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Jack Boost
Zarena Family
564
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Posted - 2014.12.19 19:20:00 -
[31] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2509105#post2509105
Not much time left...
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calvin b
Sinq Laison Gendarmes Gallente Federation
2316
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Posted - 2014.12.19 19:47:00 -
[32] - Quote
Like Lemmings going off a cliff. It is natural selection. Once they graduate from not dieing from the drop they move on to course "point the F***** gun that way" 101 and "try not to suck that bad" 202
Can the other voices in other peoples minds hear my voices in my head????
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calvin b
Sinq Laison Gendarmes Gallente Federation
2316
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Posted - 2014.12.19 19:49:00 -
[33] - Quote
Talos Vagheitan wrote:Hell, I think we should get rid of the automatic reload when our clip is empty while we're at it.
Take the game off auto pilot! Let us play!
WTF, when did this happen?
Can the other voices in other peoples minds hear my voices in my head????
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Apothecary Za'ki
Biomass Positive
2328
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Posted - 2014.12.19 19:54:00 -
[34] - Quote
Operative 1125 Lokaas wrote:You can turn it off, butGǪ you'll have to pay aurum. Even then the option only drops from strongboxes. Good luck! WHAT?!?!?!? your jokeing right?!
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Sergeant Sazu
Nanite Systems
224
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Posted - 2014.12.19 20:26:00 -
[35] - Quote
My thoughts on day 1 of Open Beta:
I finally figure out how to enter a battle.
"That giant ship with the blue circle looks like a spawn point."
"Oh cool it has bay doors to jump out of."
"Wait... Do I have a parachute?"
*Reads text and follows instructions*
"Awww yeah, those sound effects were awesome!"
And that's it.
Anecdotal evidence, yes, but this isn't something that takes long to learn.
[36.0m SP - Next skill: Cardiac Regulation 5]
(Assault mk.0 - Logistics mk.0)
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Stefan Stahl
Seituoda Taskforce Command
883
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Posted - 2014.12.19 20:40:00 -
[36] - Quote
Here's a simple compromise:
The inertia dampener automatically activates when you are fast enough for an impact to kill you.
Advantages: - You can never accidentally die from lack of knowledge - You can never accidentally die from lag - You can always choose not to activate if that is appropriate (No, suicide is not appropriate )
Disadvantages: - Decreases player agency - May set up wrong expectations of the amount of thinking required in the rest of the game |
STYLIE77
KILL-EM-QUICK RISE of LEGION
349
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Posted - 2014.12.20 08:00:00 -
[37] - Quote
Talos Vagheitan wrote:Hell, I think we should get rid of the automatic reload when our clip is empty while we're at it.
Take the game off auto pilot! Let us play!
Auto reload doesn't work on my SB-39 Rail gun unless I pull the trigger on an empty clip.
Otherwise I run around with no ammo.
http://caughtyouflinching.ytmnd.com/
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1457
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Posted - 2014.12.20 08:40:00 -
[38] - Quote
I'm beginning to feel like the best way to fix this would be to remove falling damage all together... If the goal is to stop the dying of first time players...
It really doesn't make all that much sense for our suits that are able to absorb dozens of insanely high powered future-gun bullets/lasers to die from falling a few dozen meters, anyway.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
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Cyzad4
Blackfish Corp.
518
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Posted - 2014.12.20 11:35:00 -
[39] - Quote
Fizzer XCIV wrote:I'm beginning to feel like the best way to fix this would be to remove falling damage all together... If the goal is to stop the dying of first time players...
It really doesn't make all that much sense for our suits that are able to absorb dozens of insanely high powered future-gun bullets/lasers to die from falling a few dozen meters, anyway. I think the vertical distance you can fall before taking damage should definitely be upped some
and yeah the auto damp should be cut immediately
Look on my works, ye mighty, and despair.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
352
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Posted - 2014.12.21 07:41:00 -
[40] - Quote
A little update.
I have found several areas that the auto-dampener does not work.
Tried several suits and other areas to be sure nothing was ninja-nerfed.
Also, switching weapons or cooking a grenade then switching weapons does cancel the auto-damp.
A bit tricky to learn for some, but I will try to remember to use it for now on.
The swap/cancel trick is not an out for CCP however as they really do need to add a button to toggle it on or off.
On by default is fine, any nub that actually looks at the settings will figure out it is there.
http://caughtyouflinching.ytmnd.com/
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