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manboar thunder fist
Dead Man's Game RUST415
326
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Posted - 2014.12.23 11:42:00 -
[31] - Quote
Already since the recent nerf scr usage has decreased, even die hard enthusiasts I know are struggling to find a reason to use it over other guns, I think of anything it needs a damage increase, the TAR has all of the advantages of the scr without any of the drawbacks, it's more even profile is even better since it does better against dual and armor tank suits, the only thing going for the scr is its unique mechanics, currently you can just about kill 1-2 people who are in light frames within an overheat. It needs a buff not a nerf, the gun is unusable on other suits apart from amarr assault.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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man- bear pig
D3ATH CARD RUST415
95
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Posted - 2014.12.23 11:54:00 -
[32] - Quote
manboar thunder fist wrote:Already since the recent nerf scr usage has decreased, even die hard enthusiasts I know are struggling to find a reason to use it over other guns, I think of anything it needs a damage increase, the TAR has all of the advantages of the scr without any of the drawbacks, it's more even profile is even better since it does better against dual and armor tank suits, the only thing going for the scr is its unique mechanics, currently you can just about kill 1-2 people who are in light frames within an overheat. It needs a buff not a nerf, the gun is unusable on other suits apart from amarr assault.
No, leave it the **** alone. I'm sick of everyone trying to change **** because they feel like it. The SCR is fine the way it is. Shortening the mag is just a **** move, but adding a damage buff is just asking for it to become the FOTM, and get nerfed a month later far below where it is now. It is fine the way it is.
For how few people actually use the SCR, it's staggering how many seems to want to change it. I use it religiously, and I like the SCR the way it is. I liked it better before the hotfixes, but I have settled on it's current state. Leave my ******* rifle alone, and go analyze the assault combat rifle or the burst AR. |
DarK KNigHT007
Ostrakon Agency Gallente Federation
3
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Posted - 2014.12.23 12:13:00 -
[33] - Quote
Its unwanted nerf that u r calling for.i dont know much but i think a lvl 5 amr assault can fire 20 shots and overheat it after it,so if u reduce the clip__ then soon after u over heat, u need to reload which is ridiculous so i am against this .The Scrambler Rifle has now only lost 15 shots per clip and u want it to be reduced further ..............i think u r a non scr guy who hates it. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1504
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Posted - 2014.12.23 12:31:00 -
[34] - Quote
DarK KNigHT007 wrote:Its unwanted nerf that u r calling for.i dont know much but i think a lvl 5 amr assault can fire 20 shots and overheat it after it,so if u reduce the clip__ then soon after u over heat, u need to reload which is ridiculous so i am against this .The Scrambler Rifle has now only lost 15 shots per clip and u want it to be reduced further ..............i think u r a non scr guy who hates it. Oh gosh golly darn it. You got me!
I've never used the ScR, much less the Amarr Assault... The only thing I've ever used in this game is my Caldari Scout and Shotgun. I'm just so sick of dying so fast to it! Its not fair that someone can kill me so fast!
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1717
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Posted - 2014.12.23 13:02:00 -
[35] - Quote
Fizzer XCIV wrote:We should cut the magazine of the Scrambler Rifle to 22. That would be much more balanced. More in line with the TacAR.
wow, something gets nerfed and immediately somebody tries to perpetuate the cycle of nerfs. you guys know what you're doing, complain enough, something gets nerfed. complain about, it gets nerfed again.
eventually people do it so much that something becomes worthless! thanks a lot!
reduce the clip by an overall 20 rounds, in less than a month? are you kidding me?
sorry you keep getting destroyed by it, which is why people make these kinds of threads!
DUST VIDEOS
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Sinboto Simmons
Murphys-Law General Tso's Alliance
6969
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Posted - 2014.12.23 13:06:00 -
[36] - Quote
sir RAVEN WING wrote:No, do like the LR. Lose X% of damage when engaging within Xm.
It is supposed to be a long range weapon, not a 'Short, Medium and Long' range weapon. Finally, someone understands!!!!
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
150
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Posted - 2014.12.23 13:06:00 -
[37] - Quote
Tesfa Alem wrote:How about leave it alone?
Can only fire ten rounds before it blows up in your face, how much more of an advantage does an enemy need in CQC?
Also, lazer rifle doesnt lose any damage, its just more unwieldly at close range.
Wrong lr loses efficacy the closer you get
In cqc the best you can do is deal 50% of your damage with 100% accuracy
Yet another slave of Mortedeamor
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Nocturnal Soul
Primordial Threat
4851
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Posted - 2014.12.23 13:07:00 -
[38] - Quote
With 1.10 the Tar has a 24 round clip, that's just as many shots a lvl 5 Amarr assault can pull off before overheating.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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tander09
Paladin Survey Force Amarr Empire
218
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Posted - 2014.12.23 13:24:00 -
[39] - Quote
You heretic pig! Were you purposely brainwashed by the gallente to spew out such blasphemy!? (Whoops! This isn't IS.)
*ahem* No, the TAC is a mimic of the SCR, it has traits of both the AR and the SCR. No nerf is needed for the SCR.
"The feud shall not be forgotten. But those who forget, never witnessed the true horror."
-Nexle Skimfuse
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Hansei Kaizen
The Jackson Five
316
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Posted - 2014.12.23 13:28:00 -
[40] - Quote
Assault Scrambler is cutting through everything like no tomorrow ... and I am using the Militia Variant (no SP atm). Holy ****.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1505
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Posted - 2014.12.23 13:35:00 -
[41] - Quote
Nocturnal Soul wrote:With 1.10 the Tar has a 24 round clip, that's just as many shots a lvl 5 Amarr assault can pull off before overheating. The Amarr Assault can actually only get 23 consecutive shots before overheating.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Nocturnal Soul
Primordial Threat
4852
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Posted - 2014.12.23 13:36:00 -
[42] - Quote
Fizzer XCIV wrote:Nocturnal Soul wrote:With 1.10 the Tar has a 24 round clip, that's just as many shots a lvl 5 Amarr assault can pull off before overheating. The Amarr Assault can actually only get 23 consecutive shots before overheating. I can get 24
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Izlare Lenix
Pub Stars
1189
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Posted - 2014.12.23 13:53:00 -
[43] - Quote
Nocturnal Soul wrote:Fizzer XCIV wrote:Nocturnal Soul wrote:With 1.10 the Tar has a 24 round clip, that's just as many shots a lvl 5 Amarr assault can pull off before overheating. The Amarr Assault can actually only get 23 consecutive shots before overheating. I can get 24
Occasionally I can get 24 on my lvl 5 amarr assault.
But most of the time it's 23.
The only winner of WWIII will be the cockroaches.
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Cavani1EE7
Murphys-Law
671
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Posted - 2014.12.23 13:59:00 -
[44] - Quote
It's just QQ hidden behind a horrid troll thread. Nothing to see here.
10100111001
Shield tanking is hard mode /period.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1505
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Posted - 2014.12.23 14:07:00 -
[45] - Quote
Cavani1EE7 wrote:It's just QQ hidden behind a horrid troll thread. Nothing to see here. I seem to have elicited some pretty heated responses, and some people still don't realize its a troll thread. So I'd hardly say its horrid. I'd give myself at least a 7/10.
Unless you just think its horrid because it goes against your delusional views... Which considering its you, its quite possible.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Mejt0
Fat'Kids are Hard to Kidnap
609
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Posted - 2014.12.23 14:20:00 -
[46] - Quote
ScR has been nerfed recently. -15 rounds from clip. I think it's time to look at other rifles if you want some nerfs/buffs cycles :].
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Stefan Stahl
Seituoda Taskforce Command
892
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Posted - 2014.12.23 14:26:00 -
[47] - Quote
With Amarr Assault 5 in effect I see two issues here when I'm using the ScR: - I barely ever use the charged shot. DPS and damage-until-overheat are best when just spamming uncharged shots. Is this intended? - The ScR is good against armor and terrifying against shields. Against armor a pro ScR does 71.5 * 23 * 0.8 = 1300 points of damage within 2.3 seconds, or 572 DPS. Even at a truly lazy 420 RPM (7 shots a second) there's still 400 DPS against armor left. A pro AScR - for comparison - will only do 320 DPS against armor at less range. All these numbers are before skills and damage mods. For numbers against shields, add 50% to all damage and DPS figures.
I'm firmly pro-Amarr - I currently have no non-Amarr fitting - but I can still see that somethings wrong here. |
man- bear pig
D3ATH CARD RUST415
95
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Posted - 2014.12.24 05:51:00 -
[48] - Quote
Stefan Stahl wrote:With Amarr Assault 5 in effect I see two issues here when I'm using the ScR: - I barely ever use the charged shot. DPS and damage-until-overheat are best when just spamming uncharged shots. Is this intended? - The ScR is good against armor and terrifying against shields. Against armor a pro ScR does 71.5 * 23 * 0.8 = 1300 points of damage within 2.3 seconds, or 572 DPS. Even at a truly lazy 420 RPM (7 shots a second) there's still 400 DPS against armor left. A pro AScR - for comparison - will only do 320 DPS against armor at less range. A pro AR does 408 DPS against armor at shorter range. All these numbers are before skills and damage mods.
I'm firmly pro-Amarr - I currently have no non-Amarr fitting - but I can still see that somethings wrong here.
Sure, but you're forgetting the overheat mechanic, which if hit, damages you and leaves you completely vulnerable for 3 seconds. So in a gun fight, if you're not careful, you're gonna die. And, it has a clip like other rifles, so along with the overheat, you need to watch the bullet count.
The only way you truly get the best performance from the rifle is with the Amarr Assault class. Yes, the commando give you a damage bonus, but with straffing, more rounds fired is better them more damage per round. No other gun has such an exclusive benefit to a single suit.
It also has a very high PG requirement, so you often find yourself giving something valuable up on your fitting to be able to use it.
It also still has a bug, that if you rapid fire the remainder of your mag, it pretty much jams, and the last round turns into a charge shot that you can't discharge until it feels like it, or you sprint/change weapons.
It's a high risk v reward weapon. Those of us who love it, love it because we committed the time and effort to master the weapon. Personally, I like it because It suits my playing style. I'm the idiot that charges a sentinel, and if I play it right, and control my fire, I can beat him. Yes, I lose a lot, but winning the couple gun fights is why I enjoy the weapon. |
Heimdallr69
Imperfects Negative-Feedback
4032
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Posted - 2014.12.24 07:40:00 -
[49] - Quote
I would say it doesn't need changed but just played against 2 using modded controllers.. Fix modded controllers or nerf scr. It should not take out an armor suit before he can shoot.. If you don't want to fix the issues with modded controllers then you will have no choice but to nerf the scr again.
Removed inappropriate content - CCP Logibro
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manboar thunder fist
Dead Man's Game RUST415
330
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Posted - 2014.12.24 14:25:00 -
[50] - Quote
Why is it's fitting cost so ridiculously high, I can't even fit it properly on other suits below proto tier.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Bethhy
Ancient Exiles.
2750
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Posted - 2014.12.24 14:37:00 -
[51] - Quote
Fizzer XCIV wrote:We should cut the magazine of the Scrambler Rifle to 22. That would be much more balanced. More in line with the TacAR.
The Only problem with SCR... Is the same problem with nearly all the weapons in DUST.
The recoil and fire mechanics where developed without even the idea in the head that Turbo controllers exist.
Without Turbo controllers. SCR is fine....
Give us a game mode without Aim assist... Like PC? All the weapons are then balanced there. |
KING CHECKMATE
Opus Arcana Covert Intervention
6507
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Posted - 2014.12.24 15:07:00 -
[52] - Quote
Fizzer XCIV wrote:We should cut the magazine of the Scrambler Rifle to 22. That would be much more balanced. More in line with the TacAR.
Sure.
Then remove Overheat Mechanic on it.
That would be much more balanced. More in line with the TacAR.
Amarrian Born And State Patriot.
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Bethhy
Ancient Exiles.
2751
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Posted - 2014.12.24 15:15:00 -
[53] - Quote
KING CHECKMATE wrote:Fizzer XCIV wrote:We should cut the magazine of the Scrambler Rifle to 22. That would be much more balanced. More in line with the TacAR. Sure.
Then remove Overheat Mechanic on it. That would be much more balanced. More in line with the TacAR.
You can't compare any weapon in DUST to the TAC AR.
Why?
Because the nerf that was imposed on it.
They took a Semi Automatic weapon. A Weapon that is supposed to fire a round everytime you press the trigger.
And made it a Weapon that fires whenever CCP feels like it firing.
Worse? They nerfed the damage, the clip size(Significantly), hip fire accuracy and the STD versions are terrible.
The TacAR is still in CCP Nerf Jail.
If it was a real Semi Automatic weapon? Then a realistic comparison could start to be made.. until then in every way it is inferior to the SCR.
The Main difference? The SCR has a heat mechanic that allows CCP to tweak the weapon without having to touch Damage, Clip size or hipfire.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1434
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Posted - 2014.12.24 15:18:00 -
[54] - Quote
OP You are either dumb as **** or a master troll.
If you are using a tac ar on a scout does it blow up in your face and take away your ability to even melee after 1 charge shot and 4 more regular shots? That is going to be a tough answer since the tac ar does not charge or over heat.
The ScR is not and is not supposed to be the same as the Tac ar.
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KING CHECKMATE
Opus Arcana Covert Intervention
6507
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Posted - 2014.12.24 15:23:00 -
[55] - Quote
Bethhy wrote:KING CHECKMATE wrote:Fizzer XCIV wrote:We should cut the magazine of the Scrambler Rifle to 22. That would be much more balanced. More in line with the TacAR. Sure.
Then remove Overheat Mechanic on it. That would be much more balanced. More in line with the TacAR. You can't compare any weapon in DUST to the TAC AR. Why? Because the nerf that was imposed on it. They took a Semi Automatic weapon. A Weapon that is supposed to fire a round everytime you press the trigger. And made it a Weapon that fires whenever CCP feels like it firing. Worse? They nerfed the damage, the clip size(Significantly), hip fire accuracy and the STD versions are terrible. The TacAR is still in CCP Nerf Jail. If it was a real Semi Automatic weapon? Then a realistic comparison could start to be made.. until then in every way it is inferior to the SCR. The Main difference? The SCR has a heat mechanic that allows CCP to tweak the weapon without having to touch Damage, Clip size or hipfire.
The TAC is a GOOD rifle. Its just not an EZ mode gun.
Thing that most people in this forums consider ''balanced''
Amarrian Born And State Patriot.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3263
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Posted - 2014.12.24 15:53:00 -
[56] - Quote
Fizzer XCIV wrote:KAGEHOSHI Horned Wolf wrote:Fizzer XCIV wrote:KAGEHOSHI Horned Wolf wrote: NO! Are you trolling?
Despite my previous posts, I am dead serious. I've just had a revelation. You should explain the supposed issue with facts and analysis. You didn't reply to the negation of overheat part of my post, but perhaps that is your intention Alright. You've backed me into a corner. First of all, I'll start by saying I don't think the ScR should be reduced to a 22 round magazine, since I know it would be grossly overpowered to be able to fire 22 rounds without overheating. But that wasn't the purpose of this. The purpose of this was to prove, with logic, that the TacAR is OP. More specifically, that it is better than the ScR. Everybody that took part in this thread and agreed or disgreed with me has admitted it. You all think the TacAR is OP. Either you think a 22 round ScR would be OP, balanced, or underpowered. GÇóIf you though it would have been OP to fire 22 rounds from an ScR without overheating surely you must agree that 24 is even more OP than that. You would also be right, so congratulations. GÇóIf you think that 22 would be balanced, surely you must think that adding 2 more would make it OP. Therefore you admit the TacAR is OP. GÇóIf you think 22 would be underpowered, then you obviously don't have any idea about these weapons or how they are balanced, and you should there for not be listened to. A 22 round ScR would be stupidly OP, but still not as powerful as the current Tac. TL;DR Due to me being deceptive/trolly, you think the TacAR is OP, regardless of your opinion on a 22 round ScR. Or you really don't understand the weapon, making your thoughts on the matter meaningless. What do you think the minmitar think about the burst AR?
It out does our Cr in every single way.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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KING CHECKMATE
Opus Arcana Covert Intervention
6508
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Posted - 2014.12.24 16:13:00 -
[57] - Quote
Gavr1lo Pr1nc1p wrote: What do you think the minmitar think about the burst AR?
It out does our Cr in every single way.
No it doesnt.
Damage profile + Fitting costs are a LOT better on the CR
THe only thing Burst R has is more Clip size...meh (and longer ranged scope , but wouldnt work on the CR anyways...)
Amarrian Born And State Patriot.
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Her Chosen
Grade No.2
160
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Posted - 2014.12.24 18:55:00 -
[58] - Quote
I think right now the TacAR, TacCR, and TacSCR are well balanced with one another. Rock paper scissors.
STRONG BOX ROLE CALL
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1513
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Posted - 2014.12.24 18:59:00 -
[59] - Quote
Her Chosen wrote:I think right now the TacAR, TacCR, and TacSCR are well balanced with one another. Rock paper scissors. I ******* hate stupid people. The "TacCR"? Come one! That isn't even a real weapon!
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
Armor has always been bad.
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Mad Kras
SVER True Blood
84
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Posted - 2014.12.24 19:06:00 -
[60] - Quote
Fizzer XCIV wrote:We should cut the magazine of the Scrambler Rifle to 22. That would be much more balanced. More in line with the TacAR.
Why people can't understand that the ScR is not a TAC? with 22 rounds in the magazine it'd be necessary to reload every second if you're engaging an armour tanked enemy and will leave it empty if you're trying to take down a decent sentinel plus the overheating issues.
Arrogance and sarcasm lvl 5
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