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Wombat in combat
MoIden Heath PoIice Department EoN.
113
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Posted - 2013.10.31 18:54:00 -
[1] - Quote
I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort. |
Seymor Krelborn
DUST University Ivy League
1042
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Posted - 2013.10.31 18:59:00 -
[2] - Quote
effort is what this game is about... youget out of it what you put in.
making proto suits cost less sp to spec into is a bad idea.... personally I think they should not only increase the sp cost for them but also the isk cost to buy them. |
Brush Master
HavoK Core RISE of LEGION
941
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Posted - 2013.10.31 19:11:00 -
[3] - Quote
Proto should take a while, just because your highly skilled in one should not mean it should be easier to multi skill into another. A respec option should be in the mix if you want to change paths but thats another discussion.
GÇá Havok Core - Closed Beta Corp - Accepting Applications Here GÇá
CEO // [email protected]
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Wombat in combat
MoIden Heath PoIice Department EoN.
115
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Posted - 2013.10.31 19:24:00 -
[4] - Quote
There are 12 non-basic prototype suits in the game. Each has a special flavour opening up more fitting and gameplay options. IMO CCP should try to capitalise on this as it extends the fun of the game. It should be an enticing option to widen your dropsuit collection, not discouraging. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1696
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Posted - 2013.10.31 19:50:00 -
[5] - Quote
+1.
Lowering the barrier of entry into a prototype racial spec will help stop newbies from getting frustrated and quitting.
I'd say basic frame should be lowered to 4x and racial spec should be 6x. |
Cosgar
ParagonX
6959
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Posted - 2013.10.31 19:53:00 -
[6] - Quote
+1
We need more content and less SP sinks. I'd say remove the basic suits (keep the heavy though) and condense the skill tree. The SP we're putting into our class suits should be for T-II and faction ones.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
326
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Posted - 2013.10.31 20:26:00 -
[7] - Quote
The time it takes to grind out a new suit is the incentive for buying boosters. |
Smooth Assassin
Stardust incorporation
324
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Posted - 2013.10.31 20:26:00 -
[8] - Quote
Man! especially for scouts i'm stuck on using light frame proto or scout proto...
Assassination is my thing.
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Stefan Stahl
Seituoda Taskforce Command Caldari State
328
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Posted - 2013.10.31 21:11:00 -
[9] - Quote
Wombat in combat wrote:I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort. Do you want that second proto-suit a lot? Then it should be worth waiting for. Do you not want it a lot? Then you should maybe consider just buying a couple of 'Neo' variants to use them once in a while. Are they not even a few cents worth to you for each use? Then maybe you should look for something else that interests you more.
*Activates thermal hardener before the flaming starts* |
Maken Tosch
DUST University Ivy League
4851
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Posted - 2013.10.31 21:33:00 -
[10] - Quote
Wombat in combat wrote:I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort.
I disagree. Two million SP to max out a suit is no problem.
Assuming you max out your cap (190,000 SP per week) and have passive SP gain (about 151,000 SP per week) without boosters, you will be able to reach 2 million SP in just about 5 weeks. Again, that's without any boosters. I don't see a problem with the SP cost for protoype. The only problem I have with the suits however are those useless Basic Frame suits that offer nothing useful.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4851
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Posted - 2013.10.31 21:35:00 -
[11] - Quote
Talos Alomar wrote:+1.
Lowering the barrier of entry into a prototype racial spec will help stop newbies from getting frustrated and quitting.
I'd say basic frame should be lowered to 4x and racial spec should be 6x.
Lowering the barrier of entry into a prototype racial spec might help newbies, but it will become boring sooner for them and for us vets.
The best solution in my opinion is to get rid of those basic frame suits. They're useless. Or at least give them some bonuses.
CCP, please fix the Nova Knives. Thank you.
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
41
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Posted - 2013.10.31 22:40:00 -
[12] - Quote
I would say that the suits should just be better and it wouldn't matter . Look at the advanced shield extenders for instance , they run you double the programming and computer usage but doesn't give you double the shield power because if they did for instance then you would receive 44 not 33 and it's really not worth the trouble .
It just seems like the Prototype gear is the standard and everything is like garbage . The prototype is the only thing that works like it is suppose to and everything else take too much skill , computer and programming usage , also it give one little in the way of performance . It's like just enough for you to die two seconds later than basic or militia . While prototype gives one eight seconds .
Prototypes should be more of a struggle to obtain because it actually works and gives one a decisive advantage but making it cost more is just flat out stupid . Look a the prices of the Enforcers for instance . They are Four or five times the cost of a Gunnlogi and Madrugar and yes they are better but they have less in the way of computer and programming usage and along with the turrets one will go broke unless one brings them out like the changing of the seasons . That's once every three to four months . That's why when I see one and it gets hit that driver usually doesn't let it get to half on the damage before they recall it .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Wombat in combat
MoIden Heath PoIice Department EoN.
118
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Posted - 2013.10.31 23:08:00 -
[13] - Quote
Stefan Stahl wrote:Do you want that second proto-suit a lot? Then it should be worth waiting for. *Activates thermal hardener before the flaming starts* *Switch to phased plasma ammo* Not really, it's just the only thing left for me to sink SP to and it's getting boring. But on the bright side, there will be some new things to do in 1.7. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
1687
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Posted - 2013.10.31 23:50:00 -
[14] - Quote
I think they should reduce the multiplier for Dropsuits Electronics and Engineering, instead
-Caldari Achura - One with the Universe
-Tac AR Specialist
"I load my gun with love instead of bullets"
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Stefan Stahl
Seituoda Taskforce Command Caldari State
328
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Posted - 2013.11.01 00:05:00 -
[15] - Quote
Wombat in combat wrote:Stefan Stahl wrote:Do you want that second proto-suit a lot? Then it should be worth waiting for. *Activates thermal hardener before the flaming starts* *Switch to phased plasma ammo* Not really, it's just the only thing left for me to sink SP to and it's getting boring. You sure? I have 4 different suits at advanced so I can use some AUR proto suits if I so desire. The rest of my SP goes into more weapons and equipment. I feel that the last two levels of the suit skills don't really provide as much bang-per-SP as say weapon proficiency skills do. I much prefer having the option to switch between several different weapons and playstyles at a whim than having 6 percent higher shield extender efficacy or whatnot.
But then again, I play strictly casually, so my approach may not be your cup of tea. |
Quil Evrything
DUST University Ivy League
322
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Posted - 2013.11.01 00:27:00 -
[16] - Quote
Seymor Krelborn wrote:effort is what this game is about... youget out of it what you put in.
But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
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Seymor Krelborn
DUST University Ivy League
1046
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Posted - 2013.11.01 00:44:00 -
[17] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:effort is what this game is about... youget out of it what you put in.
But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
it didn't discourage me or the other people who have them.... |
Patrick57
GunFall Mobilization Covert Intervention
1175
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Posted - 2013.11.01 00:53:00 -
[18] - Quote
Seymor Krelborn wrote:Quil Evrything wrote:Seymor Krelborn wrote:effort is what this game is about... youget out of it what you put in.
But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing. it didn't discourage me or the other people who have them.... ^This.
It took me about 3 tries to get my Proto Suit (so many SP sinks :/) but I kept on persisting. There is no problem with how it is now, except maybe the Basic Frames should cost less SP. After all, they have absolutely no bonus and are just a stepping stone on the way to a Racial Variant.
:D
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Quil Evrything
DUST University Ivy League
324
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Posted - 2013.11.01 01:06:00 -
[19] - Quote
Seymor Krelborn wrote:Quil Evrything wrote: But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
it didn't discourage me or the other people who have them....
Your statement being true, does not change my statement to not be true.
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lrian Locust
DUST University Ivy League
264
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Posted - 2013.11.01 02:34:00 -
[20] - Quote
Here's an idea that I totally haven't thought trough:
1) Decrease the SP sink for all proto suits, so people get to play more variants 2) Increase the SP sink (slightly) for core functionalities (but make sure that people still have easy access to lvl1 gear)
This will:
- Make it easier to try different suits & keep gameplay varied - Gives a more fulfilling experience for core functionalities, that give an advantage to all fits (e.g. engineering, speed, shield, etc.) - The price of proto suits will keep mercs from spamming them all over the place
Appreciate your thoughts!
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Seymor Krelborn
DUST University Ivy League
1050
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Posted - 2013.11.01 03:28:00 -
[21] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:Quil Evrything wrote: But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
it didn't discourage me or the other people who have them.... Your statement being true, does not change my statement to not be true.
im not saying your statement isn't true... im saying the people the grind discourages should probably just play another game, because there are also many who enjoy the system all the way from being noob to bitter vet.
changing a mechanic because some people dislike it is not always a good idea because some people will always dislike something. |
low genius
The Sound Of Freedom Renegade Alliance
800
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Posted - 2013.11.01 03:47:00 -
[22] - Quote
Wombat in combat wrote:I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort.
i'm working on a 40 day skill in eve. sorry you have to wait a month and a few days for your suit.
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Maken Tosch
DUST University Ivy League
4854
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Posted - 2013.11.01 03:49:00 -
[23] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:Quil Evrything wrote: But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
it didn't discourage me or the other people who have them.... Your statement being true, does not change my statement to not be true.
I'm not discouraged from continuing to play by SP sinks alone. SP is not what has me primarily concerned anyways. It's them nova knives. I want them buffed! The 1.6 patch notes didn't give any specifics on what improvements to hit detection they made.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4854
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Posted - 2013.11.01 03:57:00 -
[24] - Quote
Seymor Krelborn wrote:changing a mechanic because some people dislike it is not always a good idea because some people will always dislike something.
^^^^^
This. This is so true on so many levels. Just this weekend, I was speaking to a friend who dislikes Eve Online just because I can gank them in high-sec. There are players in Dust who don't like seeing cloaks at all in the game. There's a play who hates something in any game.
CCP, please fix the Nova Knives. Thank you.
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Quil Evrything
DUST University Ivy League
326
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Posted - 2013.11.01 04:42:00 -
[25] - Quote
Seymor Krelborn wrote:
im not saying your statement isn't true... im saying the people the grind discourages should probably just play another game, because there are also many who enjoy the system all the way from being noob to bitter vet.
changing a mechanic because some people dislike it is not always a good idea because some people will always dislike something.
The issue here, is what the actual numbers are, rather than a handwavy "many" claim from you.
It would be interesting to somehow know numbers on things like:
- what percentage of players currently have a proto suit. - of those people who dont have a proto suit, how many would - a) stick it out and eventually get one - b) get tired of being proto-stomped for a month, and go find some other game to play before then.
Elitist asshats may say, "oh well those last guys arent hardcore enough, get lost". However, elitist asshats may find themselves with fewer and fewer other people to play against.
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GET ATMESON
Dem Durrty Boyz Public Disorder.
161
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Posted - 2013.11.01 06:17:00 -
[26] - Quote
leave it alone. CCP wants you to spend money for boosters to get the suit. Think of it like this also. ONCE YOU GET IT. YOU NEVER HAVE TO GET IT AGAIN.
Its also "end game" suit right now. End Game stuff always takes longer to get. If you lower the multiplier everyone will have proto. Get bored and then leave. |
Quil Evrything
DUST University Ivy League
327
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Posted - 2013.11.01 06:47:00 -
[27] - Quote
GET ATMESON wrote:leave it alone. CCP wants you to spend money for boosters to get the suit. Think of it like this also. ONCE YOU GET IT. YOU NEVER HAVE TO GET IT AGAIN.
Its also "end game" suit right now. End Game stuff always takes longer to get. If you lower the multiplier everyone will have proto. Get bored and then leave.
What you seem to be saying is, "once people get proto suits, they leave soon after that".
erm... is that true? Seems like not so much. Unless you are also implying, "proto is only fun, when most other people dont have them".
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Nocturnal Soul
Immortal Retribution
979
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Posted - 2013.11.01 06:53:00 -
[28] - Quote
low genius wrote:Wombat in combat wrote:I'm currently in the process of acquiring my second prototype dropsuit (non-basic). It absolutely sucks. Grinding SP for 2 months just to have another suit for marginal differences is bonkers. I'd suggest reducing the multipliers from 8 to 6 or rearrange the skill tree so subsequent proto suits won't require as much effort. i'm working on a 40 day skill in eve. sorry you have to wait a month and a few days for your suit. Proto takes 2 months dummy
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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shaman oga
Nexus Balusa Horizon
866
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Posted - 2013.11.01 09:04:00 -
[29] - Quote
I would like to have a reason to spec in a basic frame proto suit, not only because it takes less SP, something like 2 equipment slot instead of 1, like the old VK.0/1 suits.
"Just another piece of duct tape"
Equality Event
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I-Shayz-I
I-----I
1217
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Posted - 2013.11.01 09:54:00 -
[30] - Quote
Just wait until the next big update. They said there was definitely the possibility of a respec with the new dropsuits.
Then you can put all of your points into the really long tedious skills and work on getting back all of the quick and easy skills.
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