuits.
Also not true about the Combat Mantra.....you are assuming Beam Lasers instead of Pulse, then even not assuming the various kinds of pulse laser and focusing crystal, types of armour plating and hull composition........ etc........
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
199
|
Posted - 2014.06.16 09:19:00 -
[18] - Quote
i really don't see the argument here
look at all the low slots.
sure, it can't dampen like a Gallente but it's the only other scout that technically can be invisible (with 4 damps) and it can abuse the hell out of biotics with 4 low slots. or even an armor rep and some ferroscales.
why don't you present something that's actually fact based instead of saying "lol amarr sux"
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
jaksol JAK darnson
Kameira Lodge Amarr Empire
30
|
Posted - 2014.06.16 10:20:00 -
[19] - Quote
Lynn Beck wrote:Honestly just make it like .3 faster, and give it an extra 10-30 HP, or make it's slot loadout 0-4 at basic, 1/5 at proto.
if it is a runing based scout it should be faster then a minmatar (when i dont use plates)
"Sacrifice is a choice you make. Loss is a choice made for you."
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10660
|
Posted - 2014.06.16 11:04:00 -
[20] - Quote
Velociraptor antirrhopus wrote:i really don't see the argument here
look at all the low slots.
sure, it can't dampen like a Gallente but it's the only other scout that technically can be invisible (with 4 damps) and it can abuse the hell out of biotics with 4 low slots. or even an armor rep and some ferroscales.
why don't you present something that's actually fact based instead of saying "lol amarr sux"
Amarr lack significant or equivalent benefits in terms of bonuses, both Caldari and Gallente gain the equivalent of a complex module as a bonus, Minmatar gain the benefits of 3 compelx modules.
The Amarr bonus is equivalent to a single Standard Module.
First issue.
Secondly with the buff to Minmatar Stamina regeneration, assuming both suits are running with with no speed enhancing biotics, or the same number of speed enhancing biotics the Minmatar scout will beat the Amarr scout over long distance every time, as such the Amarr bonus of stamina buffs is essentially negated as it takes longer to reach the same long distance locale as the Min and of course runs short distance significantly slower.
Second Issue.
Gallente can do everything the Amarr suit does and better with the only significant differences being a 35 HP difference in armour.
Third Issue.
I can of course bring up all of the graphs and cite the examples from the original threads we had discussing this months ago if you'd like.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
|
Lynn Beck
NoGameNoLife
1834
|
Posted - 2014.06.16 18:43:00 -
[21] - Quote
Question then, is the Slicer faster than any other race's 'scout' ship? Not trying to discount any ideas, but i'm curious, as the preconcieved notion is 'amarr is the slowest of each class'
If the Slicer is infact, faster than a Rifter or whatever is the racial equivelant, then we can throw the slow thin out of the water.
If it isn't, well by how much, and what is it's base hull's modifications to accomodate for being slower and still be a scout?
I'm imagining it is something like a bonus to MWD modules(Kincats) and has better resistances, rather than having merely more HP.
General John Ripper
Like ALL the things!!!
|
MINA Longstrike
872
|
Posted - 2014.06.16 19:35:00 -
[22] - Quote
Lynn Beck wrote:Question then, is the Slicer faster than any other race's 'scout' ship? Not trying to discount any ideas, but i'm curious, as the preconcieved notion is 'amarr is the slowest of each class'
If the Slicer is infact, faster than a Rifter or whatever is the racial equivelant, then we can throw the slow thin out of the water.
If it isn't, well by how much, and what is it's base hull's modifications to accomodate for being slower and still be a scout?
I'm imagining it is something like a bonus to MWD modules(Kincats) and has better resistances, rather than having merely more HP.
Yes, the slicer is significantly faster than practically any other frigate hull - it travels at about 4.5km/sec. In fact it's faster than the amarr interceptors (one of which is outright the fastest interceptor in the game). The firetail (minmatar faction frig) doesn't beat the slicer for speed and the crusader (the 'fast' amarr interceptor) only hits about 4.2km/sec.
To my knowledge the *only* frigate that is faster than a slicer is a dramiel (angel cartel pirate faction frig) which used to be able to get absolutely batshit speeds (we're talking 9.8km/second it was the fastest frigate hull period).
The other thing about eve is that while most amarr ships are inherently 'slower' than other ships (aside from caldari), they have higher innate mass ratings, so lets say a minmatar ship has a mass of 4 and an amarr ship has a mass of 20 (and convert it out into 1 mass = 1million kg) the minmatar ship might go 20-120m/sec faster than the amarr ship, but if you toss an armor plate with a mass of 2 on each, the minmatar ship takes a much larger hit to its speed because its thrusters now have to deal with 50% more total mass, where the amarr ship only added 10% to its total so they don't have their speed reduced by as much.
As an inherent bonus, the amarr scout should receive a 10-15% reduction to the speed penalties associated with armor plates per level (so a 50 to 75 percent reduction to speed penalties).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Vitharr Foebane
Terminal Courtesy
1426
|
Posted - 2014.06.17 05:23:00 -
[23] - Quote
bummm bump(insert jaws theme here xD)
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Skullmiser Vulcansu
115
|
Posted - 2014.06.18 00:49:00 -
[24] - Quote
The Amarr scout should have like, ten module slots at prototype level. I'd be cool with that. That would make up for its terrible speed and "bonus." Seriously, though, it's a very unappealing suit as it is. I prefer putting profile dampeners on my Logistics suit.
If this game was fun, I wouldn't be playing it.
|
Vitharr Foebane
Terminal Courtesy
1454
|
Posted - 2014.06.18 02:39:00 -
[25] - Quote
ANNND back to ze top
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |